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Clowns to the left of me Posters to the right Here I am Bloggin' the "Thumb" with you
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# ? Oct 16, 2017 18:14 |
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# ? May 28, 2024 04:29 |
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# ? Oct 16, 2017 18:16 |
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Virtual Captain posted:For a laugh search "network" or "physics" on the 10FtC transcripts. 2014 Chris: "There are a few asteroids that you can shoot and blow into pieces that we already have in AC, but that's something we're working on, we need to have the asteroids break apart and be synchronised across the network properly without increasing network traffic too much, and that's part of a whole new network prediction scheme that we're putting in for V1.0 which will hopefully allow us to scale a lot more ships in space"
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# ? Oct 16, 2017 18:19 |
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DEREK SMART IS poo poo BATSHIT CRAZY NUTJOB
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# ? Oct 16, 2017 18:25 |
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Virtual Captain posted:2014 Chris: "There are a few asteroids that you can shoot and blow into pieces that we already have in AC, but that's something we're working on, we need to have the asteroids break apart and be synchronised across the network properly without increasing network traffic too much, and that's part of a whole new network prediction scheme that we're putting in for V1.0 which will hopefully allow us to scale a lot more ships in space" Christ on a loving bike. For every technical limitation that's been talked about as a reason for SC as pitched being completely impossible, there is a CR quote with a handwavery pseudo-solution.
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# ? Oct 16, 2017 18:31 |
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Angry_Pacifist and Maht_Dayum are goons, iirc read it somewhere.
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# ? Oct 16, 2017 18:34 |
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tuo posted:you have three nested physics grid, each with 100ms latency from each other, each reliant on the physics solving from the grid above. How should the server sanity check the position that the client three grids down reports to it? What if the server decides that the "middle" physics grid player is cheating, how would it resolve the physics grid within? Each physics grid is reliant on the one above, while beeing able to look at and shoot at the same matrushka doll setup on the opposite side of the idris battle. How would you sanity check such a situation if the whole simulation is not run by the server? Don't check grids relative to other grids, only sanity check objects within their reference frame. Server makes sure each top-level physics grid (example: Idris) is following the rules of world space. Then the server makes sure each child physics object (space bike and uav) are following the rules of Idris space. It's the Idris that controls the position of any object in its physics grid, so a simple subtraction should be a good starting point. Also, you're assuming child objects are somehow affected by relative physics solving, but in what I described, the physics is done on the client of the Idris pilot, and only position updates move the objects in its grid. The server should do as little physics as possible. Yes, there are a million ways this will fall apart once implemented, but my point wasn't to say this is possible in any practical way. I'm only suggesting the server doesn't need to do all the physics.
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# ? Oct 16, 2017 18:37 |
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AutismVaccine posted:Angry_Pacifist and Maht_Dayum are goons, iirc read it somewhere. This would be a bigger and better long con than Star Citizen, if true.
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# ? Oct 16, 2017 18:37 |
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AutismVaccine posted:Angry_Pacifist and Maht_Dayum are goons, iirc read it somewhere. Sssh, you are not meant to talk about Operation D.U.G. while the paywall is down ffs...
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# ? Oct 16, 2017 18:41 |
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Dogeh posted:Dead and Buried is a good shooter I like Dead And Buried ok but skipped it because outside the target practice levels the lobby system for multiplayer is a bit poo poo, gun and shooty mechanics are really good though. I haven't delved much in Quill yet, though probably should include it in the random section but I disagree about Lucky's Tale. I mean it's ok and all, but 3rd person platformer with follow along camera can be a bit unsettling and it's also the only VR game I have played where I start feeling like I'm wasting time and begin thinking about rl poo poo I should be doing. no_recall posted:You missed House Of the Dying intardnation posted:raceroom to me is by far the best VR experience as VR sims go but that is just me. Especially if you have sim vibe. I haven't got Sariento yet but it looks like a lot of fun. I skipped Marshmellow cause I skipped all 3rd person games otherwise Edge Of Nowhere would need to be on that list as well. Was trying to put together a list for someone new to VR to be able to skip to the goods and bypass any potential nauseating experiences which 3rd person stuff is a bit of gray area https://i.imgur.com/PBsASF3.gifv
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# ? Oct 16, 2017 18:50 |
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Eldragon posted:That is exactly what is happening. This is how I understand it: CIG decided to have all ship movement handled by the physics engine. (Remember that "True fidelity where ship movement is managed by how the thrusters exert force on the ship?) However this means that you nee all players to have the same state of physics, e.g. All player's physics calculation ticks need to be in sync and server authoritative. The more players in the game, the harder the server needs to work running the fully physics calculation, slowing the tick rate. No big deal you think, ships just behave sluggishly and the frame rate can continue to be 60 FPS. Just one problem. Cry engine's physics rendering is tied to the frame rate. It can only draw frames as fast as the physics ticks are coming in. But, but, they hired so many ex-Cry engineers and the Amazon branch is so much more robust and fairies have promised to sprinkle magic dust on it to make it more fidelitious!
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# ? Oct 16, 2017 18:53 |
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Eldragon posted:Sorry, I should have clarified in my earlier post to save you a lot of , but does it need to be this way? Oh hell no. Its how SC is programmed because they don't know any better and they wanted something quick. I always figured those crytek devs they picked up would clean up this mess; but that should have been 2 years ago. Oh yeah we're in total agreement. I guess the real reason I posted all that was to point out (as Derek elaborated on later), it's idiotic to do it CIG's way and simulate real physics when simple translation data works fine. I too thought the CryTek devs CIG poached would jump all over this and actually re-design the netcode into something remotely feasible, but I guess they got Crobbed into doing whatever that PCG planetary bullshit was. I have no doubt SC could be a lot closer to a playable game if Chris would just get the gently caress outta the way, but this is fine because we all get to laugh at him as the Chris Robert Fidelity Syndrome sinks his magnum opus, which is more fun than any space game could be imo.
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# ? Oct 16, 2017 18:54 |
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kilus aof posted:Doesn't this mean MMOs are a poor fit for VR because at any point there are 0-100 other players on screen? Which means you either lower the graphics with the anticipation of a mass amount of players or the FPS potentially dips into motion sickness territory. Yes and no. There are gimmicks Oculus uses like Asynchronous Time Warp and Space Warp, which are predictive algorithms that essentially take raw framerates below 90 and extrapolate what the missing frames would be doing whenever it dips and fills them in. It may lead to some blurring but generally smooths out what the headset does even when the game is getting choppy. Vive has it's own variation of this and PSVR takes the 45 or 60 fixed fps of PS4 games and doubles them to 90 or 120 with a little black magic fuckery. No amount of gimmicks like this would help Star Citizen of course, but games made by devs that understand the nuances of this poo poo are serviceable though I have no idea if that would translate to a full blown MMO with all its caveats.
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# ? Oct 16, 2017 18:55 |
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-Prove to me that Chris lied! Ok, here's a bunch of links to quotes from Chris Roberts telling everyone that Patch 3.0 would release December 2016! -Nobody in their right mind would take that at face value
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# ? Oct 16, 2017 18:56 |
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AutismVaccine posted:Angry_Pacifist and Maht_Dayum are goons, iirc read it somewhere.
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# ? Oct 16, 2017 18:57 |
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quote:the asteroids break apart and be synchronised across the network properly without increasing network traffic too much Even this doesn't seem too insane. Sync the asteroid positions, velocities and rotation rates when the player arrives (if there are a lot of them, do this gradually). Then the player can locally update the asteroids floating around. The server notifies you only if an asteroid changes direction, dies, or splits. It only goes to poo poo when you want the player to be able to put the asteroid in a cargo bay of a ship, put that ship inside a bigger ship, and have the crew play soccer with it, while others players spectate by looking in through the windows.
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# ? Oct 16, 2017 18:59 |
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Jobbo_Fett posted:-Nobody in their right mind would take that at face value Yeah, because everyone knows CR lies. No fidelities for that guy, no fidelities. NO FIDELITIES.
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# ? Oct 16, 2017 19:02 |
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Beer4TheBeerGod posted:I am a Star Citizen Content Creator and therefore I am Important. I think I’ve written up more news about Star Citizen than all of the guys Wolf Larsen conned into writing for him for free. I too am a proud Star Citizen Content Creator. And I won’t stand for this atrocity any longer. Brb making my throwaway account now.
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# ? Oct 16, 2017 19:03 |
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You know I thought for sure I would get a new avatar when I posted all that anthropomorphic spaceship fetish porn. I didn't really expect to get this random one after ironically making fun of Derek.
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# ? Oct 16, 2017 19:05 |
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thatguy posted:You know I thought for sure I would get a new avatar when I posted all that anthropomorphic spaceship fetish porn. I didn't really expect to get this random one after ironically making fun of Derek. One of his lackeys is changing the avatars for the people on the block list. Which is hilariously pathetic.
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# ? Oct 16, 2017 19:06 |
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Hopefully Chris didn't lie because I don't wanna see the thread burdened with another angry MoMA phase. ManofManyAliases posted:I'll tell you this: if it turns out that CIG doesn't deliver, that they lied, no game, nothing's good, etc. and all of this was for naught, I'll unleash a hellish fury that would make even Derek Smart blush. I really want this game to be made. I believe it will be made. I even believe it could be good, which is why I bought in early. This is something I never did before, so to me - it was a gamble. But I will be pretty upset if it goes tits-up.
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# ? Oct 16, 2017 19:08 |
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tooterfish posted:Star Citizen Development: An Allegory. This is a really good allegory. Props. D_Smart posted:Go gently caress yourself. When someone says they don't want credit, they still need to be mentioned. Maybe your glasses broke, or you just drunk again? If someone doesn't want credit, you respect their wishes. You don't mention them. It's just the decent thing to do. If I were to do some charity work or provide a donation for charity and I said, hey, guys, do not credit me for this, and then an article comes out in a newspaper where I am credited for doing such a thing where my name is bandied about I'd be furious. You're a loving oval office for thinking this way. An absolute loving oval office. gently caress you. I understand that SomethingJones doesn't care either way, but god loving drat. If I said that I don't want any credit, that I don't want any mention, and you go ahead and do so anyway? I'd declare all out war on you for the disrespect and the disregard of my wishes. tooterfish posted:"I never said anywhere, anytime that I didn't want credited, I've always said that the transcripts are open source, do what you want, I couldn't give a toss about credit or no credit." -- Ryan Archer. lol Sillybones posted:It is pretty bad: Jesus loving Christ. I am aghast here. CIG has killed a man. TheAgent posted:don't be fooled by the viewers that I got thatguy posted:Quote with caution. Oh my god this is amazing, you are amazing, life is good, shitposting is better Toops posted:Elite will never be a good game because Frontier isn't interested in it making a game. They made an amazing something simulator, but in terms of entertainment and replay value, you'd be wont to squander such brilliant core tech harder than Elite does. Firmly agree here. I enjoy shooting dudes in my ship and the experiences I've had in Elite, but I really have to make my own entertainment and put the effort in. I rarely play it at all now because I don't want to immerse myself in such a cold world in which I have to make my own fire to stay alive, let alone encounter fellow pyromaniacs. I considered joining the Diamond Frogs, but if I was gunna do that I'd want to do it right and put in the hours. SomethingJones posted:Once you see how your ship spawns things around it it in the most obvious and clunky way (an entire base spawned right in front of you because you have a mission for it) the effect of the galaxy being 'out there' for you to explore is completely ruined. I didn't know this was the case. drat. You're right.
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# ? Oct 16, 2017 19:08 |
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fritzgryphon posted:Even this doesn't seem too insane. All the physics of all the clients need to be in sync and any new client needs to get the position of all the asteroids before all the original clients make another physics tick. All you do is send a couple of fidelity packets up into the cloud matrix mesh, have the bartender fix you another cocktail and watch the money rolling in.
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# ? Oct 16, 2017 19:10 |
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Does writing fanfic/sexploitation stories about an extremely obese software developer saving Sandi from place holder alien sprites resulting in epic clown porn situations make me a SC content creator? If so I expect my invitation immediately!
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# ? Oct 16, 2017 19:12 |
Virtual Captain posted:Hopefully Chris didn't lie because I don't wanna see the thread burdened with another angry MoMA phase. I, for one, am excited to watch MoMA come to terms with his new reality.
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# ? Oct 16, 2017 19:13 |
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thatguy posted:You know I thought for sure I would get a new avatar when I posted all that anthropomorphic spaceship fetish porn. I didn't really expect to get this random one after ironically making fun of Derek. Hey, at least you aren't blocked by him! That's a win right there.
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# ? Oct 16, 2017 19:13 |
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D1E posted:One of his lackeys is changing the avatars for the people on the block list. Well, it could be anyone, really. Who cares? If you hate it, complain about it enough that someone changes it back.
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# ? Oct 16, 2017 19:14 |
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Virtual Captain posted:Hopefully Chris didn't lie because I don't wanna see the thread burdened with another angry MoMA phase. Oh, yeah, MOMA might go on another boat ride and kill more sharks. What a fury that would be!
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# ? Oct 16, 2017 19:15 |
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Hav posted:Also, the sound design in elite makes the game; it’s immersive 100% agreeing with this, it's a true achievement what they have accomplished with their sound design.
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# ? Oct 16, 2017 19:18 |
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Beet Wagon posted:I, for one, am excited to watch MoMA come to terms with his new reality. I am pretty sure MoMa cashed out his big ticket items and is sitting on a relatively cost free avacado account.
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# ? Oct 16, 2017 19:19 |
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Lladre posted:I am pretty sure MoMa cashed out his big ticket items and is sitting on a relatively cost free avacado account. This is false, CIG has demonstrated in the past that refundians have their account LOCKED AND BANNED FOREVER!
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# ? Oct 16, 2017 19:21 |
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SomethingJones posted:All you do is send a couple of fidelity packets up into the cloud matrix mesh, have the bartender fix you another cocktail and watch the money rolling in.
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# ? Oct 16, 2017 19:23 |
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Toops posted:idk, I don't think the server needs to run the full physics sim for each ship, nor do the physics ticks need to be synced. Client calculates all the physics, sends position/rotation and velocity to the server, server sends it to the clients who need to know, after doing sanity checks to make sure the parameters aren't haxmode. Other clients handle interpolation, etc. For the P2P games I was mentioning, stuff like strategy and fighting games, you use more reliable numerical methods thanks to simpler physics, but if a client still goes out of sync and fails sanity checks the only cheat-proof option is to drop the whole match, the clients can't be resynchronized without a central authority also running the sim.
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# ? Oct 16, 2017 19:25 |
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I'm glad CIG is making sure that they're using the most complicated methods possible to ensure that the game plays exactly like an awful alpha version of Freelancer.
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# ? Oct 16, 2017 19:30 |
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D1E posted:One of his lackeys is changing the avatars for the people on the block list.
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# ? Oct 16, 2017 19:35 |
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How much does Bitcoin have to reach before Seraph comes back on a wave of alt accounts and buys the whole thread avatars again?
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# ? Oct 16, 2017 19:36 |
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Dusty Lens posted:I'm glad CIG is making sure that they're using the most complicated methods possible to ensure that the game plays exactly like an awful alpha version of a first-attempt, fan-made Crysis mod inspired by Freelancer. FTFY
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# ? Oct 16, 2017 19:36 |
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You wanna start a Divinity campaign together?
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# ? Oct 16, 2017 19:37 |
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This is fascinating, thank you commando
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# ? Oct 16, 2017 19:40 |
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# ? May 28, 2024 04:29 |
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Toops posted:
Well, in glorious SC not only does the server do all the physics, but the clients do them all too (including the other clients, including the ones that are a million miles away). I haven't checked if they changed it. But clients used to broadcast the state of each one of their invisible thrusters, so that other clients could do the physics related to them too. (this was redundant but they used to do it)
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# ? Oct 16, 2017 19:42 |