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Firstborn posted:This is where I'm at. Man the LW2 classes and officers are cool as heck, and in WOTC only my Rangers feel very killy Grab the '3 Skill Class Pack with Long War Secondaries' by... wait for it... Richard. Lots of cool skills he came up with and he doesn't have a stupid user name. Then install ABA and crank up the pods per mission, while upping your starting squad number to five. poo poo gets pretty awesome.
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# ? Oct 18, 2017 12:40 |
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# ? May 10, 2024 12:58 |
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I ain't downloading no mod by someone called... Richard! I mean throw some xXx's in there geez!
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# ? Oct 18, 2017 14:13 |
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Moola posted:I ain't downloading no mod by someone called... Richard! If the modder isn't at least a weed lord his credentials are pretty suspect, imo.
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# ? Oct 18, 2017 14:15 |
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jokes on y'all that modder is none other than the world famous internet personality Richard Kyanka
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# ? Oct 18, 2017 17:24 |
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so there are 0 credentials, then
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# ? Oct 18, 2017 17:32 |
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ufopedia is down Advent has struck a might blow today
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# ? Oct 18, 2017 20:01 |
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Mystic Stylez posted:jokes on y'all that modder is none other than the world famous internet personality Richard Kyanka I wish I could downvote a mod twice
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# ? Oct 18, 2017 23:34 |
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I finally did it for the first time ever. I lost a lot of good soldiers along the way RIP Krause. He died to a mind controlled soldier who got an execution proc on their first shot I had a couple mods that helped me out a little bit. But I also had a couple mods that made things harder, notably the one that doesn't let you kill chosen until you finish several story objectives, so I had to deal with them up until the very end of the campaign. Amazingly, I didn't encounter the assassin till the very end of my campaign, which was a stroke of luck because she's a beast compared to the other two, who are mostly a joke to deal with. As a result, my roster was.... pretty heavily stacked by the end. 15 colonels, 3 magi. I managed to power level my starting skirmisher to colonel really fast, allowing me to get critical GTS upgrades that kept me going through the early game. He survived till the end, but I didn't end up taking him on the final mission. Grenadiers and rangers are just too good to pass up for that one. WOTC owns. But I'm pretty burnt out on it now so I probably won't play more until LW2.5 or Xcom 3. Thoroughly enjoyed it.
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# ? Oct 19, 2017 07:26 |
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I do have some thoughts for mods too, I may end up making a couple myself if I feel the itch again. I'd like a few adjustments to how wounds are handled for example, a throwback to LW in xcom1 (or was it vanilla? I don't even remember) where soldiers don't actually get wounded until the damage goes through their armor. I'd like to tone down the alpha strike aspect so that firefights are drawn out more, and your soldiers are at much more risk of getting shot at. I really like the "tired" mechanic, I might even like to see it last longer. The tradeoff of taking lower-ranking soldiers vs. tired ones who can end up panicking or ending up with negative traits is a really good one. Bonds own, and I'd like to see that mechanic expanded in general, mostly bonds ended up being just passing ability points around, the other bonuses felt like mostly afterthoughts that were rarely significantly beneficial. I'd like slightly more ability points too, so that you can make more "super-soldiers", but with the tradeoff of advent having more tools in their arsenal. More special abilities, more grenades, and smarter AI. Especially with spectres and shieldbearers, who are total jokes and 100% predictable and non-threatening. I feel in general that commander is too short, but legend is slightly too long, a sweet-spot in between the two would be great. As my 89% successful shot shows, you rarely have to get into positions where you take less than 80%+ shots, I wanna see LW1-esque fights where you can be battling pods for 3 turns, enemies who actively try to flank you and are really scary to fight, instead of just killing basically all of them before they have a chance to fight back. And of course, the difficulty curve. Legendary is absolutely brutally painful at the start, and pretty much a joke at the end. The last 25% of my missions were almost entirely flawless, as all my soldiers were basically gods who could not be touched and had a huge number of tools in their arsenal compared to the enemies. The early game should definitely be toned such that you have more tactical options instead of just rolling the dice on lovely shots or maybe throwing a poor grenade - but also the strategic layer - early game there's practically no variation in what your options are. Build ring + GTS immediately, rush mag weapons and plated armor. Fine on your first playthrough or two, but tedious after that. There's a lot of satisfaction in the "victory lap" once it starts to kick in, but it lasts too long. It's super fun to get to that point where you can annihilate the enemies, but the fun of that stops being so rewarding after like 3 missions, when you start to want to just skip it all and get to the end already.
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# ? Oct 19, 2017 07:42 |
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Huh, I got a breakthrough that gives +1 damage to all magnetic weapons. It apparently applies to all the tier-2 equipment, like now my Gremlin mk2 does 5 Combat Protocol damage. Hell, who needs Plasma?
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# ? Oct 19, 2017 08:21 |
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Prop Wash posted:Huh, I got a breakthrough that gives +1 damage to all magnetic weapons. It apparently applies to all the tier-2 equipment, like now my Gremlin mk2 does 5 Combat Protocol damage. Hell, who needs Plasma? Magnetic is such a good breakthrough to get.
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# ? Oct 19, 2017 09:01 |
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Taffer posted:I do have some thoughts for mods too... Look for one called 'Delta Strike'. It uses a mix of ablative shielding and armor, even at the lower levels, to increase the number of rounds you're going to be in combat with a pod. There's another one called 'Reliable Wounds', but I find it to be a little dodgy with wound timers.
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# ? Oct 19, 2017 12:45 |
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Maluco Marinero posted:Magnetic is such a good breakthrough to get. Beam too, since it applies to the Chosen weapons. Speaking of which will the Chosen ever appear on a Lost Horde mission? I don't think so but I'm not sure.
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# ? Oct 19, 2017 13:30 |
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RBA Starblade posted:Speaking of which will the Chosen ever appear on a Lost Horde mission? I don't think so but I'm not sure.
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# ? Oct 19, 2017 13:54 |
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One time my first lost mission was also my first chosen mission. Assassin with explosive weakness. That was a rough go.
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# ? Oct 19, 2017 14:04 |
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temple posted:Yes That's bad news bears for xcom
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# ? Oct 19, 2017 14:12 |
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You mean bad news bears for the Chosen.
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# ? Oct 19, 2017 14:23 |
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Taffer posted:I do have some thoughts for mods too, I may end up making a couple myself if I feel the itch again. I'd like a few adjustments to how wounds are handled for example, a throwback to LW in xcom1 (or was it vanilla? I don't even remember) where soldiers don't actually get wounded until the damage goes through their armor. http://steamcommunity.com/sharedfiles/filedetails/?id=783066416
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# ? Oct 19, 2017 14:31 |
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Taffer posted:Amazingly, I didn't encounter the assassin till the very end of my campaign, which was a stroke of luck because she's a beast compared to the other two, who are mostly a Eh? But don't you always encounter her first?
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# ? Oct 19, 2017 14:31 |
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Samovar posted:Eh? But don't you always encounter her first? The Chosen order is random if you don't have Lost and Abandoned activated.
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# ? Oct 19, 2017 14:32 |
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Samovar posted:Eh? But don't you always encounter her first? Nope, its random if you don't have the story mission enabled.
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# ? Oct 19, 2017 14:32 |
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Lunethex posted:You mean bad news bears for the Chosen. The Warlock is immune to melee this time. e: Though the hunter is brittle....
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# ? Oct 19, 2017 14:53 |
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RBA Starblade posted:The Warlock is immune to melee this time. Being immune to melee also means he's immune to stasis. I found out the hard way.
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# ? Oct 19, 2017 15:09 |
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Afriscipio posted:Being immune to melee also means he's immune to stasis. I found out the hard way. They're also immune to thrown axes. The game has a weird definition of melee.
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# ? Oct 19, 2017 15:10 |
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My Templar ran up to the Warlock and Rended him for 15. Then stood there with Parry. Then on the Chosen's turn, Bladestorm went off. RIP. I'm playing LW2 right now, and made 2 squads of 5 characters I created, put in uniforms, and kind of gave a little quirk or personality trait for roleplay kind of purposes (just kind of like "oh hey this cool old Officer has a cigar and he's a badass" or "this is the smartass smug douchebag of the team"). LW2 lets them alternate every other mission, and it's been fun. If there's extra room, I'll take a few Rookies or maybe a Specialist on objective missions if one is not available, that sort of thing. I notice I play *a lot* better when I care if the soldiers die - I know this is probably obvious as hell, but my XCOM experience is usually meatgrinder rookies, and if they make it out to SGT or so I start paying attention and wanting them to make it. I've gotten so many Flawless and 0 Killed missions since I started thinking in Squads and not just throwing a wall of rookies (UFO Defense style baby) at a problem and seeing who makes it out alive. E: Voice packs also help inject a lot of character. My British Ranger with the voice of Cate from NOLF, my cigar-chomping scarred Officer/Technical with Clint Eastwood's voice, and my lovable hippie Shinobi with Dizzy from GoW's voice. Firstborn fucked around with this message at 15:33 on Oct 19, 2017 |
# ? Oct 19, 2017 15:26 |
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Afriscipio posted:Being immune to melee also means he's immune to stasis. I found out the hard way. I thought they were all immune to stasis for some reason.
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# ? Oct 19, 2017 15:28 |
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Deuce posted:I thought they were all immune to stasis for some reason. You can stasis/frost bomb them but it works like sectopods do now and they only lose an action point or two, so it's pretty worthless to do against the Hunter, since he'll just grapple then flank you anyway. I think you can stun them with the Skirmisher too but I'm not sure. They're all immune to flashbangs/disorient though.
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# ? Oct 19, 2017 15:35 |
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Talking about that, when the Chosen are weak against "close range" does it mean melee, ranged weapons a certain number of squares away or what?
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# ? Oct 19, 2017 15:44 |
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Mystic Stylez posted:Talking about that, when the Chosen are weak against "close range" does it mean melee, ranged weapons a certain number of squares away or what? When they're 'brittle' it means any attacks within three squares get a bonus.
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# ? Oct 19, 2017 15:45 |
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Firstborn posted:My Templar ran up to the Warlock and Rended him for 15. Then stood there with Parry. Then on the Chosen's turn, Bladestorm went off. RIP. Yeah I love bladestorm. My go to strategy for killing priests is to melee them to death and if they pop sustain just parry and let Bladestorm do the rest.
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# ? Oct 19, 2017 17:15 |
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Zore posted:When they're 'brittle' it means any attacks within three squares get a bonus. Which means stick a ranger or two right in their goddamn face and enjoy the show
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# ? Oct 19, 2017 18:36 |
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Lagomorphic posted:Yeah I love bladestorm. My go to strategy for killing priests is to melee them to death and if they pop sustain just parry and let Bladestorm do the rest. Templars go from good to insane with bladestorm. Mine has faceoff and sustain so far; I'm hoping the last perk is bladestorm (though faceoff is also really nice on them if you pair them with a gunslinger).
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# ? Oct 19, 2017 18:43 |
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Yeah the one that makes firing your pistol not end your turn is pretty good on a Templar as well. Since it's a free pistol shot anytime the thing you were gonna smash is within a single move's range. It's about the only time I ever get much use out of the autopistol.
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# ? Oct 19, 2017 18:52 |
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Templar with fortress is really all I want.
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# ? Oct 19, 2017 18:55 |
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My templar rolled all the boring skills, and I won't get another shot at it until my next campaign
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# ? Oct 19, 2017 19:28 |
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SmallpoxJenkins posted:My templar rolled all the boring skills, and I won't get another shot at it until my next campaign If it's the doom timer causing the issue have him have a little accident at an alien facility. e: I'd really appreciate it now if anyone in ADVENT felt like taking a potshot about the templar while he's parrying, and not everyone in full cover and landing the shot.
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# ? Oct 19, 2017 19:31 |
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SmallpoxJenkins posted:My templar rolled all the boring skills, and I won't get another shot at it until my next campaign There's a mod that adds recruitment missions to COvert Ops even if you already have one, you just have to be at max rank with the faction.
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# ? Oct 19, 2017 19:44 |
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Hunter Noventa posted:There's a mod that adds recruitment missions to COvert Ops even if you already have one, you just have to be at max rank with the faction. I've had that mod for a while now, still have yet to see a new recruitment pop. That's why I'm assuming it only takes effect on a new run
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# ? Oct 19, 2017 19:51 |
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SmallpoxJenkins posted:I've had that mod for a while now, still have yet to see a new recruitment pop. Yeah, covert ops are generated at the start of each run it lools like.
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# ? Oct 19, 2017 19:57 |
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# ? May 10, 2024 12:58 |
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temple posted:Templar with fortress is really all I want. Can confirm that it's Good poo poo
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# ? Oct 19, 2017 20:07 |