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Man now I really want to play as Thorgrim and re-ignite the War of the Beard. Hopefully in the new map I can stamp out Grimgor plenty fast and then sail over to introduce Tyrion to cannons.
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# ? Oct 19, 2017 16:02 |
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# ? Jun 8, 2024 05:37 |
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Duey posted:The map looks much better than that datamined thing that was going around. Yeah, on one hand the oceans between Ulthuan and the Old and New Worlds are still a bit smaller than feels "right", but on the other hand I just finished a Tyrion campaign where I conquered Naggarond and gently caress spending five+ turns sailing across the ocean, this works much better.
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# ? Oct 19, 2017 16:04 |
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Duey posted:The map looks much better than that datamined thing that was going around. Are you sure? because that looks exactly like the datamined map, it even has naggaroth cut off at exactly the same point on its western half
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# ? Oct 19, 2017 16:06 |
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So in my first Mazda game I had random treasure hunters pop up in my territory multiple times and it was really annoying. I've seen a few explorers in other people's territory, but in the ~300 turns I've played since I've never had it happen to me. Is that normal? Did I accidentally mod it out? And how come enemy Delves get to go murder mode so quickly. poo poo was always at 500 kills for me and I'd get it right as the battle was done, but oh no they hit 200 and burst into fabulous purple. Gitro fucked around with this message at 16:10 on Oct 19, 2017 |
# ? Oct 19, 2017 16:07 |
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LordAbaddon posted:Are you sure? because that looks exactly like the datamined map, it even has naggaroth cut off at exactly the same point on its western half I could be wrong, but I thought the datamined map had Ultuan right in the middle, it looks here like they moved it up a lot which should help with making sure the elves aren't literally everywhere.
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# ? Oct 19, 2017 16:10 |
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Gitro posted:So in my first Mazda game I had random treasure hunters pop up in my territory multiple times and it was really annoying. I've seen a few explorers in other people's territory, but in the ~300 turns I've played since I've never had it happen to me. Is that normal? Did I accidentally mod it out? I think that's specifically part of the difficulty AI cheats. Harder difficulties decrease the bar that dark elves need to pass before hitting their frenzy and maybe increases yours.
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# ? Oct 19, 2017 16:18 |
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Gitro posted:So in my first Mazda game I had random treasure hunters pop up in my territory multiple times and it was really annoying. I've seen a few explorers in other people's territory, but in the ~300 turns I've played since I've never had it happen to me. Is that normal? Did I accidentally mod it out? because delves being murdered also sets it off, and i suspect you are slightly better about not letting your archers get eaten
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# ? Oct 19, 2017 16:19 |
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99% of the time Murderous Prowess only triggers once the battle is already effectively won in my DE battles
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# ? Oct 19, 2017 16:49 |
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AttitudeAdjuster posted:99% of the time Murderous Prowess only triggers once the battle is already effectively won in my DE battles Presumably, that's because you're very handily winning your battles already. I had a lot of close DE battles that ended with quite a few casualties on my side and DE helped push what was definitely not a sure thing into victories. It counts all deaths, not just the enemy's.
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# ? Oct 19, 2017 16:52 |
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The amount of kills needed is about half the enemy force. If you’re fighting well enough that you rout then without many casualties of your own it likely won’t proc. But you also didn’t really need it anyway so that’s no big deal. It’s easier to proc against Lizards as they like to stay and die and generally field smaller armies if they haven’t bulked up with Skinks. Skaven are the hardest as they love to run early and there’s loving thousands of them. Use Dark riders to run down retreating troops and you’ll get it much easier, not to mention it’s kinda what they’re good at anyway
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# ? Oct 19, 2017 16:57 |
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Okay, so I just beat a "hard" campaign as Mazda. But I have a few questions as to how to do the game right. I was still able to win most of my battles, but it seems as if Skaven are a right royal pain in the arse, what with having way too many siege engines that are very hard to counter. Is there a way, other than Pteredons, that works for dealing with them?
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# ? Oct 19, 2017 16:59 |
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Benagain posted:Sure we all know that an army of 2 skink javelins, a saurus, and nothing but carnosaurs is hilariously awesome. But have you tried an army of 2 saurus and nothing but skink skirmishers? Watch as your enemy is slowly whittled to nothing while exhausting itself chasing after them forever! I considered making a "Skink Lord" Saurus with a couple Skink Chiefs and nothing but Chameleon Skinks and buffing all the Skink skills for the lord, but I never did it. I might have to revisit that idea!
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# ? Oct 19, 2017 17:07 |
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Panfilo posted:^^^This^^^. The quick wall speed alone is pretty useful. Quoting this from last page but the high influence heros are quietly the most amazing part of playing HE. The trick is to spread nobles out so they are generating 6 influence from enemy settlements per turn each, then using that influence income to buy Mages with Entrepreneur. That trait is +30% income from buildings and +3% tax rate, and it stacks for every mage in the province. Put 3-4 of those in the Turtle Isles or anywhere with 3+ ports with elf embassies and you'll make something like 10k per turn from that province alone. Mages can also have the trait that can reduce building cost and IIRC build speed by like 25%, which also stacks. Making tier 5 buildings in 2 turns and at 20% their original cost is basically cheating. Malekiths Tyrant tree is the only thing that comes close that I've seen, and it still loses since this scales up for every new mage/noble you can get. Mazz fucked around with this message at 17:15 on Oct 19, 2017 |
# ? Oct 19, 2017 17:11 |
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I got Genius on mages and had them go out stealing tech. Is there a benefit to hitting different cities with steal tech/secure influence bc it seems like you get the same bonus by spamming it on one city. (also does secure influence actually hurt the target?)
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# ? Oct 19, 2017 17:23 |
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All I know is repeatedly using Steal Technology with the same hero just increases the duration of the research bonus, I'm not sure it changes based on the city you targeted.
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# ? Oct 19, 2017 17:26 |
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StashAugustine posted:I got Genius on mages and had them go out stealing tech. Is there a benefit to hitting different cities with steal tech/secure influence bc it seems like you get the same bonus by spamming it on one city.
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# ? Oct 19, 2017 17:30 |
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StashAugustine posted:I got Genius on mages and had them go out stealing tech. Is there a benefit to hitting different cities with steal tech/secure influence bc it seems like you get the same bonus by spamming it on one city. I don’t think it hurts them, but I do think it makes them angry at you and makes their enemies like you more.
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# ? Oct 19, 2017 17:32 |
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Yeah there is no benefit generally to using the same agent in several places, but several agents doing the same thing does stack. That being said, once you queue up a building that duration/cost is locked in, so you can run those heros/Malekith to new provinces every turn after building stuff. Also yeah secure influence is just beneficial to you, and hurts diplomatically like any offensive agent action. Mazz fucked around with this message at 17:38 on Oct 19, 2017 |
# ? Oct 19, 2017 17:34 |
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So why exactly was it so very important that people not comment on the datamined map one or two days before the release of the official map that confirmed the same thing? It seemed vital, paragraphs were written on the unreliability of data files and how they have stuff from Shogun 2 in there, and yeah it turns out just like the DLC datamine for warhammer 1 this one was correct. So why is it so vitally, vitally important that nobody comment on it while it's still unconfirmed, exactly? That part is never clear. What's the disaster that will happen if people comment on the Wrong Map?
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# ? Oct 19, 2017 17:41 |
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I think people were just arguing that it might be wrong, not that it would cause the apocalypse
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# ? Oct 19, 2017 17:44 |
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You read into that as way more than it was, apparently. My point was goons love to complain about things they haven't even seen in any official capacity yet, which gets tiresome after a while. I merely said wait till you know what it looks like from CA before complaining there isn't enough water on the map (where water interaction is loving garbage 80% of the time). I type a lot of words to get my point across fully, that's unlikely to change no matter the topic.
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# ? Oct 19, 2017 17:44 |
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Mazz posted:You read into that as way more than it was, apparently. My point was goons love to complain about things they haven't even seen in any official capacity yet, which gets tiresome after a while. I merely said wait till you know what it looks like from CA before complaining there isn't enough water on a map where water interaction is ducking garbage &0% of the time. Why was it important that you tell me to wait when you don't know what you're talking about? I wanted to speculate based on the datamined map but then: quote:The point is we have no idea besides some goober on Reddit. How about you just speculate when you feel comfortable and let other speculate whenever they feel comfortable? Why did you put yourself in charge of declaring when speculating was acceptable?
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# ? Oct 19, 2017 17:45 |
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You're too close to the truth, Ham Sandwiches. Expect a knock on your door very soon. You'll awaken in the same secure facility we keep that sexy bloody torso from Dead Island, and the printed emails from Sony execs that prove they collaborated with North Korea to hack themselves.
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# ? Oct 19, 2017 17:48 |
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Ham Sandwiches posted:Why was it important that you tell me to wait when you don't know what you're talking about? As stated, its 99% of the time goons bitching about really, really dumb stuff that we don't even know if for sure is a thing yet. All I said was wait a week before getting mad there wasn't enough water, I didn't say don't complain.
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# ? Oct 19, 2017 17:48 |
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The Bramble posted:You're too close to the truth, Ham Sandwiches. Expect a knock on your door very soon. You'll awaken in the same secure facility we keep that sexy bloody torso from Dead Island, and the printed emails from Sony execs that prove they collaborated with North Korea to hack themselves. More like why do people appoint themselves backseat mods of threads, who gives a poo poo if other people want to speculate on a loving reddit datamined map on a message board, but apparently it's a lot like publishing a paper in a peer reviewed journal
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# ? Oct 19, 2017 17:49 |
Fans posted:I think people were just arguing that it might be wrong, not that it would cause the apocalypse The main difference between that datamined map and the map in that trailer is that the trailer map has topography which is actually a huge massive difference
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# ? Oct 19, 2017 17:50 |
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Mazz posted:As stated, its 99% of the time goons bitching about really, really dumb stuff that we don't even know if for sure is a thing yet. All I said was wait a week before getting mad there wasn't enough water, I didn't say don't complain. Please do not appoint yourself in charge of discourse, or try to declare what is and is not acceptable for other people to discuss. Especially when you were wrong - it was the real map and there was no reason other people should wait to comment to satisfy you, a person that is simply inhibiting discourse from being 100% wrong. (USER WAS PUT ON PROBATION FOR THIS POST)
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# ? Oct 19, 2017 17:50 |
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Ham Sandwiches posted:Why was it important that you tell me to wait when you don't know what you're talking about? edit: Or before some weirdo gets mad enough about it to pick fights over how outrageously strong the censorship in this thread is because some guy said suggested that the map might not be finalized. Ravenfood fucked around with this message at 17:54 on Oct 19, 2017 |
# ? Oct 19, 2017 17:50 |
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You are strawmanning pretty hard here, I just called it stupid to do preemptively, but whatever you say
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# ? Oct 19, 2017 17:51 |
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first cheater mods and now this!
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# ? Oct 19, 2017 17:51 |
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Yeah, it's actually pretty reasonable to say "Hey, we have no real idea where this stuff comes from so try not to get too worked up about it until we know something for sure."
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# ? Oct 19, 2017 17:51 |
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chill out you weirdo
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# ? Oct 19, 2017 17:52 |
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The cyber-bullying in this thread is out of control!
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# ? Oct 19, 2017 17:53 |
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What's the the High Elf response to feral dinosaur heavy Lizardmen armies? It's basically the only thing that has hard-countered my brave Lothern Seaboys n' friends so far.
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# ? Oct 19, 2017 17:54 |
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Foulbrood posted:What's the the High Elf response to feral dinosaur heavy Lizardmen armies? It's basically the only thing that has hard-countered my brave Lothern Seaboys n' friends so far. Lots of bolt throwers. Or just regular spear dudes really.
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# ? Oct 19, 2017 17:58 |
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Phoenix Guard if you have them. White Lions of Chrace do ok for hurting them a bit while your ranged focus fires stuff down. If you're playing Teclis his armor debuff can help a lot regardless.
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# ? Oct 19, 2017 18:00 |
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The phoenix guard as well, if you can afford them/get them at that point. A couple of those would hold the line against anything large I'd say.
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# ? Oct 19, 2017 18:00 |
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Foulbrood posted:What's the the High Elf response to feral dinosaur heavy Lizardmen armies? It's basically the only thing that has hard-countered my brave Lothern Seaboys n' friends so far. Very, very loosely: spears are anti-large, swords are anti-infantry, shields are anti-range, two-handed weapons (usually called "great-" in TW) are armor-piercing. Halberds are basically "greatspears". Its a pretty simple grid: you pick one bonus of "anti-infantry or anti-large" and one bonus from "anti-range or anti-armor" and that covers most weapon variants in the game to a very, very broad level. It gives you a place to start looking, at least. Ravenfood fucked around with this message at 18:03 on Oct 19, 2017 |
# ? Oct 19, 2017 18:01 |
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DeathSandwich posted:I think that's specifically part of the difficulty AI cheats. Harder difficulties decrease the bar that dark elves need to pass before hitting their frenzy and maybe increases yours. It is. On VH the AI dark elves will trigger it before your bar is halfway full.
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# ? Oct 19, 2017 18:01 |
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# ? Jun 8, 2024 05:37 |
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Despite being bad at killing large units you need the mass of cavalry to actually stop the things running away while your spears murder them. You have so many spears though. So many.
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# ? Oct 19, 2017 18:02 |