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# ? Oct 14, 2017 19:15 |
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# ? May 31, 2024 16:49 |
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At this point it just depends on what person you would show the one game to. For FPSes? If it was something that subverted expectations and just let you have loving fun with little interruption, it would be DOOM 2016, and it really is something when some of the best games out there right now follow the formula of the past and barely loving explain anything, but have the rest of the game speak for itself.
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# ? Oct 14, 2017 19:53 |
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If you showed somebody who didn't respect games anyway Doom 2016 they'd would just resume not liking them because of the gratuitous glory kill animations
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# ? Oct 14, 2017 19:58 |
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Clearly you are all forgetting the shooter that is the true game game as art, Bioshock Infinite.
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# ? Oct 14, 2017 20:04 |
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chumbler posted:Clearly you are all forgetting the shooter that is the true game game as art, Bioshock Infinite. It's true.
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# ? Oct 14, 2017 20:07 |
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Is facade the game about being at an awkward party while the couple fights? I'd show that.
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# ? Oct 14, 2017 20:11 |
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chumbler posted:Clearly you are all forgetting the shooter that is the true game game as art, Bioshock Infinite. The late 19th/early 20th century Americana aesthetic was cool but the bad combat/really really really questionable story points made me wonder where people like Cliff in that tweet were coming from.
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# ? Oct 14, 2017 20:13 |
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Raxivace posted:I played that for the first time earlier this year and was disappointed to see it really was as bad as I had heard. Like the combat is legitimately worse than BioShock 1. it was the big new bioshock game and people loved piling on praise for bioshock and ken levine for proving that aaa games are art by writing stories that are vaguely more inspired than call of duty black ops 2
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# ? Oct 14, 2017 20:14 |
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I would show that person Heat Signature. Just hand them the controller with a concussion hammer and tell them to hit people through windows. More serious answer though is probably the cliche answer of Spec Ops: The Line, if only cause it's the first game to come to my mind that can quickly demonstrate that games allowing for the player's participation changes or at least influences how the story is experienced. I'm sure there are other games that do it better, but the only ones I can think of would be massively long RPGs or visual novels, which are basically picture books.
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# ? Oct 14, 2017 20:15 |
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Kanfy posted:It's true. feels like I'm going to be reincarnated as an anime visual novel on steam that no one plays
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# ? Oct 14, 2017 20:16 |
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let's not kid ourselves, roger ebert was reincarnted as huniecam studio
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# ? Oct 14, 2017 20:22 |
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Jay Rust posted:If you had to pick one game to show to some unfortunate non-gamer in order to prove that Video Games Are Art, which game would you choose Cosmology of Kyoto
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# ? Oct 14, 2017 20:23 |
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The Colonel posted:it was the big new bioshock game and people loved piling on praise for bioshock and ken levine for proving that aaa games are art by writing stories that are vaguely more inspired than call of duty black ops 2 The ending of Black Ops 2 where it's revealed the entire game's events were just visuals projected on the wall at an Avenged Sevenfold concert is more arty than anything in Bioshock
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# ? Oct 14, 2017 20:24 |
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Help Im Alive posted:feels like I'm going to be reincarnated as an anime visual novel on steam that no one plays I'm going to be reincarnated as Barkley 2. e: I'm working on dying. please understand Olive! fucked around with this message at 20:29 on Oct 14, 2017 |
# ? Oct 14, 2017 20:26 |
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corn in the bible posted:The ending of Black Ops 2 is more arty than anything in Bioshock Checks out. BlOps 2 ends with a concert, and music is definitely art.
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# ? Oct 14, 2017 20:26 |
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For a total non-gamer I'd probably recommend something like Gone Home as it's a very self-contained, short experience that lets people see how a video game narrative can offer unique possibilities apart from more linear storytelling devices. There's no failure state, you can't die, you can get through it in 30 minutes or two hours and have a totally different connection to the story.
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# ? Oct 14, 2017 20:34 |
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corn in the bible posted:The ending of Black Ops 2 where it's revealed the entire game's events were just visuals projected on the wall at an Avenged Sevenfold concert is more arty than anything in Bioshock Throw baseball at black ops >Throw baseball at gamestop cashier ringing up black ops
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# ? Oct 14, 2017 20:42 |
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https://twitter.com/VGArtAndTidbits/status/919289122585501696
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# ? Oct 14, 2017 20:53 |
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https://twitter.com/DBal/status/919284577566412801
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# ? Oct 14, 2017 21:01 |
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Little Inferno? Maybe?
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# ? Oct 14, 2017 21:31 |
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This is gonna be the first of many. Probably.
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# ? Oct 14, 2017 21:31 |
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I would love for a Sonic game in ubiart style and the new raymans weren't too far removed from Sonic design.
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# ? Oct 14, 2017 21:33 |
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The problem I have with the "games as art" question is that a lot of it would depend on the person involved. Are they actually going to be playing the game? Are they just watching? Do they have a limited amount of time to work with? There are lots of games I think have artistic merit but its hard to convince skeptical critics of this because they are so easy to dismiss a game without giving it a fair chance. There's also the problem where they may be looking for a specific kind of experience and something that qualifies as art to you may not to others. Regardless my answer is Bloodborne because its atmosphere is insanely good.
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# ? Oct 14, 2017 21:35 |
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Poops Mcgoots posted:More serious answer though is probably the cliche answer of Spec Ops: The Line, if only cause it's the first game to come to my mind that can quickly demonstrate that games allowing for the player's participation changes or at least influences how the story is experienced. I'm sure there are other games that do it better, but the only ones I can think of would be massively long RPGs or visual novels, which are basically picture books. I finally got this one out of my backlog and it was pretty good. I managed to keep myself mostly unspoiled. I knew the story beats but not exactly how they were going to play out and it was still made an impact. There needs to be more subversion in games. an actual dog posted:This is gonna be the first of many. Probably. Yargh, I'm not looking forward to any pushback from some of the more crappy fans.
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# ? Oct 14, 2017 21:51 |
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I want a Sonic game that actually looks like this.
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# ? Oct 14, 2017 22:21 |
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D&D 3e book covers that look like they have badass metal hinges on them, that's what I'm thinking about today
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# ? Oct 14, 2017 22:45 |
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Playing Dark Souls 3 at the moment. It's weird to experience a game that swings between greatness and utter tedium repeatedly. The good parts are really good but the bad parts are utterly loving terrible. It's like a huge chunk of the game is an absolute chore but then the devs feed you a tiny bit of that traditional Souls magic so you keep playing through another lovely, uninspired area in the hope of getting another fix of the good stuff.
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# ? Oct 14, 2017 22:55 |
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corn in the bible posted:The ending of Black Ops 2 where it's revealed the entire game's events were just visuals projected on the wall at an Avenged Sevenfold concert is more arty than anything in Bioshock Heck ya. Also Skrillex getting shot in the face and Protect the USS Barack Obama https://www.youtube.com/watch?v=_u4NxGbdGWk Edit: Realtalk, Gone Home as mentioned earlier is a great example for this and I've seen it put into practice. It tells a story that has immediate social and cultural resonance and the way it tells that story echoes techniques used in other mediums but compels action in ways that other media don't CharlieFoxtrot fucked around with this message at 23:03 on Oct 14, 2017 |
# ? Oct 14, 2017 23:01 |
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The only areas I found really miserable in DS3 were Farron Keep and Smoldering Lake. Everything else ranged between average to amazing. I'd actually say it has the most consistently good level design in the whole series, though it never reaches the peaks of either DS1 or DS2. Farron Keep is really loving bad though.
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# ? Oct 14, 2017 23:01 |
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CharlieFoxtrot posted:Heck ya. Also Skrillex getting shot in the face and Protect the USS Barack Obama Raul Menendez did nothing wrong
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# ? Oct 14, 2017 23:02 |
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I haven't played the other Dark Souls games but the Cathedral of the Deep in DS3 is one of my favorite levels in any game.
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# ? Oct 14, 2017 23:02 |
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BOCEPHUS!
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# ? Oct 14, 2017 23:05 |
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Internet Kraken posted:The only areas I found really miserable in DS3 were Farron Keep and Smoldering Lake. Everything else ranged between average to amazing. I'd actually say it has the most consistently good level design in the whole series, though it never reaches the peaks of either DS1 or DS2. It's the bit after Farron Deep that made me quit tonight. Farron Deep was utter shite and this new area is a maze with respawning skeletons. Whatever, i'll come back tomorrow maybe, just can not be arsed with it now. It's not even hard, it's just loving boring.
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# ? Oct 14, 2017 23:05 |
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Lumpy the Cook posted:Raul Menendez did nothing wrong Black Ops 2's plot is about the liberation of the Third World after a century of global imperialism where the bloodstained hands of the West get their comeuppance, except for the ten minutes you play as Menendez you are playing as the bad guys the entire time Edit: The game starts with a real-life cameo from Oliver North, I have literally never been angrier at a game ever or since
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# ? Oct 14, 2017 23:07 |
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I think that the main issue that has been plaguing the "video games are art" thing is the approach itself. There are lots of video games that really, really want to be like movies, to be cinematic, and feel just like an experience you'd get at a theater with a really good movie. The issue is that, no matter what happens, video games are not going to be movies. There are plenty of shades of gray where a game is movie-like or a movie is game-like but they are still two different things, just as an album/record is different from a movie, a stage show is different from a film, a book is different from a play, and a painting is different from a sculpture. I personally believe that video games can be considered artistic and worthy of artistic merit, but I also believe that it is wrong to approach them from the same angle people approach movies, music, paintings, books, and sculptures from. They are their own form of media that provides an experience entirely different from other kinds of media. It's hard to define because it feels like it comes down to defining art by using the word art, but I personally feel that art is something that you just know. To me, art is something that can inspire meaning, inspire thought, inspire discussion, debate, and introspection. Art is subjective, however, and what one person believes can, and likely does, completely clash and contradict with another person's definition. However, even with these clashing views on what is and isn't art or what art does or does not mean, art is still viewed differently based on the form of media it takes. A pipe, a picture of a pipe, a film containing a picture of a pipe, and written text describing a picture of a pipe are all entirely separate forms of media. Video games are different. As such, treating them from an artistic point of view (whatever that point of view happens to be) should be different from how you would approach any other medium, whether it be a movie, a book, a tv show, a silent film, a stage show, a gif, a forum post, a monologue, a poem, a sculpture, a memory, a sketch, a painting, a music, a photograph, a crucifix submerged in a container of your own piss, a tattoo, a woman shoving spaghettios up her vagina, or this stuff
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# ? Oct 14, 2017 23:07 |
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That maze shouldn’t take you longer than five minutes to fully explore
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# ? Oct 14, 2017 23:07 |
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black ops 2 has 3 endings, which is a bigger number than the number of endings the last of us has
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# ? Oct 14, 2017 23:08 |
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gently caress, i just looked up some CoD cutscenes on youtube and now i think i want to play their ridiculous story modes. wanna know more about cool elite hacker Karma(?)
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# ? Oct 14, 2017 23:11 |
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Most people who fervently strive to fight the "games are really art!" battle don't really care about ontology or aesthetics, what they really want is some kind of social validation for the medium so that the time they spend playing does not appear to the public as a waste of time. Personally I think fighting the battle itself is a waste of time and there are more interesting things to talk about
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# ? Oct 14, 2017 23:12 |
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# ? May 31, 2024 16:49 |
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BLOPSIII story is awesome.
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# ? Oct 14, 2017 23:14 |