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thatguy posted:New bug from Ian. Not a fan of the new watermark censor to be honest. This is a weird one. We can tell the particle systems are set to "world space" which means once the particles leave the particle emitter, they are not effected by translation or rotation of the emitter (which is attached to the ship). Standard practice for thrusters. The question is, why do the particle trails jank hard left and right like that? Is the ship de-syncing hard and being whipped left and right in the game world? Maybe, but if that were the case, I would expect the "destination" icons to jiggle or shift wildly when he cuts to cockpit view. So what else could it be? Are the forces which are applied to the particle system calculated by the server (not by the ship it's attached to), and those forces are out of sync with the ship? Maybe the PS still thinks it's in QD and is rubberbanding in and out of "apply QD forces to particles" and "apply normal flight mode forces to particles". Looks like a fun one, would like to see the Bugsmashers for that. Edit: Perhaps the particle system is actually a cat, which are notoriously unpredictable. Toops fucked around with this message at 23:29 on Oct 11, 2017 |
# ? Oct 11, 2017 23:25 |
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# ? May 21, 2024 15:22 |
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Maybe they should understand the difference between strict liability, and mens rea.
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# ? Oct 11, 2017 23:28 |
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god i'd rub anyone to read the amd letter
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# ? Oct 11, 2017 23:48 |
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Toops posted:This is a weird one. We can tell the particle systems are set to "world space" which means once the particles leave the particle emitter, they are not effected by translation or rotation of the emitter (which is attached to the ship). Standard practice for thrusters. The particle entity system is probably not part of the ship's dynamics, that's why they appear to operate independently. They basically did them like you would exhaust effects. Watch 1-2 mins of this. https://www.youtube.com/watch?v=EatDs9Q-WYM&t=24s ---------------- D_Smart fucked around with this message at 23:55 on Oct 11, 2017 |
# ? Oct 11, 2017 23:53 |
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That watermarking.....isn't that WOPR?
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# ? Oct 12, 2017 00:00 |
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Foo Diddley posted:This checks out I'm the sand in the 42nd gear on your helmets "lift off my face automatically" mechanism because pulling a helmet off your head is not very futuristic in this WW2 space saga. Unfortunately I cause you to asphyxiate because the helmet will not come off your head and your air supply is out. Sorry. I didn't mean to. I was just trying to avenge my sand family from an npc who stepped on us while we were taking a scenic vacation to a floating city over a gas giant. My apologies for your loss.
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# ? Oct 12, 2017 00:04 |
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Toops posted:If the rings spin off due to collisions with player ships, that would be because the rings are created as physics objects (which makes them conserve momentum during collisions), and are configured with a preposterously small amount of mass relative to the ships. It would be incredibly stupid to make those rings physics objects at all. They should be normal game objects with normal colliders which basically give them infinite intertia (think Doom-style walls). It also reinforces that no amount of "tweaking" will be able to solve problems like this, the fuckup is something that's at a base level, and you'd have to literally start from scratch to "fix" it.
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# ? Oct 12, 2017 00:07 |
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big nipples big life posted:You spent 3500 dollars on star citizen Brutal. I feel bad. Just so we're clear, when this is all done, I think it will likely be mentioned that a senior developer for Star Citizen has been to various different parts of the world on a year plus vacation. For the other stories, BB, NC, DD, some may never be revealed in public, those are just the memorable ones to me
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# ? Oct 12, 2017 00:08 |
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[quote="“TheAgent”" post="“477273397”"] Funding Talk September was an awful, awful, awful month for funding. An absolutely dismal loving September; the third worst month so far this year, barely edging out January 2017 ($1,753,012). code:
Although the X1 wasn’t much of a crowd pleaser, bringing in around $478,000 in three days, it helped save CIG from September being the worst month so far this year (that honor goes to March with $1,310,900). Anything less than $2m a month is a disaster for CIG. That barely covers the operating costs of F42 in England, let alone the myriad of other studios across the globe. Let’s take a look at a yearly breakdown: code:
Not that big of a difference! Strange though, considering that by this time last year, CitizenCon had it’s big, big reveal and the money absolutely was pouring into CIG’s coffers. code:
Yowza. That looks a little bit more problematic, doesn’t it? CIG has to make almost $16m in the next 11 weeks to hit their funding from 2016. That’s almost $1.5m every week until the end of the year. I can tell you right now: that’s not going to happen. Why? Last year you had a massive Gamecom reveal, pulling in almost $5m in August 2016 (this years August funding was an anemic $2,751,149 by comparison). That Gamesom SC demo had everything every backer wanted: cool new quests, mission givers, AI, planets, everything! Everything that Chris promised was Right. loving. There. In fact, it was coming before the end of the year! This built a lot of hype around the project and basically backers told doubters “Haha, you dumb fuckers! See! We were right! Pledge more!” Months later, in October, you had Citcon and the Polaris pre-sale. The Polaris pre-sale brought in about $1,750,000 — that’s just the pre-sale for subs and concierge level backers. We were heading into a hype spiral, trades on r/starcitizen_trades were loving magical and all was right with the Verse. Citcon then generates another (approx) $2.4m just on it’s own, helping to make October 2016 a huge month for funding at $5,215,403. After that: November, with the Anniversary sale bringing in over $6m, making November 2016 a loving amazing month for CIG at $7,776,767. And then...radio silence about 3.0. 2.6 is released on December 23rd, 2016 but funding, even with two new concept sales and a bevy of other sales throughout the month of December, is low. It brings in a serviceable $3,021,676 total, but nothing like the juggernaut of the previous months. This, right here, is when the hype train starts to derail and funding begins to loving dry up. Backers realize that 3.0 might be months and months and months away; maybe, just maybe, they were watching a scripted demo created by an outside contracted studio specifically for Gamescom. Unless 3.0 is launched in a perfect state, with every promise made over a year ago, you’ll see absolutely nothing like last years insane funding. People are getting wise and actually want the game they were promised and pre-ordered. [/quote] I wish I understood the ability for people to want to keep paying for something they don't have to the extent of literally funding a multinational corporation who's job is to literally gently caress up at every opportunity. It's not even an mmo where at least you get to play something another month. It's just giving money for dlc that probably won't be available for years, if ever. It's $700 horse armor, but there is no horse, only a picture of the armor, and the gameworld itself is just some guy saying "yeah and that too" to everything and everybody.
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# ? Oct 12, 2017 00:09 |
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I have a p good feeling we will see the AMD letter by the end of 2018 or 2019 there's some serious people sniffing around, and I don't mean gaming sites n stuff
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# ? Oct 12, 2017 00:10 |
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TheAgent posted:I have a p good feeling we will see the AMD letter by the end of 2018 or 2019
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# ? Oct 12, 2017 00:13 |
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Phase 3 of the E.L.E https://twitter.com/dsmart/status/918253054725623814 ----------------
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# ? Oct 12, 2017 00:13 |
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The Titanic posted:I wish I understood the ability for people to want to keep paying for something they don't have to the extent of literally funding a multinational corporation who's job is to literally gently caress up at every opportunity. Belief does weird things to people.
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# ? Oct 12, 2017 00:15 |
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So they are also denying people who have had open tickets for a while, even backers who were exchanging emails with CS, proving identity, valuation of account etc. https://www.reddit.com/r/starcitize...H3Z&sh=f1872ab7 lol 13k backer denied: https://www.reddit.com/r/starcitize...T9I&sh=3d8d3c39
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# ? Oct 12, 2017 00:24 |
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big nipples big life posted:there's like 5 dudes there that make nearly all the comments Yeah, there's a list in his sig.
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# ? Oct 12, 2017 00:25 |
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TheAgent posted:I have a p good feeling we will see the AMD letter by the end of 2018 or 2019 Serious people have been sniffing around for over a year, in my experience the issue is the fact that they are experienced means they take legal issues seriously too, which limits what the can write. I don't expect anything major in the media until CIG miss payroll or major layoffs happen. I was interviewed for a major site, 3+ years ago because I was selling so much Star Citizen crap, I popped up on somebodies radar and he contacted me direct. I have no doubt that people in the business know what's happening, how they can safely present that information to the public is a different problem.
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# ? Oct 12, 2017 00:25 |
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One the one hand I feel bad for the people who wised up and decided to go the refund route... On the other hand, LOLOLOLOL! The gently caress you think was going to happen? Did anything in the last year inspire hope that any decent release was possible? Were the hundreds of warning signs not enough to get you to refund earlier?
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# ? Oct 12, 2017 00:31 |
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I wouldn't be surprised if refund denials are happening because they don't have the money to accommodate them.
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# ? Oct 12, 2017 00:33 |
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Beer4TheBeerGod posted:I wouldn't be surprised if refund denials are happening because they don't have the money to accommodate them. This is my thought as well.
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# ? Oct 12, 2017 00:35 |
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TheAgent posted:I have a p good feeling we will see the AMD letter by the end of 2018 or 2019 Warhawk109 posted:So they are also denying people who have had open tickets for a while, even backers who were exchanging emails with CS, proving identity, valuation of account etc.
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# ? Oct 12, 2017 00:36 |
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Just as predicted, now legit whales are being denied refunds who have the means and understanding to seek legal recourse. Countdown to missed payroll begins now.
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# ? Oct 12, 2017 00:40 |
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I wonder if it's too late to apply for that Office Assistant/Barista job
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# ? Oct 12, 2017 00:42 |
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Good this will let CR fire all the people who are holding back his vision. Lazy coders haven't even started on the drink mixing and in-flight movie mechanics yet.
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# ? Oct 12, 2017 00:43 |
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Saladin Rising posted:Well I'll be damned, the ELE really is beginning. Like really, these are not new refund requests, but ones from almost a month ago, after having been answered to by CS, had them jump through the hoops of identifying themselves (providing ID), and giving them current PayPal address for depositing the funds, then BLAM, nope we changed our minds, you are no longer entitled to your refund.
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# ? Oct 12, 2017 00:45 |
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Justin Tyme posted:Just as predicted, now legit whales are being denied refunds who have the means and understanding to seek legal recourse. Countdown to missed payroll begins now. Chris, you promised me all I could eat donuts. Forever. As long as I kept the whales in line Yes Ben, my most loyal and trusted associate. You will have all the donuts you could ever want soon enough Where are they Christopher, I want them now. Why is everyone leaving? Shhh shh, it will be ok. Just look over here into the fire, concentrate on the fire now Ben *the sound of a revolver being cocked*
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# ? Oct 12, 2017 00:45 |
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Right, before we all get carried away here and start posting about ELEs and running out of money, there's something that everyone is missing or has completely forgotten about. So take a deep breath and slowly read through what I'm about to say, and I mean really slowly take in each and every single word and please think about it before responding. Can we be absolutely sure, and I mean beyond any and all reasonable doubt whatsoever, taking everything we know into consideration, that this means that combat stances, sliding around, pole vaulting and parkour are not confirmed for the next patch?
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# ? Oct 12, 2017 00:54 |
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I feel
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# ? Oct 12, 2017 00:55 |
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SomethingJones posted:Right, before we all get carried away here and start posting about ELEs and running out of money, there's something that everyone is missing or has completely forgotten about. So take a deep breath and slowly read through what I'm about to say, and I mean really slowly take in each and every single word and please think about it before responding. Can we be absolutely sure, and I mean beyond any and all reasonable doubt whatsoever, taking everything we know into consideration, that this means that combat stances, sliding around, pole vaulting and parkour are not confirmed for the next patch? Of course they will be, just as soon as Chris returns from the mocapping studio situated in Diyarbakır
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# ? Oct 12, 2017 00:56 |
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Toops posted:Makes no sense. Totally ridiculous to send position data about a single child game object, unless that object is moving relative to the parent object (like a turret rotating relative to the ship it's attached to). I assume this is what stock CryEngine netcode does by default but gently caress dude... The first thing they should have done is modify the netcode to only send root gameobject (in this case, "ship") data when a ship is translating or rotating, and let the client figure out where the child objects should be relative to that. There are some really good posts buried in the noise. This exchange actually makes me understand what's happening in SC, how deep the problems lie, and why they can never be fixed. Lol that the FPS for this supposedly realistic retro-futurist Anglophile alien outer space game will never be more than suboptimal due directly to its unnecessary "fidelity"
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# ? Oct 12, 2017 00:57 |
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A Neurotic Corncob posted:https://www.reddit.com/r/starcitizen/comments/75qevq/my_buddy_didnt_plegde_yet_cause_goons/ Haha! It's just easy to blame goons as opposed to the fact the dream is still decades away. It's a good thing goons are here to fail because CR can't fail, only be failed. I hope that guy spite pledged to make up for the loss.
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# ? Oct 12, 2017 01:00 |
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Beer4TheBeerGod posted:I wouldn't be surprised if refund denials are happening because they don't have the money to accommodate them. So far nobody knows what is going on. My one credible source was the one who told me that he has to check around because they (devs) have no clue wtf management is even doing from one minute to the next. Then he came back about an hour go and basically said that's the policy going forward. He did say that the person who notified him, said that she was told that it was always the policy, but that they were issuing refunds on a case by case basis all this time and not something they were required to do. What's puzzling is that this whole "refund dump" on Reddit happened within the span of 48 hrs following not only my latest article, but also my Tweet reminding people that refunds were going away. I would hate to think that CIG are still reacting to what I'm saying. Fact is, they apparently are clearing their refund backlog and someone probably hit the "bulk" check mark and hit the send button on "gently caress you, no moah refunds". Of course not everyone is going to run off to Reddit. The wording of some of those CS emails though, is highly suspect as well, which is why I am stil l not entirely sure that all of them are real. But CIG hires largely incompetent people, so there's that. ---------------- D_Smart fucked around with this message at 01:17 on Oct 12, 2017 |
# ? Oct 12, 2017 01:12 |
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I'm curious to see if they continue to stonewall on refunds in the face of legal action, or if they do something else, like promise refunds but fail to deliver in the hopes that people won't follow up right away, buying them more time. I can't even imagine the pressure that CRobbles must be under at this point, knowing that he has to knock people's socks off at CitizenCon or finally become the laughingstock of video games. Not that he doesn't deserve every bit of it.
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# ? Oct 12, 2017 01:12 |
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What's all this about an AMD letter? Because there are clearly 3 of them idgi
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# ? Oct 12, 2017 01:13 |
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Warhawk109 posted:Like really, these are not new refund requests, but ones from almost a month ago, after having been answered to by CS, had them jump through the hoops of identifying themselves (providing ID), and giving them current PayPal address for depositing the funds, then BLAM, nope we changed our minds, you are no longer entitled to your refund. That's probably because the directive just recently came down, and they were told that any refunds which hadn't been granted, were also to be refused along with new ones. ----------------
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# ? Oct 12, 2017 01:15 |
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SomethingJones posted:Right, before we all get carried away here and start posting about ELEs and running out of money, there's something that everyone is missing or has completely forgotten about. So take a deep breath and slowly read through what I'm about to say, and I mean really slowly take in each and every single word and please think about it before responding. Can we be absolutely sure, and I mean beyond any and all reasonable doubt whatsoever, taking everything we know into consideration, that this means that combat stances, sliding around, pole vaulting and parkour are not confirmed for the next patch? Well, it doesn't need a whole company to implement those. So I think we're safe for now. Totally getting implemented. They already have exploding heart valves implemented. It's just a matter of changing some config files now to get the rest of those features done. ----------------
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# ? Oct 12, 2017 01:16 |
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D_Smart posted:The particle entity system is probably not part of the ship's dynamics, that's why they appear to operate independently. They basically did them like you would exhaust effects. Right on, like that vid. That's what I meant by setting the particle system to world space, they generate their own forces and aren't effected by translation/rotation of the ship. I assume the emitters are child objects attached to the root ship gameObject, and if CIG didn't do that, and instead added them with some kind of "follower" logic, well, lol, CIG bad. Now that I say that, it's probably what they did, due to CIG...
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# ? Oct 12, 2017 01:19 |
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I sincerely hope this isn't the end. I've spent so long procrastinating in this stupid thread I won't know what to do with myself.
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# ? Oct 12, 2017 01:19 |
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tak posted:What's all this about an AMD letter?
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# ? Oct 12, 2017 01:19 |
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tak posted:What's all this about an AMD letter? TheAgent posted:ummmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
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# ? Oct 12, 2017 01:20 |
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# ? May 21, 2024 15:22 |
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tooterfish posted:I sincerely hope this isn't the end.
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# ? Oct 12, 2017 01:22 |