Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

mango sentinel posted:

How much are they?

$35. Plus shipping from MD if you want me to grab one for you.

Adbot
ADBOT LOVES YOU

moths
Aug 25, 2004

I would also still appreciate some danger.



berzerkmonkey posted:

I've been saying that for years. I'd play the poo poo out of that game, and I don't even give X-Wing a cursory glance.

Even if the Wizkids game is refried garbage, it'd be a rad way to get Gothic figures back in circulation.

And I was only half joking about Space Marine action figures. They're also NECA.

Phyresis
Nov 2, 2004

I can't sleep, I hope I stay awake

Cause I've been running, running, running all day

Long nights, no peace

I feel like everybody's eyes on me
X-Wing is not the proper system for a fleet level battle system, it's for dogfighting. Armada is more what you're looking for and it has a great system imo.

chutche2
Jul 3, 2010

CUPOLA MY BALLS
The recaster I've used in the past has a huge BFG selection now and even if I don't end up playing it I kinda want them just to collect and paint. Hard to find originals.

Phyresis
Nov 2, 2004

I can't sleep, I hope I stay awake

Cause I've been running, running, running all day

Long nights, no peace

I feel like everybody's eyes on me

Genghis Cohen posted:

So I have a themed eldar force, almost all jetbikes/vypers/shining spears, with characters on jetbikes and dark eldar and harlequin jetbikes. I really like the saim Hann tactic. Really helps fix vypers, which was my main gripe as I kind of need them to carry my heavy weapons. Charge re-rolls are a very nice to have on characters and shining spears, as well as a few cc infantry units I don't have.

Jetbikes (index) are in an odd place. I think they were a perfectly good unit with shuriken cannons. Not great or game winning assets, but good. Catapults are so drat short ranged that as good as the firepower can be, it's just not a very usable unit. Scatter lasers were objectively worse than cannons, so I'm glad they have maybe been balanced out? I appreciate it's a fine line, if you make a unit like that, where each one can carry a heavy weapon, too many ppm, they become very easily spammable. I wouldn't rush to judge though, S6 isn't what it was, with no ap modifier and D1, they can't be the dominant weapon they were in previous editions.

Really like the saim hann tactic, as I said, but it's probably not much competitively over the others shown so far. Biel tan is strictly better on non-scatter laser windriders and shuriken Cannon vypers, probably drat near the same on shining spears.

What is the emerging consensus on the eldar craftworlds? It's not too exciting or easy to leverage for a particular power play, but Ulthwe might be the best? 16% boost to survivability is worth a fair bit, helps everything.

I think Saim-Hann is excellent. Scatter lasers will be crap even at 5 ppm, they have no AP whatsoever. Alaitoc is probably the best general-purpose Craftworld. I'm just not a big fan of Ulthwe's ghetto FNP

One_Wing
Feb 19, 2012

Handsome, sophisticated space elves.

xtothez posted:


So jetbikes and scatter lasers get a 'considerable' points reduction, and Saim-hann ones can ignore the -1 to hit penalty too. Eldar players, were jetbikes really that bad in the index?


I think they needed a buff but I think this might be the wrong one. I’ve been running shuriken cannon bikes and they’re in about the right place for damage output and threat projection, but they just melt to any sort of mid tier weaponry, and they’re expensive and threatening enough that it’s worth your opponent aiming this at them over other high value targets because of how reliably it will destroy them.

I would have recommended sticking a 5++ on them instead (or maybe something like “all incoming damage is reduced to one per hit”) to make it less likely that the optimal first play for an opponents anti heavy stuff is to melt your poor bikes. Depending on what “considerable” means, we might be looking at an effectively equivalent boost in survivability while also adding significant killing power per cost, which will make them extremely good.

Twin catapults need a drop in points as stands, but if they make the bikers too cheap that might also get annoying.

I also want to see if they’re changing their “hierarchy” of heavy weapons or if shuriken cannons are coming down in cost too. The list could do with rebalancing - currently you almost always want a mixture of bright lances and shuriken cannons and really nothing else.

JoshTheStampede
Sep 8, 2004

come at me bro

Phyresis posted:

X-Wing is not the proper system for a fleet level battle system, it's for dogfighting. Armada is more what you're looking for and it has a great system imo.

Star Trek Attack Wing is the same game engine but uses Star Trek ships, which tend to be larger capital ships like 40k.

BULBASAUR
Apr 6, 2009




Soiled Meat

JoshTheStampede posted:

Yes, you should. You pay different points for those, but it would be silly to say you can't bring a predator to the game at all if you can bring a Stalker or Whirlwind or whatever.

You've just described Combat Patrol, Victory is Vengeance, and Zone Mortalis to some extent. It actually works pretty well, but the system is built around it. I agree if it's just arbitrarily done it will be silly.

chutche2
Jul 3, 2010

CUPOLA MY BALLS

JoshTheStampede posted:

Star Trek Attack Wing is the same game engine but uses Star Trek ships, which tend to be larger capital ships like 40k.

Star Trek ships are smaller than 40k escort ships. A Sword class is more than double the length of the Enterprise D.

One_Wing
Feb 19, 2012

Handsome, sophisticated space elves.
Also I was literally planning on finishing painting then assembling my night spinner tonight. Looks like I need to wait and see if I should be doing something inadvisable with magnets.

JoshTheStampede
Sep 8, 2004

come at me bro

chutche2 posted:

Star Trek ships are smaller than 40k escort ships. A Sword class is more than double the length of the Enterprise D.

Yes, but the basic gist of 40k space combat is still capital ships shooting at each other, like Star Trek, not dogfighting like Star Wars. I was saying the same game system already exists for both, so saying 40k woudln't work with that system isn't really true.

The Sex Cannon
Nov 22, 2004

Eh. I'm pretty content with my current logo.

Beer4TheBeerGod posted:

$35. Plus shipping from MD if you want me to grab one for you.

I'm just gonna come over and grab it when you get it and maybe we get a game in while i'm there!

Phyresis
Nov 2, 2004

I can't sleep, I hope I stay awake

Cause I've been running, running, running all day

Long nights, no peace

I feel like everybody's eyes on me
Star Trek ships are far more maneuverable than Imperial capital ships. Void combat in 40k is about massive broadsides from vast distances; Armada would be a much better system for the way it is described. It feels like the BFG video game.

chutche2
Jul 3, 2010

CUPOLA MY BALLS
Yeah, star trek ships do attack runs and maneuvering and fire at relatively close distances, usually only a few KM.

The biggest star trek ships might handle like x-wing capital ships, but a lot of them are more like large craft and something like the defiant handles like a tie defender or something.

chutche2 fucked around with this message at 19:38 on Oct 19, 2017

panascope
Mar 26, 2005

Plus Star Trek looks like poo poo.

DiHK
Feb 4, 2013

by Azathoth

chutche2 posted:

Yeah, star trek ships do attack runs and maneuvering and fire at relatively close distances, usually only a few KM.

The biggest star trek ships might handle like x-wing capital ships, but a lot of them are more like large craft and something like the defiant handles like a tie defender or something.

:gary: 40k kilometer attack range for a klingon bird of prey.

chutche2
Jul 3, 2010

CUPOLA MY BALLS

DiHK posted:

:catdrugs: 40k :catdrugs: kilometer attack range for a klingon bird of prey.

Really? In the show they talk about a few thousand meters or even hundreds of meters when stuff is getting shot up.


panascope posted:

Plus Star Trek looks like poo poo.

How dare you talk about this beautiful ship and its beautiful sombrero

berzerkmonkey
Jul 23, 2003
It's all moot anyway, since in "real" space combat, you would never see your enemy. Hell, in modern naval combat, most surface engagements would be done over the horizon.

BFG was Age of Sail in outer space and X-Wing is WW2 dogfights. While I enjoy Star Trek, I have never been interested enough to find out exactly what their space combat approximates. Maybe a 70's cop show where you have two guys shooting at each other over trash cans in a dirty alley, and one guy runs out of ammo and chucks his revolver at the cop and tries to run off?

Yeah, I think that's accurate.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

The Sex Cannon posted:

I'm just gonna come over and grab it when you get it and maybe we get a game in while i'm there!

Sounds good to me! So far I'm getting 8, myself included.

bonds0097
Oct 23, 2010

I would cry but I don't think I can spare the moisture.
Pillbug

One_Wing posted:

I also want to see if they’re changing their “hierarchy” of heavy weapons or if shuriken cannons are coming down in cost too. The list could do with rebalancing - currently you almost always want a mixture of bright lances and shuriken cannons and really nothing else.

I'd be happy if starcannons and scatter lasers were viable.

DiHK
Feb 4, 2013

by Azathoth

chutche2 posted:

Really? In the show they talk about a few thousand meters or even hundreds of meters when stuff is getting shot up.

There's a episode where Riker is serving in an exchange program on a Bird of Prey and they're closing to a "close range" so that the Enterprise has a shorter amount of time to react to the hostile warship uncloaking and firing.

Schadenboner
Aug 15, 2011

by Shine
Based on BFG and some in-universe documentation and the rules in the FFG games, 40k may literally be space is an ocean though?

:shrug:

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

berzerkmonkey posted:

It's all moot anyway, since in "real" space combat, you would never see your enemy. Hell, in modern naval combat, most surface engagements would be done over the horizon.

Technically you can still see them, since there's nothing to occlude you in space and sensors are really good at detecting stuff against the backdrop of cold vacuum. The problem is that what you see is minutes (if not hours) old, and hitting something that's presumably dodging is nontrivial at best.

Artum
Feb 13, 2012

DUN da dun dun da DUUUN
Soiled Meat
Dawn of War 3 is running a free weekend with the big update if anyones interested, marines got an ironclad orks got a battlewagon and eldar got a wraithseer, plus a bunch of maps and they rebalanced the early game somewhat with infantry about 30% tougher, give it a go.

The Deleter
May 22, 2010
They also removed all the grind currency so everyone has everything aside from campaign unlocks now.

Artum
Feb 13, 2012

DUN da dun dun da DUUUN
Soiled Meat

The Deleter posted:

They also removed all the grind currency so everyone has everything aside from campaign unlocks now.

That was a while ago yeah.

Lord_Hambrose
Nov 21, 2008

*a foul hooting fills the air*



Schadenboner posted:

Based on BFG and some in-universe documentation and the rules in the FFG games, 40k may literally be space is an ocean though?

:shrug:

Oh yeah. Age of Sail is a vastly superior way to model tabletop star ship combat. I mean, unless you can model three dimensions and have a game a non math nerd can play there is no point in anything else.

Age of Sail rules.

Lovely Joe Stalin
Jun 12, 2007

Our Lovely Wang

berzerkmonkey posted:

While I enjoy Star Trek, I have never been interested enough to find out exactly what their space combat approximates.

Locomotives.

moths
Aug 25, 2004

I would also still appreciate some danger.



berzerkmonkey posted:

While I enjoy Star Trek, I have never been interested enough to find out exactly what their space combat approximates.

Balance of Terror was an awesome episode about space submarine warfare.

TheArmorOfContempt
Nov 29, 2012

Did I ever tell you my favorite color was blue?
If you are talking about pure void combat the pure vastness of the setting could make detection of enemy vessels pretty difficult. Instead of being able to point your RADAR in a single direction like in a terrestrial setting you now have to broadcast in all directions, and likely at much higher power levels due to the distances involved. This at the same time gives away your location to anyone basically out there listening.

Now chuck in all the environmental hazards you can think of that can gently caress with sensory equipment like solar radiation, debris, etc the distances vessels could end up engaging at could vary between thousands of kilometers to rather close up by comparison depending on the setting.

Almost every 40k book takes the time to basically go "Void combat is usually less visceral and dramatic as terrestrial combat due to the extreme engagement distances and mathematical calculation involved" and then conclude with some up close boarding action or turning point moment of brilliance on the part of the daring not at all by the book ship captain that gives zero fucks.

Execution Hour is the best fleet based 40K book I've read so far.

Floppychop
Mar 30, 2012

I prefer the Battlefleet Gothic style of 40k space combat.

Point blank broadside shooting and ramming.

OhDearGodNo
Jan 3, 2014

Schadenboner posted:

Based on BFG and some in-universe documentation and the rules in the FFG games, 40k may literally be space is an ocean though?

:shrug:

Back in ‘05 I made a house rule Man’o’War update using slightly modified BfG rules, and used them for a few years. Most of the stuff (such as orders) were just renames, however I added a wind system since during the age of sail that was crucial as well as modifiers depending on the type of shot used.

Eventually I was going to go further to allow you to replace standard batteries with different diameter cannons, or maybe even carronades, but life took me away from TT gaming for a few years.

If anyone cares I can see if I can find the old PDF.

Immanentized
Mar 17, 2009
Anyone interested in some Ogryns/Bullgryns? Got an unassembled kit that I just don't want in my army. $25 incl shipping - PM or just reply

JoshTheStampede
Sep 8, 2004

come at me bro

Immanentized posted:

Anyone interested in some Ogryns/Bullgryns? Got an unassembled kit that I just don't want in my army. $25 incl shipping - PM or just reply

Yeah, I am interested.

Immanentized
Mar 17, 2009

JoshTheStampede posted:

Yeah, I am interested.

email or PM?

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

moths posted:

Balance of Terror was an awesome episode about space submarine warfare.

Star Trek space combat is like whatever the plot requires it to be like because combat is almost never the point of Star Trek. Even the war themed episodes of Star Trek like The Siege of AR-558 and Year of Hell are much more about the human costs and the effects of war on people.

If you like Battlefleet Gothic Armada, though, you'd probably like the old Starfleet Command games as well (1 and 2 especially, less so 3). More naval combat and complex maneuvering than you can shake a stick at.

Genghis Cohen
Jun 29, 2013

Phyresis posted:

I think Saim-Hann is excellent. Scatter lasers will be crap even at 5 ppm, they have no AP whatsoever. Alaitoc is probably the best general-purpose Craftworld. I'm just not a big fan of Ulthwe's ghetto FNP

I agree with you that I like the bonuses overall. Although I do generally agree with the grognardism that one cohesively painted force should have one trait, it's really tempting though to have one detachment featuring shining spears and bright lance vypers (from saim hann) and one detachment featuring windriders and shuriken cannon vypers (from biel tan) - it would just be mathematically more effective. Whatever, I'm keen to get the book and see how points costs etc have changed.

Hixson
Mar 27, 2009

I got a big dumb table in the mail

TWSS
Jun 19, 2008

Genghis Cohen posted:

I agree with you that I like the bonuses overall. Although I do generally agree with the grognardism that one cohesively painted force should have one trait, it's really tempting though to have one detachment featuring shining spears and bright lance vypers (from saim hann) and one detachment featuring windriders and shuriken cannon vypers (from biel tan) - it would just be mathematically more effective. Whatever, I'm keen to get the book and see how points costs etc have changed.

I'm just thrilled that vypers are bikes now and benefit from soulburst, and spells like conceal. It makes running a mobile deathstar with a farseer/warlock skyrunner really appealing.

Adbot
ADBOT LOVES YOU

Genghis Cohen
Jun 29, 2013

TWSS posted:

I'm just thrilled that vypers are bikes now and benefit from soulburst, and spells like conceal. It makes running a mobile deathstar with a farseer/warlock skyrunner really appealing.

Y'know I've not tried the ynarri rules. I have no personal desire to get involved with the background idea, I prefer my eldar as just space pirates. Additionally, the rules, taking extra moves/shoots/assaults, just seems like a really frustrating thing for my friends to have to play against. I agree that I like them to be jetbikes again. Jetbikes are awesome. I also enjoy flying my whole tiny mobile army around in a tight ball around the autarch, getting that sweet sweet reroll.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply