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deathbagel posted:Stegadons are amazing. The ballista does great damage with a range of 350 and who cares if you opponent manages to get his cav around to charge it, it's mounted on a giant dinosaur! Stegadons are beasts in melee, while Bastiladons are merely very good in melee and the Solar Engine has about 1/2 the range on it's lazer cannon. So I should completely replace all my Basitladons once I unlock Stegadons? Are all your Stegadons the ranged variant? I got spanked by a DE army recently that was like 70% halberds. I had I think 2 Carnasaurs, 2 Stegadons and 2 Bastiladons with like 8 Saurus Warriors (and unfortunately a lvl 7 lord leading them). Even with a near full envelopment they tore my dinos apart.
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# ? Oct 18, 2017 09:01 |
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# ? Jun 3, 2024 11:05 |
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The Solar Engine Bastiladon's ranged attack has splash damage and blinds enemies, making it better for ranged attackers and light/medium infantry blocks. The Stegadon's ballista shots penetrate and are also imbued with poison, so they're better for anti-large/heavy infantry blocks. Bring both, IMO.
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# ? Oct 18, 2017 09:48 |
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What makes the Ogre Kingdoms interesting? I got then impression the're pretty dumb and will work for anyone who will pay them to eat the enemy.
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# ? Oct 18, 2017 10:09 |
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Comstar posted:What makes the Ogre Kingdoms interesting? I got then impression the're pretty dumb and will work for anyone who will pay them to eat the enemy. They use cannons like rifles and cast magic by eating food. They kick rear end.
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# ? Oct 18, 2017 10:12 |
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Hot take: I like all the warhammer factions. They are also all dumb.
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# ? Oct 18, 2017 10:30 |
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chaos has decent aesthetic but overall they're incredibly shallow. they are the metal murder men from your nightmares, and everything about them, from abilities to motivation, is based on a handful of characters, who are all humorless dicks.
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# ? Oct 18, 2017 10:44 |
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Tiler Kiwi posted:chaos has decent aesthetic but overall they're incredibly shallow. they are the metal murder men from your nightmares, and everything about them, from abilities to motivation, is based on a handful of characters, who are all humorless dicks. Sigvald is pretty fun. But yeah, they're the epitome of grimdark teenage "back-of-a-binder" drawings of death metal covers. They can be good in the books though, as the Slaneesh stuff in the Sword of Vengeance duology was cool enough. Despite that, most every other race is dramatically more interesting.
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# ? Oct 18, 2017 10:46 |
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Edgar Allen Ho posted:Hot take: I like all the warhammer factions. They are also all dumb.
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# ? Oct 18, 2017 10:47 |
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Comstar posted:What makes the Ogre Kingdoms interesting? I got then impression the're pretty dumb and will work for anyone who will pay them to eat the enemy. Seriously, though, they've got a fairly fun bit of backstory. Way way back, Ogres used to roam around the steppes to the east in nomadic tribes, eating whatever animals they found there. Eventually they stumble into Cathai (Warhammer China) and realised that humans are really tasty. There was a bit of war going on and they generally made a nuisance of themselves until the emperor of Cathay decided he had enough of this poo poo and basically nuked them. He pulled a comet down from space right into the Ogre heartlands, instantly killing most of the Ogres alive at that point in time. The survivors suddenly found themselves filled with a neverending hunger that they just can't sate no matter how much they eat. Some of them travelled to the impact site and found out why: Whatever had crashed into them hadn't just been a comet. The crater of the impact site was ringed with teeth and muscle, and it was seemingly infinitely deep. This is the Great Maw, and has become basically a god and a point of pilgrimage for most Ogres. As a result, their culture now ends up focused almost entirely upon eating. Ogres will hire themselves out as mercenaries in the hopes of getting to eat new and tasty meat. Disputes between Ogres are resolved by ritual combat, after which the winner gets to eat part of the loser (or all of the loser, if it was a fight to the death). Their priests are butchers and cooks, who sometimes consume parts of themselves to boost their magic. Their thing that sets them apart in the current setting is that they're pretty much a truly neutral faction. They can and do work with pretty much everyone as long as there'll be snacks afterwards. Chaos, humans, elves, even vampires, Ogres will happily fight for (and eat) them. They may even go native, which is how you end up with Ogres who implant bright feathers into their head to look the part next to Imperial Greatswords, or who jam sharpened rocks into their face to look like vampire fangs. Mercenary'ing around the world seems like something that could potentially be turned into a unique campaign mechanic for them somehow.
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# ? Oct 18, 2017 10:48 |
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I think we can safely assume Chaos Dwarfs, Ogres, and probably Chaos Demons for the third game. I'm hoping beyond hope that beyond that we get fleshed out Ind, Cathay, and Nippon.
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# ? Oct 18, 2017 10:58 |
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Edgar Allen Ho posted:Hot take: I like all the warhammer factions. They are also all dumb. This man speaks the truth
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# ? Oct 18, 2017 10:59 |
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Didn't we get this exact argument about how boring and terrible the dork elves are before W2?
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# ? Oct 18, 2017 11:00 |
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One of the tabletop units is the Maneater - mercenaries who've wandered the world and learned 'interesting' things on the way. Another interesting factoid: Ogres are the final, perfected creation of the Old Ones. More fecund than elves, more adaptable than Dwarves, more chaos-resistant than Humans, more... everything... than Halflings, they combined the best of all the previous creations and would be the weapon they needed to defeat Chaos. Unfortunately the apocalypse happened before the Old Ones could teach them culture and they remain disorganised brutes to this day. The Lone Badger fucked around with this message at 11:11 on Oct 18, 2017 |
# ? Oct 18, 2017 11:03 |
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The Lone Badger posted:One of the tabletop units is the Maneater - mercenaries who've wandered the world and learned 'interesting' things on the way. You missed the best one
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# ? Oct 18, 2017 11:10 |
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Fangz posted:Didn't we get this exact argument about how boring and terrible the dork elves are before W2? i think the worst i ever said was that they're the trenchcoat mafia of elves. and that they're a bunch of prats. and i stand by these claims.
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# ? Oct 18, 2017 11:11 |
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Ogres were actually the pinnacle of the Old Ones' plan. They wanted to create an adaptable, hardy, fast breeding race with the ability to use magic and resistance to chaos corruption. They were making the last tweaks to the Ogres; making them less ravenous, smarter and more cohabitable, when the stellar gates blew up and we ended up with this mess. Halflings were actually the prototype.
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# ? Oct 18, 2017 11:31 |
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this is the old one's ideal race. you make not like it, but this is what peak plan looks like
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# ? Oct 18, 2017 13:31 |
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So dinosaurs can kill infinity basic skaven huh
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# ? Oct 18, 2017 13:59 |
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Gitro posted:So dinosaurs can kill infinity basic skaven huh It's what they were designed for. But the the rats had to go and invent cannons that fire warpstone and things got a lot worse for the old dinodudes.
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# ? Oct 18, 2017 14:03 |
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Rookersh posted:perhaps they will try to justify the $60 price tag by spending their time adding in naval combat, better sieges, and settlement fights, only for people that play on the mortaler empires map. please buy wh3. I was thinking about this. The way I see it, Total Warhammer 2 is the fourth game based on the Rome 2 model, it's getting on a bit now. If the next historical TW mixes up the fundamentals again and comes out out before Warhammer 3, maybe those changes will carry through, not just to WH3 but also its Grand Campaign. That might be worth buying even if the main races are a bit meh. Probably far too much work to make WH3 more than an massive expansion and still compatible with the old games though.
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# ? Oct 18, 2017 14:28 |
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Gitro posted:So dinosaurs can kill infinity basic skaven huh It may seem that way at first. But once you have thrown 10000 slaves at a stack of lizards and worn them down they will probably sue for peace. It is then that you ambush and kill them as they limp home.
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# ? Oct 18, 2017 14:29 |
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3 PM BST they will show off mortal empires https://www.twitch.tv/totalwarofficial also they made this
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# ? Oct 18, 2017 14:38 |
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Plavski posted:It's what they were designed for. But the the rats had to go and invent cannons that fire warpstone and things got a lot worse for the old dinodudes. It was incredibly cathartic to have my first field use of warp cannons be against a lizard army with 3 dinos. Didn't even make it halfway to my lines before getting sniped down JBP posted:It may seem that way at first. But once you have thrown 10000 slaves at a stack of lizards and worn them down they will probably sue for peace. It is then that you ambush and kill them as they limp home. Nah, the Great Plan involved frog hitler owning provinces infested by perfidious ratlings. They have been purged. It's nice to be on the side that doesn't rely on their opponents reaching their pre-set kill limit to win. I had the most skaven fight the other day. Got an ambush against a New Colony force besieging a Viper settlement. There was a really nice killing alley flanked by some trees, so without meaning to all my army bar the warlock + battery was hidden. The poor fucks marched almost the length of my cannon's range, and when they finally closed in a horde of rats burst from the forest and ground and swarmed them to death. I love my weird gross ratmen
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# ? Oct 18, 2017 14:49 |
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My biggest concern with Mortal Empires is that AI turn times might become unbearable. WH2 is already kind of bad. With a five year old i5 processor, it sometimes feels like I spend more time looking at enemy faction icons cycling over the top of the screen than I spend playing. With twice three times more factions and a map twice the size, I can easily see it going from annoying to unbearable.
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# ? Oct 18, 2017 15:22 |
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Have they said if Mortal Empires will support co op?
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# ? Oct 18, 2017 15:25 |
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Gitro posted:Teclis has some neat skills and I wish he was attached to an interesting race or start position. Everyone else has a nice flow to their opening but with Teclis it's two turns to go from the first enemy settlement to the second, and then you go in the opposite direction to anything habitable. If you follow his quests it's a pretty straightforward [take islands province]->[kill lizards faction]->[war crown battle]->[kill delves faction]->[swap him with lord you sailed all the way to Ulthuan during this time]->[20 turns of encamped global recruitment]->[sword battle]->[elven infighting to infinity]
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# ? Oct 18, 2017 15:27 |
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Junkenstein posted:I was thinking about this. The way I see it, Total Warhammer 2 is the fourth game based on the Rome 2 model, it's getting on a bit now. If the next historical TW mixes up the fundamentals again and comes out out before Warhammer 3, maybe those changes will carry through, not just to WH3 but also its Grand Campaign. That might be worth buying even if the main races are a bit meh. The next historical TW game will (finally) be made on a new engine and I believe it's supposed to come out before TW3. So if the third Warhammer game includes said engine upgrade, that could definitely be used as a selling point by their marketing team.
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# ? Oct 18, 2017 15:45 |
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Mordja posted:The next historical TW game will (finally) be made on a new engine and I believe it's supposed to come out before TW3. So if the third Warhammer game includes said engine upgrade, that could definitely be used as a selling point by their marketing team. They're not using a new engine for WH3, it'd mean reworking all their assets.
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# ? Oct 18, 2017 16:13 |
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Did they add any more units to Beastmen after their original release? I remember a lot of hate about their small roster, but they are an interesting race to me. I tend to lean towards the less humanoid races - Skaven, Lizardmen, Beastmen, Orcs, etc.
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# ? Oct 18, 2017 16:20 |
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Arsonide posted:Did they add any more units to Beastmen after their original release? I remember a lot of hate about their small roster, but they are an interesting race to me. I tend to lean towards the less humanoid races - Skaven, Lizardmen, Beastmen, Orcs, etc. They had harpies added.
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# ? Oct 18, 2017 16:21 |
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Away all Goats posted:So I should completely replace all my Basitladons once I unlock Stegadons? Are all your Stegadons the ranged variant? Blackguard kill Saurus really well. They have very high armor and have huge AP damage, which basically makes the Saurus seem unarmored themselves. They also have about 50% more melee atk and melee defense than Saurus. They also do decent against the dinosaurs, but the key is, if you have all the ranged dinos you can shoot them up pretty good while they are closing. Plus the giant health pools of the big dinosaurs take a while for even anti-large AP Blackguard to get through. Also, Ancient Stegadons will still shoot while fighting in melee which adds quite a bit of damage to their already high melee damage. I usually do keep a couple Solar Engines in my army because they are really good for their cost, and they also make great tanks for towers during assaults (or just versus enemy ranged in field battles) with their 140 armor. Move them in front of the Stegadons to eat the tower shots so the Dinosaurs that are better in the actual assault can still be 100% healthy during the initial confrontation.
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# ? Oct 18, 2017 16:26 |
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OK what the gently caress is a Mlexigaur?
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# ? Oct 18, 2017 16:50 |
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I confederated Queek as Skrolk and he is making a ridiculous amount of xp. He started at level 13 and is now 38, Skrolk is still only 29. I think that could be whats making his loyalty to drop so hard? It reduces by 1 or 2 every turn. I'm having a ton of fun with skaven though, 168 turns in now and its not turned into a slog at all, usually I get bored by turn 50.
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# ? Oct 18, 2017 17:23 |
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Queek siphons a portion of the xp that your other lords earn, IIRC
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# ? Oct 18, 2017 17:34 |
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Having your vassals be a higher level than the faction leaader drops loyalty, yeah. Once loyalty gets low enough, you should get some events that let you raise it back up a bit, at least.
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# ? Oct 18, 2017 17:43 |
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Yeah think I exhausted all of those, he just defected with a really powerful army, level 40 Bit poo poo that there's nothing you can do to get their loyalty up after a while.
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# ? Oct 18, 2017 18:09 |
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Geisladisk posted:My biggest concern with Mortal Empires is that AI turn times might become unbearable. WH2 is already kind of bad. With a five year old i5 processor, it sometimes feels like I spend more time looking at enemy faction icons cycling over the top of the screen than I spend playing. With twice three times more factions and a map twice the size, I can easily see it going from annoying to unbearable. yeah i literally wince when they say "OVER A HUNDRED FACTIONS!" attila is unplayable to this day
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# ? Oct 18, 2017 18:16 |
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And when even developers are saying 'yup, turn times are gonna be looong, no way around it', you know it's not good. But that's been obvious since the first mention of a combined campaign. If it's on a par with Rome 2 at launch, I'll be fine with it.
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# ? Oct 18, 2017 18:20 |
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nopantsjack posted:yeah i literally wince when they say "OVER A HUNDRED FACTIONS!" It's such a shame too because without considering its performance issues, Attila is one of my favorite TW games. At the very least, you can cut certain factions out of the end turn sequence in TWW2. I wasn't particularly interested in what Parthava was doing while playing as Caledonia. Plan Z fucked around with this message at 18:29 on Oct 18, 2017 |
# ? Oct 18, 2017 18:26 |
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# ? Jun 3, 2024 11:05 |
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Junkenstein posted:And when even developers are saying 'yup, turn times are gonna be looong, no way around it', you know it's not good. I prefer them being bluntly honest about it. There's no way around it AFAIK, unless you assume all of your customers are going to be running it on enterprise grade CPUs or some poo poo
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# ? Oct 18, 2017 18:31 |