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Safety Factor
Oct 31, 2009




Grimey Drawer

Der Waffle Mous posted:

feeling like we're seeing certain traits recycled over and over they probably just should've put the -1 to hit outside of 12', 6+++, and +1Ld in the big book like they did with the universal warlord traits.
But Universal Special Rules are hard and bog the game down. :downs:

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Salynne
Oct 25, 2007

PantsOptional posted:

Butt gap? I was pretty disappointed with the gaps in general but I don’t see a way for there to even be a butt gap. Unless that’s something that happens to the push-fit ones?

I mean the back leg, on the one of the two styles of bodies (also let's take a minute to complain that there is only two body styles) the gap is ludicrous. One hind leg looks nothing like the other.

Artum
Feb 13, 2012

DUN da dun dun da DUUUN
Soiled Meat
That precludes them from varying them at all. Its kind of notable that the ulthwe FNP is non-stacking.

xtothez
Jan 4, 2004


College Slice

Artum posted:

That precludes them from varying them at all. Its kind of notable that the ulthwe FNP is non-stacking.

I bet that means they're going to stop Catalyst stacking with Tenacious Survivor :ohdear:

Putting aside space elves for a bit, I know there's quite a few Tyranid players lurking in this thread. What are you all hoping to see from the new codex?

Mainly I'd like to see Hive Tyrants less overshadowed by Broodlords. Walkrants (and the Swarmlord) escorted by Tyrant Guard should be scarier. They're cool models but it's such a huge chunk of points to field right and the impact these units have doesn't justify that now. Why sink 350-450pts into a T6 bullet magnet when that also buys you multiple Broodlords/Primes that fulfill a similar role but can't be shot at? Flyrants shouldn't need gimmicky Hard to Hit or Character targeting rules that many Nid players keep pushing for. Just let them use nearby Gargoyles for protection like less effective Tyrant Guard.

More than anything, I want to see fluffy & thematic armywide special rules that make the army feel less 'flat' than the current Index rules:
  • Monsters that can fight on through horrific injuries in some situations (ignoring damage table effects)
  • Tactical regeneration via stratagems / psychic powers (rather than it being a per-monster upgrade and rarely affecting anything)
  • Respawning gaunts like the old Without Number rule
  • Sacrificing gaunts to protect synapse creatures

JoshTheStampede
Sep 8, 2004

come at me bro

xtothez posted:

I bet that means they're going to stop Catalyst stacking with Tenacious Survivor :ohdear:

Putting aside space elves for a bit, I know there's quite a few Tyranid players lurking in this thread. What are you all hoping to see from the new codex?

Mainly I'd like to see Hive Tyrants less overshadowed by Broodlords. Walkrants (and the Swarmlord) escorted by Tyrant Guard should be scarier. They're cool models but it's such a huge chunk of points to field right and the impact these units have doesn't justify that now. Why sink 350-450pts into a T6 bullet magnet when that also buys you multiple Broodlords/Primes that fulfill a similar role but can't be shot at? Flyrants shouldn't need gimmicky Hard to Hit or Character targeting rules that many Nid players keep pushing for. Just let them use nearby Gargoyles for protection like less effective Tyrant Guard.

More than anything, I want to see fluffy & thematic armywide special rules that make the army feel less 'flat' than the current Index rules:
  • Monsters that can fight on through horrific injuries in some situations (ignoring damage table effects)
  • Tactical regeneration via stratagems / psychic powers (rather than it being a per-monster upgrade and rarely affecting anything)
  • Respawning gaunts like the old Without Number rule
  • Sacrificing gaunts to protect synapse creatures

Well, so far they have stuck fast to their "no codex entries without models" rule. Which means either Shrikes and Sky-slashers get models (ie, wings in the warrior box), or they are probably gone.

I'd like to see the heavy biocannons be better. I'd like to see Carnifexes with a x2 weapon that hit on better than 5s.

Lord_Hambrose
Nov 21, 2008

*a foul hooting fills the air*



I can't imagine them not having a Without Number stratagem.

1994 Toyota Celica
Sep 11, 2008

by Nyc_Tattoo
no super enthused by the Biel-Tan craftworld tactic, but Court of the Young King can potentially give a Howling Banshee charge flat +6 to the 2d6. i need to up my existing squad to 10 at the very least

xtothez
Jan 4, 2004


College Slice

JoshTheStampede posted:

Well, so far they have stuck fast to their "no codex entries without models" rule. Which means either Shrikes and Sky-slashers get models (ie, wings in the warrior box), or they are probably gone.

What about Dreadknight Grandmasters? I could totally see GW going "hey buy this box of Gargoyles, throw out half of it and glue tiny wings on your Warriors".

mango sentinel
Jan 5, 2001

by sebmojo
Biel-Tan stuff was as expected. Stratagems for Avatar and Aspect Warriors.

JoshTheStampede
Sep 8, 2004

come at me bro

xtothez posted:

What about Dreadknight Grandmasters? I could totally see GW going "hey buy this box of Gargoyles, throw out half of it and glue tiny wings on your Warriors".

DK grandmaster didn't need a new model - its just a guy in a DK. And yeah, maybe, but gargoyle wings are a little small for warriors, and tyrant wings are too big.

1994 Toyota Celica
Sep 11, 2008

by Nyc_Tattoo
the avatar strat isn't Biel-Tan specific, anyone can use it

Artum
Feb 13, 2012

DUN da dun dun da DUUUN
Soiled Meat
They're doing alright in mixing up a bunch of the generic subfaction traits, the ultramarine, black legion and biel tan ones are of a similar stripe but do different things. They just need to vary stuff like the generic sneaky git one a bit more, maybe have one with negatives to charges outside a certain distance or something?

bonds0097
Oct 23, 2010

I would cry but I don't think I can spare the moisture.
Pillbug

Artum posted:

They're doing alright in mixing up a bunch of the generic subfaction traits, the ultramarine, black legion and biel tan ones are of a similar stripe but do different things. They just need to vary stuff like the generic sneaky git one a bit more, maybe have one with negatives to charges outside a certain distance or something?

Raven Guard/Alpha Legion/Alaitoc is the only outright recycled one, right? And there haven't been any duplicate full sets of sub-faction trait/warlord trait/strategem, has there?

xtothez
Jan 4, 2004


College Slice

bonds0097 posted:

Raven Guard/Alpha Legion/Alaitoc is the only outright recycled one, right? And there haven't been any duplicate full sets of sub-faction trait/warlord trait/strategem, has there?

I few of them get reused across codexes, although in some cases they have narrower keyword-specific applications while in others they're more general.

Also some rules are identical to another codex, but may be a special unit ability or stratagem rather than a trait:

quote:

SM
Black Templars: re-roll failed charges
Imperial Fists: No enemy cover bonus, re-roll wounds on Buildings
Iron Hands: Ignore wound on 6+
Raven Guard: -1 to hit for shooting attacks from 12" away
Salamanders: re-roll single failed to hit and to wound per unit
Ultramarines: +1 leadership, fall back and shoot at -1 to hit
White Scars: +2" to advance moves, fall back and charge

IG
Armagedddon: Infantry rapid fire to 18", vehicles treat AP -1 as AP 0
Cadian: Re-roll 1's To Hit in shooting phase if unit did not move.
Catachan: +1 Strength to infantry, vehicles re-roll random ranged attacks
Mordian: Infantry add +1 to leadership and overwatch when bases are in contact. Vehicles add +1 to overwatch when near other vehicles.
Militarum Tempestus: Extra shot at half range for each roll of 6+
Tallarn: Infantry advance and shoot any weapon except heavy and ignore assault weapon penalty, vehicles ignore -1 to hit for heavy weapons, titantic vehicles treat heavy weapons as assault
Valhallan: Halve infantry casualties to morale tests, vehicles double current wounds for damage tables
Vostroyan: Add 6" to rapid fire & heavy weapons with range of 24"+

AdMech
Agripnaa: Overwatch on 5+
Graia: On 6+ slain/fleeing model is not removed
Lucius: Treat AP -1 as AP 0
Mars: Roll Canticles twice
Metalica: Ignore assault weapon penalty when advancing & treat rapid fire asssault
Ryza: Re-roll To Wound rolls on 1 in fight phase
Stygies: -1 to hit for shooting attacks from 12" away

Grey Knights: All psykers add 1 to DtW and psychic tests.

Death Guard: Infantry have no penalty for moving & firing. Ignore wound on 5+

CSM
Alpha Legion: -1 to hit from 12" away
Black Legion: +1 leadership, treat rapid fire weapon as assault when advancing
Emperors Children: Always fight first in fight phase
Iron Warriors: No enemy cover bonus, re-roll wounds on Buildings
Night Lords: Enemy units within 6" subtract 1 from leadership, up to -3
Renegade Chapters: Advance and charge in same turn
World Eaters: +1 attack on charge
Word Bearers: Re-roll failed morale tests

CWE
Iyanden: Max 1 model lost to morale check, double current wounds for damage tables
Ulthwe: Ignore wound on 6+
Biel-Tan: +1 leadership, re-roll To Hit of 1 with Shurikens
Saim-Hann: Re-roll failed charge with jetbikes, ignore -1 to hit for heavy weapons
Alaitoc: -1 to hit from 12" away

xtothez fucked around with this message at 17:49 on Oct 18, 2017

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
"Units with the Monster keyword may both Advance and Charge" is pretty high on my list of terrifying Hive Fleet tactics that would do cool things to shake up the Tyranid internal meta.

Carnifexes being 60% faster on average when closing would make them very much worth using.

Technowolf
Nov 4, 2009




5 reason to mistrust the perfidious Eldar.

Cainer
May 8, 2008

Der Waffle Mous posted:

feeling like we're seeing certain traits recycled over and over they probably just should've put the -1 to hit outside of 12', 6+++, and +1Ld in the big book like they did with the universal warlord traits.

Can't wait to see which of the Adeptus Sororitus orders are gonna be super sneaky, if they even get order rules. I have a feeling my own Argent Shroud are gonna get 6+++ or +1 leadership. They're one of the original four orders, stoic and rarely ever speak. Not a lot to work with there.

Cainer fucked around with this message at 18:27 on Oct 18, 2017

berzerkmonkey
Jul 23, 2003

Haha, I forgot about that old RT art with the Harlequin Land Raider.

Giant Isopod
Jan 30, 2010

Bathynomus giganteus
Yams Fan

Cainer posted:

Can't wait to see which of the Adeptus Sororitus orders are gonna be super sneaky, if they even get order rules. I have a feeling my own Argent Shroud are gonna get 6+++ or +1 leadership. They're one of the original five, stoic and rarely ever speak. Not a lot to work with there.

I just have my fingers crossed for "A codex. At all. Please."

But they're in a weird spot, organizationally - the greater organizational unit is the Ministorum, but it doesn't have logical divisions, just the sororitas orders. So they would need some sort of system like IG has where certain ministorum units don't count against the detachment for purposes of keeping <order> special rules. The difference between the two being that the way it is laid out in the index, the sororitas are a subset of the ministorum, and that's not even counting the clusterfuck the inquisition units and if they are going to be intended to be used in the same detachment or not.

Master Twig
Oct 25, 2007

I want to branch out and I'm going to stick with it.

Strobe posted:

"Units with the Monster keyword may both Advance and Charge" is pretty high on my list of terrifying Hive Fleet tactics that would do cool things to shake up the Tyranid internal meta.

Carnifexes being 60% faster on average when closing would make them very much worth using.

They would also need 3+ WS. I've tried running them in 8th And even when they DO make assault, they never do anything. They either can't wound or can't hit, depending on which weapon you equip them with.

Cainer
May 8, 2008
Ya that's gonna be a hell of a chore, I hope we get to keep the inquisitors with no penalties. I really like my Witch-Hunters force. Same with all the toys from the Ministorum, hell I just got my Penitent Engines and am thinking of grabbing a bunch of crusaders, 3++ dudes with power swords running around with a priest with a giant chainsaw sounds like a fun group of dudes.

I wonder what kinda strategums they'll get, probably act of faith based stuff.

But yes, a codex at all would really be nice.

TheArmorOfContempt
Nov 29, 2012

Did I ever tell you my favorite color was blue?
While the SM doctrines seem uninspired compared to say the Guard the thing that pisses me off most is that they don’t apply to non-Dreadnaught vehicles making it an automatic disadvantage to take them...

Hencoe
Sep 4, 2012

MY LIFE GOAL IS TO STICK A FLESHLIGHT INTO THE END OF A HOWITZER AND FUCK THE SHIT OUT OF IT

Master Twig posted:

They would also need 3+ WS. I've tried running them in 8th And even when they DO make assault, they never do anything. They either can't wound or can't hit, depending on which weapon you equip them with.

Seriously, S6 is in a weird spot. It's good against infantry but isn't that what the thresher scythe is for? And most vehicles/monsters are T7+ soooo.
Seriously, hive tyrants have the exact same problem thats compounded by a mandatory pincer tail attack thats just poo poo. Just a tax on your attack value.

Hencoe fucked around with this message at 18:50 on Oct 18, 2017

Living Image
Apr 24, 2010

HORSE'S ASS

Uroboros posted:

While the SM doctrines seem uninspired compared to say the Guard the thing that pisses me off most is that they don’t apply to non-Dreadnaught vehicles making it an automatic disadvantage to take them...

At first it made sense to me as a deliberate decision, then they changed their minds and from like Ad Mech on they've been universal.

Giant Isopod
Jan 30, 2010

Bathynomus giganteus
Yams Fan

Cainer posted:

Ya that's gonna be a hell of a chore, I hope we get to keep the inquisitors with no penalties. I really like my Witch-Hunters force. Same with all the toys from the Ministorum, hell I just got my Penitent Engines and am thinking of grabbing a bunch of crusaders, 3++ dudes with power swords running around with a priest with a giant chainsaw sounds like a fun group of dudes.

I wonder what kinda strategums they'll get, probably act of faith based stuff.

But yes, a codex at all would really be nice.

In the same vein, I have a bunch of inquisitors because that's what exists to use. I like the inquisition as a faction, but if they were to give sisters more HQ choices (and models for them) then losing the inquisitors wouldn't really bother me. As it is, I've got twice as many inqusition HQs as sisters simply because those were my only options.

That discrepancy is present all throughout the army, with the "Ministorum" style of Mr. Shotgun Hobo HQ, priests and flagellants vs. a pure sisters force, and it's not going away until someone sits down and figures out the direction they want the faction (or factions!) to go.

Which is one reason I like to hold on to the inqusitorial angle - the inqusition is too important to the fluff to just squat, even if they want to throw the ministorum in the bin.

My wishlist would be to actually see an inquisitorial codex that used something like the genestealer cult rules for pulling in guard, except you could pull in Sisters, Deathwatch, or GK based on which inquisitorial <ordo> you picked.

PantsOptional
Dec 27, 2012

All I wanna do is make you bounce

General Olloth posted:

I mean the back leg, on the one of the two styles of bodies (also let's take a minute to complain that there is only two body styles) the gap is ludicrous. One hind leg looks nothing like the other.

Haha, I’m sure it can’t be that bad. Lemme just go look at these again...

oh my god

Gyro Zeppeli
Jul 19, 2012

sure hope no-one throws me off a bridge

I'd just love to be able to use an Inquisitor as a HQ for my Grey Knights. Having to take a GK HQ on top of an Inquisitor is so annoying. I just want an Inquisitor with some GK units.

ADudeWhoAbides
Mar 30, 2010
Dumb rules questions time!

For the Black Legion trait - I'm assuming that Rapid Fire 1 Weapons don't get changed to Assault 2 when with 12"? Eg, after Advancing, an enemy is now inside the Rapid Fire doubling range.

Can relics be assigned to any characters that match the correct trait? I'm building both 1k Sons and Black Legion and handing off the +1 to Smite relic (from the CSM Codex) to an Exalted Sorceror on a Disc (from the Chaos Index) sounds nifty. I know that Strategems "unlock" for each different detachment, but wasn't sure on relics.

The Bee
Nov 25, 2012

Making his way to the ring . . .
from Deep in the Jungle . . .

The Big Monkey!
I'm really hoping that if every single Eldar Wraith can be spared +1 T, Carnifexes and Tyrants can be spared an S.

JoshTheStampede
Sep 8, 2004

come at me bro
So I got a bunch of secondhand genstealers recently. Two of which are from a Deathwatch Overkill box. Those are WAAAY newer and nicer, and clearly a completely different sculpt (albeit in the same pose) as the plastic box or space hulk ones.

So...why? Did they really cut a new mold just to put two genestealers in a board game?

ro5s
Dec 27, 2012

A happy little mouse!

Hencoe posted:

Seriously, S6 is in a weird spot. It's good against infantry but isn't that what the thresher scythe is for? And most vehicles/monsters are T7+ soooo.
Seriously, hive tyrants have the exact same problem thats compounded by a mandatory pincer tail attack thats just poo poo. Just a tax on your attack value.

The fex might be worth a drat with WS 3+, it's old S9-10, or ideally both, but right now they just don't do anything.

Living Image
Apr 24, 2010

HORSE'S ASS

ADudeWhoAbides posted:

Dumb rules questions time!

For the Black Legion trait - I'm assuming that Rapid Fire 1 Weapons don't get changed to Assault 2 when with 12"? Eg, after Advancing, an enemy is now inside the Rapid Fire doubling range.

Can relics be assigned to any characters that match the correct trait? I'm building both 1k Sons and Black Legion and handing off the +1 to Smite relic (from the CSM Codex) to an Exalted Sorceror on a Disc (from the Chaos Index) sounds nifty. I know that Strategems "unlock" for each different detachment, but wasn't sure on relics.

On the first point - correct. Rapid Fire 1 becomes Assault 1, regardless of range etc. Basically you no longer have the Rapid Fire rule at all.

Not sure on the second exactly what you're asking. If stuff has the same <LEGION> keyword, it can have the relic.

xtothez
Jan 4, 2004


College Slice

JoshTheStampede posted:

So...why? Did they really cut a new mold just to put two genestealers in a board game?
That injection mold was mostly GSC stuff; you get two identical cult infantry sprues in the Deathwatch box and each has a single 'stealer on it.

On the upside, we know that they have modern CAD files ready to produce a new standalone Genestealer kit when they feel like it.

Master Twig posted:

They would also need 3+ WS. I've tried running them in 8th And even when they DO make assault, they never do anything. They either can't wound or can't hit, depending on which weapon you equip them with.

I've always thought of WS3+ as more of an precision warrior stat. It belongs on Space Marines, Aspect Warriors, and Genestealers - not on Carnifexes. Fexes are blunt instruments with all the precision and subtlety of a nuke. I'd much rather see them land damage through sheer weight of attacks instead:

  • Make all tail weapons into bonus attacks rather than mandatory
  • An extra attack for each pair of Scything Talons
  • Drop the -1 to hit on Crushing Claws, no other dread equivalent has that penalty
  • More ways to re-roll hits via character auras, stratagems and hive fleet traits

Safety Factor
Oct 31, 2009




Grimey Drawer
Guess my mans weren't pretty enough for this thread. :smith:

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Gyro Zeppeli posted:

I'd just love to be able to use an Inquisitor as a HQ for my Grey Knights. Having to take a GK HQ on top of an Inquisitor is so annoying. I just want an Inquisitor with some GK units.

I have something similar going on with my Primaris Marines. My solution is to take a Guard detachment and pretend the Tempestus Commander is an Inquisitor. He can even Deny the Witch!

Indolent Bastard
Oct 26, 2007

I WON THIS AMAZING AVATAR! I'M A WINNER! WOOOOO!
Any word on a date for Orks?

Deified Data
Nov 3, 2015


Fun Shoe

Indolent Bastard posted:

Any word on a date for Orks?

We know nothing AFAIK

Beerdeer
Apr 25, 2006

Frank Herbert's Dude

Safety Factor posted:

Guess my mans weren't pretty enough for this thread. :smith:

I liked your mans.

I like mans is what I'm saying.

TheChirurgeon
Aug 7, 2002

Remember how good you are
Taco Defender

Safety Factor posted:

Guess my mans weren't pretty enough for this thread. :smith:

Hey sorry, man. I've been swamped all day. I thought your heretics looked great! The checkers look good and I like the base work you've done.

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Gyro Zeppeli
Jul 19, 2012

sure hope no-one throws me off a bridge

Just gotta say, after dropping out of 3 40k discord servers for being loving infested with fascists, I'm so glad this thread is here and is full of people that aren't terrible.

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