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Toops posted:I mean, how the gently caress. This is the networking equivalent of buying a lovely 1982 Renault Alliance and installing 18" rims, subwoofers, and underbody neon lights... The Renault would still get you laid.
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# ? Oct 16, 2017 21:39 |
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# ? May 21, 2024 21:44 |
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TheAgent posted:no I meant my abs were literally taken from my body and grafted to my legs so I could support myself while standing GRAFTED TO MY LEGS
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# ? Oct 16, 2017 21:41 |
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SomethingJones posted:GRAFTED TO MY LEGS are you okay?
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# ? Oct 16, 2017 21:42 |
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Ming bored of new gimmick It had legs though, it had legs
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# ? Oct 16, 2017 21:43 |
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Toops posted:1982 Renault Alliance and installing 18" rims, subwoofers, and underbody neon lights... So what you're saying is, Star Citizen is ... good?
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# ? Oct 16, 2017 21:43 |
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thatguy posted:Can we do a Star Citizen themed campaign?
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# ? Oct 16, 2017 21:46 |
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https://giant.gfycat.com/EachFaroffBuffalo.mp4
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# ? Oct 16, 2017 21:46 |
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All ability points put into Thieving.
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# ? Oct 16, 2017 21:47 |
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SomethingJones posted:Klytus I'm boooooored Fixed that for you
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# ? Oct 16, 2017 21:48 |
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Derek can only pick the longest responses for all dialogue.
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# ? Oct 16, 2017 21:49 |
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There are some real choice bullet points from the 3.0 patch notes that I find particularly stupid/meaningless/ - Fixed a crash in COrderedMeshBV::Build (Nice aspberger's guys, glad you made bullet points for each crash you fixed, and the thing that necessitated every crash fix getting its own bullet point was the loving class name that nobody gives a poo poo about) - "We are working on some extra Graphics code for the GPU particle system to support the creation of new VFX to implement space dust at points around Stanton. This will continue to be iterated on to create some more elaborate assets." (read: scope creep. see also: loving SPACE DUST???) - With the gameplay we’re adding in to 3.0.0, we’re conscious that there may be some other players that would love to kill you and take your ship. To help prevent this, we wanted to implement some basic security that will allow you to lock the ship, so only you have the ability to pass freely through its doors. Part of this work includes adding destruction for external ship doors to allow for the other half: basic breaching / boarding. (read: scope creep. see also: Damage States for the doors we can't get to work.) - We are very keen to make the Stanton map feel more organic as a real environment and having the planets rotate and orbit will really help with this. - This will also introduce a proper day/night cycle when you’re on a planet surface which in turn opens up further gameplay possibilities. (why are these) (two different bullet points) - We want to give players the ability to more intuitively interact with items and objects within the game, but also find ways to indicate to the player what type of interaction they would be performing (pick up, start conversation, push button, etc). (what the gently caress does this even mean, what are you talking about, what kind of patch note bullet point starts with "we want to ..." then describes incredibly vague yet contradictory things... this is pure loving cat drugs) I can't read any more of this bullshit I'm getting pissed off again.
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# ? Oct 16, 2017 21:53 |
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https://twitter.com/RobertsSpaceInd/status/920019642751397888
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# ? Oct 16, 2017 21:53 |
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Here, look at this bullet point. loving look at it: - Start documenting 3 possible map layouts looping system (using 2 or 4 meters metrics * system; using connection additional corridor pieces; using spline skinned corridors) That awesome fuckin' start documenting change is ALREADY IN STAR CITIZEN 3.0.0 GUYS. Fuckin'
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# ? Oct 16, 2017 21:59 |
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Dusty Lens posted:I'm glad CIG is making sure that they're using the most complicated methods possible to ensure that the game plays exactly like an awful alpha version of Freelancer. Dusty Lens from the legendary Cutlass Thread. thats a name i havent heard in a long time
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# ? Oct 16, 2017 22:03 |
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# ? Oct 16, 2017 22:03 |
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Toops posted:- With the gameplay we’re adding in to 3.0.0, we’re conscious that there may be some other players that would love to kill you and take your ship. To help prevent this, we wanted to implement some basic security that will allow you to lock the ship, so only you have the ability to pass freely through its doors. Part of this work includes adding destruction for external ship doors to allow for the other half: basic breaching / boarding. Joke's on them. Best way to steal a ship is to phase through a window. Combat Theory posted:Dusty Lens from the legendary Cutlass Thread. thats a name i havent heard in a long time Linking to other, better threads is the only worthwhile thing I have done in my entire life.
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# ? Oct 16, 2017 22:06 |
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Toops posted:- With the gameplay we’re adding in to 3.0.0, we’re conscious that there may be some other players that would love to kill you and take your ship. To help prevent this, we wanted to implement some basic security that will allow you to lock the ship, so only you have the ability to pass freely through its doors. Part of this work includes adding destruction for external ship doors to allow for the other half: basic breaching / boarding. I know gently caress all about game design and programming, but how is basic security difficult to implement? Shouldn't it be simple to make a chariot belonging to Capt_Han_Picard_420 refuse to open/work when pgabz arrives on his latest quest for glory?
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# ? Oct 16, 2017 22:07 |
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Sunswipe posted:I know gently caress all about game design and programming, but how is basic security difficult to implement? Shouldn't it be simple to make a chariot belonging to Capt_Han_Picard_420 refuse to open/work when pgabz arrives on his latest quest for glory? Not when doors have been broken for years
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# ? Oct 16, 2017 22:10 |
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D_Smart posted:... You mean the ESC key? ;o)
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# ? Oct 16, 2017 22:12 |
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loving cat bird drugs is who wrote these patch notes:
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# ? Oct 16, 2017 22:13 |
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Daztek posted:Not when doors have been broken for years Fair point.
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# ? Oct 16, 2017 22:14 |
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M-O-O-N spells 3.0 patch notes.
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# ? Oct 16, 2017 22:15 |
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Combat Theory posted:Dusty Lens from the legendary Cutlass Thread. thats a name i havent heard in a long time Same. Hope you're doing okay. You put wayyy more effort into that thread than anyone could convince me to even back then. Feels like a goddamn lifetime ago lol.
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# ? Oct 16, 2017 22:20 |
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I came back to celebrate CIG running out of funds in six months as predicted by Dr. Smart in 2015.
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# ? Oct 16, 2017 22:21 |
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Toops posted:loving cat bird drugs is who wrote these patch notes: I think the following needs a call out: - surface outposts - additional surface outposts
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# ? Oct 16, 2017 22:22 |
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Dusty Lens posted:M-O-O-N spells 3.0 patch notes. Nice
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# ? Oct 16, 2017 22:24 |
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Sunswipe posted:I know gently caress all about game design and programming, but how is basic security difficult to implement? Shouldn't it be simple to make a chariot belonging to Capt_Han_Picard_420 refuse to open/work when pgabz arrives on his latest quest for glory? Pretty much anything is hard when you don't know what you're doing. Anyway this is more or less how it works: 1. Create a database with the following: - a list of players (at least names and id's) - a list of ships, each of which have a reference to the player that owns it (something like ship.owner_id -> player.id) 2. Anyone time you press "USE" on a ship, the game goes: "a player with id X is trying to open a ship with id Y. I'm gonna go ask the database to get me the owner_id from that ship code:
3. If this.player_id != ship.owner_id, do not open door Persistence doesn't really get any easier than that.
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# ? Oct 16, 2017 22:25 |
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Once 3.0 comes out, Star Citizen would only need to release 99 more star systems, 5 more alien races, a tablet companion app, vanduul trading post and alien derelict base types, a kilometer long carrier that crews 1,000, professional mod tools, and a single-player mode with 50 missions, celebrity voice-acting, professional mocap, and a "Mission Disk" called Behind Enemy Lines, to deliver what they said they could when they reached $6,000,000 on Nov 18th, 2012.
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# ? Oct 16, 2017 22:28 |
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Patch notes for my new game: -Added new enemy types -Added even more new enemy types -Added additional enemy types -Moon
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# ? Oct 16, 2017 22:30 |
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deleted. What was it? ----------------
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# ? Oct 16, 2017 22:34 |
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D_Smart posted:deleted. What was it? Don't worry, I'm sure it was something you already called.
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# ? Oct 16, 2017 22:38 |
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Toops posted:Pretty much anything is hard when you don't know what you're doing. This isn't taking into account fidelity. I mean, just if you don't think each purchased ship is literally its own database table. Why do you think they're in limited supply?
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# ? Oct 16, 2017 22:49 |
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So I guess the question is what sort of scenario is Crobberts imagining for ship theft - if someone leaves their ship open and unlocked on a dock, can I stowaway and when they go to sleep on their ship and log off I kill them and take their ship? Can me and my copilot lock down in the bridge and then a boarding party can take control from the engine room? Is there a self-destruct feature so I can take my enemies with me and send us all straight to hell? Can they cut through the door and try to breach the cockpit in a gunfight? Or is it just going to be some bullshit. Hmm. In X3:AP some enemy pilots will eject when their ship is about to blow and you can send a pilot over to claim it as your own, so you can build a ragtag fleet pretty big that way.
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# ? Oct 16, 2017 22:55 |
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Taintrunner posted:So I guess the question is what sort of scenario is Crobberts imagining for ship theft - if someone leaves their ship open and unlocked on a dock, can I stowaway and when they go to sleep on their ship and log off I kill them and take their ship? Can me and my copilot lock down in the bridge and then a boarding party can take control from the engine room? Is there a self-destruct feature so I can take my enemies with me and send us all straight to hell? Can they cut through the door and try to breach the cockpit in a gunfight? Yes.
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# ? Oct 16, 2017 22:56 |
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Toops posted:This is the only thing I could find about that: You can always trust CIG to deliver only the best furnishings... eventually (give them money) e: and by physics serialization I think they mean finally sharing the physics calculations instead of having every client do all the work themselves. So they haven't fixed that. trucutru fucked around with this message at 23:00 on Oct 16, 2017 |
# ? Oct 16, 2017 22:56 |
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Taintrunner posted:So I guess the question is what sort of scenario is Crobberts imagining for ship theft - if someone leaves their ship open and unlocked on a dock, can I stowaway and when they go to sleep on their ship and log off I kill them and take their ship? Can me and my copilot lock down in the bridge and then a boarding party can take control from the engine room? Is there a self-destruct feature so I can take my enemies with me and send us all straight to hell? Can they cut through the door and try to breach the cockpit in a gunfight? Imagine a pair of hands waving so furiously that their is dust billowing like when a helicopter is landing
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# ? Oct 16, 2017 23:00 |
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intardnation posted:unless you use revive there is no native vive support for it. It will never be on pc for that reason. I have a Rift, and also Revive for the Vive, so I'm good.
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# ? Oct 16, 2017 23:04 |
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Toops posted:loving cat bird drugs is who wrote these patch notes:
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# ? Oct 16, 2017 23:13 |
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Scruffpuff posted:This isn't taking into account fidelity. I mean, just if you don't think each purchased ship is literally its own database table. Why do you think they're in limited supply? It depends on the amount of available schmeg. Aldo, I do understand what they are trying to do in the point above "moons". I might need to go see a doctor
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# ? Oct 16, 2017 23:14 |
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# ? May 21, 2024 21:44 |
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D_Smart posted:deleted. What was it? I forget, something stupid, not important.
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# ? Oct 16, 2017 23:22 |