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Der Waffle Mous posted:feeling like we're seeing certain traits recycled over and over they probably just should've put the -1 to hit outside of 12', 6+++, and +1Ld in the big book like they did with the universal warlord traits.
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# ? Oct 18, 2017 16:37 |
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# ? May 31, 2024 03:55 |
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PantsOptional posted:Butt gap? I was pretty disappointed with the gaps in general but I don’t see a way for there to even be a butt gap. Unless that’s something that happens to the push-fit ones? I mean the back leg, on the one of the two styles of bodies (also let's take a minute to complain that there is only two body styles) the gap is ludicrous. One hind leg looks nothing like the other.
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# ? Oct 18, 2017 16:40 |
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That precludes them from varying them at all. Its kind of notable that the ulthwe FNP is non-stacking.
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# ? Oct 18, 2017 16:49 |
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Artum posted:That precludes them from varying them at all. Its kind of notable that the ulthwe FNP is non-stacking. I bet that means they're going to stop Catalyst stacking with Tenacious Survivor Putting aside space elves for a bit, I know there's quite a few Tyranid players lurking in this thread. What are you all hoping to see from the new codex? Mainly I'd like to see Hive Tyrants less overshadowed by Broodlords. Walkrants (and the Swarmlord) escorted by Tyrant Guard should be scarier. They're cool models but it's such a huge chunk of points to field right and the impact these units have doesn't justify that now. Why sink 350-450pts into a T6 bullet magnet when that also buys you multiple Broodlords/Primes that fulfill a similar role but can't be shot at? Flyrants shouldn't need gimmicky Hard to Hit or Character targeting rules that many Nid players keep pushing for. Just let them use nearby Gargoyles for protection like less effective Tyrant Guard. More than anything, I want to see fluffy & thematic armywide special rules that make the army feel less 'flat' than the current Index rules:
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# ? Oct 18, 2017 16:59 |
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xtothez posted:I bet that means they're going to stop Catalyst stacking with Tenacious Survivor Well, so far they have stuck fast to their "no codex entries without models" rule. Which means either Shrikes and Sky-slashers get models (ie, wings in the warrior box), or they are probably gone. I'd like to see the heavy biocannons be better. I'd like to see Carnifexes with a x2 weapon that hit on better than 5s.
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# ? Oct 18, 2017 17:06 |
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I can't imagine them not having a Without Number stratagem.
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# ? Oct 18, 2017 17:12 |
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no super enthused by the Biel-Tan craftworld tactic, but Court of the Young King can potentially give a Howling Banshee charge flat +6 to the 2d6. i need to up my existing squad to 10 at the very least
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# ? Oct 18, 2017 17:15 |
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JoshTheStampede posted:Well, so far they have stuck fast to their "no codex entries without models" rule. Which means either Shrikes and Sky-slashers get models (ie, wings in the warrior box), or they are probably gone. What about Dreadknight Grandmasters? I could totally see GW going "hey buy this box of Gargoyles, throw out half of it and glue tiny wings on your Warriors".
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# ? Oct 18, 2017 17:16 |
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Biel-Tan stuff was as expected. Stratagems for Avatar and Aspect Warriors.
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# ? Oct 18, 2017 17:20 |
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xtothez posted:What about Dreadknight Grandmasters? I could totally see GW going "hey buy this box of Gargoyles, throw out half of it and glue tiny wings on your Warriors". DK grandmaster didn't need a new model - its just a guy in a DK. And yeah, maybe, but gargoyle wings are a little small for warriors, and tyrant wings are too big.
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# ? Oct 18, 2017 17:20 |
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the avatar strat isn't Biel-Tan specific, anyone can use it
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# ? Oct 18, 2017 17:21 |
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They're doing alright in mixing up a bunch of the generic subfaction traits, the ultramarine, black legion and biel tan ones are of a similar stripe but do different things. They just need to vary stuff like the generic sneaky git one a bit more, maybe have one with negatives to charges outside a certain distance or something?
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# ? Oct 18, 2017 17:24 |
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Artum posted:They're doing alright in mixing up a bunch of the generic subfaction traits, the ultramarine, black legion and biel tan ones are of a similar stripe but do different things. They just need to vary stuff like the generic sneaky git one a bit more, maybe have one with negatives to charges outside a certain distance or something? Raven Guard/Alpha Legion/Alaitoc is the only outright recycled one, right? And there haven't been any duplicate full sets of sub-faction trait/warlord trait/strategem, has there?
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# ? Oct 18, 2017 17:40 |
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bonds0097 posted:Raven Guard/Alpha Legion/Alaitoc is the only outright recycled one, right? And there haven't been any duplicate full sets of sub-faction trait/warlord trait/strategem, has there? I few of them get reused across codexes, although in some cases they have narrower keyword-specific applications while in others they're more general. Also some rules are identical to another codex, but may be a special unit ability or stratagem rather than a trait: quote:SM xtothez fucked around with this message at 17:49 on Oct 18, 2017 |
# ? Oct 18, 2017 17:47 |
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"Units with the Monster keyword may both Advance and Charge" is pretty high on my list of terrifying Hive Fleet tactics that would do cool things to shake up the Tyranid internal meta. Carnifexes being 60% faster on average when closing would make them very much worth using.
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# ? Oct 18, 2017 17:54 |
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5 reason to mistrust the perfidious Eldar.
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# ? Oct 18, 2017 18:02 |
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Der Waffle Mous posted:feeling like we're seeing certain traits recycled over and over they probably just should've put the -1 to hit outside of 12', 6+++, and +1Ld in the big book like they did with the universal warlord traits. Can't wait to see which of the Adeptus Sororitus orders are gonna be super sneaky, if they even get order rules. I have a feeling my own Argent Shroud are gonna get 6+++ or +1 leadership. They're one of the original four orders, stoic and rarely ever speak. Not a lot to work with there. Cainer fucked around with this message at 18:27 on Oct 18, 2017 |
# ? Oct 18, 2017 18:15 |
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Haha, I forgot about that old RT art with the Harlequin Land Raider.
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# ? Oct 18, 2017 18:28 |
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Cainer posted:Can't wait to see which of the Adeptus Sororitus orders are gonna be super sneaky, if they even get order rules. I have a feeling my own Argent Shroud are gonna get 6+++ or +1 leadership. They're one of the original five, stoic and rarely ever speak. Not a lot to work with there. I just have my fingers crossed for "A codex. At all. Please." But they're in a weird spot, organizationally - the greater organizational unit is the Ministorum, but it doesn't have logical divisions, just the sororitas orders. So they would need some sort of system like IG has where certain ministorum units don't count against the detachment for purposes of keeping <order> special rules. The difference between the two being that the way it is laid out in the index, the sororitas are a subset of the ministorum, and that's not even counting the clusterfuck the inquisition units and if they are going to be intended to be used in the same detachment or not.
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# ? Oct 18, 2017 18:33 |
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Strobe posted:"Units with the Monster keyword may both Advance and Charge" is pretty high on my list of terrifying Hive Fleet tactics that would do cool things to shake up the Tyranid internal meta. They would also need 3+ WS. I've tried running them in 8th And even when they DO make assault, they never do anything. They either can't wound or can't hit, depending on which weapon you equip them with.
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# ? Oct 18, 2017 18:37 |
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Ya that's gonna be a hell of a chore, I hope we get to keep the inquisitors with no penalties. I really like my Witch-Hunters force. Same with all the toys from the Ministorum, hell I just got my Penitent Engines and am thinking of grabbing a bunch of crusaders, 3++ dudes with power swords running around with a priest with a giant chainsaw sounds like a fun group of dudes. I wonder what kinda strategums they'll get, probably act of faith based stuff. But yes, a codex at all would really be nice.
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# ? Oct 18, 2017 18:43 |
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While the SM doctrines seem uninspired compared to say the Guard the thing that pisses me off most is that they don’t apply to non-Dreadnaught vehicles making it an automatic disadvantage to take them...
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# ? Oct 18, 2017 18:43 |
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Master Twig posted:They would also need 3+ WS. I've tried running them in 8th And even when they DO make assault, they never do anything. They either can't wound or can't hit, depending on which weapon you equip them with. Seriously, S6 is in a weird spot. It's good against infantry but isn't that what the thresher scythe is for? And most vehicles/monsters are T7+ soooo. Seriously, hive tyrants have the exact same problem thats compounded by a mandatory pincer tail attack thats just poo poo. Just a tax on your attack value. Hencoe fucked around with this message at 18:50 on Oct 18, 2017 |
# ? Oct 18, 2017 18:46 |
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Uroboros posted:While the SM doctrines seem uninspired compared to say the Guard the thing that pisses me off most is that they don’t apply to non-Dreadnaught vehicles making it an automatic disadvantage to take them... At first it made sense to me as a deliberate decision, then they changed their minds and from like Ad Mech on they've been universal.
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# ? Oct 18, 2017 18:56 |
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Cainer posted:Ya that's gonna be a hell of a chore, I hope we get to keep the inquisitors with no penalties. I really like my Witch-Hunters force. Same with all the toys from the Ministorum, hell I just got my Penitent Engines and am thinking of grabbing a bunch of crusaders, 3++ dudes with power swords running around with a priest with a giant chainsaw sounds like a fun group of dudes. In the same vein, I have a bunch of inquisitors because that's what exists to use. I like the inquisition as a faction, but if they were to give sisters more HQ choices (and models for them) then losing the inquisitors wouldn't really bother me. As it is, I've got twice as many inqusition HQs as sisters simply because those were my only options. That discrepancy is present all throughout the army, with the "Ministorum" style of Mr. Shotgun Hobo HQ, priests and flagellants vs. a pure sisters force, and it's not going away until someone sits down and figures out the direction they want the faction (or factions!) to go. Which is one reason I like to hold on to the inqusitorial angle - the inqusition is too important to the fluff to just squat, even if they want to throw the ministorum in the bin. My wishlist would be to actually see an inquisitorial codex that used something like the genestealer cult rules for pulling in guard, except you could pull in Sisters, Deathwatch, or GK based on which inquisitorial <ordo> you picked.
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# ? Oct 18, 2017 19:07 |
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General Olloth posted:I mean the back leg, on the one of the two styles of bodies (also let's take a minute to complain that there is only two body styles) the gap is ludicrous. One hind leg looks nothing like the other. Haha, I’m sure it can’t be that bad. Lemme just go look at these again... oh my god
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# ? Oct 18, 2017 19:15 |
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I'd just love to be able to use an Inquisitor as a HQ for my Grey Knights. Having to take a GK HQ on top of an Inquisitor is so annoying. I just want an Inquisitor with some GK units.
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# ? Oct 18, 2017 19:18 |
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Dumb rules questions time! For the Black Legion trait - I'm assuming that Rapid Fire 1 Weapons don't get changed to Assault 2 when with 12"? Eg, after Advancing, an enemy is now inside the Rapid Fire doubling range. Can relics be assigned to any characters that match the correct trait? I'm building both 1k Sons and Black Legion and handing off the +1 to Smite relic (from the CSM Codex) to an Exalted Sorceror on a Disc (from the Chaos Index) sounds nifty. I know that Strategems "unlock" for each different detachment, but wasn't sure on relics.
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# ? Oct 18, 2017 19:42 |
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I'm really hoping that if every single Eldar Wraith can be spared +1 T, Carnifexes and Tyrants can be spared an S.
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# ? Oct 18, 2017 20:15 |
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So I got a bunch of secondhand genstealers recently. Two of which are from a Deathwatch Overkill box. Those are WAAAY newer and nicer, and clearly a completely different sculpt (albeit in the same pose) as the plastic box or space hulk ones. So...why? Did they really cut a new mold just to put two genestealers in a board game?
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# ? Oct 18, 2017 20:31 |
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Hencoe posted:Seriously, S6 is in a weird spot. It's good against infantry but isn't that what the thresher scythe is for? And most vehicles/monsters are T7+ soooo. The fex might be worth a drat with WS 3+, it's old S9-10, or ideally both, but right now they just don't do anything.
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# ? Oct 18, 2017 20:38 |
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ADudeWhoAbides posted:Dumb rules questions time! On the first point - correct. Rapid Fire 1 becomes Assault 1, regardless of range etc. Basically you no longer have the Rapid Fire rule at all. Not sure on the second exactly what you're asking. If stuff has the same <LEGION> keyword, it can have the relic.
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# ? Oct 18, 2017 20:47 |
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JoshTheStampede posted:So...why? Did they really cut a new mold just to put two genestealers in a board game? On the upside, we know that they have modern CAD files ready to produce a new standalone Genestealer kit when they feel like it. Master Twig posted:They would also need 3+ WS. I've tried running them in 8th And even when they DO make assault, they never do anything. They either can't wound or can't hit, depending on which weapon you equip them with. I've always thought of WS3+ as more of an precision warrior stat. It belongs on Space Marines, Aspect Warriors, and Genestealers - not on Carnifexes. Fexes are blunt instruments with all the precision and subtlety of a nuke. I'd much rather see them land damage through sheer weight of attacks instead:
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# ? Oct 18, 2017 20:48 |
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Guess my mans weren't pretty enough for this thread.
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# ? Oct 18, 2017 20:50 |
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Gyro Zeppeli posted:I'd just love to be able to use an Inquisitor as a HQ for my Grey Knights. Having to take a GK HQ on top of an Inquisitor is so annoying. I just want an Inquisitor with some GK units. I have something similar going on with my Primaris Marines. My solution is to take a Guard detachment and pretend the Tempestus Commander is an Inquisitor. He can even Deny the Witch!
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# ? Oct 18, 2017 20:50 |
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Any word on a date for Orks?
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# ? Oct 18, 2017 20:56 |
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Indolent Bastard posted:Any word on a date for Orks? We know nothing AFAIK
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# ? Oct 18, 2017 20:58 |
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Safety Factor posted:Guess my mans weren't pretty enough for this thread. I liked your mans. I like mans is what I'm saying.
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# ? Oct 18, 2017 21:00 |
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Safety Factor posted:Guess my mans weren't pretty enough for this thread. Hey sorry, man. I've been swamped all day. I thought your heretics looked great! The checkers look good and I like the base work you've done.
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# ? Oct 18, 2017 21:05 |
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# ? May 31, 2024 03:55 |
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Just gotta say, after dropping out of 3 40k discord servers for being loving infested with fascists, I'm so glad this thread is here and is full of people that aren't terrible.
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# ? Oct 18, 2017 21:29 |