Hot Dog Day #82 posted:Is it worth the energy investment to build+2 mineral mining stations in space? I feel like I read a while back that they aren’t worth the resources it takes to keep them running, but I may be making that up... Work with what you're given, I'd say. I'd prioritize any 3s or higher in your space, but if you only have 2s, I'd grab them.
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# ? Oct 15, 2017 02:48 |
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# ? Jun 12, 2024 11:09 |
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Thanks for the tip(s), guys! This thread has been a tremendous resource for me and I really appreciate you old timers taking a beat to answer some elementary questions.
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# ? Oct 15, 2017 02:51 |
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Decided to poke a star devourer with my 12k federation fleet thinking "well lets see how bad this thing is." It demolished them, then came and demolished my own 12k fleet, and then made beelines for all my planets and started demolishing them. Well, being spiritual plants was fun for a while at least; maybe this time I'll try devouring swarm.
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# ? Oct 15, 2017 04:25 |
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Mo_Steel posted:Decided to poke a star devourer with my 12k federation fleet thinking "well lets see how bad this thing is." Yeah the devourer will chase your rear end down if you piss it off and don't manage to kill it. It's a real good way to gently caress your empire up. I think it eventually quits and goes back home like the Ether Drake, though.
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# ? Oct 15, 2017 05:44 |
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Hot Dog Day #82 posted:Is it worth the energy investment to build+2 mineral mining stations in space? I feel like I read a while back that they aren’t worth the resources it takes to keep them running, but I may be making that up... It's absolutely worth it. Build on any +4s and +3s you might have first obvious, but build everything.
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# ? Oct 15, 2017 06:10 |
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I found two really good systems. They were right next door to each other.
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# ? Oct 15, 2017 06:45 |
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Started a hive mind game; 24 square Gaia world 2 systems away. I opted to go Warp travel this time around; I like the speed of the lanes but it can be real frustrating when another empire frontier outposts and cuts off your travel options. Going to use the tips about focusing on minerals / expanding regularly from the last couple pages and see how that goes.
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# ? Oct 15, 2017 06:51 |
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I think it would help to think of energy less as a resource but more as the actual power that's keeping your lights turned on and a currency second. Relatively few purchases will actually use energy, so most of the time it doesn't matter how much of an energy surplus you have, just that you have one. Even then you don't have to worry so long as you have something in reserve.
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# ? Oct 15, 2017 07:00 |
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High energy is a must for terraforming and enclave trades though. I honestly don't know how I'd play without trader enclaves, if some crisis kills them all I'm usually hosed as about half my minerals end up coming from traders.
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# ? Oct 15, 2017 07:20 |
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Right, but usually I'm actively trying to pump my mineral output up into the hundreds for most of the game, but so long as I have double digit energy income I rarely feel like I'm running short.
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# ? Oct 15, 2017 07:30 |
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Baronjutter posted:High energy is a must for terraforming and enclave trades though. I honestly don't know how I'd play without trader enclaves, if some crisis kills them all I'm usually hosed as about half my minerals end up coming from traders. I'm having the complete opposite problem.. having trouble keep my energy up enough.. +300 minerals a month, +20 energy a month.. all my planets are like energy grids and power plants too..
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# ? Oct 15, 2017 08:28 |
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Energy is whatever, minerals are what you can spend to get more of everything (via colonies/stations, blowing up people with ships etc.) If you're energy low and mineral high that just means it's time to expand. As long as you are literally above 0 energy there is no harm in negative energy income.
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# ? Oct 15, 2017 08:34 |
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Energy can be solved by building habitats or a dyson sphere or just colonizing more planets, which you should probably be doing anyway.
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# ? Oct 15, 2017 08:44 |
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My current game I found a ruined ringworld in my neighbour's space, so I conquered them right quick. Then Cybrex Alpha pops up three systems over.
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# ? Oct 15, 2017 09:55 |
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Blooming Brilliant posted:Compromise, a cute robot that looks like a bee.
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# ? Oct 15, 2017 10:47 |
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Splicer posted:A while back but yes please. Just put in the Goonstation Greater Domestic Space-Bees, and the bee robot buddy.
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# ? Oct 15, 2017 11:11 |
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TipsyMcStagger posted:I'm having the complete opposite problem.. having trouble keep my energy up enough.. +300 minerals a month, +20 energy a month.. all my planets are like energy grids and power plants too.. I too am having this exact problem in a long running game, I have minerals coming out my rear end and all my worlds are basically huge robot batteries but I'm still boned for energy. A lot of my upgrades have been in the domination tree so I'm trying to get more economy poo poo online now. My buddy who is playing a filthy biological race has tonnes of energy but won't trade me any because he is a cock socket
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# ? Oct 15, 2017 12:09 |
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THE RAGGY posted:I too am having this exact problem in a long running game, I have minerals coming out my rear end and all my worlds are basically huge robot batteries but I'm still boned for energy. A lot of my upgrades have been in the domination tree so I'm trying to get more economy poo poo online now. My buddy who is playing a filthy biological race has tonnes of energy but won't trade me any because he is a cock socket
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# ? Oct 15, 2017 13:44 |
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Splicer posted:Do you have leviathans? Trade minerals -> energy with the trader enclave. Also put the -10% upkeep on all your robots. On that note, I sort of wonder which is better for robomodding re: energy? -10% upkeep, or +10% Energy (superconductive)?
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# ? Oct 15, 2017 14:21 |
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Baronjutter posted:High energy is a must for terraforming and enclave trades though. I honestly don't know how I'd play without trader enclaves, if some crisis kills them all I'm usually hosed as about half my minerals end up coming from traders. Trade with other empires usually is on better terms than the traders, unless everyone hates you or you've squeezed everyone's economies into non-existence. A friendly or neutral AI empire will usually trade you 1 energy for 1.5 minerals, and it's possible to get almost a 1:1 trade if you throw a strategic resource or something into the mix. They'll trade more at a time than traders do, too.
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# ? Oct 15, 2017 15:16 |
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DrSunshine posted:On that note, I sort of wonder which is better for robomodding re: energy? -10% upkeep, or +10% Energy (superconductive)?
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# ? Oct 15, 2017 15:17 |
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Talkie Toaster posted:+Energy is better in the early game, as you can build specialist bots on energy tiles then robomod everyone to -10% energy later. The other way around is harder as you can’t retrofit bots selectively. +Energy is better until you're at the dyson sphere stage. Even then Dyson spheres are still bad investment of minerals so you're better off spamming 20 habitats and filling them with solar collectors. Meaning +10% Energy generated is always better than -10% Robo Upkeep.
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# ? Oct 15, 2017 16:46 |
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I just conquered 2 pops from a self-modified species and they've self modified with Tomb World preference. I immediately tried to build a colony ship from their world but I only get an option to equip the ship with the default un-templated species. Whats that about?
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# ? Oct 15, 2017 17:03 |
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Welp.
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# ? Oct 15, 2017 17:17 |
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Xae posted:+Energy is better until you're at the dyson sphere stage.
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# ? Oct 15, 2017 17:27 |
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Xae posted:+Energy is better until you're at the dyson sphere stage. 20 habitats is a lot of +tech and +unity costs. The Dyson Sphere is not.
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# ? Oct 15, 2017 18:12 |
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Senethro posted:I just conquered 2 pops from a self-modified species and they've self modified with Tomb World preference. I immediately tried to build a colony ship from their world but I only get an option to equip the ship with the default un-templated species. Whats that about? Species rights probably aren't set to allow colonization.
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# ? Oct 15, 2017 18:19 |
Captain Oblivious posted:20 habitats is a lot of +tech and +unity costs. The Dyson Sphere is not. The Dyson Sphere also takes like 40 years to build and produces about as much power as 4 ~20 tile large planets. I don't find it to be terribly useful honestly. When you need power you need it now, not 40 years from now.
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# ? Oct 15, 2017 18:26 |
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20 habitats is also a lot of influence to sink so you're probably going to take a while to get enough to build all of those habitats as well.
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# ? Oct 15, 2017 18:40 |
HiKaizer posted:20 habitats is also a lot of influence to sink so you're probably going to take a while to get enough to build all of those habitats as well. You don't need 20 habitats to generate 400 energy. One habitat can generate almost 100 energy by itself I believe.
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# ? Oct 15, 2017 18:44 |
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Nitrousoxide posted:You don't need 20 habitats to generate 400 energy. I was just referring to the originally floated figure! But an advantage to the Dyson Sphere is the lack of influence cost. Personally I have never built one aside from my first vanity project. The other megastructures are more useful.
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# ? Oct 15, 2017 18:48 |
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Habitats only add the population cost to tech and unity if you build them in already settled systems.
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# ? Oct 15, 2017 18:49 |
Demiurge4 posted:Habitats only add the population cost to tech and unity if you build them in already settled systems. I think it still adds the per planet cost. It just doesn't use up a system slot for ones you can directly control.
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# ? Oct 15, 2017 18:51 |
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I got subjugated by an Awakened Spiritualist empire (and was kicking myself because I probably could have taken them before they awoke) and it messed my economy up. My vassals became their dominions, and my mineral income tanked because I was Authoritarian-Militarist-Spiritualist with a lot of slaves, and the subjugation shifted me to Fanatic Spiritualist, I lost Authoritarian and all my slaves became free pops. In a neat accidental touch it made my God Emperor civic non-functional so I had to swap away from it - it is as if they are denying my citizens the right to worship their Empress as the divine being she is. I think I can recover because, it turns out, there's nothing stopping me from just conquering my former vassals, so I'm working on that to get more fleet cap and income. I dunno if I can or even should do that before I hit 200 years in and the crisis shows up. What counters plasma, btw? That seems to be what the Awakened Spiritualists use along with stuff weak to point defence.
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# ? Oct 15, 2017 19:05 |
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Plasma? Technically Shields, at least for as long as they hold(You need Shield Capacitors to have them recharge in-combat). Which is why players pair them with Kinetics to strip the shields faster. Then the Plasma can rip through the armour.
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# ? Oct 15, 2017 20:51 |
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Is there anything active you can do in combat or is it just watch the blob and see who wins
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# ? Oct 15, 2017 21:12 |
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I'm so tired of the War in Heaven. It's two games in a row now where one AI empire blobs out obscenely between two or three Fallen Empires, either picking a fight and eating one or just getting so huge it triggers the event twice, and then everyone in the galaxy but the giant blobpire joins the League of Non-Aligned Systems under some random nobody who can form Federations, usually instantly triggering a Federation victory or precipitating it by a few years. Now to expand in any direction I have to declare war on over half the galaxy, fighting on four different fronts, and most of the bigger randos have Jump Drive. In my latest Rogue Servitor game (where mid-game my Unity is 2k/mo), while my fleet power is unapproachable thanks to Enigmatic Shields and Dragonscale Armor, I had to pre-emptively attack to keep the blobpire from joining the League instead of waiting for an AE or Crisis to take chunks out of either, and playing whack-a-mole across an entire quadrant is, like, anti-fun
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# ? Oct 15, 2017 21:29 |
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Autism Sneaks posted:I'm so tired of the War in Heaven. It's two games in a row now where one AI empire blobs out obscenely between two or three Fallen Empires, either picking a fight and eating one or just getting so huge it triggers the event twice, and then everyone in the galaxy but the giant blobpire joins the League of Non-Aligned Systems under some random nobody who can form Federations, usually instantly triggering a Federation victory or precipitating it by a few years. Now to expand in any direction I have to declare war on over half the galaxy, fighting on four different fronts, and most of the bigger randos have Jump Drive. In my latest Rogue Servitor game (where mid-game my Unity is 2k/mo), while my fleet power is unapproachable thanks to Enigmatic Shields and Dragonscale Armor, I had to pre-emptively attack to keep the blobpire from joining the League instead of waiting for an AE or Crisis to take chunks out of either, and playing whack-a-mole across an entire quadrant is, like, anti-fun I really wish that there was some kind of anti-blobbing mechanic for federations. I appreciate that AI will team up together to tackle common threats, but I don't like that it seems like when that threat is gone these alliances stay solid.
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# ? Oct 15, 2017 21:40 |
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Is bio ascention definitely better than synth then? Like the idea of synth but looks underpowered
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# ? Oct 15, 2017 22:30 |
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# ? Jun 12, 2024 11:09 |
As soon as nations start blobbing up, any kind of war becomes a massive chore.
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# ? Oct 15, 2017 22:33 |