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mango sentinel posted:How much are they? $35. Plus shipping from MD if you want me to grab one for you.
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# ? Oct 19, 2017 18:57 |
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# ? Jun 3, 2024 22:09 |
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berzerkmonkey posted:I've been saying that for years. I'd play the poo poo out of that game, and I don't even give X-Wing a cursory glance. Even if the Wizkids game is refried garbage, it'd be a rad way to get Gothic figures back in circulation. And I was only half joking about Space Marine action figures. They're also NECA.
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# ? Oct 19, 2017 19:06 |
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X-Wing is not the proper system for a fleet level battle system, it's for dogfighting. Armada is more what you're looking for and it has a great system imo.
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# ? Oct 19, 2017 19:08 |
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The recaster I've used in the past has a huge BFG selection now and even if I don't end up playing it I kinda want them just to collect and paint. Hard to find originals.
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# ? Oct 19, 2017 19:10 |
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Genghis Cohen posted:So I have a themed eldar force, almost all jetbikes/vypers/shining spears, with characters on jetbikes and dark eldar and harlequin jetbikes. I really like the saim Hann tactic. Really helps fix vypers, which was my main gripe as I kind of need them to carry my heavy weapons. Charge re-rolls are a very nice to have on characters and shining spears, as well as a few cc infantry units I don't have. I think Saim-Hann is excellent. Scatter lasers will be crap even at 5 ppm, they have no AP whatsoever. Alaitoc is probably the best general-purpose Craftworld. I'm just not a big fan of Ulthwe's ghetto FNP
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# ? Oct 19, 2017 19:13 |
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xtothez posted:
I think they needed a buff but I think this might be the wrong one. I’ve been running shuriken cannon bikes and they’re in about the right place for damage output and threat projection, but they just melt to any sort of mid tier weaponry, and they’re expensive and threatening enough that it’s worth your opponent aiming this at them over other high value targets because of how reliably it will destroy them. I would have recommended sticking a 5++ on them instead (or maybe something like “all incoming damage is reduced to one per hit”) to make it less likely that the optimal first play for an opponents anti heavy stuff is to melt your poor bikes. Depending on what “considerable” means, we might be looking at an effectively equivalent boost in survivability while also adding significant killing power per cost, which will make them extremely good. Twin catapults need a drop in points as stands, but if they make the bikers too cheap that might also get annoying. I also want to see if they’re changing their “hierarchy” of heavy weapons or if shuriken cannons are coming down in cost too. The list could do with rebalancing - currently you almost always want a mixture of bright lances and shuriken cannons and really nothing else.
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# ? Oct 19, 2017 19:15 |
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Phyresis posted:X-Wing is not the proper system for a fleet level battle system, it's for dogfighting. Armada is more what you're looking for and it has a great system imo. Star Trek Attack Wing is the same game engine but uses Star Trek ships, which tend to be larger capital ships like 40k.
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# ? Oct 19, 2017 19:16 |
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JoshTheStampede posted:Yes, you should. You pay different points for those, but it would be silly to say you can't bring a predator to the game at all if you can bring a Stalker or Whirlwind or whatever. You've just described Combat Patrol, Victory is Vengeance, and Zone Mortalis to some extent. It actually works pretty well, but the system is built around it. I agree if it's just arbitrarily done it will be silly.
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# ? Oct 19, 2017 19:22 |
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JoshTheStampede posted:Star Trek Attack Wing is the same game engine but uses Star Trek ships, which tend to be larger capital ships like 40k. Star Trek ships are smaller than 40k escort ships. A Sword class is more than double the length of the Enterprise D.
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# ? Oct 19, 2017 19:22 |
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Also I was literally planning on finishing painting then assembling my night spinner tonight. Looks like I need to wait and see if I should be doing something inadvisable with magnets.
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# ? Oct 19, 2017 19:23 |
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chutche2 posted:Star Trek ships are smaller than 40k escort ships. A Sword class is more than double the length of the Enterprise D. Yes, but the basic gist of 40k space combat is still capital ships shooting at each other, like Star Trek, not dogfighting like Star Wars. I was saying the same game system already exists for both, so saying 40k woudln't work with that system isn't really true.
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# ? Oct 19, 2017 19:24 |
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Beer4TheBeerGod posted:$35. Plus shipping from MD if you want me to grab one for you. I'm just gonna come over and grab it when you get it and maybe we get a game in while i'm there!
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# ? Oct 19, 2017 19:27 |
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Star Trek ships are far more maneuverable than Imperial capital ships. Void combat in 40k is about massive broadsides from vast distances; Armada would be a much better system for the way it is described. It feels like the BFG video game.
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# ? Oct 19, 2017 19:29 |
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Yeah, star trek ships do attack runs and maneuvering and fire at relatively close distances, usually only a few KM. The biggest star trek ships might handle like x-wing capital ships, but a lot of them are more like large craft and something like the defiant handles like a tie defender or something. chutche2 fucked around with this message at 19:38 on Oct 19, 2017 |
# ? Oct 19, 2017 19:36 |
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Plus Star Trek looks like poo poo.
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# ? Oct 19, 2017 19:36 |
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chutche2 posted:Yeah, star trek ships do attack runs and maneuvering and fire at relatively close distances, usually only a few KM. 40k kilometer attack range for a klingon bird of prey.
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# ? Oct 19, 2017 19:40 |
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DiHK posted:40k kilometer attack range for a klingon bird of prey. Really? In the show they talk about a few thousand meters or even hundreds of meters when stuff is getting shot up. panascope posted:Plus Star Trek looks like poo poo. How dare you talk about this beautiful ship and its beautiful sombrero
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# ? Oct 19, 2017 19:44 |
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It's all moot anyway, since in "real" space combat, you would never see your enemy. Hell, in modern naval combat, most surface engagements would be done over the horizon. BFG was Age of Sail in outer space and X-Wing is WW2 dogfights. While I enjoy Star Trek, I have never been interested enough to find out exactly what their space combat approximates. Maybe a 70's cop show where you have two guys shooting at each other over trash cans in a dirty alley, and one guy runs out of ammo and chucks his revolver at the cop and tries to run off? Yeah, I think that's accurate.
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# ? Oct 19, 2017 19:47 |
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The Sex Cannon posted:I'm just gonna come over and grab it when you get it and maybe we get a game in while i'm there! Sounds good to me! So far I'm getting 8, myself included.
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# ? Oct 19, 2017 19:49 |
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One_Wing posted:I also want to see if they’re changing their “hierarchy” of heavy weapons or if shuriken cannons are coming down in cost too. The list could do with rebalancing - currently you almost always want a mixture of bright lances and shuriken cannons and really nothing else. I'd be happy if starcannons and scatter lasers were viable.
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# ? Oct 19, 2017 19:49 |
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chutche2 posted:Really? In the show they talk about a few thousand meters or even hundreds of meters when stuff is getting shot up. There's a episode where Riker is serving in an exchange program on a Bird of Prey and they're closing to a "close range" so that the Enterprise has a shorter amount of time to react to the hostile warship uncloaking and firing.
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# ? Oct 19, 2017 19:50 |
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Based on BFG and some in-universe documentation and the rules in the FFG games, 40k may literally be space is an ocean though?
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# ? Oct 19, 2017 19:51 |
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berzerkmonkey posted:It's all moot anyway, since in "real" space combat, you would never see your enemy. Hell, in modern naval combat, most surface engagements would be done over the horizon. Technically you can still see them, since there's nothing to occlude you in space and sensors are really good at detecting stuff against the backdrop of cold vacuum. The problem is that what you see is minutes (if not hours) old, and hitting something that's presumably dodging is nontrivial at best.
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# ? Oct 19, 2017 19:54 |
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Dawn of War 3 is running a free weekend with the big update if anyones interested, marines got an ironclad orks got a battlewagon and eldar got a wraithseer, plus a bunch of maps and they rebalanced the early game somewhat with infantry about 30% tougher, give it a go.
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# ? Oct 19, 2017 19:58 |
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They also removed all the grind currency so everyone has everything aside from campaign unlocks now.
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# ? Oct 19, 2017 20:11 |
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The Deleter posted:They also removed all the grind currency so everyone has everything aside from campaign unlocks now. That was a while ago yeah.
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# ? Oct 19, 2017 20:13 |
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Schadenboner posted:Based on BFG and some in-universe documentation and the rules in the FFG games, 40k may literally be space is an ocean though? Oh yeah. Age of Sail is a vastly superior way to model tabletop star ship combat. I mean, unless you can model three dimensions and have a game a non math nerd can play there is no point in anything else. Age of Sail rules.
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# ? Oct 19, 2017 20:15 |
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berzerkmonkey posted:While I enjoy Star Trek, I have never been interested enough to find out exactly what their space combat approximates. Locomotives.
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# ? Oct 19, 2017 20:24 |
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berzerkmonkey posted:While I enjoy Star Trek, I have never been interested enough to find out exactly what their space combat approximates. Balance of Terror was an awesome episode about space submarine warfare.
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# ? Oct 19, 2017 21:01 |
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If you are talking about pure void combat the pure vastness of the setting could make detection of enemy vessels pretty difficult. Instead of being able to point your RADAR in a single direction like in a terrestrial setting you now have to broadcast in all directions, and likely at much higher power levels due to the distances involved. This at the same time gives away your location to anyone basically out there listening. Now chuck in all the environmental hazards you can think of that can gently caress with sensory equipment like solar radiation, debris, etc the distances vessels could end up engaging at could vary between thousands of kilometers to rather close up by comparison depending on the setting. Almost every 40k book takes the time to basically go "Void combat is usually less visceral and dramatic as terrestrial combat due to the extreme engagement distances and mathematical calculation involved" and then conclude with some up close boarding action or turning point moment of brilliance on the part of the daring not at all by the book ship captain that gives zero fucks. Execution Hour is the best fleet based 40K book I've read so far.
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# ? Oct 19, 2017 21:07 |
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I prefer the Battlefleet Gothic style of 40k space combat. Point blank broadside shooting and ramming.
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# ? Oct 19, 2017 21:28 |
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Schadenboner posted:Based on BFG and some in-universe documentation and the rules in the FFG games, 40k may literally be space is an ocean though? Back in ‘05 I made a house rule Man’o’War update using slightly modified BfG rules, and used them for a few years. Most of the stuff (such as orders) were just renames, however I added a wind system since during the age of sail that was crucial as well as modifiers depending on the type of shot used. Eventually I was going to go further to allow you to replace standard batteries with different diameter cannons, or maybe even carronades, but life took me away from TT gaming for a few years. If anyone cares I can see if I can find the old PDF.
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# ? Oct 19, 2017 21:58 |
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Anyone interested in some Ogryns/Bullgryns? Got an unassembled kit that I just don't want in my army. $25 incl shipping - PM or just reply
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# ? Oct 19, 2017 22:17 |
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Immanentized posted:Anyone interested in some Ogryns/Bullgryns? Got an unassembled kit that I just don't want in my army. $25 incl shipping - PM or just reply Yeah, I am interested.
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# ? Oct 19, 2017 22:22 |
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JoshTheStampede posted:Yeah, I am interested. email or PM?
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# ? Oct 19, 2017 22:26 |
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moths posted:Balance of Terror was an awesome episode about space submarine warfare. Star Trek space combat is like whatever the plot requires it to be like because combat is almost never the point of Star Trek. Even the war themed episodes of Star Trek like The Siege of AR-558 and Year of Hell are much more about the human costs and the effects of war on people. If you like Battlefleet Gothic Armada, though, you'd probably like the old Starfleet Command games as well (1 and 2 especially, less so 3). More naval combat and complex maneuvering than you can shake a stick at.
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# ? Oct 19, 2017 22:27 |
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Phyresis posted:I think Saim-Hann is excellent. Scatter lasers will be crap even at 5 ppm, they have no AP whatsoever. Alaitoc is probably the best general-purpose Craftworld. I'm just not a big fan of Ulthwe's ghetto FNP I agree with you that I like the bonuses overall. Although I do generally agree with the grognardism that one cohesively painted force should have one trait, it's really tempting though to have one detachment featuring shining spears and bright lance vypers (from saim hann) and one detachment featuring windriders and shuriken cannon vypers (from biel tan) - it would just be mathematically more effective. Whatever, I'm keen to get the book and see how points costs etc have changed.
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# ? Oct 19, 2017 22:38 |
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I got a big dumb table in the mail
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# ? Oct 19, 2017 22:43 |
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Genghis Cohen posted:I agree with you that I like the bonuses overall. Although I do generally agree with the grognardism that one cohesively painted force should have one trait, it's really tempting though to have one detachment featuring shining spears and bright lance vypers (from saim hann) and one detachment featuring windriders and shuriken cannon vypers (from biel tan) - it would just be mathematically more effective. Whatever, I'm keen to get the book and see how points costs etc have changed. I'm just thrilled that vypers are bikes now and benefit from soulburst, and spells like conceal. It makes running a mobile deathstar with a farseer/warlock skyrunner really appealing.
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# ? Oct 19, 2017 22:45 |
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# ? Jun 3, 2024 22:09 |
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TWSS posted:I'm just thrilled that vypers are bikes now and benefit from soulburst, and spells like conceal. It makes running a mobile deathstar with a farseer/warlock skyrunner really appealing. Y'know I've not tried the ynarri rules. I have no personal desire to get involved with the background idea, I prefer my eldar as just space pirates. Additionally, the rules, taking extra moves/shoots/assaults, just seems like a really frustrating thing for my friends to have to play against. I agree that I like them to be jetbikes again. Jetbikes are awesome. I also enjoy flying my whole tiny mobile army around in a tight ball around the autarch, getting that sweet sweet reroll.
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# ? Oct 19, 2017 23:07 |