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SatansBestBuddy posted:Folks also remember the original Prey, which was a huge turnoff for fans to see the new one being so radically different, and so the game had a lot of negative word of mouth followed by very little to no marketing to push back against the fans calling it a cheap cashgrab sequel. A reminder that the game is only named Prey because Bethesda turned up at Arkane Studios asking if they had a game in development they could slap the IP title on in exchange for cash.
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# ? Oct 13, 2017 12:56 |
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# ? May 29, 2024 19:44 |
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MisterBibs posted:Denying preview copies just contains the folks who are gunning to be the first contrarian review. I'd almost forgotten how supremely stupid your posts were, thanks for the reminder I guess
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# ? Oct 13, 2017 14:40 |
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Augh, quote ain't edit.
MisterBibs fucked around with this message at 15:11 on Oct 13, 2017 |
# ? Oct 13, 2017 15:03 |
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Max Wilco posted:No, that doesn't make sense. No one liked Oblivion No, people liked Oblivion, contrarians aside. It's why they didn't have to hard market Skyrim, after all. Max Wilco posted:No, that doesn't seem to fit, either. VR is something you'd need to actively market, since it's VR. Besides, everyone had already played Skyrim, because they liked Oblivion, because they liked Morrowind. SatansBestBuddy posted:That also reminds me that Prey 2 existed, and that game went through publisher hell. Not development hell, publisher hell, because Bethesda kept arbitrarily changing the milestones for the game and refusing to fund it when those milestones weren't met, all the while offering to buy the studio to "help" them out of the financial trouble that they had put them in. Then when Bethesda couldn't move the goalposts any further since they'd all been met, just canceling the near-complete game and leaving the developer bankrupt. Then buying the rights to Prey during liquidation and giving the IP to someone else. I followed Prey 2 somewhat closely, it was mostly development hell at its core. It was originally an in-name-only sequel that had nothing to do with the original, and when that leaked, folks bitched. Some time passes, and they announce that it's now in the Prey universe; your character was on the plane you see in Prey, having escaped the Sphere. But then people asked where Tommy was, and the developers shrugged and said he wasn't involved, which made folks mad again, so they went dark again. I think they eventually announced that Tommy would play a part, but then the game died. Hell, you can gloss over all that, and say Portal killed Prey as a viable gimmick. MisterBibs fucked around with this message at 15:14 on Oct 13, 2017 |
# ? Oct 13, 2017 15:10 |
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I've played Black Isle games and alpha protocol, Obsidian did not suddenly start having a problem with bugs because they let Bethesda do their QA stuff. I heard they invented some automatic bug-finding thing to prevent New Vegas situations in the future though, so good on them
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# ? Oct 13, 2017 19:20 |
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The Vosgian Beast posted:I've played Black Isle games and alpha protocol, Obsidian did not suddenly start having a problem with bugs because they let Bethesda do their QA stuff. Yeah, around Dungeon Siege III they created a new in-house tracker and have been using it since to relatively good effect, especially for a company doing a lot of open-ended or branching games.
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# ? Oct 13, 2017 19:22 |
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Obsidian definitely has big buggy issues of their own, but Bethesda owned Q&A on New Vegas so it's fair to pin their own work on them. I didn't know that Obsidian had an automated Q&A system in place now, where can I go find out about that? It'd be interesting to see how that would work.
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# ? Oct 13, 2017 19:24 |
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END ME SCOOB posted:Yeah, around Dungeon Siege III they created a new in-house tracker and have been using it since to relatively good effect, especially for a company doing a lot of open-ended or branching games. Found an article about it quote:"The timeline was compressed," Urquhart said. "It was a timeline we agreed to—I think we bit off a little more than we could chew, and then it was a little hard to recover... We learned some lessons about trying to make too big a game. We also learned some lessons about managing QA."
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# ? Oct 13, 2017 19:25 |
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More Plinketto. https://www.youtube.com/watch?v=Q7TxylhyW1Y I'm disappointed that Virtual Combat or Twin Dragon Encounter didn't get picked, but the first movie more than made up for it.
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# ? Oct 13, 2017 20:22 |
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The Vosgian Beast posted:I've played Black Isle games and alpha protocol, Obsidian did not suddenly start having a problem with bugs because they let Bethesda do their QA stuff. Alpha Protocol is a brilliant game and I have chosen this hill to die on!
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# ? Oct 13, 2017 21:25 |
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MisterBibs posted:No, people liked Oblivion, contrarians aside. It's why they didn't have to hard market Skyrim, after all. I mostly meant that as joke. The Game 3/4/5 thing I figured was alluding to TES. Oblivion was certainly successful, but nowadays, I think people hold it in less regard compared to Morrowind and Skyrim because of how bland the setting is and how poorly the leveling system was handled. The VR thing was a riff on how Bethesda has mostly been re-releasing Skyrim lately.
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# ? Oct 13, 2017 22:00 |
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Josef bugman posted:Alpha Protocol is a brilliant game and I have chosen this hill to die on! It's a really good game. They should have probably leaned more traditional 3rd person action like in MGS or Splinter Cell since most people who played it didn't realize it was a RPG much like Deus Ex (to a fault, as your shooting was really bad without putting points into it). But the branching storyline was really good stuff.
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# ? Oct 13, 2017 22:05 |
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Josef bugman posted:Alpha Protocol is a brilliant game and I have chosen this hill to die on! A good game can be buggy as poo poo. For instance, Fallout New Vegas
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# ? Oct 13, 2017 23:08 |
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I liked Alpha Protocol, but it really did need more work to the shooting & stealth sections, because they were extremely clunky. I played through using a specific build (I think it was pistols, assault rifles, and sabotage), but if you sticking to a specific build like that, it seems like you could find yourself up against a brick wall in the later parts of the game.The Vosgian Beast posted:A good game can be buggy as poo poo. For instance, Fallout New Vegas Despite that, New Vegas seems to rank lower on the Metacritic average than Bethesda's Fallout games do, despite also being riddled with bugs.
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# ? Oct 13, 2017 23:45 |
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The Vosgian Beast posted:A good game can be buggy as poo poo. For instance, Fallout New Vegas Contrary to popular opinion, FNV is not a buggy game. They did a good job with patching it.
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# ? Oct 13, 2017 23:45 |
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Alpha Protocol is one of those games that's best played with cheats as its combat and leveling are pretty hot garbage.
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# ? Oct 13, 2017 23:47 |
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I never ran into problems with AP. Quickload was the only thing was broken as heck, if I remember correctly. Loading normally I never ran into any bugs or crashes. I was pleasantly surprised. Stealth, pistols and hand-to-hand is the god build in Alpha Protocol.
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# ? Oct 13, 2017 23:48 |
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The best thing about Alpha Protocol is that if you play it the right way, it's basically Sterling Archer Simulator.
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# ? Oct 13, 2017 23:53 |
The active ability for pistols in Alpha Protocol is absurdly broken. I agree that it’s a fantastic game though, Stephen Heck is one of my all-time favorite game characters.
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# ? Oct 13, 2017 23:55 |
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One of my favorite moments was outthinking/ decieving the super secret spy tech dudes.
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# ? Oct 14, 2017 00:24 |
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Josef bugman posted:One of my favorite moments was outthinking/ decieving the super secret spy tech dudes. If you go angry as gently caress at all times then you actually scare the hell out of a dude when you confront him calmly.
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# ? Oct 14, 2017 01:54 |
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Genocyber posted:Contrary to popular opinion, FNV is not a buggy game. They did a good job with patching it. Max Wilco posted:I liked Alpha Protocol, but it really did need more work to the shooting & stealth sections, because they were extremely clunky. I played through using a specific build (I think it was pistols, assault rifles, and sabotage), but if you sticking to a specific build like that, it seems like you could find yourself up against a brick wall in the later parts of the game. Struck a nerve here
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# ? Oct 14, 2017 05:59 |
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new vegas in spite of being a brilliant game was by far the buggiest game bethesda had released up until that point, all QA was handled by them instead of obsidian and it's clear whatever approval process they have for fixing bugs is pretty bad, maybe they just mark everything known shippable
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# ? Oct 14, 2017 06:05 |
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The Vosgian Beast posted:Struck a nerve here cat doter posted:new vegas in spite of being a brilliant game was by far the buggiest game bethesda had released up until that point, all QA was handled by them instead of obsidian and it's clear whatever approval process they have for fixing bugs is pretty bad, maybe they just mark everything known shippable My point was more so how Fallout 4 was also typical of a buggy Bethesda release (albeit not to as great of an extent as F:NV), yet that didn't deter critics from giving Fallout 4 high marks. Obviously, it's going to be subjective on whether or not you thought Fallout 4 was poorly put together compared to New Vegas, but from my perspective, Bethesda did not learn anything (in regards to story-telling, world-building, role-playing) in the seven years between Fallout 3 and Fallout 4, and critics didn't either. Max Wilco fucked around with this message at 08:30 on Oct 14, 2017 |
# ? Oct 14, 2017 08:27 |
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Max Wilco posted:I'm sorry. If your games sell like gangbusters you don't need to learn anything.
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# ? Oct 14, 2017 08:30 |
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Josef bugman posted:Alpha Protocol is a brilliant game and I have chosen this hill to die on!
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# ? Oct 14, 2017 10:14 |
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Testekill posted:If you go angry as gently caress at all times then you actually scare the hell out of a dude when you confront him calmly. Wait, which one is this? I thought I knew most of the odd quirks you could pull off in the game.
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# ? Oct 14, 2017 11:08 |
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Paladin posted:Wait, which one is this? I thought I knew most of the odd quirks you could pull off in the game. I can't remember which one it is but basically if you're generally going the aggressive choice then this one boss (I think it's the Rome one but it's been a while) will actually get freaked out if you confront him and are completely calm. If you favour being suave then if you get aggressive with him then he'll just call it out as a pathetic attempt at intimidation. edit: I wanna say it's Conrad Marburg but I'm not entirely sure.
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# ? Oct 14, 2017 11:48 |
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New video from The Nerd Crew! https://www.youtube.com/watch?v=lzG4xzNM92E
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# ? Oct 14, 2017 16:13 |
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Max Wilco posted:Bethesda did not learn anything (in regards to story-telling, world-building, role-playing) in the seven years between Fallout 3 and Fallout 4, and critics didn't either. Andrast posted:If your games sell like gangbusters you don't need to learn anything. Exactly. Plus, in the context of Fallout, it's wasn't Bethesda that had to learn anything on how to make Fallout games for Fallout fans.
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# ? Oct 14, 2017 16:37 |
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hot dogs
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# ? Oct 14, 2017 16:48 |
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It's insane to me that still no one has really stolen what ALPHA PROTOCOL did with dialogue options. I guess Telltale kind of do it in a much more overt way, but having the things you say or do have ramifications much later on is a great system and AP was one of the best at doing it.
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# ? Oct 14, 2017 18:28 |
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DrVenkman posted:It's insane to me that still no one has really stolen what ALPHA PROTOCOL did with dialogue options. I guess Telltale kind of do it in a much more overt way, but having the things you say or do have ramifications much later on is a great system and AP was one of the best at doing it. It's a ton of effort that (unfortunately) doesn't necessarily lead to more sales
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# ? Oct 14, 2017 18:38 |
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DrVenkman posted:It's insane to me that still no one has really stolen what ALPHA PROTOCOL did with dialogue options. I guess Telltale kind of do it in a much more overt way, but having the things you say or do have ramifications much later on is a great system and AP was one of the best at doing it. The format works best in a series of discrete missions that you can undertake in any order, in a game that is released in one complete package. It can't be accomplished to the same effect in a linear chapter format that lacks any role-playing or puzzle mechanics. And it's best if it's around ten hours long to play so that the reactivity from choices comes sooner.
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# ? Oct 14, 2017 19:52 |
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Way of the Samurai is another series that does that sort of thing. Gameplay's not that great (though I like it) but it does have a lot of branching storylines that are fun.
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# ? Oct 14, 2017 20:01 |
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The Vosgian Beast posted:Another fun fact is that CrazyGoggs spent literal years gaslighting and harassing a mentally ill person because he thought it would be funny. What do you think of Lowtax's continued harassment of a mentally ill woman?
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# ? Oct 14, 2017 23:02 |
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Intrinsic Field Marshal posted:What do you think of Lowtax's continued harassment of a mentally ill woman? Yes, I have stopped beating my wife
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# ? Oct 15, 2017 00:46 |
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Two new episode of Nick Knacks! First, we have Video Comics, a show on Nickelodeon just sorta reads comic books to you. It's a cheap filler show, but a good opportunity to explore Nickelodeon's mob roots. No, really. https://www.youtube.com/watch?v=MMjn0PobLsc Then, for the Halloween season, we jump ahead to 1986 to talk about Marc Summers' Mystery Magical Special, a spooky-themed magic show meant to get kids invested in that guy hosting Double Dare. https://www.youtube.com/watch?v=EcAKCd3CSHA
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# ? Oct 15, 2017 03:00 |
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Ross Scott did Life is Strange for Game Dungeon. His take is... uh... bad. I felt like I was watching "old man yells at cloud".
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# ? Oct 15, 2017 03:06 |
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# ? May 29, 2024 19:44 |
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DrVenkman posted:It's insane to me that still no one has really stolen what ALPHA PROTOCOL did with dialogue options. I guess Telltale kind of do it in a much more overt way, but having the things you say or do have ramifications much later on is a great system and AP was one of the best at doing it. Most people hated Alpha Protocol's high-pressure, high-risk dialog system. These forums (myself included) have a much higher opinion of Obsidian than people with correctly functioning brains.
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# ? Oct 15, 2017 03:36 |