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TheAgent
Feb 16, 2002

The call is coming from inside Dr. House
Grimey Drawer

BeigeJacket posted:

Whilst we're on VR chat - are/will VR movies be a thing? I've seen a few of these things in youtube and thought they might be fun to show of to friends and family if I ever get a headset.
there's LITERALLY no videos containing VR PORN on a site I've never been to called PORNHUB

although showing those to f&f is personal choice I'd probably not recommend it

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peter gabriel
Nov 8, 2011

Hello Commandos

tuo posted:

e: or do you mean basically 360° movies with a headset on? They work quite well for documentaries, but it's drat easy to miss stuff and what the narrator is going on about while checking out that one funny looking animal thing in the back

There is a short VR movie thing called Henry which is full 3D graphics but a story, it works really well and shows what can be done. They have directed the action so you are almost subconsciously drawn to look where the creators want you to look. It's a real skill but they pulled it off, so maybe a balloon floats up, you want to watch it and it leads to another part of the scene, stuff like that

tuo
Jun 17, 2016

Was it Kojima who tried some VR movie stuff in his studio to see if it works and got loving mad at people not looking where they should look? Can't remember if it was him...

peter gabriel posted:

There is a short VR movie thing called Henry which is full 3D graphics but a story, it works really well and shows what can be done. They have directed the action so you are almost subconsciously drawn to look where the creators want you to look. It's a real skill but they pulled it off, so maybe a balloon floats up, you want to watch it and it leads to another part of the scene, stuff like that



e: thanks for the heads up, pgabz, gonna check that out, sounds good!

peter gabriel
Nov 8, 2011

Hello Commandos
To bring the discussion back to Star Citizen:
Star Citizen is poo poo

tuo
Jun 17, 2016

peter gabriel posted:

To bring the discussion back to Star Citizen:
Star Citizen is poo poo

that's totally a subjective opinion, dude...ah...cat

peter gabriel
Nov 8, 2011

Hello Commandos

tuo posted:

that's totally a subjective opinion, dude...ah...cat

I am reading your post in VR and Star Citizen is still poo poo, so it's more than just an opinion imho

TheAgent
Feb 16, 2002

The call is coming from inside Dr. House
Grimey Drawer

peter gabriel posted:

No idea it's in early access
I base my games now on how many keys I need to press simultaneously to reach the main menu

is it more or less than 6? I don't get fuckin woke for less than six nowadays

I need that immersion

reverend crabhands
Feb 3, 2016

I dunno either :saddowns:

3d telly and 3d cinema isn't so great is it.

Too passive I imagine.

reverend crabhands fucked around with this message at 22:27 on Oct 15, 2017

tuo
Jun 17, 2016

peter gabriel posted:

I am reading your post in VR and Star Citizen is still poo poo, so it's more than just an opinion imho

it's virtually a subjective opinion

SomethingJones
Mar 6, 2016

<3
Derek did you really say seamless planetary landings in Star Citizen was decades away?

Boy they really showed you

Thoatse
Feb 29, 2016

Lol said the scorpion, lmao

BeigeJacket posted:

Whilst we're on VR chat - are/will VR movies be a thing? I've seen a few of these things in youtube and thought they might be fun to show of to friends and family if I ever get a headset.

Not yet, so far it's just 360 footage which limits your interaction to 3dof (pitch/roll/yaw) so you completely lose the depth perception you get from parallax, basically gimmick material for 3dof limited headsets like GearVR. At some point there will likely be true 360 stereoscopic footage 3d digitized enough to allow a programmed area for you to be able to move your head around more naturally for parallax and then it will be pretty kickass unless the film is made by chris roberts

However, watching movies in the Bigscreen app is pretty rad if you do it with friends/family... feels like you are actually sitting next to each other watching a <whateverthefuckyouwant>. The avatars have faked eye movement that totally works (gaze moving towards you when they look at you) and tracked hands and now torsos.. while incomplete, the 'presence' you feel is pretty badass in part also due to the spacial audio.

thatguy
Feb 5, 2003
................... ...................... ............... .................... .............................. ........................................ :)

Thirsty Dog
May 31, 2007

SomethingJones posted:

Matt Leacock can make complex stuff happen with very simple rules, and is good at designing stuff that plays against the player and that's a lesson I think Frontier ought to learn.

I'm not interested in how he 'is regarded', I have his games amongst a bunch of tabletop games and I'm using what he excels at as an example of something I wish Frontier would learn

I honestly cannot see how it applies to complex games at all. At a very, very basic level even his design ethos is at odds with what games like E:D are trying to achieve, and beyond that there's almost nothing to take from how he approaches game design if you're making a game like E:D.

There are some game genres that would work for - Offworld Trading Company, for example, was specifically designed with a ruleset that was boardgame-esque at its core - but here it just feels like you've got this guy you really like and are trying to shoehorn him into your criticism of Frontier without really being able to give any clear idea of how that would be appropriate.

quote:

The combat in Frontier was woeful, what I said was that Elite and Oolite were games and ED is a toybox.

In ED you go off and choose an activity, in Elite the 'going off' was the activity.

The act of flying your ships - the basic moment-to-moment gameplay - in E:D is so much better and more engaging than in Elite/Oolite/Frontier. The flight model, sound design, combat system, allied to the pretty visuals, all ensure that actually flying your ships is a really engaging experience. That is E:D's strength and why I'm struggling to understand your argument.

In [Oo|E]lite you absolutely pick something you're going to do - flying around aimlessly doesn't really help you beyond the first 30 minutes - and E:D is not really any different there.

quote:

ED has the atmosphere but none of the 'aliveness' of Oolite - sorry, it just doesn't. It feels sterile and soulless to me and Oolite doesn't, and I've done my best to explain why that might be.

Still don't get it, sorry :(

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard

Pharohman777
Jan 14, 2012

by Fluffdaddy
As someone who just graduated with an accounting degree, the sheer ignorance the r/starcitizen denizens have for why CIG's TOS is unenforceable is astounding.

Everything CIG does to raise money is connected to a product guaranteed by them down the line, so everything CIG earns this way is unearned revenue.
All the jpegs, all the kickstarter money, all the insurance packages are unearned revenue that is a liability on the books.
Until CIG makes the products that fulfill the liabilities of unearned revenue, the consumer protection laws of the US say that the customers can get refunds anytime before the product is released, since CIG never earned the money by releasing the product.

Same with the jpegs. As long as those ships are not in the final release, the customer can get a refund at any time.
This is stuff you learn about in business law and accounting classes, and it frustrates me that there is so much willful ignorance about why refunds are allowed.

Just google unearned revenue liability and you can clearly see situation of CIG.

D1E
Nov 25, 2001


Does a Star Citizen have a proper industry-standard ESCape menu?

This s very important.

tuo
Jun 17, 2016

D1E posted:

Does a Star Citizen have a proper industry-standard ESCape menu?

This s very important.

Ben has quite a lot menus to escape from the awful reality that is CIG and SC

Thirsty Dog
May 31, 2007

D1E posted:

Does a Star Citizen have a proper industry-standard ESCape menu?

This s very important.

Not any more. It used to give you the menu, now it just gives you a long text popup telling you why they can't give you the menu, what's coming up in 3.0, and that they'll give your menu request the consideration it's due in a few weeks time.

TheAgent
Feb 16, 2002

The call is coming from inside Dr. House
Grimey Drawer
Ironclad Main Menu

BloodyScab
Sep 12, 2017

by Smythe
https://i.imgur.com/elblIBr.gifv

BloodyScab
Sep 12, 2017

by Smythe
I have a friend who will remain anonymous for his sake that has been with the Evocati since May 2016. I finally convinced him to answer my questions about the 3.0 Evocati build. I'm copying this from an email discussion we had. Here's goes...
https://www.reddit.com/r/starcitizen/comments/76lqca/30_spoilers_from_my_evocati_friend/

quote:

Q: How's the network performance?
A: It differs between builds. We're at patch 3.0.0d and I've been getting an average of ~40 FPS in the US server, 20 FPS in the EU server and 15 FPS in the AUS server. I'm testing with a GTX980, Intel i7 and 32GB RAM. As always, the FPS drops down 10-15 FPS when the server is full.
Q: How's the delta patcher?
A: It's excellent and working as intended. 3.0.0a was less than 300 MB, 3.0.0b was about 8GB, and 3.0.0C and 3.0.0D were less than 2GB. We've been getting a patch almost daily and thanks to the delta patcher, testing isn't interrupted very long.
Q: How's traversal in 3.0?
A: We're able to QT to Cellin, Daymar, Yela, and Delamar/Levski. ArcCorp, Hurston, and MicroTech are in the star map app but is currently unreachable due to QT fuel limitations. There's a new QT VFX, and QT fuel varies depending on the size of the ship, ie. the Aurora has less fuel than the Starfarer.
Q: How's cargo?
A: We can interact with cargo strewn about in derelicts and mission sites, but shopping/selling cargo isn't fleshed out yet.
Q: How's the Nox and other bikes?
A: The Nox is very uncontrollable and tends to flip to its side. The DF can spawn upside down and is jerky at best. Both bikes can be placed inside the Cutlass and other multicrew ships, but getting them inside in one piece without dying is very challenging. The URSA I have not tested because there's a known issue with the ASOP terminals where some ships don't show up even though they're available in the patch.
Q: How's the interaction system?
A: It's very tactile and immersive. Yes, there are keybinds for them, but it's satisfying opening doors/airlocks/ramps/cockpits/ladders and turning on power and engines to fly. Pressing F5 turns everything on in the ship when the "flight ready" option is broken in the patch. Everything you do now revolves around holding F and moving you mouse around you to grab/power on/open&close/enter&exit seats.
Q: How's the moons?
A: Tricky to get to atm. When first QTing to a moon, the ship stops about 500km away, so you have to go back to the star map app and select 1 of 6 bouys or "OMs" to get closer to them. Then you have to max out your ship's speed with AB to travel about 100km to reach an outpost or station. For example, from Port Olisar to Levski, you select Delamar as your destination on the star map app, then after arriving you select OM3 to get close to Levski, then after that you point your ship towards where Levski should be and you wait about 5 minutes in max speed to get to the vicinity of Levski where you can ping the ATC guy to give you a hangar to land on. The moons themselves only have 5-7 outposts marked on the star map, but there are roads, derelicts and un-marked buildings that you can explore just by flying around. Other than that, the moons are very sparse between marked outposts and bikes are too buggy to effectively roam around moons.

Q: You mentioned there are NPCs in the build?
A: Yes, patch 3.0.0a had them roaming around doing their own business in Port Olisar and Levski, but they were buggy and get stuck in doors. In later patches, CIG decided to freeze them in a line in Port Olisar, so we'd make memes about them in ETF Spectrum. You can't interact with them yet, and Miles spits out the same greeting line at Levski.
Q: Any new weapons?
A: Yes, there's a new SMG and shoulder-fired Railgun. All weapons are working, but you have to manually add them and their ammo through your inventory.
Q: How's the inventory work?
A: It has its own app. When you bring it up, there's a dropdown of all available body regions you can add/change/subtract items to. Every armor, clothing, weapon, ammo, device is available to us but we can only carry 2 weapons at a time. Armor you can mix and match with any body part, but the heavier armors will deplete your stamina and o2 meter faster. If I put on the heavy marine armor, I can only sprint for 5 seconds until my heart rate goes to 170 beats, my vision blurs to near blackout, and my o2 meter depletes to 80%. For testing purposes, it's best not to use armor because there's a lot of running to get to places.
Q: How's oxygen and stamina?
A: Like I said, there's an o2 meter showing a blue bar that depletes over time and how fast your pace is. There's also an oxygen timer on the front page of the mobiglass showing how much oxygen you have like 1H:50M:26S. Stamina is dependent on your o2 levels and is influenced by how fast you walk/jog. You use the scroll wheel to change your pace from casual walk to power walking to lazy jog to normal jog. The sprint button is still the left shift key and it drains your stamina & oxygen the fastest among the paces. There's a heart rate graph on your helmet HUD that quickens depending on how fast and how long you sprint and what pieces of armor you wear. If you don't heed the heart rate graph and keep sprinting, your character slows to the casual walk, your vision goes blurry, and you have to wait for your heart rate to go down before you resume. This will be great for Star Marine.
Q: How's the interaction with the devs?
A: CIG devs are more available to Evocati through our private ETF Spectrum chat. There's always 3 or 4 devs willing to talk to us everyday and discuss anything from testing 3.0 to what they're going to do on the weekends if they're not working. Sometimes, we get big name devs like Sean Tracy, Brian Chambers and Eric Davis to chat with us and we can ask them questions about the 3.0 builds or how epic their hair or beards are. If you aren't in ETF, you're really missing out on this close connection.
Q: How's Evocati and are more being added?
A: CIG added about 80 new members in the last 30 days, so we're up to 950 members last I remember. Some Evocati members are very patient and hardworking, and some are complete noobs who haven't tested anything in their life. Some don't read/follow directions from CIG and try to "play" the build, some are ultra dedicated testing 12 hours straight and helping with IC reports.
Q: When do you think 3.0 will go to PTU?
A: Honestly, don't expect it in November. We're still only focusing tests on traversal features. Shopping and the mission system still needs a lot of work, NPCs are broken af, ships are buggy af, crashes and 30001 errors happen every day, and even traversal is buggy with some ships not having QT fuel nor not enough to get anywhere interesting.
Just FYI, I can't verify if any of his responses are true because I'm not an Avocado myself so I don't have access to 3.0. I hope we get 3.0 PTU next month.

BloodyScab fucked around with this message at 22:58 on Oct 15, 2017

D1E
Nov 25, 2001


BloodyScab posted:

I have a friend who will remain anonymous for his sake that has been with the Evocati since May 2016. I finally convinced him to answer my questions about the 3.0 Evocati build. I'm copying this from an email discussion we had. Here's goes...
https://www.reddit.com/r/starcitizen/comments/76lqca/30_spoilers_from_my_evocati_friend/

I dunno sounds better than Line of Battlecruiser Defense 30000 or whatever Derek’s garbage game is.

peter gabriel
Nov 8, 2011

Hello Commandos

Pharohman777 posted:

As someone who just graduated with an accounting degree, the sheer ignorance the r/starcitizen denizens have for why CIG's TOS is unenforceable is astounding.

Everything CIG does to raise money is connected to a product guaranteed by them down the line, so everything CIG earns this way is unearned revenue.
All the jpegs, all the kickstarter money, all the insurance packages are unearned revenue that is a liability on the books.
Until CIG makes the products that fulfill the liabilities of unearned revenue, the consumer protection laws of the US say that the customers can get refunds anytime before the product is released, since CIG never earned the money by releasing the product.

Same with the jpegs. As long as those ships are not in the final release, the customer can get a refund at any time.
This is stuff you learn about in business law and accounting classes, and it frustrates me that there is so much willful ignorance about why refunds are allowed.

Just google unearned revenue liability and you can clearly see situation of CIG.

You have to understand that these people are idiots

peter gabriel
Nov 8, 2011

Hello Commandos

BloodyScab posted:

10-15 FPS when the server is full

:thumbsup:

TheAgent
Feb 16, 2002

The call is coming from inside Dr. House
Grimey Drawer
*snorts a single line of network code*

lets do this

Rugganovich
Apr 29, 2017

BeigeJacket posted:

I only play ED when I'm stoned, and I don't have any regular supply since the dodgy bar near my work shut down :smith:

I feel obligated to post a community announcement about the evils of marijuana, as shown in this expose of the dangers contained if you continue with this devil may care lifestyle.
https://www.youtube.com/watch?v=sbjHOBJzhb0

A Neurotic Corncob
Nov 12, 2016

A light wind swept over the corn, and all nature laughed in the sunshine.

BloodyScab posted:

I have a friend who will remain anonymous for his sake that has been with the Evocati since May 2016. I finally convinced him to answer my questions about the 3.0 Evocati build. I'm copying this from an email discussion we had. Here's goes...
https://www.reddit.com/r/starcitizen/comments/76lqca/30_spoilers_from_my_evocati_friend/

yikes

SomethingJones
Mar 6, 2016

<3

Evocati posted:

CIG devs are more available to Evocati through our private ETF Spectrum chat. There's always 3 or 4 devs willing to talk to us everyday and discuss anything from testing 3.0 to what they're going to do on the weekends if they're not working. Sometimes, we get big name devs like Sean Tracy, Brian Chambers and Eric Davis to chat with us and we can ask them questions about the 3.0 builds or how epic their hair or beards are. If you aren't in ETF, you're really missing out on this close connection.

Does Chris know that everyone is bypassing his high level filter?

Chris Roberts posted:

that could be THEIR opinion and maybe different to someone ELSE'S opinion as to whether it's a bug or not... so it has to go through the FILTER of us on the very HIGH LEVEL of the kind of DESIGN SIDE to make sure that you know, it's something that we wanna AGREE because a lot of the times people can't see the BIG PICTURE

ComfyPants
Mar 20, 2002

SomethingJones posted:

My only VR experience was a demo in the samsung goggles thing, and I couldn't believe that it totally convinced me that I was 500 feet up in the air with a giant robot shooting lasers at me.

The sense of height was totally convincing, my legs went

I have a PSVR and even though it doesn't have the resolution and processing power fidelity of a good PC and a Vive, I still have moments where I try to lean on a table or railing that's not there or I look down a long drop and start losing my balance.

Dusty Lens
Jul 1, 2015

All Glory unto the Stimpire. Give up your arms and legs and embrace the beautiful agony of electricity that doubles in pain every second.

To be fair the minecraft server I ran off of my old laptop would get pretty choppy when it was filled up so idk.

thatguy
Feb 5, 2003
Why aren't people leaking funny poo poo? Ugh.

thatguy
Feb 5, 2003

quote:

"Star Citizen 3...." This video is no longer available due to a copyright claim by Cloud Imperium Rights LLC and Roberts Space Industries Corp..
:lol:

The Pi dude
Oct 19, 2013
Buglord
Has there ever been an hour where the funding tracker showed no purchases?

thatguy
Feb 5, 2003

The Pi dude posted:

Has there ever been an hour where the funding tracker showed no purchases?
Literally never.

SomethingJones
Mar 6, 2016

<3
https://www.reddit.com/r/starcitizen/comments/76lqca/30_spoilers_from_my_evocati_friend/

comment snippets for people allergic to reddit:
"At least 10 Evocati have been removed so far. (I've a bot which checks when the number changes, cos why not). They've also copyright claimed EVERY single video of 3.0 Evocati footage""

"CIG's going after leakers pretty hard this time around."

"my worst FPS fears are getting realized ... FPS only seems to have increased 'so so'"

"Sounds like a lot of bugs that need to be worked out"

"Stuff about NPC's and ships beeing so buggy and travel is a lot more trouble sounds bad ... I just don't understand how these ships can get so buggy and why so hard to get them fixed"

"But hey, at least 3.0 is progress"

The Pi dude
Oct 19, 2013
Buglord

thatguy posted:

Literally never.

So every hour for >40,000 hours someone has bought something? :thunk:

Toops
Nov 5, 2015

-find mood stabilizers
-also,

cynic posted:

Hypothetically speaking (no not really - I've been in this position as a lead/senior dev loads in the last few years)

Company 1: Company owner wasn't going to change, stayed 9 months, I sat down and just about gave myself an aneurysm fixing the very worst non-scaleable spaghetti code I've ever seen, then left for a new company paying 15% more and wasn't in such a giant hole of technical debt.

Company 2: Good boss, but serious corporate issues (mandatory 20% departmental savings year-on-year forever to make shareholders happy). After a year and a half of taking a lead on projects I asked for a pay rise (and more responsibilities, and a new job title), told that I couldn't get a new job title purely because of politics, and I could get 50% of my pay rise request. It turns out that my pay rise request being approved meant that no-one else in my department was getting one - that is an incredibly disturbing sign of a company going down the shitter. They had a working product at least.

Company 3: I start in 2 weeks - I had a ready-made explanation of why I wanted to leave my previous position ready for the interviews; people know that feeling - I've never felt like it was a black mark, that I just had to strike the right diplomatic language in any interviews. Got my job title and requested pay as well, plus private health and 3x the previous pension offering.

From a ways back, but great post. This was what I was trying to describe back when a few people were explaining how normal it is to never speak anything but praise about former employees. Especially this:

quote:

I had a ready-made explanation of why I wanted to leave my previous position ready for the interviews; people know that feeling - I've never felt like it was a black mark, that I just had to strike the right diplomatic language in any interviews.

thatguy
Feb 5, 2003

The Pi dude posted:

So every hour for >40,000 hours someone has bought something? :thunk:
Yes, Star Citizen is good you see.

BloodyScab
Sep 12, 2017

by Smythe

The Pi dude posted:

So every hour for >40,000 hours someone has bought something? :thunk:

Yes literally.

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Dusty Lens
Jul 1, 2015

All Glory unto the Stimpire. Give up your arms and legs and embrace the beautiful agony of electricity that doubles in pain every second.

Imagine being at a business meeting and deciding how often to count part of a bank loan/terrifying mafia money laundering as a purchase to keep your daily pledge counter looking healthy.

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