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this poo poo costs enough to where you want to wait and get the new one because it'll most definitely last you a looooooong time until they may or may not eventually decide to make a dominions 6 for some reason
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# ? Oct 2, 2017 08:17 |
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# ? May 28, 2024 15:43 |
Get em both! Dom 4 is a good game with a ton of content and loads of mods for balance, new nations, new content for vanilla nations and so on. It's a whole other thing from CoE, and I would describe it as one of the most absorbing experiences that exists. If nothing else, playing some dom 4 is going to tell you if you'll like 5, too. Dom 5, when it comes out, will be new and fresh, but the user-developed content won't be as embedded. Luckily, the team behind it are being really responsive to balance feedback in the beta, and I would suspect, although I can't say anything concrete, that they will keep up their no added charges for new content + patches forever model they have had since day 1.
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# ? Oct 2, 2017 09:09 |
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New sountrack teased here
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# ? Oct 2, 2017 17:53 |
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jBrereton posted:Get em both! 4 is just costly enough that I don't super want to do this Would going for 3, then jumping to 5 when it comes out make sense? Is 3 substantially worse to play?
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# ? Oct 3, 2017 00:10 |
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Just wait 6 weeks!
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# ? Oct 3, 2017 00:26 |
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ninjewtsu posted:4 is just costly enough that I don't super want to do this Yes. Since 4 exists, 3 basically looks like it was made by the evil, demented brothers of the devs. Do not go for it, I'm serious! Just: How are u posted:wait 6 weeks!
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# ? Oct 3, 2017 01:22 |
ninjewtsu posted:4 is just costly enough that I don't super want to do this jBrereton fucked around with this message at 01:31 on Oct 3, 2017 |
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# ? Oct 3, 2017 01:22 |
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lmao ok thanks guys
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# ? Oct 3, 2017 01:52 |
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My advice for you on this one Ninjew: it's better to win or die in midgame than go late and spend two hours a turn micromanaging mage scripts.
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# ? Oct 3, 2017 02:03 |
obligatory: "dominions has sound?"
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# ? Oct 3, 2017 14:19 |
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I like the Dominions soundtrack and think its very soothing
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# ? Oct 3, 2017 15:44 |
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How are u posted:I like the Dominions soundtrack and think its very soothing I don't have speakers but I can hear it from my headphones sitting on the desk and it lulls me into sleep while I spend an hour dealing with a blood economy.
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# ? Oct 3, 2017 16:00 |
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There are people who don't think Dominions has awesome music? There may not be a lot of tracks but they are great.
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# ? Oct 3, 2017 16:45 |
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the dominions soundtrack owns, especially if you replace every sound file with either the elephant or manaed sound file at random
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# ? Oct 4, 2017 04:27 |
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Maybe they could balance blood by giving the other magic paths way to generate lots of gems at the expense of the world. I.e let you dig up earth gems from a province giving it permanent penalties to resources but letting you get up to 100-150 earth gems a turn across a whole nation, inflict a ermor esc population reducing disease that generates hordes of death gems, causing rising temperature and unrest in all your provinces in exchange for hundreds of fire gems and so on. The 300-400 blood slaves a turn guaranteed for blood nations is hard to compete with when everything is priced as 2 blood slaves being worth 1 gem and rituals give you maybe 20 gems a turn, and natural income fully searched might be 10-20 gems per path depending on luck. It could make an interesting end game, if you are summoning hordes of every type of summon, casting big spells on all mages and equipping them with tonnes of boosters and of course thugging out commanders.
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# ? Oct 5, 2017 00:10 |
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Applebee123 posted:Maybe they could balance blood by giving the other magic paths way to generate lots of gems at the expense of the world. I.e let you dig up earth gems from a province giving it permanent penalties to resources but letting you get up to 100-150 earth gems a turn across a whole nation, inflict a ermor esc population reducing disease that generates hordes of death gems, causing rising temperature and unrest in all your provinces in exchange for hundreds of fire gems and so on. The 300-400 blood slaves a turn guaranteed for blood nations is hard to compete with when everything is priced as 2 blood slaves being worth 1 gem and rituals give you maybe 20 gems a turn, and natural income fully searched might be 10-20 gems per path depending on luck. Cold Iron Forge: 5 Earth gems + 1 Earth gem per turn Province effect, lasts 1 turn plus 1 per additional gem Consumes half of province resources and gives 1 Earth gem per 100 consumed
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# ? Oct 5, 2017 00:36 |
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Well, we could make an item for, say 15 water gems and 5 (or 10) nature gems or so that spits out 1 astral pearl a turn...
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# ? Oct 5, 2017 00:52 |
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Would getting rid of Blood as a tree and putting its spells all over the other trees as appropriate (summons in Conjuration, etc.) make Blood nations stronger or weaker? At first I was thinking that it'd make it so that they don't get so much from one single tree, but then they could get non-Blood spells at the same time, so, I'm not sure. It might vary based on the nation in question, I suppose, what Blood spells they want and what other spells they would like in the same trees. Obviously wouldn't fix Blood as a whole, but it seemed like it might help a little. And it seems weird that all Blood magic is in one thing, so you can summon crazy demons but not the most basic of ordinary summons. ...And now I have an idea that's sadly beyond the scope of modding and stuff: Blood magic as a research tree not unlocking anything on its own, but rather all Blood spells requiring a certain level of a normal school and Blood research. So Father Illearth would require Conj 8 and Blood 8, for example; one or the other but not both and you can't get him. It seems to both make sense lore-wise (you need to understand both the kind of magic you're doing and have detailed knowledge of the intricacies of blood magic) and be a way to slow Blood nations down or at least make them put in a little more effort for the ridiculous power they get. Edit: Yes, I know that research is far from the biggest problem with Blood. I'm just saying some ideas I had. Roland Jones fucked around with this message at 02:51 on Oct 5, 2017 |
# ? Oct 5, 2017 02:35 |
Blood on the Brain research level 0 B1 cost 1 slave, gain 100 research zotz get a nation version that costs 1 less slave
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# ? Oct 5, 2017 22:30 |
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Decrepus posted:Blood on the Brain research level 0 B1 cost 1 slave, gain 100 research This is ideal Dominions.
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# ? Oct 6, 2017 18:13 |
Decrepus posted:Blood on the Brain research level 0 B1 cost 1 slave, gain 100 research Should be Break your Opponents Soul 1 slave minus one hundred research generation to another player. No resist or range limitation
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# ? Oct 6, 2017 18:26 |
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Font is now moddable
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# ? Oct 7, 2017 00:44 |
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Amuys posted:Font is now moddable Going to put something terrible into every game I host. Like piss-lakes but more insidious
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# ? Oct 7, 2017 01:58 |
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dear god, what horror have they unleashed
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# ? Oct 7, 2017 07:17 |
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Wingdings + obscure mods that add lots new spells and items. You spend the game discovering ancient spells and items that were lost in the previous ascendancy wars and try to figure out what they do. Also for added fun all base spells/items from the normal game are removed in the mod. Applebee123 fucked around with this message at 12:05 on Oct 7, 2017 |
# ? Oct 7, 2017 12:02 |
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Applebee123 posted:Wingdings + obscure mods that add lots new spells and items. Combine nation-gen and spell-gen with this
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# ? Oct 7, 2017 16:24 |
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Applebee123 posted:Wingdings + obscure mods that add lots new spells and items. I would cheat and look at the mod file to figure what each spell does.
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# ? Oct 9, 2017 19:00 |
Diabl0658 posted:I would cheat and look at the mod file to figure what each spell does. MODS??@?@
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# ? Oct 9, 2017 21:08 |
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How are u posted:Combine nation-gen and spell-gen with this Wait, there's a spell-gen mod? gently caress.
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# ? Oct 10, 2017 22:40 |
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Ramc posted:MODS??@?@ yes, we're talking about mods Deki posted:Wait, there's a spell-gen mod? gently caress. yea elmokki's nation gen tool can do spells as well quite stretched out fucked around with this message at 23:34 on Oct 10, 2017 |
# ? Oct 10, 2017 23:28 |
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Unfortunately, further information suggests that it's done in the game's settings, not via mod files.
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# ? Oct 10, 2017 23:42 |
You drop a .tff into the /data folder. It's that kind of mod, similar to the sound mods of the past.
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# ? Oct 11, 2017 01:21 |
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Are there still going to be Disciple games in 5? I know it wasn't a very good mode but I liked it
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# ? Oct 14, 2017 16:14 |
The Chad Jihad posted:Are there still going to be games in 5? I know it wasn't a very good but I liked it
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# ? Oct 15, 2017 01:52 |
The Chad Jihad posted:Are there still going to be Disciple games in 5? I know it wasn't a very good mode but I liked it I'm sure there will be a turn 5 cataclysm (world ending game switch) disciples conquer all game on day 2 of the game being out for the ultimate in stupid memery.
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# ? Oct 15, 2017 14:41 |
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In general, what are good counters for combat-pretenders or sc's? Or thugs to a lesser extent
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# ? Oct 16, 2017 08:02 |
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frozen heart. a commander with lots of attack and a dusk dagger. lots of casts of the direct fatigue add spell from astral i can't remember what it's called. the uhhh instant kill nature spell, the instant kill death spell, the instant kill astral spell, the frog spell. the pig spell
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# ? Oct 16, 2017 13:18 |
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squads of attack turkeys
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# ? Oct 16, 2017 18:29 |
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infinity skeletons on defense, turn limit kills ftw
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# ? Oct 16, 2017 20:04 |
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# ? May 28, 2024 15:43 |
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Giving them so many afflictions they die on their own.
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# ? Oct 16, 2017 21:52 |