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UVGO: the David Cage game about having a ghost twin that ruins your life and Willem Dafoe and poo poo was actually GOOD and a cool story and I LIKE weird timeline narratives because it’s cool and there are lots of details that make it a rewarding experience and all I really wanted was one more level like the one where you blow up all the cop cars and poo poo. All his other games are trash but that game was good and I’ll probably replay it someday for a quick, easy plat
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# ? Oct 19, 2017 01:56 |
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# ? May 30, 2024 13:28 |
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I've played All The RTSes and Red Alert 2 was the best. Right balance between goofy and strategic.
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# ? Oct 19, 2017 02:18 |
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Lol imagine if you were the guy who woke up one day all those years ago and thought of making the cd-i and was like "yeah.....yeah, you know what..........that is pretty loving radical" What a nightmarish existence that must be
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# ? Oct 19, 2017 02:24 |
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Good soup! posted:Lol imagine if you were the guy who woke up one day all those years ago and thought of making the cd-i and was like "yeah.....yeah, you know what..........that is pretty loving radical" Good soup! posted:Lol imagine if you were the guy who woke up one day all those years ago and thought of making the cd-i and was like "yeah.....yeah, you know what..........that is pretty loving radical" I should ask him, if he's still around. Truth is, Electronic Arts, Activision, Sierra On-Line ... were all GUNG HO for CD-I in 1987. What happened is that Microsoft faked out Phillips with a vaporware platform called "Digital Video Interactive" (DVI) in 1987 (CD-I was announced in 1986 at the Microsoft CD-ROM Conference). DVI had full motion video and CDI didn't (in 1987). By the EA in particular, had invested a decent amount of $$$ in a dev system based on Mac (EA had done Deluxe Paint and Animator for the Amiga, so they had some decent stuff). What DVI did was to delay CDI to the 1990's, as Philips tried to catch up (they came up with MPEG1). EA, Activision et. al. lost patience with Philips and blew them off. Trip Hawkins left EA and formed 3DO as a competitor. Me? I convinced our company to take a children's HyperCard game, add a huge music track and more animations, and that became the 1st CD-ROM game shipped ... for the Mac CD-ROM drive in Jan. 1989. I even sent a plaque with "1st CD-ROM Game" to the Phillips (American Interactive Media) just because.
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# ? Oct 19, 2017 05:46 |
VideoGameVet posted:I should ask him, if he's still around. Man I would love to hear some stories about the games industry of the early 90s
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# ? Oct 19, 2017 06:25 |
The reason Nintendo bailed on Sony is because Sony wanted a cut of the licensing revenue for each Super CD game sold, whereas Nintendo wanted it to be strictly a hardware partnership. Back on topic, a big reason I hate open world games is there's a million useless items and limited inventory space. It's all trash that's used for "crafting" which basically involves having to gently caress around in menus to get the stuff you really want. It's a lovely way to obfuscate things to fool idiots into thinking their game is engaging. It makes sense for online games where there's an economy and for people who do want to role play. In single player it's an interactive movie/novel inside a video game. You're not role playing with the computer really. It's not like they can't figure out a way to make building a base or house more interesting than loving around in menus for hours with their millions of dollars worth of creative talent. It's just people that who feel that their time is worthless gobble up this garbage so they don't even have to try.
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# ? Oct 19, 2017 06:30 |
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Bust Rodd posted:UVGO: the David Cage game about having a ghost twin that ruins your life and Willem Dafoe and poo poo was actually GOOD and a cool story and I LIKE weird timeline narratives because it’s cool and there are lots of details that make it a rewarding experience and all I really wanted was one more level like the one where you blow up all the cop cars and poo poo. yeah I really liked that one too. it was basically stranger things if 11 had a rambunctious poltergeist instead of a bunch of pre teens to work with
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# ? Oct 19, 2017 06:42 |
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basic hitler posted:Man I would love to hear some stories about the games industry of the early 90s Teenage Boys Show Little Interest In Anthropomorphic Turtles. Late 1980's. A game producer goes to comic show in NYC. Snags worldwide rights for around $20k. Focus group rejected it.
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# ? Oct 19, 2017 06:51 |
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Khomaniac posted:Dragon Age Inqusition was a near perfect game Excuse me?
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# ? Oct 19, 2017 09:06 |
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Playing Zone of the Enders on an emulator now, heard it's the forgotten second coming of gaming jesus or something. So far it's super boring and the anime boy protagonist is loving annoying.
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# ? Oct 19, 2017 09:54 |
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Tiberian Sun was the best of the series. Red Alert 2 belongs in the trash Star Control 2/The Ur-Quan Masters is the best RPG ever made and the most influential space game you've never played. you have probably played at least one poor man's copy of it in the last year. and if you play it and still think stories don't belong in video games or that all video game stories are shallow and bad, you're a retard I was with roger ebert on how and why videogames aren't art, until I played Papers Please. by the end of it I was muttering under my breath at people who had their papers in order but didn't present them all until asked, for wasting my drat time, it was great. gamers like to use words like "immersive" but how "immersed" were you if you are unchanged after you stop playing? on the other hand, the things that make Papers Please good art also make it a game that I'll never replay - therefore, a bad game Gone Home was a good game that people hated for ideological reasons. the single jump scare is perfectly executed, the B plot of dad's creepy uncle and how it related to dad's novels is the perfect complement to the atmosphere, and it's one thing to collect yet another audio log from yet another skeleton in yet another abandoned military base and a whole another thing to rifle through your family's drawers. oh no you play as a woman with a lesbian sister 😱 grow the gently caress up, people people play old games because they're good. Civilization is a great game. Floor 13 deserves to be a cult classic. X-COM is heads and shoulders above the modern remake Blood > Quake 2 > Shogo MAD > Doom > Quake. Blood was seriously underrated and unjustly forgotten
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# ? Oct 19, 2017 11:17 |
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hackbunny posted:Star Control 2/The Ur-Quan Masters is the best RPG ever made and the most influential space game you've never played
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# ? Oct 19, 2017 14:37 |
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I HAVE played it! So screw you. Also what was the jump-scare in Gone Home, I seem to have forgotten that part?
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# ? Oct 19, 2017 14:47 |
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I kept waiting for some kind of jump scare or ghosts or something for the first 30 minutes or so. It was an enjoyable game for the $9 or whatever I paid as part of a humble bundle. Papers Please is super stressful and I never made it anywhere near endgame.
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# ? Oct 19, 2017 14:48 |
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hackbunny posted:
My only real "problem" with Gone Home is that when you go up to the attic the game definitely puts you in the mindset that youre going to find a suicide up there. It feels cheap and emotionally manipulative to go "Oh she just left! happy ending!"
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# ? Oct 19, 2017 14:54 |
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Serephina posted:I HAVE played it! So screw you. In your grand-uncle's creepy secret room with the walls plastered with magazine pages, you'll find a handmade wooden crucifix on the ground, crudely painted white with john 3:16 scrawled on it in black. like a second and a half after you pick it up to examine it, the lightbulb burns out. actually made me drop the thing and I couldn't find it again in the dark brugroffil posted:I kept waiting for some kind of jump scare or ghosts or something for the first 30 minutes or so. It was an enjoyable game for the $9 or whatever I paid as part of a humble bundle. I'll admit I only played it because it was a monthly game on playstation plus
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# ? Oct 19, 2017 15:03 |
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hackbunny posted:I was with roger ebert on how and why videogames aren't art, until I played Papers Please. by the end of it I was muttering under my breath at people who had their papers in order but didn't present them all until asked, for wasting my drat time, it was great. gamers like to use words like "immersive" but how "immersed" were you if you are unchanged after you stop playing? on the other hand, the things that make Papers Please good art also make it a game that I'll never replay - therefore, a bad game Uh... I'm glad you came around to the idea that media of all stripes can be considered art, but it's really pompous to presume to speak for other players being unchanged by their experiences with games. You don't really get to speak for anyone else's experience as valid/invalid because it doesn't pass your personal assessment of what the benchmark is. I might think a teenage boy is a straight idiot if he claims Rick&Morty, South Park, or Bioshock changed his life... but that's because I'm being a piece of poo poo and coming down on someone who likely never had exposure to deeper art prior for reasons I don't get to be an rear end in a top hat about. Even if I'm not wrong in saying that boy is an idiot--and I'm not--that doesn't mean by extension those cartoons and video games aren't art. quote:Gone Home was a good game that people hated for ideological reasons. the single jump scare is perfectly executed, the B plot of dad's creepy uncle and how it related to dad's novels is the perfect complement to the atmosphere, and it's one thing to collect yet another audio log from yet another skeleton in yet another abandoned military base and a whole another thing to rifle through your family's drawers. oh no you play as a woman with a lesbian sister 😱 grow the gently caress up, people
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# ? Oct 19, 2017 15:10 |
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Meme Emulator posted:My only real "problem" with Gone Home is that when you go up to the attic the game definitely puts you in the mindset that youre going to find a suicide up there. It feels cheap and emotionally manipulative to go "Oh she just left! happy ending!" oh I played it long after spoilers had leaked so I knew the twist and the ending in advance. but I really enjoyed the B plot and only enjoyed it more when I read a fan wiki and realized I had missed an important aspect: you know how dad wrote a series of novels about a time traveler who goes back in time to stop jfk's assassination over and over again? just a stereotypical airport thriller written by a boomer, right? wrong. the reason dad kept coming back to jfk wasn't just because he was a kid at the time: it also happened right at the time he lived with his uncle and his uncle had done something unforgivable to him. the timeline checks out and grandpa hints to it in his letter, where he tells his son that it's good that he's wrestling with his personal demons through writing, albeit unfortunate that he does so through pulp trash
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# ? Oct 19, 2017 15:14 |
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mind the walrus posted:pompous yep that's me
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# ? Oct 19, 2017 15:28 |
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Branching storylines were a mistake. Open world and non-linear used to mean that your RPG let you wander around the world picking up clues and threads in whatever order seemed natural to you. The Ultima games only had one way to solve any particular problem, and they only had one ending, hell they barely had any sidequests even. That's why I really liked Mass Effect 3 - the ending ignored all the boring choices I had made over the last three games and I couldn't have cared less. It had all the TNG-lite sci-fi space romping and cool aliens that the other two games did. I don't get how the last hour of a game could ruin the previous 40 hours of entertainment - it seems like a really histrionic and deranged point of view. I can walk around a village in any direction, messing with the physics objects and feel like I'm actually free - and then I go to talk to an NPC and get to pick between two lines of dialogue. Why bother? It feels frustrating to have to identify with one cheesy line versus another, and that feeling wouldn't be there if NPC convos just played out linearly.
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# ? Oct 20, 2017 00:01 |
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Deus Ex is the only game to do branching endings right but they hosed it up with the sequel
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# ? Oct 20, 2017 00:16 |
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DebonaireD posted:I don't get how the last hour of a game could ruin the previous 40 hours of entertainment - it seems like a really histrionic and deranged point of view. Generally what that means is that people were putting up with a load of stupid bullshit hoping that the big ending would tie it all together and make it worth it, and then it didn't and they belatedly realised that they wasted 40 hours on bullshit
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# ? Oct 20, 2017 02:23 |
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2house2fly posted:Generally what that means is that people were putting up with a load of stupid bullshit hoping that the big ending would tie it all together and make it worth it, and then it didn't and they belatedly realised that they wasted 40 hours on bullshit This is like all those people who decided they didnt like Lost because they thought the ending was disappointing. I have terrible news: these stories are being written by ordinary people just like you! There is no twist ending in anything anywhere that is going to make sense out of your lives and give you the order and finality you so desperately crave. The beginnings and middles of these stories matter just as much, and it wasnt a waste of 40 hours because those parts were good and fun!
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# ? Oct 20, 2017 02:48 |
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Any game that implements a magic system that isn't Vancian and doesn't implement the management of expendable spell components needs to reconsider its priorities.
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# ? Oct 20, 2017 02:52 |
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for all the food you have to eat in skyrim, there needs to be pooping at an appropriate rate like this https://youtu.be/W2Aq-gm3An0?t=66 nsfw because it's a link involving poop, dummy
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# ? Oct 20, 2017 02:58 |
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hackbunny posted:yep that's me DebonaireD posted:Branching storylines were a mistake. Open world and non-linear used to mean that your RPG let you wander around the world picking up clues and threads in whatever order seemed natural to you. The Ultima games only had one way to solve any particular problem, and they only had one ending, hell they barely had any sidequests even. That's why I really liked Mass Effect 3 - the ending ignored all the boring choices I had made over the last three games and I couldn't have cared less. It had all the TNG-lite sci-fi space romping and cool aliens that the other two games did. I don't get how the last hour of a game could ruin the previous 40 hours of entertainment - it seems like a really histrionic and deranged point of view. It should never be expected of any RPG to hit that high bar, and I'm all for games that don't, but if you're going to make a new Deus Ex or advertise your Mass Effect by talking about branching-stories and meaningful consequences then you don't get to cry foul when people say you hosed it up. No one asked you to shoot for the moon, and even the whiniest pissbabies moaning about how you didn't hit escape velocity aren't necessarily wrong to say you didn't make it. Of course this is a game whose other main selling point was boning your party members, so it's no surprise that the most vocal fans were their own worst enemies in undermining their point. DebonaireD posted:This is like all those people who decided they didnt like Lost because they thought the ending was disappointing. Like, if you don't have a story to tell that's fine, but if the only hook you can come up with is "tune in next time and maybe you'll get answers" then you don't get to cry foul when people say you're not telling a good story. DrPossum posted:Any game that implements a magic system that isn't Vancian and doesn't implement the management of expendable spell components needs to reconsider its priorities. mind the walrus fucked around with this message at 03:02 on Oct 20, 2017 |
# ? Oct 20, 2017 02:59 |
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Lost was loving horrible and it wasn't just the ending
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# ? Oct 20, 2017 03:06 |
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DrPossum posted:Any game that implements a magic system that isn't Vancian and doesn't implement the management of expendable spell components needs to reconsider its priorities. The Ultima games had limited spell reagents, limited arrows in your quiver, limited food in your pack. They also didnt do this branching dialogue horseshit! You explored the world but you didnt determine it, you just sorta opened it up as you went along. And if you liked the leads and characters in Lost then it didnt matter what the secrets behind the show were. What the gently caress could they have possibly revealed to you anyway? Hey guys we figured out the hidden connections between quantum physics and Buddhism prepare to be blown away! Stories live entirely on good characters and good narrative, - branching dialogue and twist (or magically totalizing) endings are gimmicky bullshit. Mass effect 3 is a really good game.
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# ? Oct 20, 2017 03:28 |
Ultima blew rear end.
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# ? Oct 20, 2017 03:38 |
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Resident Evil 6 is okay
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# ? Oct 20, 2017 03:39 |
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Sid Vicious posted:Resident Evil 6 is okay I was so disappointed by 6. They actually downgraded your options for zombie encounters and gave you useless poo poo like sliding. 5 had more actual melee kills you could do to a zombie for target shots and let you combo off your partner's gunshots.
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# ? Oct 20, 2017 03:48 |
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Sid Vicious posted:Resident Evil 6 is okay i sorta liked it. i want to love 4 but i loving HATE the controls and lack of movement. Meme Emulator posted:My only real "problem" with Gone Home is that when you go up to the attic the game definitely puts you in the mindset that youre going to find a suicide up there. It feels cheap and emotionally manipulative to go "Oh she just left! happy ending!" i liked the game enough. my biggest "issue" is i feel like people took the wrong things from it. i thought it was a good story not just because it was good or because it was progressive but because how it was told. I like enviromental story telling and piecing stuff together about the world and its character and that made a good story even better. instead most people either just jerked off to the story or the politics of it. so instead of getting more walking sims with great use of the environment and objects. we get pretentious poo poo like anything the chinese room poo poo out or this monstrosity https://www.youtube.com/watch?v=aZly6bW3UMk sunset disipoints me the most because the premise sounds awesome, but instead its wondering around apartment while the character makes loud overly pretentious philosophical comments. walking sims can be great and interesting games, but you have to actually DO something with them.
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# ? Oct 20, 2017 03:59 |
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hackbunny posted:
Hey guess what, the two developers got the rights back and are making a true sequel. https://dogarandkazon.squarespace.com/
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# ? Oct 20, 2017 04:47 |
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league of legends and dota are real boring after the first ten games or so
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# ? Oct 20, 2017 05:53 |
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also during and before
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# ? Oct 20, 2017 06:59 |
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DrPossum posted:Any game that implements a magic system that isn't Vancian and doesn't implement the management of expendable spell components needs to reconsider its priorities. nothing is more fun than things that don't make the game more challenging or complex, just annoying
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# ? Oct 20, 2017 07:14 |
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hackbunny posted:Tiberian Sun was the best of the series. Red Alert 2 belongs in the trash A lot of people, probably including a lot of critics, only liked Gone Home for ideological reasons.
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# ? Oct 20, 2017 07:20 |
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Homestar Runner posted:DKC 3: Dixie's Double Trouble was better than DKC 1-2 I thought Homestar Runner was cancelled since Flash doesn't work anymore?
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# ? Oct 20, 2017 07:27 |
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The Dennis System posted:A lot of people, probably including a lot of critics, only liked Gone Home for ideological reasons. Lesbians are great story-telling devices and if you disagree it's because ideologically you hate lesbians. No it can't just be that it's a stupid and cheap reward for dicking around stupid old house for 30 minutes. Resident Evil 1 and SH: PT did the exact same poo poo but at least there was an actual game inbetween gathering information and it told a way better if not convoluted story than "your sister eats puss". Don't forget though it has a really good jumpscare- yeah that's definitely a point in its favor. Jump-scares are the pinnacle of horror you see. Twelve Batmans fucked around with this message at 12:47 on Oct 20, 2017 |
# ? Oct 20, 2017 12:45 |
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# ? May 30, 2024 13:28 |
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Oh, AAA games are a lot better than they used to be. And holding up Deus ex as a fine example of a branching plot is hilarious because you literally choose your ending twenty minutes before the end, just like the way people complained about the newer Deus Ex's ending. It's not just a button, but it's the same poo poo. You don't actually change anything about the deus ex story other than Paul dead y/n.
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# ? Oct 20, 2017 12:52 |