|
Holy poo poo, pubg has no netcode? I'm pretty impressed at how well it plays, then.
|
# ? Oct 10, 2017 21:52 |
|
|
# ? May 25, 2024 14:24 |
|
cosmicjim posted:People cheat out of competitive insecurity. They are either competitive but hate losing, or they are competitive and insecure and don't want people to think they aren't good. Yeah, pretty much this. See also: Elo boosting.
|
# ? Oct 10, 2017 22:16 |
|
Are these cheaters using throw away accounts and buying the game over and over? It seems so obvious and catchable I don't see how they'd last a day.
|
# ? Oct 10, 2017 22:17 |
|
iSheep posted:We had a cheater the other day nailing my team with perfect headshots with the KarK somehow thru the walls of the apartments near Georgopol from what sounded like the area with the crates on the other side of the river. I think they were trying to hide it afterward intentionally missing shots at us while we ran away (that were somehow still going thru the walls we used as cover) and then finally suiciding outside of the playzone. The one time I got the "don't see buildings" bug I got blood spray when shooting people inside buildings. I don't know if it actually hit them or not though, I got killed pretty soon after because I tried to run and smacked right in to a wall.
|
# ? Oct 10, 2017 22:20 |
|
ChesterJT posted:Are these cheaters using throw away accounts and buying the game over and over? It seems so obvious and catchable I don't see how they'd last a day. Cause the game is broken and in early access edit: Also they're not stream snipers so they're completely safe
|
# ? Oct 10, 2017 22:36 |
|
the hack in that video is apparently €200 + €100/month? I assume these people are budgeting additional copies to play on.
|
# ? Oct 10, 2017 22:42 |
|
wolrah posted:The one time I got the "don't see buildings" bug I got blood spray when shooting people inside buildings. I don't know if it actually hit them or not though, I got killed pretty soon after because I tried to run and smacked right in to a wall. Sadly you cannot actually kill somebody shooting through a wall, even with the blood spatters. Somebody must have been incredibly confused in the one game where I got the bug as they ran into a building and somebody immediately emptied a magazine into the wall from the far side.
|
# ? Oct 10, 2017 22:45 |
|
Bhodi posted:the hack in that video is apparently €200 + €100/month? I assume these people are budgeting additional copies to play on. I guess rich people need hobbies too but drat I sure would have countless better things to do with my time and money. Plus like the other goon said you don't really get much satisfaction from it like a typical troll. They're shooting from so far away even if the guy is screaming bloody murder about cheating you wouldn't hear it. Even if you were super competitive I don't see how you would get even a shred of enjoyment out of winning that way.
|
# ? Oct 10, 2017 22:45 |
|
ChesterJT posted:I guess rich people need hobbies too but drat I sure would have countless better things to do with my time and money. Plus like the other goon said you don't really get much satisfaction from it like a typical troll. They're shooting from so far away even if the guy is screaming bloody murder about cheating you wouldn't hear it. Even if you were super competitive I don't see how you would get even a shred of enjoyment out of winning that way. I think it's about getting onto leaderboards. I've seen people using speedhacks to get out of the blue when they think no one is looking. For every person totally blatantly hacking prob 25 are using them and just trying to win more games.
|
# ? Oct 10, 2017 23:08 |
|
tote up a bags posted:My entire team was eliminated by a hacker called FuckChinaDog69 and PUBG has done nothing to address it Looks like that account has already been VAC banned for something.
|
# ? Oct 10, 2017 23:19 |
|
The reason why the leaderboard for NA solo is the worst is because it's the first one you see, no matter what. That means highest exposure.
|
# ? Oct 10, 2017 23:22 |
|
also NA is highest skilled server, unlike those lowly AS or OC servers. USA # 1
|
# ? Oct 10, 2017 23:25 |
|
VulgarandStupid posted:I couldn't tell you how many hackers are in the game. It feels like a good amount, definitely enough to cause frustration. But here's thing thing, you have to understand simple mathematics. If there is a cheater, there is a much larger exposure. This is a game where 100 people play at once, 20-40 will be culled at the beginning, but once that is over and you have a guy making 600m headshots on everyone, you still have 60+ people exposed to that. To compare this to Siege, a game that has 10 people in a match is foolish. I get what you're trying to say about perceptions of how much cheating is going on being affected by how each cheater in pubg gets a huge amount of exposure just by sheer volume of players per match(as well as affecting more people), but you seem to be glossing over what he was actually saying while not actually making any kind of reasonable point out of it, talking about things that can catch them early like sanity checks on something like running across the map like sonic the loving hedgehog.
|
# ? Oct 10, 2017 23:29 |
|
lohli posted:I get what you're trying to say about perceptions of how much cheating is going on being affected by how each cheater in pubg gets a huge amount of exposure just by sheer volume of players per match(as well as affecting more people), but you seem to be glossing over what he was actually saying while not actually making any kind of reasonable point out of it, talking about things that can catch them early like sanity checks on something like running across the map like sonic the loving hedgehog. Clearly cheating is not a problem at all. The aforementioned NA solo board is no indicator of that, nor the fact that our next season is being delayed implicitly because of cheaters. I will repeat, cheating is not a problem.
|
# ? Oct 10, 2017 23:39 |
|
God I hate how my body betrays me when I play this game, especially solo. As soon as I take fire from an enemy, I reflexively jump. Just now playing solos, I took a shot from a guy over a ridge and when I flinched I also hit tab while also jerking my right hand, so my cursor ended up on an entirely different monitor. I had to realize why tab wouldn't work to close my inventory, get the cursor back to the primary monitor, click the window, then click tab before I could react. Obviously I did not make it out alive. It was even worse one match two weeks ago. At the start of the match I got into a fight in an ATC. I watch the guy pull a grenade, and I shoot him while his model is holding it up. I calmly walk backwards across the room and wait, since I know it's going to blow up. I'm positive. 100%. 2.5 seconds later it goes off, and I jump so hard my view turns 270 degrees. What the gently caress.
|
# ? Oct 10, 2017 23:58 |
|
I'm rather curious as to how these cheats work mechanically? Any programmers/net people out there want to chime in? Especially the speed-run thing - I know next to nothing about the back-end of things but I'm guessing it's somehow sending the player's position go the server in impossible intervals or something along the lines? I don't even know what is calculated client-side and what the server handles in PUBG so it's just me speculating. I remember running into this kind of thing in DayZ and other Arma-mod type games, especially the speed-hackery.
|
# ? Oct 11, 2017 00:02 |
|
The Wonder Weapon posted:God I hate how my body betrays me when I play this game, especially solo. As soon as I take fire from an enemy, I reflexively jump. Just now playing solos, I took a shot from a guy over a ridge and when I flinched I also hit tab while also jerking my right hand, so my cursor ended up on an entirely different monitor. I had to realize why tab wouldn't work to close my inventory, get the cursor back to the primary monitor, click the window, then click tab before I could react. Obviously I did not make it out alive. ask your doctor for a xanax prescription so you can play video games. half a tab should get you through a day.
|
# ? Oct 11, 2017 00:09 |
|
How long have you been playing? I was like that when I started. Dropping school a bunch broke me of the habit.
|
# ? Oct 11, 2017 00:14 |
|
The Wonder Weapon posted:God I hate how my body betrays me when I play this game, especially solo. As soon as I take fire from an enemy, I reflexively jump. Just now playing solos, I took a shot from a guy over a ridge and when I flinched I also hit tab while also jerking my right hand, so my cursor ended up on an entirely different monitor. I had to realize why tab wouldn't work to close my inventory, get the cursor back to the primary monitor, click the window, then click tab before I could react. Obviously I did not make it out alive. Stop watching anime on your second monitor and shut it off. Focus. You are going to get shot, or at least shot at. Now that you are focused and understand you'll get shot, try to work on moving, even just a little bit whenever you think you can be shot. You can almost always be shot, so unless you're hiding in a wheat field near the end or something, always be jiggling. Maybe, pick up a sport. Something with balls, perhaps.
|
# ? Oct 11, 2017 00:17 |
|
underage at the vape shop posted:"Ping locking" or region locking or whatever would be garbage. If you think pings making you lose you are making excuses for being poo poo imagine being this retarded for real
|
# ? Oct 11, 2017 00:56 |
|
VulgarandStupid posted:Clearly cheating is not a problem at all. The aforementioned NA solo board is no indicator of that, nor the fact that our next season is being delayed implicitly because of cheaters. I will repeat, cheating is not a problem. Is what you think people have actually been saying?
|
# ? Oct 11, 2017 01:31 |
|
SealHammer posted:imagine being this retarded for real but ping locking doesnt help you in counterstrike why would it help you here
|
# ? Oct 11, 2017 01:51 |
|
DarkDobe posted:I'm rather curious as to how these cheats work mechanically? Any programmers/net people out there want to chime in? Basically the player position is calculated locally and sent to the server. This reduces the load on the server, but allows speedhacking. I remember in one of the battlefield games ALL player positions were calculated locally, so there was a hack where you can reposition the enemy players where your gun was pointing and kill everyone with a rocket.
|
# ? Oct 11, 2017 01:58 |
|
qkkl posted:Basically the player position is calculated locally and sent to the server. This reduces the load on the server, but allows speedhacking. I remember in one of the battlefield games ALL player positions were calculated locally, so there was a hack where you can reposition the enemy players where your gun was pointing and kill everyone with a rocket. That.. sounds.. incredible. Is there no server side check to see 'oh hey this guy has moved impossibly far - fix it'? Or is that already too much work?
|
# ? Oct 11, 2017 02:25 |
|
qkkl posted:Basically the player position is calculated locally and sent to the server. This reduces the load on the server, but allows speedhacking. I remember in one of the battlefield games ALL player positions were calculated locally, so there was a hack where you can reposition the enemy players where your gun was pointing and kill everyone with a rocket. I recall there was something about being killed with knives from across the map too.
|
# ? Oct 11, 2017 02:32 |
DarkDobe posted:That.. sounds.. incredible. It's always a balance with performance
|
|
# ? Oct 11, 2017 02:38 |
|
As a European, I like being able to play with friends from the US and also I enjoy the off-chance I run into well-known people in my solo games and most of these people are Americans and also the same is true for seeing my name on the leaderboards among players I recognize so I would like for region locking not to become a thing not a stream sniper btw
|
# ? Oct 11, 2017 02:48 |
|
SealHammer posted:imagine being this retarded for real playing against high ping opponents isn't the reason you die. it's because you suck at the game
|
# ? Oct 11, 2017 02:50 |
|
DarkDobe posted:Is there no server side check to see 'oh hey this guy has moved impossibly far - fix it'? Or is that already too much work? It seems really straightforward to do this in realtime, but it's deceptively hard and has a lot of interesting challenges/pitfalls/side effects. I don't think Bluehole is even at a point where they are able to record reproducable demos of the game state, which is the first step in even being able to analyze replays and identify blatant cheating. It's telling that they are seemingly reliant on video evidence/personal emails/witch hunts. I have a hard time holding this against them, even if you strip out all of the voice data, those demos are still going to take up a considerable amount of space. They're outpacing the supply of physical servers in multiple regions just hosting the games. I think we might get there eventually with local demos, I do wonder how long this game will stick around for For as janky/unreliable as the servers can be, it's nice that I've never had to wait in a queue to log in Fingers crossed that we see a massive loving ban wave before this next season, the populace thirsts for blood
|
# ? Oct 11, 2017 03:45 |
|
Isn't Bluehole using AWS?
|
# ? Oct 11, 2017 03:48 |
|
New Zealand can eat me posted:but ping locking doesnt help you in counterstrike why would it help you here except that it does??? underage at the vape shop posted:playing against high ping opponents isn't the reason you die. it's because you suck at the game higher interp values mean people with higher ping always have a pronounced peeking advantage over you. this is also the case with trading rounds as far as I know -- the server sides with the higher-ping player within that interp window. e: this is like netcode 101 SealHammer fucked around with this message at 04:20 on Oct 11, 2017 |
# ? Oct 11, 2017 04:18 |
|
yeah they appear after they've moved on your screen and you appear after you've moved on their screen. trading blows favours the lower ping person every single time but you should be avoiding that as much as possible anyway. high ping only matters early, where it's a massive disadvantage for the dude with it because doors are slow and shotguns are even gumbier than normal. E: I can start saving all the clips where i get shot around corners and shotgun hits take 1s+ to register if you like? High ping players are not making you lose, if you think that, you are making excuses for being poo poo at pubg and going full confirmation bias. If high ping is such a big advantage in games, then why do esports players move to the city the servers are hosted in? underage at the vape shop fucked around with this message at 04:43 on Oct 11, 2017 |
# ? Oct 11, 2017 04:37 |
|
Tab8715 posted:Isn't Bluehole using AWS? they've outpaced AWS' supply in some regions turns out the cloud is not literally magic and is still backed by physical servers
|
# ? Oct 11, 2017 04:50 |
|
Region locking would own, sorry Australia.
|
# ? Oct 11, 2017 05:28 |
|
Chinese Shroud Impersonator with a sick 360 to getting shot in the head https://clips.twitch.tv/AthleticAwkwardTroutRickroll E: Don't Hide Behind You're Boat New Zealand can eat me fucked around with this message at 07:28 on Oct 11, 2017 |
# ? Oct 11, 2017 07:17 |
|
So my lovely ping is to my advantage? gently caress yea thanks Idaho and your crappy infrastructure. Makes, sense as I can flush out campers on the regular. Get hosed you basic bathroom bitches
|
# ? Oct 11, 2017 07:32 |
|
SealHammer posted:except that it does??? High ping is never an advantage in CS:GO, neither when holding an angle NOR peeking. Even though while peeking with high ping it would seem that you get an advantage you don't due to the interpolation. You don't however get a disadvantage either. For example in an awp vs awp situation, If you didn't beat the other player it could still look like you got your shot off on you end but it won't register since you were already dead according to the server. There was a great video showing this but I can't seem to find it. However, I have no clue if PUBG's netcode allows for a high ping advantage when peeking.
|
# ? Oct 11, 2017 08:41 |
|
it's not an advantage when peeking at a guy looking right at you, but if you catch somebody off guard, you get to put a couple more shots into them before they can react on your screen, and all those shots count even though they ran behind a wall after the first shot on their screen. that's pretty huge since it happens all the time in pubg. everybody else can do the same to you of course so it's not an absolute advantage.
|
# ? Oct 11, 2017 08:50 |
|
Zo posted:it's not an advantage when peeking at a guy looking right at you, but if you catch somebody off guard, you get to put a couple more shots into them before they can react on your screen, and all those shots count even though they ran behind a wall after the first shot on their screen. that's pretty huge since it happens all the time in pubg. PUBG using client side hit detection probably makes this worse.
|
# ? Oct 11, 2017 09:38 |
|
|
# ? May 25, 2024 14:24 |
|
Hulebr00670065006e posted:PUBG using client side hit detection probably makes this worse. most shooters use client side hit detection, and pubg would be unplayable with server side hit detection cs:go uses hitscan weapons at close range with very few players, low pings and way higher tick rate, and still bullets will disappear on a regular basis due to server/client desync edit: you're correct in that high ping advantage is basically not existent in server side hit detection games like cs:go though Zo fucked around with this message at 09:58 on Oct 11, 2017 |
# ? Oct 11, 2017 09:52 |