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I'm like 135 years into a mp game right now, my friend found all his precursor stuff for one of them like 50 years ago then found the homeworld and he was directly adjacent to me I found 1, got a event pop-up for a couple, but never got the anomaly for them. So I still have 1/6
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# ? Oct 16, 2017 12:37 |
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# ? Jun 7, 2024 11:44 |
You can't do The End of the Cycle in multiplayer? Aw, come on, Wiz!!
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# ? Oct 16, 2017 13:37 |
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TipsyMcStagger posted:So my commonwealth of man game with unity home planet game just met the United nations of earth and one of the diplomatic replies with xenophobe is "alien scum!" Like what the gently caress is that?
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# ? Oct 16, 2017 14:39 |
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Milky Moor posted:You can't do The End of the Cycle in multiplayer? Aw, come on, Wiz!! There's probably a mod for it and tbh I'm fine with the idea that everyone involved needs to agree with the possibility of 1 player loving over the entire galaxy.
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# ? Oct 16, 2017 14:55 |
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Zephro posted:Convergent evolution. They may look like humans but they're just a phenotypically similar solution to a similar evolutionary problem. Think dolphins and fish. Don't be fooled by the surface similarities, they're filthy xenos as much as the weird mushroom people Or even, our current xenophobes have all sorts of nice language including 'alien' for people just on the other side of a little river. Why not have prejudice against other humans separated by the vastness of space?
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# ? Oct 16, 2017 15:00 |
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Krinkle posted:The last game I played the artisan troupe just wouldn't talk to me anymore. I would click "communicate" and it would close the menu. If I found their planet on the map and clicked the nation button nothing would happen. I assume it's a bug? There's an event where they rip you off and refuse to talk to you anymore. Maybe you skipped through it by accident?
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# ? Oct 16, 2017 17:25 |
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SniperWoreConverse posted:enemy empires shouldn't be able to find precursor systems without finding all the artifacts first
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# ? Oct 16, 2017 18:08 |
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Ephemeron posted:On that note, precursor home systems should not spawn "automatically survey this system" anomalies. Or, at least, if they do, said auto-survey should not delete the quest line completion trigger from reality. They really need to change it so that the auto-survey events also discover anomalies.
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# ? Oct 16, 2017 18:11 |
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Mister Adequate posted:There's an event where they rip you off and refuse to talk to you anymore. Maybe you skipped through it by accident? You mean the event that lets you convert minerals into influence? That is a very good event. Though the "Unsubscribe from newsletter" option makes me giggle every time I see it
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# ? Oct 16, 2017 18:37 |
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Mister Adequate posted:There's an event where they rip you off and refuse to talk to you anymore. Maybe you skipped through it by accident?
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# ? Oct 16, 2017 18:59 |
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Zephro posted:Can you cleanse them with fire if they do that? You can always cleanse them with fire.
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# ? Oct 16, 2017 19:11 |
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PittTheElder posted:You mean the event that lets you convert minerals into influence? That is a very good event. Nah it literally says like "They've stopped answering our hails" and don't even have the courtesy to say "New phone who dis" when you try to talk to them again. Also, you can always cleanse them with fire.
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# ? Oct 16, 2017 19:14 |
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Aethernet posted:You can always cleanse them with fire. And tbh, once you've picked up the Ministry of Culture from them you might as well kill them so that your rivals can't get extra happiness and unity from them.
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# ? Oct 16, 2017 19:14 |
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They asked me for money and I didn't have any so I said no but was that the event where I pissed them off forever? should I have let that message block 60% of my screen for a few years until I caught up and could say yes?
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# ? Oct 16, 2017 19:25 |
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This is weird. The expansion planner is listing a few planets that I've already colonized.Krinkle posted:They asked me for money and I didn't have any so I said no but was that the event where I pissed them off forever? should I have let that message block 60% of my screen for a few years until I caught up and could say yes?
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# ? Oct 16, 2017 19:29 |
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Milky Moor posted:precursor home systems shouldn't be placed inside enemy borders. Even rushing as many science vessels as I could manage the AI's auto-explorers sweep up everything in a hurry, and it seems like all it takes is one "We thought this was a precursor thing but we were wrong " 5% failure event and you wind up unable to complete the chain. binge crotching posted:They really need to change it so that the auto-survey events also discover anomalies.
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# ? Oct 16, 2017 19:42 |
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binge crotching posted:And tbh, once you've picked up the Ministry of Culture from them you might as well kill them so that your rivals can't get extra happiness and unity from them. AI can't use enclaves at all.
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# ? Oct 16, 2017 20:10 |
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Are there any good namelist mods to add some variety/depth? Hopefully ones that try to play it straight and not "lol mylittlepony names".
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# ? Oct 16, 2017 20:18 |
Is there a way for the expansion planner to only show stuff in your borders?
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# ? Oct 16, 2017 20:20 |
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Bloodly posted:AI can't use enclaves at all. That's a surprise actually, I figured they would buy the buffs when they have lots of energy stored up.
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# ? Oct 16, 2017 21:11 |
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Nitrousoxide posted:Is there a way for the expansion planner to only show stuff in your borders? Filtering by cost to colonize is the only idea i've got and it doesn't really work that well.
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# ? Oct 16, 2017 21:31 |
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Krinkle posted:Filtering by cost to colonize is the only idea i've got and it doesn't really work that well. It works fine. The cheapest stuff will always be in your borders.
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# ? Oct 16, 2017 21:34 |
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OldMold posted:Are there any good namelist mods to add some variety/depth? Hopefully ones that try to play it straight and not "lol mylittlepony names". https://steamcommunity.com/sharedfiles/filedetails/?id=682691478
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# ? Oct 16, 2017 21:37 |
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I feel like i'm going to get a repetitive stress injury from filling out habitats from habitat spam. I build the exact same poo poo on every habitat, a paradise dome, leisure district, and the rest is pure labs. Is there any way to better automate this? I know "B" is the build hotkey but it doesn't help at all when you still have to click which tile to build on and which improvement.
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# ? Oct 16, 2017 21:44 |
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One sneaky 1.8.x change I didn't see anyone comment on: you can now use the Cleanse wargoal on capital planets. This saves a lot of annoying micro, 10/10 patch.
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# ? Oct 16, 2017 21:49 |
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Are there any mods that expand the warship hull and subsection list? I feel that 3 hulls with maybe 15 options between them is a little limiting. I'd love to be able to make a full carrier instead of a 2/3 carrier, for example, or a full pd destroyer/corvette to screen my cruisers.
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# ? Oct 16, 2017 21:54 |
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Also for people who were complaining about liberate wargoal and the vassalization cool down: if you are nice to the newly liberated country and quickly from defense/migration treaty and just generally treat them right they will send you a request to be a protectorate the moment their liberate cools down. I've got big ring of buffer vassal buddies and they all contacted me to ask.
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# ? Oct 16, 2017 21:54 |
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McGiggins posted:Are there any mods that expand the warship hull and subsection list? Several, New Ship Classes being likely the most prolific but you will need to see what you like most.
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# ? Oct 16, 2017 22:09 |
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I suspect this is a mod addition but eitherway. No. NO. NO. NO-... Heeey wait 12 society research? What could possibly go wrong?! I dearly hope something goes very, very wrong.
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# ? Oct 16, 2017 22:11 |
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Shbobdb posted:Is it just me or is this game not "fun". I get that it takes a while for grand strategy games to come together but CK2 is way better. Especially on a laptop, since I can either use a "big font" mod to actually read the text on a small screen where it looks ugly as gently caress or just click through the little "slice of life" stories that exist. I am the complete opposite. I tried CK2, I seriously did, but I just don't "get" it. It's not fun. I tried. I doubt any of the DLC will make it better, or even mods. I just don't understand the appeal of it. I honestly tried. Stellaris on the other hand I do find fun. I can do things easily. I understand most of the mechanics behind the game. It's a good old fashioned 4X space strategy game that takes place in real time over turn based.
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# ? Oct 16, 2017 23:40 |
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Thyrork posted:I suspect this is a mod addition but eitherway. I think it's from Guilli's Planet Mods, because I got it for the first time after I installed that.
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# ? Oct 16, 2017 23:51 |
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PoptartsNinja posted:I'd be thrilled if the "buy system data" option revealed the anomalies in the revealed systems. It would make saving up to buy that data smart rather than crippling. Alternatively, have buy system data reveal the system, but you can still survey it once for anomalies. Combine with a reduction in anomaly spawn chance in a given system for every explorer that checked it before you, and you preserve the advantage of more/faster explorers without star chart trading shooting you in the foot.
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# ? Oct 17, 2017 00:02 |
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CK2 is about people. It's an intensely personal game in that who you are, who your neighbors are, and what kind of personalities they have enormous effects on the game. Sure, you're gonna go to war to blob. But you have to make sure that your cousin who is your estranged uncle's favorite son will actually not stab you in the back the moment your leave for the Levant to murder the Muslims in yet another futile attempt to liberate Jerusalem, because of that one time you slapped him at the holiday feast for stabbing a servant. There's ALL sorts of things like that in CK2. A lot of playthroughs can be consumed with the mere act of ensuring domestic tranquility, and that's not just talking about the internal politics of a nation, it's literally about your one, squabbling household. Stellaris is a game about civilizations. Entire peoples live or die from the intersection of forces so grand the typical mortal mind cannot comprehend them. You will literally move mountains and remake the Earth itself to ensure living space for your sophonts. You will harness the anonymous billions who live within your borders to work, migrate, fight and die to accomplish your goals. You are the director of a polity whose artifacts may endure for as long as the stars still shine. Your timescale is measured in centuries, for the entire galaxy needs to be explored, cataloged, settled, developed, and fought for. They're nominally similar games, but they are vastly different in scope and scale, and it reflects in how they play. I don't think comparing them directly as an indicator of what one person will like is all that helpful. I like both as they are scratch very different itches for me.
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# ? Oct 17, 2017 00:11 |
Shbobdb posted:Is it just me or is this game not "fun". I get that it takes a while for grand strategy games to come together but CK2 is way better. Especially on a laptop, since I can either use a "big font" mod to actually read the text on a small screen where it looks ugly as gently caress or just click through the little "slice of life" stories that exist. Stellaris is in an awkward place where it's not quite grand strategy but also not quite a conventional 4X. The early game is easily the strongest part of the game, where you're exploring and every decision matters. Mid-game can be pretty entertaining but by late-game I find myself wanting to start over. kw0134 posted:Stellaris is a game about civilizations. Entire peoples live or die from the intersection of forces so grand the typical mortal mind cannot comprehend them. You will literally move mountains and remake the Earth itself to ensure living space for your sophonts. You will harness the anonymous billions who live within your borders to work, migrate, fight and die to accomplish your goals. You are the director of a polity whose artifacts may endure for as long as the stars still shine. Your timescale is measured in centuries, for the entire galaxy needs to be explored, cataloged, settled, developed, and fought for. And yet then there's things like 'Science Man #2838 has substance abuse', 'Admiral Whoever has arrested development', and sectors in general (which feel like they should be much more fleshed out than what they are) that makes it feel like it should have more a focus on people and internal politics. Sometimes it feels like Stellaris wants to be a galactic civilisation sim but it doesn't get there. Not yet, anyway. And as much as I'd like a Stellaris where waning and waxing was part of the gameplay, it's not really there at the moment. If you take big losses, there's no real way to recover -- neighbouring empires never break down or collapse or experience events you can take advantage of. But if there's one thing Wiz and co. are doing is making Stellaris better with every update.
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# ? Oct 17, 2017 00:43 |
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I've been getting lucky with neighboring Fanatic Purifiers losing half their territory to AI rebellions and then racing them to 100% warscore. I've also seen an empire with low habitibility tech conquering a neighbors planets then suffering mass depopulation as they drop below 20%, leaving a big chunk of galaxy to be snatched with outposts. But yeah, for the most part the strong get stronger and don't suffer setbacks.
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# ? Oct 17, 2017 01:21 |
The thing with setbacks is wiz said that players loving hate it when that poo poo happens to them, and only likes it when it happens to the hapless enemy The key would be making it fun or even possibly good to have parts of your empire slog off like necrotic diabetes legs Wasn't there someone posting about how they like to build out and then make their own planets vassals? That's only feasible with the feudal system civic, right?
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# ? Oct 17, 2017 01:30 |
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No you can spin off vassals whenever, feudalism just makes them easier to control and lets them colonize on their own which honestly I would say is more of a downside than anything.
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# ? Oct 17, 2017 01:33 |
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Milky Moor posted:And as much as I'd like a Stellaris where waning and waxing was part of the gameplay, it's not really there at the moment. If you take big losses, there's no real way to recover -- neighbouring empires never break down or collapse or experience events you can take advantage of. Yeah, it's weird that all of the lore in Stellaris has a common theme of "no matter how powerful you are, your empire will eventually fall and others will rise in its place" yet with current game mechanics there's no reason the precursors/fallen empires/other ancient stuff should ever have fallen. Bringing over the CK2 model of large empires essentially being a house of cards about to topple wouldn't work in Stellaris because the endgame crises require large stable empires to combat them. Unfortunately, as others have pointed out having a few large stable empires means you're either going to have decades of nothing happening on a long unfun slog of trying to conquer an empire spanning half the galaxy. GamingHyena fucked around with this message at 01:53 on Oct 17, 2017 |
# ? Oct 17, 2017 01:51 |
SniperWoreConverse posted:The thing with setbacks is wiz said that players loving hate it when that poo poo happens to them, and only likes it when it happens to the hapless enemy It wasn't me but I love the Feudal System civic as having vassals makes later-game wars so much easier. Smash the enemy fleet and your vassals will win the war with warscore. While there's no doubt this is true (that players hate bad things happening), one of my personal favorite Stellaris stories was when my Commonwealth of Man had to rebuild in a neutral area of space after a disastrous war, encountering the UN in the process.
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# ? Oct 17, 2017 01:56 |
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# ? Jun 7, 2024 11:44 |
GamingHyena posted:Yeah, it's weird that all of the lore in Stellaris has a common theme of "no matter how powerful you are, your empire will eventually fall and others will rise in its place" yet with current game mechanics there's no reason the precursors/fallen empires/other ancient stuff should ever have fallen. Bringing over the CK2 model of large empires essentially being a house of cards about to topple wouldn't work in Stellaris because the endgame crises require large stable empires to combat them. In my 300+ hours of Stellaris, my most recent game was the only one where I saw the large stable empires thing work out in a fun way. It ended up being this huge 6v6 war with a cataclysmic fleet battle between every single major power. It basically decided the future of the galaxy and it all came about because my empire (and its big vassals) got pulled into a war by defensive pact with a smaller empire. But after that one of the Fallen Empires woke up and set about taking over everything and the crisis was still ages away and, well... It wouldn't be so bad if I could put my empire on AI control and let it run itself for however long.
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# ? Oct 17, 2017 02:00 |