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In Training posted:I don't think the potential for death/failure is ever what unnerves me about a good horror game, so I don't mind easy combat in general. I kinda prefer "easy" combat over stuff like Alien Isolation or Amnesia where you have to always be running. The Metroid Fusion remake in the far future will award you extra points for clowning on the SA-X.
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# ? Oct 9, 2017 19:11 |
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# ? May 31, 2024 06:38 |
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exquisite tea posted:When people talk about "good bad games" I don't really know what they mean because if the product is unsalvageable in some respect it's usually enough to cast a shadow over the rest of it. Except for Deadly Premonition. The original Nier comes to mind.
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# ? Oct 9, 2017 19:13 |
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The White Dragon posted:megid- spells aren't blocked by magic mirror. i have the resources, the spells, the levels, the defenses, everything i need to fight it. the point is that i'm just not willing to spend the effort necessary to fight a boss where only half my party gets to attack because you have to heal twice every round the rng decides to use it. Strategy in persona 3 and 4 seems to revolve around either trial and error until you stumble upon a weakness in encounters, or just spamming attacks and buffs in boss battles
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# ? Oct 9, 2017 19:14 |
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some guy on the bus posted:Sure, the story is a bit weak. (Heather is one of my favorite characters in video games though) But wasn't playing it for that. Was playing it for The sound design in this game is awesome. I also like how the monsters have their own "music" that gets louder as you get closer to them.
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# ? Oct 9, 2017 19:17 |
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The fun part of Persona gameplay for me is breeding monsters
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# ? Oct 9, 2017 19:29 |
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exquisite tea posted:When people talk about "good bad games" I don't really know what they mean because if the product is unsalvageable in some respect it's usually enough to cast a shadow over the rest of it. Except for Deadly Premonition. I think of it as bad games that are fun to play (destiny, agents of mayhem, just cause 3, the most recent deus ex) or good stories that are a slog to get through (nier)
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# ? Oct 9, 2017 19:29 |
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Speaking of David Lynch, I wish I could Be a Cat and Enjoy the Night but it looks like SWERY's game isn't getting funded
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# ? Oct 9, 2017 19:35 |
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In Training posted:Any examples you can think of? I've experienced many bad games in my life but the only one I can think of that is unplayably bad is Drakengard 1 First thing that comes to mind is A Farewell to Dragons, some garbage Russian RPG made in the Infinity Engine style. It's a game from a professional, commercial studio that lacks any kind of soul and has no design philosophy behind it. It just sucked the energy from me every moment. It was delisted from Steam a few years ago and good riddance.
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# ? Oct 9, 2017 19:37 |
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nachos posted:I think of it as bad games that are fun to play (destiny, agents of mayhem, just cause 3, the most recent deus ex) or good stories that are a slog to get through (nier) How are they bad games if they're fun to play? That's the point of a game.
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# ? Oct 9, 2017 19:37 |
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CharlieFoxtrot posted:Speaking of David Lynch, I wish I could Be a Cat and Enjoy the Night but it looks like SWERY's game isn't getting funded It's sad but you can't just like ask for $1.5 million unless your game has an insane amount of nostalgia attached to it.
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# ? Oct 9, 2017 19:38 |
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nachos posted:I think of it as bad games that are fun to play (destiny, agents of mayhem, just cause 3, the most recent deus ex) or good stories that are a slog to get through (nier) To me those are just examples of games I would have mixed feelings about, but like overall. Never have I sat down to play a game I thought was just straight-up bad right down to its core mechanics yet felt compelled to finish, in the way that other people can post "haha, I'm playing this terrible game now isn't that funny?" Except of course, for Deadly Premonition.
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# ? Oct 9, 2017 19:42 |
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Olive! posted:How are they bad games if they're fun to play? That's the point of a game. Agents of Mayhem really should've had Co op.
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# ? Oct 9, 2017 19:43 |
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Olive! posted:How are they bad games if they're fun to play? That's the point of a game. Repetitive content, completely broken narratives, things like that. You make a good point though, I put 100+ hours into destiny 1 so it's hard for me to say it's a bad game when I put so much time into it. It's just so blatantly incoherent and sliced up to be a cash grab that I don't know what else to say except it's bad. FF15 is another good bad game. Fun combat and cool ramen noodles but it's just such a pile of poo poo as an overall package.
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# ? Oct 9, 2017 19:47 |
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nachos posted:I think of it as bad games that are fun to play (destiny, agents of mayhem, just cause 3, the most recent deus ex) or good stories that are a slog to get through (nier) I wish Nier didn't have a hubworld and just did something like Bayonetta did, getting me to events faster. The amount of time wasted running around such an empty and useless space soured me. Fallout 3/4 are some of the best worst games ever created.
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# ? Oct 9, 2017 19:48 |
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When people talk about truly bad games (not just very flawed) that are somehow good they almost always mean that they simply have a comedic value. Which makes the idea way less abstract and easier to understand. Intentional or unintentional humor can carry a game way further than you'd expect it if it's the type of humor that the player enjoys. If it's a miss for the particular person though, there's nothing left to enjoy.
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# ? Oct 9, 2017 19:56 |
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I finally beat FF9. Sick game, probably one of my favorites in the franchise up there with 5 and 6. Now though I am going to get my spooky on and play through the House in Fata Morgana before Mario Odyssey comes out.
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# ? Oct 9, 2017 19:57 |
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Palpek posted:When people talk about truly bad games (not just very flawed) that are somehow good they almost always mean that they simply have a comedic value. Which makes the idea way less abstract and easier to understand. Intentional or unintentional humor can carry a game way further than you'd expect it if it's the type of humor that the player enjoys. If it's a miss for the particular person though, there's nothing left to enjoy. I'd def put Fallout games in this category of "comedic gameplay." How can you not define it as such, in a game wherein you can steal an apple by accident and cause the entire town to pull out guns and kill you
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# ? Oct 9, 2017 19:58 |
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I expect at some point the loot boxes to get so bad and subsequently the bitching to get so bad that some mid-tier company will finally release a game at $70 MSRP.
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# ? Oct 9, 2017 20:03 |
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mutata posted:I expect at some point the loot boxes to get so bad and subsequently the bitching to get so bad that some mid-tier company will finally release a game at $70 MSRP.
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# ? Oct 9, 2017 20:08 |
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Do developers like, know that people don't like lootboxes/season passes/day one DLC
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# ? Oct 9, 2017 20:08 |
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At least with loot boxes they are chasing after whales. At least the theory is that it doesn't matter if 99 people begrudge the extra money and never buy any of that stuff if one person ends up spending hundreds or even thousands of dollars
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# ? Oct 9, 2017 20:12 |
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I feel like people complain about all that, but they still buy it so as far as devs are concerned people do like them and they're just vocal idiots.
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# ? Oct 9, 2017 20:12 |
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There are vocal people online that bitch about them but the actual data shows that people en masse do buy them. They work. Games have been able to stay at the $60 figure for decades because the audience for them has grown as time has gone on but that can't last indefinitely so something's gotta give somewhere.
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# ? Oct 9, 2017 20:13 |
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Saint Freak posted:I feel like people complain about all that, but they still buy it so as far as devs are concerned people do like them and they're just vocal idiots.
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# ? Oct 9, 2017 20:13 |
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DLC Inc posted:I wish Nier didn't have a hubworld and just did something like Bayonetta did, getting me to events faster. The amount of time wasted running around such an empty and useless space soured me. I think the time spent running through these beautiful but ultimately empty locations is part of the story Yoko Taro wanted to tell.
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# ? Oct 9, 2017 20:14 |
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Help Im Alive posted:Do developers like, know that people don't like lootboxes/season passes/day one DLC
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# ? Oct 9, 2017 20:15 |
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hey they only said they wanted them, not that they needed it not like the sweet sweet injection of cod that they do need
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# ? Oct 9, 2017 20:15 |
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mutata posted:Games have been able to stay at the $60 figure for decades because the audience for them has grown as time has gone on but that can't last indefinitely so something's gotta give somewhere. The audience has already shrunk, which is why the ways they make up for it (season passes, microtransactions, amiibo) are just gonna get worse.
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# ? Oct 9, 2017 20:17 |
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^^^ Exactly. If loot boxes lead to games finally being forced to raise prices even just to match inflation, then I'm ok with that. Nate RFB posted:I think developers/publishers know it makes them more money in the end, and that's all they care about. That is the first and main goal of a business, yes. It's almost impossible to start a game studio these days and even long-time successful studios are 1 or 2 average games (not even bad games) away from bankruptcy.
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# ? Oct 9, 2017 20:17 |
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mutata posted:There are vocal people online that bitch about them but the actual data shows that people en masse do buy them. They work. I really don't think AAA publishers are doing it as a survival measure.
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# ? Oct 9, 2017 20:18 |
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an actual dog posted:The audience has already shrunk Do you have any source for that?
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# ? Oct 9, 2017 20:18 |
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I haven't seen the Blade Runner 2049 yet, but the anime short is great. I need a full anime by Shinichiro Watanabe with a Flylo soundtrack NOW
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# ? Oct 9, 2017 20:19 |
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the companies bringing lootboxes into the big games are big-rear end companies like 2k, wb, microsoft and blizzard, not small companies like volition who really do run that risk
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# ? Oct 9, 2017 20:19 |
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Motto posted:I really don't think AAA publishers are doing it as a survival measure. It's less survival and more keeping up with their need to always be growing their revenue. Capitalism!
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# ? Oct 9, 2017 20:20 |
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The best part of this image to me has always been the first dude who has his currently played game hidden. We all know what you're playing dude.
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# ? Oct 9, 2017 20:20 |
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Zaggitz posted:The best part of this image to me has always been the first dude who has his currently played game hidden. We all know what you're playing dude. My favorite is the one playing Football Manager
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# ? Oct 9, 2017 20:21 |
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I hope independent self-publishing like with Hellblade will continue to be more and more viable
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# ? Oct 9, 2017 20:22 |
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Oh man a new Number 1 Kiss Boy video called THE SIXTY DOLLAR MYTH I bet this is topical.
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# ? Oct 9, 2017 20:22 |
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hell, i guarantee that if lootboxes were in a game that wasn't a super major aaa title the way they are in something like shadow of war there'd be even stronger backlash against it because the dev wouldn't have the clout of being a humongous video game studio putting out huge releases with enough power to bash reviewers into giving their games good reviews and enough popularity for people to try and ignore it
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# ? Oct 9, 2017 20:24 |
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# ? May 31, 2024 06:38 |
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I'm not really surprised that fans of titles that didn't have lootboxes don't want them in the sequels. I get that you can list reasons why publishers do their thing but you can also list reasons why part of the audience is wary of the idea as it may be unreasonably implemented.
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# ? Oct 9, 2017 20:25 |