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some bust on that guy
Jan 21, 2006

This avatar was paid for by the Silent Majority.

Nina posted:

That's P5 down. It starts way strong and it ends way strong but the middle 50-60 hours are so full of fluff it was kind of a drag. The gameplay systems are cool and I love things like the demon designs but I feel the story is pretty weak and the themes they try to build up for the game in the initial arc and through marketing get lost and meander for most of the duration of the plot. It has a lot I love but all things considering it's the most disappointing game I've played this year, but that's more indicative of just how many good games came out this year than the quality of Persona 5.

Is the museum part the strong part or the drag part? Because that was really boring. How long until the game gets better?

P5 is certainly a big step down from Nier: Automata.

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Cowcaster
Aug 7, 2002



i posit that rondo of blood is the best platformer castlevania, followed by castlevania III

Viewtiful Jew
Apr 21, 2007
Mench'n-a-go-go-baby!

Wamdoodle posted:

What is the context of that scene in Andromeda anyway? I'm just familiar with that gif.

She just awoke from over a century in cryo-stasis and had built up a ton of gas during that time.

On an unrelated note I knew about that whole "This mission is blocked unless you pre-order" Assassin's Creed banner ad thing but I didn't know there was an actual advertisement to go along with it.

lets hang out
Jan 10, 2015

I wish rondo had an option to play every stage instead of having to pick routes

Phantasium
Dec 27, 2012

lets hang out posted:

I wish rondo had an option to play every stage instead of having to pick routes

I appreciate it's routes being more organic than Castlevania III's, though.

Dr Cheeto
Mar 2, 2013
Wretched Harp

Sunning posted:

EA gave Visceral quite a few stays of execution. They always pivoted them to a more marketable IP rather than close them down after a bomb. A few game journalists on Twitter suggest that the game had been in development hell from quite some and the axe finally fell.

EA put Visceral in an impossible position with Dead Space 3, I don't think there's a good argument here for EA being merciful benefactors.

I don't have any special affection for Visceral, it's just another studio which EA has choked the life out of. I expect we'll be talking about Bioware getting the noose this time next year.

Nina
Oct 9, 2016

Invisible werewolf (entirely visible, not actually a wolf)

some guy on the bus posted:

Is the museum part the strong part or the drag part? Because that was really boring. How long until the game gets better?

P5 is certainly a big step down from Nier: Automata.

Museum is where the excitement started to drop for me but I was still having a good time, mainly because I was expecting it to be a breather episode before the game gets back to something more intense. In hindsight it's the start of the middle part of the game that's not bad but very standard when it comes to the story content.

I didn't find the game to get much stronger after that until the sixth palace something like 30-40 hours later but it also didn't become a major drag until after the third palace.

Nina fucked around with this message at 15:12 on Oct 18, 2017

Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"


I feel like the story peters out a bit but the dungeons are pretty great. Something about the museum just really sucked, and it's a pretty long dungeon you need to come back to a few times.

Nina
Oct 9, 2016

Invisible werewolf (entirely visible, not actually a wolf)
If everything about the game was as good as the first and the sixth palaces it'd be a GOTY contender for me. As it is I feel like I can only recommend it to people who loved Persona to begin with

oddium
Feb 21, 2006

end of the 4.5 tatami age

something that would have been cool would be actually sneaking through the palaces on Treasure Day instead of just warping to the boss room before the song can even start

Good soup!
Nov 2, 2010

reviews for Elex looking solid

quote:

I can give the Furcel (a furry who is also an incel) opinion on this "game" it was simply too confusing I had no idea what I was doing in any of the game. You would need a PHD in common sense to understand what is going on in this game.

Basically it tries to be like Skyrim (my favorite RPG because you can be a furry rawr xD) but fails completely oh and before you ask my furry animal is a bunny and no you can't touch my tail. Maybe if ELEX had a content creation club like Skyrim and Fallout 4 (the best fallout) we would be able to mod in the ability to be a furry. Until then this game gets a 0/10 for being too hard.

oddium
Feb 21, 2006

end of the 4.5 tatami age

elex sounds like a gex/infamous crossover what if story

Wildtortilla
Jul 8, 2008
I'm looking for opinions on Dualshock 4 or Xbox One controller for PC gaming. What do you or don't you like if you've used one or both controllers?

I have used a DS4 for three years but it won't stay connected anymore because the micro USB port on it is worn out. Also the analog stick grips have worn away. I live the way the sticks, shoulder buttons, and face buttons feel. The only things I'm not a fan of with the DS4 are the weird placement of start and select, they do not feel natural, and the glowing LED on the top of the controller.

I'm debating getting a wired XB1 controller + wireless adaptor as a replacement. I've never used an XB1 controller but I like the way the dpad looks compared to the DS4.

I don't have any modern consoles and I don't know if I'll ever buy one, but if I do it'll be a PS4 or a Switch, so the XB1 controller would not be usable anywhere except my PC. If I stick with the DS4 I'll buy a replacement and the Sony wireless adaptor for PC. I'm going to the local game store today and hopefully they have controllers I can test to help make up my mind, but I welcome any opinions from this thread.

Good soup!
Nov 2, 2010

oddium posted:

elex sounds like a gex/infamous crossover what if story

please dont post my fanfiction ideas

Cowcaster
Aug 7, 2002



Good soup! posted:

reviews for Elex looking solid

lol

Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"


oddium posted:

something that would have been cool would be actually sneaking through the palaces on Treasure Day instead of just warping to the boss room before the song can even start

it's been ages since I've done a palace (did the Pharoah's Tomb one like on the first two days and have been just cruising social links for like an in game month and a half now) but i'm pretty sure you can choose to start at the front instead? maybe not for like the first one

Nina
Oct 9, 2016

Invisible werewolf (entirely visible, not actually a wolf)
I mean you can, there's just no incentive not to warp to the safe room closest to the treasure

Harrow
Jun 30, 2012

Wildtortilla posted:

I'm looking for opinions on Dualshock 4 or Xbox One controller for PC gaming. What do you or don't you like if you've used one or both controllers?

I have used a DS4 for three years but it won't stay connected anymore because the micro USB port on it is worn out. Also the analog stick grips have worn away. I live the way the sticks, shoulder buttons, and face buttons feel. The only things I'm not a fan of with the DS4 are the weird placement of start and select, they do not feel natural, and the glowing LED on the top of the controller.

I'm debating getting a wired XB1 controller + wireless adaptor as a replacement. I've never used an XB1 controller but I like the way the dpad looks compared to the DS4.

I don't have any modern consoles and I don't know if I'll ever buy one, but if I do it'll be a PS4 or a Switch, so the XB1 controller would not be usable anywhere except my PC. If I stick with the DS4 I'll buy a replacement and the Sony wireless adaptor for PC. I'm going to the local game store today and hopefully they have controllers I can test to help make up my mind, but I welcome any opinions from this thread.

The XB1 controller used to suck really badly, but they did a revision a couple years ago and now it's great. I use a DS4 frequently because I have a PS4, but I have an XB1 controller for my PC and I honestly think I like it better. The d-pad feels nice and clicky, the shoulder buttons and triggers feel good, and I like the stick placement on it a lot.

If you play a lot of 2D games, though, or any other games where you use the d-pad to move, the DS4 is better. While I like how the XB1's d-pad feels, it's definitely a "utility" d-pad. The DS4's larger and better-positioned d-pad is much nicer for playing side-scrollers and stuff.

Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"


uh you might be forgetting the best part of treasure runs,

oddium posted:

the song

lets hang out
Jan 10, 2015

Still don't love the ds4's dpad but a lot of games don't support my sweet usb saturn pad anymore :(

Wildtortilla
Jul 8, 2008
My wife and I play a good bit of SNES games with my raspberry pi. So you're saying that despite the XB1 dpad looking like a good dpad, it's not as good as the DS4's?

Hmm, if this is the case I think I will be investing in a wireless adaptor for the DS4 and rebuilding the sticks with sugru.

Nina
Oct 9, 2016

Invisible werewolf (entirely visible, not actually a wolf)
I feel like what really kills the pacing of the story is the sheer volume of time you have between anything happening in the story. Sure enough they want to ensure the player does the everyday activities but having several weeks of going to the spa or whatever between beating the boss and the story actually progressing just feels tedious and lets any tension built up just disappear. I know the intention is for you to pace finishing the dungeon over several sessions and actually do it closer to the deadline but that's actively punished by the game since it means giving up on days to increase your character skills and relationships. The whole progress system of the game needs a serious overhaul IMO.

Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"


All of that is very true - it's obvious that the whole "calling card" mechanic is just to prevent one-day-running all the dungeons like you do in a good P4 run, but all it really does is move the goalposts a bit. Plus, P5 seems to have way more absurd stat requirements for Slinks than I remember for the others, like your fourth party member has her Slink gated off between two different really high social stat checks at really early levels. Add to it Morgana just forcing you to waste whole days/nights sometimes, and the game really really incentivizes overgrinding in the Palaces to power through them as quickly as possible and build up a stack of cash so you don't have to go dungeon diving again before the next one.

Harrow
Jun 30, 2012

food court bailiff posted:

uh you might be forgetting the best part of treasure runs,

:hai:

Nina posted:

I feel like what really kills the pacing of the story is the sheer volume of time you have between anything happening in the story. Sure enough they want to ensure the player does the everyday activities but having several weeks of going to the spa or whatever between beating the boss and the story actually progressing just feels tedious and lets any tension built up just disappear. I know the intention is for you to pace finishing the dungeon over several sessions and actually do it closer to the deadline but that's actively punished by the game since it means giving up on days to increase your character skills and relationships. The whole progress system of the game needs a serious overhaul IMO.

I think I liked Persona 5 more than you did, but I really agree with this part. There are real limitations to the day-by-day calendar system that Persona 5 highlighted more than 3 or 4 did. I say this having somehow managed to max all confidants on my first playthrough (without a guide, at that), so clearly it wasn't that bad, but I also insisted on doing every dungeon in the minimum number of days and as a result had a lot of that awkward post-boss fight downtime.

I wonder if it would've felt better if they just did what they did with the casino dungeon, where you have to fight the boss on a specific day for some reason. The in-game justification for the gap between beating the boss and the resolution of the story arc is really flimsy, but if it was instead that you had to trigger the change of heart at a specific time it might feel less clunky. It functionally still keeps each dungeon's resolution on a specific calendar day, but now it's "we have to strike at just the right time" instead of "well I guess we just wait now?"

food court bailiff posted:

All of that is very true - it's obvious that the whole "calling card" mechanic is just to prevent one-day-running all the dungeons like you do in a good P4 run, but all it really does is move the goalposts a bit. Plus, P5 seems to have way more absurd stat requirements for Slinks than I remember for the others, like your fourth party member has her Slink gated off between two different really high social stat checks at really early levels. Add to it Morgana just forcing you to waste whole days/nights sometimes, and the game really really incentivizes overgrinding in the Palaces to power through them as quickly as possible and build up a stack of cash so you don't have to go dungeon diving again before the next one.

I think the reason for the high stat requirements for some confidants is that other confidants tend to boost your stats this time. It creates a weird pattern, though, where you're double-punished for not focusing on the right confidants at the right time.

The only reason I managed to max all of them (and came in right under the wire, too) was that I read online pretty early what the efficient ways to boost stats were and didn't waste time with the less-efficient ways. If I hadn't done that, and if I hadn't known ahead of time which confidants also served to boost stats, I think I'd have been much more frustrated with the whole system, and that's a shame--systems that sort of require foreknowledge to not be frustrating aren't my favorite.

Harrow fucked around with this message at 16:00 on Oct 18, 2017

Andrast
Apr 21, 2010


food court bailiff posted:

All of that is very true - it's obvious that the whole "calling card" mechanic is just to prevent one-day-running all the dungeons like you do in a good P4 run, but all it really does is move the goalposts a bit.

I think that was just so that could balance the bosses around the party having full resources available.

Nina
Oct 9, 2016

Invisible werewolf (entirely visible, not actually a wolf)
Based on what I did love about P5 though I'm expecting the upcoming new SMT to be right up my alley. I just wanna collect cool demons

Harrow
Jun 30, 2012

Also I wish they'd designed the dungeons a little differently. I appreciate that you can teleport between safe rooms, but I think I'd have preferred shortcuts instead. That way the final heist run isn't just "teleport to the last safe room and run to the boss" but instead has you using all the cool shortcuts you've opened, which would fit with the music much better. You didn't just "scout" the place--you actively opened an infiltration route. That would've been neat.

That said I think the combat system was top notch this time, I loved the aesthetics and most of the story, and the cast was great. P5 is definitely my favorite of the modern Persona games. But there are definitely areas where I'm disappointed at the missed potential.

Also the sheer amount of exposition dumping that happens after the major twist is awful.

Nina
Oct 9, 2016

Invisible werewolf (entirely visible, not actually a wolf)

Harrow posted:

Also I wish they'd designed the dungeons a little differently. I appreciate that you can teleport between safe rooms, but I think I'd have preferred shortcuts instead. That way the final heist run isn't just "teleport to the last safe room and run to the boss" but instead has you using all the cool shortcuts you've opened, which would fit with the music much better. You didn't just "scout" the place--you actively opened an infiltration route. That would've been neat.

That said I think the combat system was top notch this time, I loved the aesthetics and most of the story, and the cast was great. P5 is definitely my favorite of the modern Persona games. But there are definitely areas where I'm disappointed at the missed potential.

Also the sheer amount of exposition dumping that happens after the major twist is awful.

It makes me wonder if initially they didn't allow the fast travel because the vast majority of shortcuts end up never used because you don't really have a need to backtrack.

The combat system is actually my favourite in a turn based RPG yet. That's my highest praise for the game. It's really cool how exciting you can make such a fairly simplistic system by having exquisite audiovisual flair.

oddium
Feb 21, 2006

end of the 4.5 tatami age

p5 is deffo the best but i don't think i would have minded if there was no grand story and the dungeons were levels of mementos you could do that day as an activity

an actual dog
Nov 18, 2014

Nina posted:

Based on what I did love about P5 though I'm expecting the upcoming new SMT to be right up my alley. I just wanna collect cool demons

Did you play the 3DS ones? Because they own.

mutata
Mar 1, 2003

After a recent job at a silicon valley startup, I'd like the next Hitman to have a silicon valley level.

Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"


there's a dramatic scene in elex where you're interrogating a murder suspect, the victim was killed with a sword and you can make a big deal of the fact that the guy you're talking to has a sword and is trained to use it


the dude in question is equipped with a giant gently caress-off spiked club.



:allears:

an actual dog
Nov 18, 2014

mutata posted:

After a recent job at a silicon valley startup, I'd like the next Hitman to have a silicon valley level.

Finally, the voice acting will fit.

Harrow
Jun 30, 2012

Nina posted:

The combat system is actually my favourite in a turn based RPG yet. That's my highest praise for the game. It's really cool how exciting you can make such a fairly simplistic system by having exquisite audiovisual flair.

Yeah, and it flows really well. All of the animations that happen while you're selecting your action instead of after, the speed and fluidity of each action animation, all of that, it's really good poo poo. Oh, and having no action menu but instead pressing a button for each action (X to attack, triangle for skills, etc.) is fantastic. Looking back, I have no idea how that style of combat menu didn't become standard immediately after Super Mario RPG did it.

I also love the baton pass system and I hope a future SMT or Persona game expands on it further and makes it something that factors into boss fights, too. Chaining actions across your party is really satisfying.

DLC Inc
Jun 1, 2011

im trying to finish Nier Automata and really hoping Path C picks up. Path B's gimmick was fun for a while but going through all those areas a second time burned me out. The open world is so tedious and worthless, the idea that now I have to run around to all these areas to kill robots now makes me dread how bored it'll be.

The concepts in the game are cool but the road to this point has been mostly me hoping to just see more story stuff and less meandering around this dull lifeless world. I get it, I totally get why it's empty and lifeless, that's great thematically but from a gameplay perspective it is brain numbing.

POOL IS CLOSED
Jul 14, 2011

I'm just exploding with mackerel. This is the aji wo kutta of my discontent.
Pillbug
The uncancellable animations and occasional nearly unavoidable deaths in MHGen are real fun. 👍🏽

Good soup!
Nov 2, 2010

food court bailiff posted:

there's a dramatic scene in elex where you're interrogating a murder suspect, the victim was killed with a sword and you can make a big deal of the fact that the guy you're talking to has a sword and is trained to use it


the dude in question is equipped with a giant gently caress-off spiked club.



:allears:

yessssssss Pirahna Bytes is back baby

I can't wait to get this game to get my fix of "good RPG but with a ton of charming jankiness"

Good soup!
Nov 2, 2010

The best part about Gothic 2 were all of the accents. Medieval merchants with Boston accents and poo poo

THEY'LL NEVA LET YA INTO THE UPPA QUARTA!

Cowcaster
Aug 7, 2002



DLC Inc posted:

im trying to finish Nier Automata and really hoping Path C picks up. Path B's gimmick was fun for a while but going through all those areas a second time burned me out. The open world is so tedious and worthless, the idea that now I have to run around to all these areas to kill robots now makes me dread how bored it'll be.

The concepts in the game are cool but the road to this point has been mostly me hoping to just see more story stuff and less meandering around this dull lifeless world. I get it, I totally get why it's empty and lifeless, that's great thematically but from a gameplay perspective it is brain numbing.

i ended burning out and uninstalling about halfway through path b for pretty much exactly the same reason. everyone talks up how there's a huge gamechanging twist that happens at the end of path c, maybe knowing about that will be enough incentive for you to see it through?

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oddium
Feb 21, 2006

end of the 4.5 tatami age

DLC Inc posted:

im trying to finish Nier Automata and really hoping Path C picks up. Path B's gimmick was fun for a while but going through all those areas a second time burned me out. The open world is so tedious and worthless, the idea that now I have to run around to all these areas to kill robots now makes me dread how bored it'll be.

The concepts in the game are cool but the road to this point has been mostly me hoping to just see more story stuff and less meandering around this dull lifeless world. I get it, I totally get why it's empty and lifeless, that's great thematically but from a gameplay perspective it is brain numbing.

ending b has a boring first half and then a whaaaat ending, ending c is bonkers

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