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Re: lifetime pass chat from a few pages backquote:In addition to all the content talked about at Frontier Expo, we also have some pretty cool things in the works which will be available to purchase. We're not ready to talk about them just yet so we can't give you any details but rest assured that the lifetime expansion pass owners will be looked after and will be getting their hands on premium content as part of their lifetime expansion pass before the end of 2018 and the Beyond series of updates.
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# ? Oct 11, 2017 19:21 |
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# ? May 30, 2024 19:08 |
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MoraleHazard posted:Chieftain looks a bit like the Raza from Dark Matter. I have to make my way back to the bubble. Not so fast, isn't it like a year until we get them? Plenty of time to stay outside still.
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# ? Oct 11, 2017 19:57 |
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The Chieftain and Krait were slated for Q1 2018, so probably not that long. Wouldn't hold my breath, though.
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# ? Oct 11, 2017 20:40 |
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What upgrade should I run next for Engineers Roulette? Current Ship What is the current money maker? I've heard something about transport missions in an Anaconda, but people are being shy with the details.
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# ? Oct 14, 2017 05:17 |
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Xae posted:What upgrade should I run next for Engineers Roulette? Current Ship That was transport missions to/from Rhea, they were stacking nicely because of a little glitch that has been fixed, from what I can see mainly by making 95% of passenger missions VIP so they take up an entire cabin (i believe they also fixed the actual bug as well).
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# ? Oct 14, 2017 05:28 |
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Anyone use EDSM? I saw a post showing a users travel history as a galactic map with lines of travel on and thought 'That looks cool' - turns out you need to upload your pilot data using a 3rd party app: https://www.edsm.net/en/faq About to install EDMarketConnector and I see quote:The first time that you run the app you are prompted for your username and password. This is the same username and password combination that you use to log into the Elite: Dangerous launcher, and is required so that the Frontier servers can send the app your data and the data for the station that you are docked at. now is it just me or is sharing that with anyone outside of Frontier just asking to get your account stolen..? Or am I being over-cautious?
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# ? Oct 15, 2017 02:19 |
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Yeah, I'd never use that kinda thing for that reason alone. But perhaps I'm just spoiled by all the API stuff makes readily available for third party app creators.
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# ? Oct 15, 2017 02:37 |
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It’s absolutely a security risk, this is the sort of thing OAuth was made for. Either Frontier or the site developer is dangerously lazy.
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# ? Oct 15, 2017 04:14 |
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Zero percent chance I would use that. This is today's internet and you will get hosed over and lose your account to shenanigans.
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# ? Oct 15, 2017 04:16 |
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Yeah, even if they are honorable and honest, poo poo happens and people get hacked.
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# ? Oct 15, 2017 06:09 |
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As far as I'm aware EDMC is a fan project that reverse engineered the ED companion app for iOS. There is no official API from frontier and afaik they're not interested in making one. Use EDMC at your own risk, tho I'll add that I've never heard anything bad come from using it.
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# ? Oct 15, 2017 16:38 |
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loving the exploration qol changes, 20k plotting only hitting OBAFG stars? yes please. found a trinary of two water worlds and an earthlike
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# ? Oct 15, 2017 16:38 |
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Nostalgia4Infinity posted:loving the exploration qol changes, 20k plotting only hitting OBAFG stars? yes please.
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# ? Oct 15, 2017 17:14 |
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Through many long periods of not doing poo poo, I have arrived at Vera Rubin in Colonia. I hate it because these cool sorts of moments make me love this game that I also hate. And now I get to wait 3 days before my vulture transfers here. Anime Store Adventure fucked around with this message at 03:34 on Oct 16, 2017 |
# ? Oct 16, 2017 03:13 |
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When you are at 100% with a faction towards the next rank up, does that prevent you from gaining any progress towards ranking up with the other two factions?
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# ? Oct 16, 2017 08:24 |
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Hobold posted:When you are at 100% with a faction towards the next rank up, does that prevent you from gaining any progress towards ranking up with the other two factions? No.
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# ? Oct 16, 2017 08:39 |
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I guess that means bounties and combat CGs don't count? After that three weeks of CGs and pulling down like, 100m in bounties, my Imperial rank didn't move at all.
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# ? Oct 16, 2017 08:56 |
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Hobold posted:I guess that means bounties and combat CGs don't count? Imperial rank is only improved by missions. Same with fed rank.
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# ? Oct 16, 2017 09:26 |
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lemonadesweetheart posted:Imperial rank is only improved by missions. Same with fed rank. And only the number of missions really matters. This is why people look for boom systems next to boom systems and run courier missions for days on end.
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# ? Oct 16, 2017 14:30 |
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Xae posted:And only the number of missions really matters. This is why it's important to get progression right in your game design. If something boring is the best way to progress, players will do that. So why not make the best way to progress also the interesting way to progress?
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# ? Oct 16, 2017 22:23 |
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Makes me sad to see that some people reason the low CQC and MC population as being because of a lack of reward incentive to do those things. Multicrew and CQC are fun without the rewards though. If other people agreed with me on this, we would not have any trouble getting matches and crewmembers. Being driven by money in a video game is just too stupid for me to get behind.
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# ? Oct 17, 2017 00:04 |
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I haven't played for a few months, not since I bought an iCutter using a billion credits from Robigo runs, and ran out of self-generated goals. I haven't been following the game closely since, but it seems that the new content is mostly tedious material collection to give to engineers who can make ship systems a few percent better. Anything else that would warrant getting back into the game? (given that I don't particularly enjoy PvP)
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# ? Oct 17, 2017 00:12 |
Yeah, there's also the riveting gameplay of managing to meet the specific criteria to even unlock the engineers, then fulfilling the requirements to gain access to their engineering function Multicrew looks like a lot of fun but I haven't tried it yet. I'm hoping that more than one person can fly fighters out of a single player's hangar bay.
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# ? Oct 17, 2017 00:15 |
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sincx posted:I haven't played for a few months, not since I bought an iCutter using a billion credits from Robigo runs, and ran out of self-generated goals. getting connected with the frogs i guess
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# ? Oct 17, 2017 00:18 |
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also i'm sure i'm behind the curve but OBAFG and stellar remnants is A+ pro tier exploring filter so many earthlikes
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# ? Oct 17, 2017 00:51 |
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Nostalgia4Infinity posted:Makes me sad to see that some people reason the low CQC and MC population as being because of a lack of reward incentive to do those things. I remember people discussing the same thing for Everquest in 1999. People haven't changed since then, but most developers have. Developers realized players will always take the shortest path and tried to make that also the most fun path. Then the really smart ones figured out that if they made the social aspects fun and engaging players would keep playing long after their interest in the game had died. Instead Frontier actively tries to make the interesting and social things non-rewarding to please dumb forum dads.
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# ? Oct 17, 2017 00:58 |
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It's frustrating because the bones of the game are good, Frontier just seems to listen to the wrong player base. Implementing the barest of hand crafted scenarios, story would do wonders. I'm optimistic about the guild mechanic but also can't wait to see how they smother it in the crib during a beta test like multicrew and cqc
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# ? Oct 17, 2017 01:04 |
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I still say that for earthlike (and terraformable water world) jackpot, you really want to focus on neutron stars — ones in binary pairs with, oh just about anything really, but M:s in particular (because of distances and speed of travel). There's just something about neutron stars that screws with Stellar Forge's Goldilocks zone calculations, and if you find a decent-sized neutron field, you're up for an absolute worldsvaganza.
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# ? Oct 17, 2017 01:29 |
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I don’t understand how they hosed up the base design behind the flow of their mechanics. Why make this have MMO style gameplay that take weeks to do poo poo along with tons of RNG poo poo? The whole reason MMOs have those mechanics is specifically designed to keep you playing - and thus paying for a subscription or spending money on microtransactions to help speed up that intentionally long, “grindy” midsection. A good mmo will also give a sense of progression in a way you fundamentally learn more and more about your class or whatever so that at least some level of this progression is necessary to understand how to play in a more complex late game. Elite’s mechanics have absolutely no arc save for maybe competitive PVP or tough PVE fights, and even the thargoids seem like pretty much a single step function instead of a difficulty curve. There’s no monthly subscription, so making me play longer does not make business sense. They have microtransactions, but none of them are “mechanical.” So if you don’t have a shiny ‘endgame’ or plot or anything to advance to, why are you building poo poo like you do? The fun of the game is building new ships and poo poo like that, just make it cheaper and faster to do so I can fly everything instead of looking at the cutter, going “I just don’t give a gently caress enough considering the grind to the clipper almost killed me.”
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# ? Oct 17, 2017 04:08 |
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I'm like you but every time I think I'll do the engineers grind I'm put off by the bullshit amounts and low chances of materials, and it used to be worse! I'm hoping with their focus shifting to improving core gameplay will fix some of these issues, but you know this is FDev so... Let's wait and see I guess, but I'm not too hopeful.
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# ? Oct 17, 2017 04:37 |
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Just got my AspX blowed up by security forces due to some stray cannon fire. The insurance payment alone really took the wind out of my sails. I haven't been fortunate enough to get in on any money making exploits and I don't have the time to farm for days to have a comfortable insurance cushion. Now I don't want to do anything fun in case it gets me blown up again.
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# ? Oct 17, 2017 16:36 |
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jubjub64 posted:Just got my AspX blowed up by security forces due to some stray cannon fire. The insurance payment alone really took the wind out of my sails. I haven't been fortunate enough to get in on any money making exploits and I don't have the time to farm for days to have a comfortable insurance cushion. Now I don't want to do anything fun in case it gets me blown up again. You can do one surface mission to make your rebuy. You can find one good system while exploring to do the same. You don't need an exploit.
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# ? Oct 17, 2017 16:55 |
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jubjub64 posted:Just got my AspX blowed up by security forces due to some stray cannon fire. The insurance payment alone really took the wind out of my sails. I haven't been fortunate enough to get in on any money making exploits and I don't have the time to farm for days to have a comfortable insurance cushion. Now I don't want to do anything fun in case it gets me blown up again. Rule #1 is (as it is for EVE): If you can't afford to lose it, you can't afford to fly it. Currently it seems like all the easy-money loopholes are closed for now, but there's still massacre missions. Go find a warzone, get in a combat ship, and duke it out with the 2nd hardest form of PVE content for decent money. You can still find missions that pay out 20-30 million cr (for killing around 70-100 ships per mission). Sadly they do not stack anymore, so you have to kill the full amount per mission, but it's still good money. I do the overwhelming majority of my CZ soloing in a vulture. Just pretend you're catholic and know when to pull out.
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# ? Oct 17, 2017 16:59 |
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Nostalgia4Infinity posted:Makes me sad to see that some people reason the low CQC and MC population as being because of a lack of reward incentive to do those things. The problem with CQC is it is it's own mode and divorced from the real game (besides a useless ranking). I understand the desire to have a 'jump in and play' hot seat mode; if they kept that and also integrated it into the main game more (fly to this station and queue up while docked) I think it would be sweet. Isn't the premise you're basically an athlete like in any modern sport? It doesn't have to pay more than anything else but make it a comparable source of revenue in-game to doing missions, bounty hunting etc.
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# ? Oct 17, 2017 18:50 |
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The lack of queue for multicrew is just loving baffling. They developers are brittish, how could they gently caress up a queue?
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# ? Oct 17, 2017 18:55 |
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Mr. Crow posted:The problem with CQC is it is it's own mode and divorced from the real game (besides a useless ranking). I understand the desire to have a 'jump in and play' hot seat mode; if they kept that and also integrated it into the main game more (fly to this station and queue up while docked) I think it would be sweet. [forumdad] I'll have you know that there were no arena fighting in the original 1984 game, child
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# ? Oct 17, 2017 18:59 |
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https://www.youtube.com/watch?v=10Rv8QKSQVE
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# ? Oct 17, 2017 19:41 |
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There needs to be a way for players to have competitive and consensual PvP while flying their existing ships.
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# ? Oct 17, 2017 20:11 |
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Mike the TV posted:You can do one surface mission to make your rebuy. You can find one good system while exploring to do the same. You don't need an exploit. The only reason that's true is because he's still in the sane part of the progression curve.
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# ? Oct 17, 2017 20:55 |
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# ? May 30, 2024 19:08 |
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INTJ Mastermind posted:There needs to be a way for players to have competitive and consensual PvP while flying their existing ships. It would be cool if they added a cqc-like mode where you entered a not having to pay insurance version of your ship and could pvp that way. Especially if they still did teams! Maybe even have an engineered vs not engineered trigger, or something.
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# ? Oct 17, 2017 22:06 |