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Haha poo poo I didn't know that one.
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# ? Oct 8, 2017 16:04 |
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# ? Jun 5, 2024 04:03 |
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NSFW link
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# ? Oct 8, 2017 21:10 |
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Tekopo posted:NSFW link I've got the weirdest boner right now. I'll be away until Sunday, I hope I find it waiting for me...
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# ? Oct 8, 2017 22:16 |
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Anyone who backed Gloomhaven #2 had any emails regarding a delivery ETA?
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# ? Oct 9, 2017 11:05 |
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Tai posted:Anyone who backed Gloomhaven #2 had any emails regarding a delivery ETA?
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# ? Oct 9, 2017 11:22 |
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Tekopo posted:NSFW link I usually hate these videos, but the instrumental makes it tolerable. I don't want to hear some mouthbreather describe contents.
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# ? Oct 9, 2017 11:22 |
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Tai posted:Anyone who backed Gloomhaven #2 had any emails regarding a delivery ETA? we should be getting another update today maybe we will have some news for the US deliveries
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# ? Oct 9, 2017 16:16 |
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I played Anachrony for the first time this weekend. If you're not familiar with it, it's a worker placement where the gimmicks are (1) you can time travel by sending resources back to yourself through time, and (2) the action spaces on the main board are "dangerous" so you can only send workers there in an exosuit. Action spaces within your own player board are safe so workers can use them without the suit. So overall I did enjoy it, but I have some reservations. The first and biggest one is that the designers have somehow managed to make what is a fairly straightforward game incredibly complicated by tacking on lots of extraneous pieces. The set up and learning of the game took something like an hour to an hour and a half, and the game itself was only three hours long. Quite a lot of that was trying to get to grips with the time travel rules, which took several readings to process with some help from the owner of the board game cafe we were playing at, who had played it once before. The way this works is that there is a timeline below the board, and each round matches up with one era of the timeline. At the start of each round, each player secretly reveals 0-2 tokens which provide them with an immediate resource and are placed on the current timeline era card, representing you receiving those resources from the future. You remove these tokens by making a building that lets you travel back in time, focus on a previous era (shown by your player token moving to that era) and "pay off" the loan and close the timeline. This means that most time travel trips will involve you moving back to the relevant era then immediately returning to the present. The only reason to stay in the past is that each era has an associated superproject (unique building) which you can only build if your focus is on that era, although in our four player game these superprojects were all built virtually as soon as they became available. Therefore there was absolutely no reason for anyone to go back to the past and stay there, which meant that the whole focus token on a particular era made absolutely no sense as the focus tokens never moved. I don't think it's an exaggeration to say that figuring out these rules and their implementation accounted for at least a quarter of the time during the game, as quite apart from figuring them out, it means every round there's a delay whilst everyone figures out what resources they need and whether they have to borrow them from the future or not before anyone can start taking actions. Altogether, what amounts to a system to obtain a resource 2-3 turns early turned into a massive headache and is my only major criticism of the game. If it was explained in the rules a bit better, I might be more forgiving, but honestly I think the game would be better without it which was somewhat disappointing, as I love time travel fiction and was hoping that would be a core part of the game. The actual worker placement was quite clever, although again a bit fiddly. There are three different kinds of workers plus one that counts as any, and some actions are better when performed with a particular worker, or are barred from being performed with particular workers (eg Engineers are good at building, Researchers can't recruit new workers). You have separate places for readied/awake and unreadied/asleep workers on your player board, and only awake workers can be used to perform tasks (although asleep workers can be used to pay costs that require workers, except the cost of sending a worker back in time....more convoluted stuff). Whilst the various worker types was pretty cool, I could take or leave the awake/asleep aspect, which again slows down what should be a simple part of the game - retrieving workers - as you have to work out which ones come back asleep or awake. Something that I did like was the exosuits. All spaces on the main board are outside your vault area and so workers have to be assigned exosuits to use those spaces. At the start of each turn you have to work out how many suits you want to commit, with extra suits costing resources to power up. The game is very pretty and the cafe had the deluxe version where the exosuits are massive resin minis instead of cardboard chits, which was cool, but I feel like maybe 30% could be removed to make a much sleeker, streamlined game. I was a fan of the theme, which felt very "off-brand Fallout", but I wish there'd been a bit more focus on the vault building aspect instead of the time travel. I'm hopefully going to get a chance to play again where it all makes sense from the start and I'll reserve judgement until I do.
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# ? Oct 9, 2017 17:09 |
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Doorknob Slobber posted:we should be getting another update today maybe we will have some news for the US deliveries Since the expected delivery isn't that far off, I feel like at this point the updates aren't going to be very informative or certainly not positive. If there's a breakthrough with the printing/shipping, I think he'd give an off-schedule update to let all us eager people know ASAP.
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# ? Oct 9, 2017 18:00 |
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Expect Gloomhaven round 2 in late November/early December and be surprised if it gets there early
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# ? Oct 9, 2017 18:05 |
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Kashuno posted:Expect Gloomhaven round 2 in late November/early December and be surprised if it gets there early Has there been any actual information about US deliveries, though? Also I don't really understand what the delay is. Is it literally "on the boat" right now? Or just not even done printing and not shipped yet?
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# ? Oct 9, 2017 18:10 |
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A bit late to the "Man, Codex's art and theme suck" chat, but I've been working on a full retheme of it. Almost all the pieces are there, but getting it all formatted into cards is going to take a while yet. Still, if anybody wants to poke around and give feedback/criticism that'd be helpful, especially stuff along the lines of "I don't get how this new artwork matches the card effect".
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# ? Oct 9, 2017 18:16 |
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ShaneB posted:Has there been any actual information about US deliveries, though? The delay is a result of “holy poo poo there are so many copies and the factory can’t meet the production in the timeline originally given.” Last time US info came out it was to expect it in November
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# ? Oct 9, 2017 18:21 |
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ShaneB posted:Has there been any actual information about US deliveries, though? Last update from him about shipments, which was on 9/11: quote:So what has been going on these last few weeks? Well, to be honest, the shipping process hasn't been going as smoothly or quickly as I would like. The logistics of getting all of these games onto boats is a little extreme, and there has been a learning curve for the factory.
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# ? Oct 9, 2017 18:26 |
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Fenn the Fool! posted:A bit late to the "Man, Codex's art and theme suck" chat, but I've been working on a full retheme of it. Almost all the pieces are there, but getting it all formatted into cards is going to take a while yet. Still, if anybody wants to poke around and give feedback/criticism that'd be helpful, especially stuff along the lines of "I don't get how this new artwork matches the card effect". I am so into this dude. I only looked through two factions but everything looks like a good choice.
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# ? Oct 9, 2017 18:27 |
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Fenn the Fool! posted:A bit late to the "Man, Codex's art and theme suck" chat, but I've been working on a full retheme of it. Almost all the pieces are there, but getting it all formatted into cards is going to take a while yet. Still, if anybody wants to poke around and give feedback/criticism that'd be helpful, especially stuff along the lines of "I don't get how this new artwork matches the card effect". I’ll take a look at it later but what’s the best way to do PNPs? Rutibex wanna chime in? Meanwhile I’m doing the inside of the Caylus box
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# ? Oct 9, 2017 18:32 |
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Chill la Chill posted:I’ll take a look at it later but what’s the best way to do PNPs? Rutibex wanna chime in? Is that Mod Podge? I used that stuff to do some sweet GM screens for a few friends. My fingers really ached after rubbing for what felt like ever.
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# ? Oct 9, 2017 18:44 |
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Chill la Chill posted:I’ll take a look at it later but what’s the best way to do PNPs? First you P and then you P
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# ? Oct 9, 2017 18:48 |
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OgreNoah posted:Is that Mod Podge? I used that stuff to do some sweet GM screens for a few friends. My fingers really ached after rubbing for what felt like ever. Yeah it’s image transfer. I think mod podge matte would’ve actually been better here since it would then blend with the wooden background. Apparently you can use these things to transfer onto fabric so I might make player boards/aids for fitting games like archipelago or Stone Age
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# ? Oct 9, 2017 19:17 |
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Chill la Chill posted:Yeah it’s image transfer. I think mod podge matte would’ve actually been better here since it would then blend with the wooden background. Apparently you can use these things to transfer onto fabric so I might make player boards/aids for fitting games like archipelago or Stone Age I don't understand. You're going to make . . . fabric player boards?
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# ? Oct 9, 2017 19:30 |
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homullus posted:I don't understand. You're going to make . . . fabric player boards? Why not? It’s the same sort of fun crap that comes in deluxified games and I think it’s neat. I might get my friend to make me some laser etched wooden player boards for Container that I can then paint to look like steel. Unless I can somehow convince my graduate student friend to CNC mill me some steel plates for a literally heavy game... hmmm
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# ? Oct 9, 2017 19:40 |
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Chill la Chill posted:Why not? It’s the same sort of fun crap that comes in deluxified games and I think it’s neat. I might get my friend to make me some laser etched wooden player boards for Container that I can then paint to look like steel. Unless I can somehow convince my graduate student friend to CNC mill me some steel plates for a literally heavy game... hmmm I'm all for deluxifying games. I don't see the deluxe in making components that need to lie flat out of things that will not lie flat.
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# ? Oct 9, 2017 19:52 |
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Well yeah that’s why you also include stones, for verisimilitude.
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# ? Oct 9, 2017 20:04 |
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Fenn the Fool! posted:A bit late to the "Man, Codex's art and theme suck" chat, but I've been working on a full retheme of it. Almost all the pieces are there, but getting it all formatted into cards is going to take a while yet. Still, if anybody wants to poke around and give feedback/criticism that'd be helpful, especially stuff along the lines of "I don't get how this new artwork matches the card effect". Frankly it looks like you've already put more thought and work into it than Sirlin did.
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# ? Oct 9, 2017 20:33 |
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Speaking of that and friend of mine has gained access to a laser cutter does anyone have any files I could use to get acrylic player board covers cut for Terra Mystica?
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# ? Oct 9, 2017 21:02 |
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Chill la Chill posted:Well yeah that’s why you also include stones, for verisimilitude. The obvious solution is to have the Stone Age board etched into leather.
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# ? Oct 9, 2017 21:07 |
homullus posted:The obvious solution is to have the Stone Age board etched into leather.
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# ? Oct 9, 2017 21:17 |
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A Chaos in the Old World upgrade would have obvious and close to hand material requirements.
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# ? Oct 9, 2017 22:25 |
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Hauki posted:Frankly it looks like you've already put more thought and work into it than Sirlin did. Is the Sirlin hateboner so strong that this is the bar?
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# ? Oct 9, 2017 22:37 |
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Glagha posted:Is the Sirlin hateboner so strong that this is the bar? Accuracy should always be the bar.
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# ? Oct 9, 2017 22:40 |
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Did we already forget what happened, like, a page ago when we discovered that a panda vomiting a rainbow was actually a reference to an ancient D&D meme? Clearly Sirlin puts a TON of work into his characters and settings. He's awful at it, but that doesn't mean he doesn't put in work.
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# ? Oct 9, 2017 22:49 |
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I have two buddies coming over tonight and I'm going to let the thread decide what we should play: FCM or The Colonists. For either game, one guy has played once or twice before, and the other guy has never played before.
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# ? Oct 9, 2017 22:54 |
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CommonShore posted:I have two buddies coming over tonight and I'm going to let the thread decide what we should play: Food Chain Magnate. No contest.
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# ? Oct 9, 2017 22:56 |
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Fenn the Fool! posted:Did we already forget what happened, like, a page ago when we discovered that a panda vomiting a rainbow was actually a reference to an ancient D&D meme? how does this make it better
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# ? Oct 9, 2017 23:00 |
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Fenn the Fool! posted:A bit late to the "Man, Codex's art and theme suck" chat, but I've been working on a full retheme of it. Almost all the pieces are there, but getting it all formatted into cards is going to take a while yet. Still, if anybody wants to poke around and give feedback/criticism that'd be helpful, especially stuff along the lines of "I don't get how this new artwork matches the card effect". The artwork you've gathered is certainly higher quality. I guess your "bootleg Warcraft" theme is an improvement over "bootleg mishmash"?
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# ? Oct 9, 2017 23:02 |
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please knock Mom! posted:how does this make it better It doesn't! The end result is such a godawful mess that I'm retheming the whole game, haha. But the man definitely puts in work. CaptainRightful posted:The artwork you've gathered is certainly higher quality. I guess your "bootleg Warcraft" theme is an improvement over "bootleg mishmash"? Is there anything in particular that makes it feel bootleg (apart from it actually being bootlegged of course)? In a lot of ways I'm constrained by what images exist for me to steal, but anything I can look at to possibly make the whole package more cohesive and official-looking would be great.
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# ? Oct 9, 2017 23:28 |
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I wanna be clear that I'm all for giving Sirlin his due. He's a big shithead as I can attest from his podcast, and his character designs are pretty laughable sometimes. Like, let's talk about Valerie: Big titty bipolar and bisexual painter with heterochromia and the magical ability to vacuum seal outfits to herself while not actually having any material on them. Literally Slayer from Guilty Gear Big titty vampire dominatrix and I totally do not have a thing you guys. I just think Codex is fun and the art and theme were just kind of a "who cares" point for me. That being said replacing everything with a Warcraft theme is so on the nose that I can't help but love it.
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# ? Oct 9, 2017 23:34 |
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Fenn the Fool! posted:Did we already forget what happened, like, a page ago when we discovered that a panda vomiting a rainbow was actually a reference to an ancient D&D meme? Clearly Sirlin puts a TON of work into his characters and settings. He's awful at it, but that doesn't mean he doesn't put in work. quote:Are you looking for awesome art that is too great for this Earth? he's so Goddamned happy about ripping off an ancient meme
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# ? Oct 9, 2017 23:34 |
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Glagha posted:I wanna be clear that I'm all for giving Sirlin his due. He's a big shithead as I can attest from his podcast, and his character designs are pretty laughable sometimes. Like, let's talk about Valerie: I think you forgot the pantyshot ninja.
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# ? Oct 9, 2017 23:42 |
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# ? Jun 5, 2024 04:03 |
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Lichtenstein posted:I think you forgot the pantyshot ninja. I felt like that was too low of a fruit. Practically all lady ninjas are pantyshot ninjas these days.
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# ? Oct 9, 2017 23:44 |