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https://www.pcgamer.com/mechwarrior-5-mercenaries-hands-on-the-series-goes-back-to-its-roots/ I can't wait for it to be riddled with loot boxes. Fake edit: Russ the Bus posted:MechWarrior 5: Mercenaries isn’t just a sequel to MechWarrior 4. It’s a chance to re-establish the series and give its hordes of hardcore fans something that they’ve always wanted. "A significant part of our design philosophy is asking, 'What have players always wanted to do in a MechWarrior game?'" Bullock tells me. It's not at all the fact that they lose the license in 2018 and need to get something out the door and an actual story would take time. BattleTech fucked around with this message at 20:21 on Oct 9, 2017 |
# ? Oct 9, 2017 20:18 |
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# ? Jun 8, 2024 05:43 |
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Trust literally nothing PCGamer writes about Mechwarrior or PGI. Game might or might not be good, but PCGamer have always had suspiciously friendly coverage of PGI; they're the ones who gave out the "Thinking man's shooter" tagline that PGI used to love touting so much, and who have always given glowing reviews to MWO. Nobody else ever even bothers covering MWO or MW5 except PCGamer, which should tell you something right there.
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# ? Oct 9, 2017 22:12 |
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Maybe... PGI is paying them for reviews? I know, such a thing has never happened before in the history of gaming. E: quote:When I first saw MechWarrior 5 announced at MechCon 2016, the trailer sent the fans roaring. But when a dropship descended from the sky they lost their drat minds. At the time, I was a little confused. Then Bullock explained how so much of MechWarrior was caged inside the imaginations of players. They freaked out because that was the first time they had seen a dropship landing in-game and not just in their imagination. Guess none of those people ever played MW2: Mercs. Skoll fucked around with this message at 22:41 on Oct 9, 2017 |
# ? Oct 9, 2017 22:33 |
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aniviron posted:Trust literally nothing PCGamer writes about Mechwarrior or PGI. Game might or might not be good, but PCGamer have always had suspiciously friendly coverage of PGI; they're the ones who gave out the "Thinking man's shooter" tagline that PGI used to love touting so much, and who have always given glowing reviews to MWO. Nobody else ever even bothers covering MWO or MW5 except PCGamer, which should tell you something right there.
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# ? Oct 9, 2017 22:40 |
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Skoll posted:Maybe... PGI is paying them for reviews? I know, such a thing has never happened before in the history of gaming. it really doesn't. usually it's just because someone's a huge fan, especially when it's a weird niche game that's getting overhyped.
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# ? Oct 9, 2017 23:12 |
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Someone post chronojam's list of things pgi lied about.
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# ? Oct 9, 2017 23:17 |
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Cease to Hope posted:it really doesn't. usually it's just because someone's a huge fan, especially when it's a weird niche game that's getting overhyped. Except in all the cases that game developers have been exposed as flat out paying for reviews in one way or another, buttering up the reviewers via hotels and food or otherwise. This is a weird hill for you to try to die on.
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# ? Oct 9, 2017 23:38 |
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They've already changed to HUD in the screenshots versus that initial announcement trailer. Instead of the weapons being kind of scattered across the screen, they've adopted something that looks a lot more MWO/MW4 style in terms of HUD.
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# ? Oct 9, 2017 23:43 |
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Skoll posted:Except in all the cases that game developers have been exposed as flat out paying for reviews in one way or another, buttering up the reviewers via hotels and food or otherwise. accusations of it because someone falls for plain old hype are a lot more common than actual quid pro quos. what seems more likely: some editor at the only PC print magazine gets way too hyped about an old PC-only video game franchise, or that before even launching their preorders PGI successfully bribed someone so well that PCGamer gave them years of glowing coverage?
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# ? Oct 9, 2017 23:48 |
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Q_res posted:They've already changed to HUD in the screenshots versus that initial announcement trailer. Instead of the weapons being kind of scattered across the screen, they've adopted something that looks a lot more MWO/MW4 style in terms of HUD. Yo can somebody put all the photos into an imgur album for me? The PCgamer images still won't load for me even on my phone.
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# ? Oct 9, 2017 23:54 |
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Q_res posted:They've already changed to HUD in the screenshots versus that initial announcement trailer. Instead of the weapons being kind of scattered across the screen, they've adopted something that looks a lot more MWO/MW4 style in terms of HUD. They seem to be sticking with the paperdolls being mech-specific though, which makes me happy. Looks a lot better than having a generic mech icon for each one.
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# ? Oct 10, 2017 00:09 |
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aniviron posted:Trust literally nothing PCGamer writes about Mechwarrior or PGI. Game might or might not be good, but PCGamer have always had suspiciously friendly coverage of PGI; they're the ones who gave out the "Thinking man's shooter" tagline that PGI used to love touting so much, and who have always given glowing reviews to MWO. Nobody else ever even bothers covering MWO or MW5 except PCGamer, which should tell you something right there. Not to mention, they gave Transverse a positive writeup.
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# ? Oct 10, 2017 01:03 |
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Cease to Hope posted:accusations of it because someone falls for plain old hype are a lot more common than actual quid pro quos. Considering as someone said before that PC Gamer consistently polishes PGI's knob in the reviews, you tell me.
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# ? Oct 10, 2017 01:32 |
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Skoll posted:Considering as someone said before that PC Gamer consistently polishes PGI's knob in the reviews, you tell me. You’re only narrowing that down to @2000 people, fyi. e: in the mentally totally-stable MWO fanbase, that is . armchairyoda fucked around with this message at 02:13 on Oct 10, 2017 |
# ? Oct 10, 2017 02:10 |
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those screenshots don't trigger me with awful scaling so i guess that's something?
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# ? Oct 10, 2017 02:40 |
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the MWO UI is made of bits of strong, glue, and hope. it's probably a lot easier to make one that sucks less when they don't have to deal with it.
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# ? Oct 10, 2017 03:08 |
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teepo posted:those screenshots don't trigger me with awful scaling I actually can't see the screenshots nor comments. I'm assuming it's due to conflicts with my adblock or ScriptSafe, but I'm not disabling either.
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# ? Oct 10, 2017 03:10 |
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Skoll posted:I actually can't see the screenshots nor comments. I'm assuming it's due to conflicts with my adblock or ScriptSafe, but I'm not disabling either. Try this facebook redirect link http://www.pcgamer.com/mechwarrior-...uffer_pcgamerfb It let me see the images.
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# ? Oct 10, 2017 03:16 |
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BattleTech posted:Try this facebook redirect link http://www.pcgamer.com/mechwarrior-...uffer_pcgamerfb That worked. Thanks.
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# ? Oct 10, 2017 03:35 |
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Cease to Hope posted:the MWO UI is made of bits of strong, glue, and hope. it's probably a lot easier to make one that sucks less when they don't have to deal with it. Probably helps that Unreal 4 has reasonable implementations of various UI technologies and Cryengine has decade-old Scaleform or nothing.
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# ? Oct 10, 2017 07:59 |
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BattleTech posted:https://www.pcgamer.com/mechwarrior-5-mercenaries-hands-on-the-series-goes-back-to-its-roots/ I thought they had an option to extend it out to 2020? I mean, I guess Microsoft could pull it in 2018 but unless they're planning on doing something with it they're probably happier getting a regular chunk of change from PGI for no effort.
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# ? Oct 10, 2017 08:46 |
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Indeed, everyone acts as though Microsoft is going to snatch the license back at the first opportunity, but I'd hazard a guess that MS have absolutely no interest in making a Mechwarrior game of their own. When they bought the IP it was to muscle into the PC gaming market, and Mechwarrior was one of the bigger names in gaming. Now it's a tiny nothing, as the past half decade of MWO has shown, and I'm sure MS has noticed how few people play. They in turn are going to go, "Oh, well that's not worth our time and effort, but sure, feel free to keep paying us for the license to a property we have no interest in." There is an excellent chance that PGI will renew the contract before it expires; MS has no reason to want it, and PGI knows (thanks to Transverse) that nobody will touch anything they make without the Mechwarrior name on it.
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# ? Oct 10, 2017 20:21 |
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aniviron posted:Indeed, everyone acts as though Microsoft is going to snatch the license back at the first opportunity, but I'd hazard a guess that MS have absolutely no interest in making a Mechwarrior game of their own. When they bought the IP it was to muscle into the PC gaming market, and Mechwarrior was one of the bigger names in gaming. Now it's a tiny nothing, as the past half decade of MWO has shown, and I'm sure MS has noticed how few people play. They in turn are going to go, "Oh, well that's not worth our time and effort, but sure, feel free to keep paying us for the license to a property we have no interest in." There is an excellent chance that PGI will renew the contract before it expires; MS has no reason to want it, and PGI knows (thanks to Transverse) that nobody will touch anything they make without the Mechwarrior name on it. The real question isn't whether Microsoft wants to make more MW games, it's whether there are any bigger players out there who would out-bid PGI for the license. Once upon a time MW titles were with Activision, for example, and they're still doing their thing. EA has a pipeline for shooters as well. I'm not saying this is a thing that will happen, but when it comes to getting money out of their IP you know there is a bean counter somewhere in Redmond figuring out if what PGI pays is the most they can hope for, whether licensing or just selling the rights entirely.
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# ? Oct 10, 2017 21:36 |
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I'm sure any other potentially-interested party has done the same math that Microsoft did, went, "Less than a thousand concurrent players, you say?" and then decided they didn't want the IP.
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# ? Oct 10, 2017 21:39 |
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Maybe if Battletech sells really well, bigger publishers will become interested in the franchise again. As it stands, who knows if PGI is barely scraping by or not but they're the only one with a profitable product despite how much hate there is for it.
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# ? Oct 10, 2017 22:19 |
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Yeah, I don't think the 1k concurrent players is a condemnation of MW/BT as an IP no one likes and more edit: Just looked it up, and BT got 42000 backers stumping up $2.7 million in their kickstarter. I don't know if those are earth shattering numbers or what, but it certainly indicates some interest in the franchise. Seeing how well it sells once it's out retail should be interesting.
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# ? Oct 10, 2017 22:26 |
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Microsoft bringing Battletech back in house has to be compared to the opportunity cost of making a similar game using one of their pre-existing IPs. Any other AAA publisher touching Battletech has to be aware that they're increasing the value of an IP Microsoft might pull back in house at any time. I can't see a situation where someone buys BT out from under PGI right now or any time soon.
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# ? Oct 10, 2017 23:10 |
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Skoll posted:Considering as someone said before that PC Gamer consistently polishes PGI's knob in the reviews, you tell me. Either both PGI and Harebrained bribed PC Gamer, or they just run really fawning fanboy hype pieces.
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# ? Oct 11, 2017 04:36 |
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I think the magazine titled "PC Gamer" might have a vested interest in portraying pc exclusive games in a positive light.
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# ? Oct 11, 2017 04:53 |
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Also what is the best IS light much and how should I load it out. Please no one say urbanmech. E: Just remembered I bought the 3 missile hardpoint commando, how should I run it?
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# ? Oct 11, 2017 04:54 |
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All it takes is bumping into a nerdy reviewer who's a BattleTech fan and it's going to get rave reviews. Most of the nerdy reviewers who are BattleTech fans will be first in line for anything in the franchise.
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# ? Oct 11, 2017 04:57 |
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Buschmaki posted:Also what is the best IS light much and how should I load it out. Please no one say urbanmech. Run it in it’s mechbay and take out a locust instead. The K9 rules too fyi.
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# ? Oct 11, 2017 04:59 |
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Cease to Hope posted:Either both PGI and Harebrained bribed PC Gamer, or they just run really fawning fanboy hype pieces. Hmm. I see. So the nerds like a game that sublicensed from PGI so that means there is actually zero possibility of anything unethical ever having happened between PGI and PC Gamer. Checks out.
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# ? Oct 11, 2017 05:03 |
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Skoll posted:Hmm. I see. So the nerds like a game that sublicensed from PGI so that means there is actually zero possibility of anything unethical ever having happened between PGI and PC Gamer. Checks out. I mean, they gave it a good review, but that's not really proof in and of itself. Unless there's more to go on, this seems like a pointless sidetrack.
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# ? Oct 11, 2017 06:09 |
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The Gate posted:I mean, they gave it a good review, but that's not really proof in and of itself. Unless there's more to go on, this seems like a pointless sidetrack. It was just discussing the point someone else made. My argument is only that it's possible, of course we'll never have solid proof. Either way, MW5 is probably going to be total rear end. It sounds like they're trying to do what Battletech is doing, just without bothering to write a story for it.
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# ? Oct 11, 2017 08:34 |
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Buschmaki posted:
You should go back in time to the closed beta when before there were engine caps you could make that fucker go over 200kph, glitch constantly so no one could hit you and unload 100% CT accurate steaks on them in return. If you don't have a time machine, burn the commando.
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# ? Oct 11, 2017 09:08 |
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Buschmaki posted:E: Just remembered I bought the 3 missile hardpoint commando, how should I run it? Stealth armor and 3 SRM 2s.
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# ? Oct 11, 2017 09:28 |
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Buschmaki posted:Also what is the best IS light much and how should I load it out. Please no one say urbanmech. While the Urbie is actually one of the most viable IS lights at the moment, the best IS light would be the Wolfhound.
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# ? Oct 11, 2017 11:36 |
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Buschmaki posted:Also what is the best IS light much and how should I load it out. Please no one say urbanmech. okay, but the urban mech is a whole lot of fun.
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# ? Oct 11, 2017 15:17 |
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# ? Jun 8, 2024 05:43 |
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PoptartsNinja posted:All it takes is bumping into a nerdy reviewer who's a BattleTech fan and it's going to get rave reviews. I will agree with you that the review is super fanboy'ey and overly gushing praises, but I gotta step up to bat for Lone Wolf. Outside of the nonsensical butt rock campaign(Getting away with Murder, really?), the multiplayer was phenomenal. Conquest mode being combine arms was so freaking addicting. Doing VTOL bombing runs with Elementals strapped to you to capture zones first and have you to try to hold the point while your lance catches up, or dropping a bridge on an enemy team to get a team wipe AND suddenly turning it into a choke point. Game was rad, makes me wish Reign of Thunder had gotten released after all
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# ? Oct 11, 2017 18:31 |