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ToxicFrog posted:Stuff... The main thing I took from this post is that you have both a wife and a girlfriend. ToxicTonySoprano. But you're right there's a couple of more playthroughs in there. The only one that is a bit of a hassle is the no mods one.
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# ? Oct 14, 2017 21:03 |
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# ? May 9, 2024 12:32 |
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GulagDolls posted:ah, I didn't mean that it wasn't foreshadowed or anything. just that it didn't feel very fleshed out? Like, it's pretty short and just consists of the robots summarizing what you did in a very 'video gamey' way. TALLYING GOODNESS POINTS.... Yeah, that's fair. There were definitely some things I expected to cause changes that didn't, like escaping the exploding station vs. staying and dying. Clearly Prey 2 needs to be an Arkane/Obsidian collaboration InAndOutBrennan posted:The main thing I took from this post is that you have both a wife and a girlfriend. ToxicTonySoprano. Yes. They have pretty different tastes in games, though. quote:But you're right there's a couple of more playthroughs in there. The only one that is a bit of a hassle is the no mods one. I'm probably not going to do no-mods; that sounds more tedious than it does fun, honestly. I think my next run is going to be Impossible (unless that gets too frustrating without psi powers to abuse), human mods only, kill everyone except Dahl and then escape with him. If this doesn't get some sort of reaction from Alex at the end I'll be very disappointed. ToxicFrog fucked around with this message at 22:17 on Oct 14, 2017 |
# ? Oct 14, 2017 22:00 |
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ToxicFrog posted:Wait, what? I recycled all the stunguns I found because I found it completely unusable -- it takes so long to charge up a shot when you pull the trigger that by the time it actually fires, whatever you wanted to zap with it is right up in your face loving you up and you would have been better off using a shotgun. The stun gun definitely is great, did you try using it on larger enemies or operators? It trivializes a lot of the harder encounters If you save him, Alex will show up on the bridge regardless of which ending you choose so your game was definitely just not recognizing that he was saved
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# ? Oct 14, 2017 22:15 |
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QuarkJets posted:The stun gun definitely is great, did you try using it on larger enemies or operators? It trivializes a lot of the harder encounters I tried using it on the operators and mimics in Hardware Labs, but found that the lengthy charge-up time hosed with my reflexes so much I couldn't actually hit anything with it and eventually dumped it in a recycler in frustration. I didn't hang on to it long enough to try using it on a Technopath or the like. quote:If you save him, Alex will show up on the bridge regardless of which ending you choose so your game was definitely just not recognizing that he was saved The weird bit is that it did recognize that I saved him at first, since he sent me a v-mail thanking me for saving him! So at some point it forgot, I guess? Maybe he went wherever my golden pistol went when it evaporated into thin air just after I finished fully upgrading it ToxicFrog fucked around with this message at 22:34 on Oct 14, 2017 |
# ? Oct 14, 2017 22:22 |
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the charge up time, even unupgraded, isnt such a big factor when it comes to technopaths, because, once you hit them with it they're stunned for a pretty long time. long enough for you to charge it up again. when you upgrade it a bunch you barely have to hold it at all, which makes it nice for operators, although by that time i had force lightning
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# ? Oct 14, 2017 22:24 |
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Vakal posted:Unless some DLC comes out that says for sure, all we know from the ending is: The game is based on Morgan's memories, so most of the events in the game also happened in the real world. I take that as meaning that Talos I existed, Morgan agreed to participate in the simulation, Morgan built a bunch of secret Operators, the Typhon escaped containment, Morgan escaped from the simulation, and Morgan was able to deploy the Nullwave Device (because Alex is alive but would have stayed on the station if you blew it up).
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# ? Oct 14, 2017 22:27 |
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ToxicFrog posted:I tried using it on the operators and mimics in Hardware Labs, but found that the lengthy charge-up time hosed with my reflexes so much I couldn't actually hit anything with it and eventually dumped it in a recycler in frustration. I didn't hang on to it long enough to try using it on a Technopath or the like. Don't use the stun gun on mimics, it's a pain in the rear end and not worth it. Use it on powered phantoms until you have other means to kill them, technopaths and operators always. Telepaths too if you're not fear immune and/or don't have psychoshock yet. If you have trouble aiming remember it doesn't consume charge until it fires, so hold it down in advance, then aim and shoot in one motion.
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# ? Oct 14, 2017 23:07 |
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using it to stunlock phantoms while turrets shoot them is a pretty decent strategy early on
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# ? Oct 14, 2017 23:22 |
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Hannibal Rex posted:I wonder if it's possible to put Alex into his escape capsule rather than the safe room. Anyone tried that? Yeah, it doesn't work. He dies when you change zones.
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# ? Oct 14, 2017 23:38 |
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Vakal posted:And that Alex exists and had a sibling named Morgan that is presumably dead. Why is Morgan "presumably dead"? IIRC they don't say anything about Morgan's condition or whereabouts at all. Maybe Morgan's off doing something important? Wafflecopper fucked around with this message at 12:22 on Oct 15, 2017 |
# ? Oct 15, 2017 12:18 |
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Vakal posted:Unless some DLC comes out that says for sure, all we know from the ending is: The ending is very similar to a plot point from a 2006 game called Breakdown where the main character gets sent forward in time by nukes and alien magic and they have to reconstruct his memories using a machine so he can save the world from the alien apocalypse. The intros are really similar too. Dyz fucked around with this message at 13:40 on Oct 15, 2017 |
# ? Oct 15, 2017 13:29 |
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Wafflecopper posted:Why is Morgan "presumably dead"? IIRC they don't say anything about Morgan's condition or whereabouts at all. Maybe Morgan's off doing something important? He's presumed dead because nobody mentions him and the last ditch effort to save humanity by granting a typhon empathy seems like a pretty important thing to be missing. Alex's constant speeches throughout the game trying to remind Typhon Morgan of who "he" is and saying "I just want my brother back" reinforce the idea, it seems like Alex is really desperate not just to save humanity but to get a Morgan-alike back in his life.
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# ? Oct 15, 2017 13:53 |
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Started my replay (human mods only; everyone dies) and I just made it to the GUTS. This is refreshing my memory of the earlier bits of the game, and I can now pin down exactly when I started suspecting that I was actually a Typhon implanted with Morgan's memories after something bad happened to her: most of the way through Psychotronics, after seeing the Weaver and Volunteer 13. I don't remember how much of this I consciously noted at the time, but Psychotronics is when a bunch of hints start getting dropped in rapid succession: - Alex talking about how the Typhon don't have mirror neurons and thus can't empathize with other living things - Audio logs and emails discussing the possibility of implanting mirror neuron analogues and human memories into a Typhon - January commenting on your actions and conspicuously emphasizing that, unlike January herself, Morgan is human (a pattern that started earlier and continues throughout the game) - Alex talking wistfully about his sister and regretting letting her get involved with the experiments And then shortly after that you have the visions/voices when you touch a large mass of coral for the first time in the GUTS which just strengthens that theory.
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# ? Oct 17, 2017 00:02 |
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Is there any usefulness to the weapon fabrication plans or are they just there for ambiance? I've never come across plans for a weapon before I've picked it up... Can you somehow fab them with better base stats or something?
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# ? Oct 19, 2017 04:27 |
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TheBananaKing posted:Is there any usefulness to the weapon fabrication plans or are they just there for ambiance? e: But no, you can't fab upgraded versions.
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# ? Oct 19, 2017 04:32 |
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Huh... The thought of dropping or dismantling my last copy of a weapon hadn't even occurred to me! Makes sense. I think it also adds to the ambiance in that it creates an obvious explanation for why there are so many weapons on board a space station. There's a note somewhere in the game where someone is chastising other station employees for fabricating too many copies of a particular weapon or it's ammo (huntress maybe?) because it was a waste of limited materials.
TheBananaKing fucked around with this message at 05:26 on Oct 20, 2017 |
# ? Oct 20, 2017 05:22 |
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And before they patched it it was actually far more economical to print a bunch of shotguns, unload them, and then recycle them then to print ammo.
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# ? Oct 20, 2017 13:18 |
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I'm pretty sure they originally had some sort of weapon reliability/degradation mechanic similar to SS2 during development, which got scrapped at some point. Weapon fabrication is mostly a leftover from that.
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# ? Oct 20, 2017 13:32 |
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Introduce weapon stacking like that 2D Serious Sam shooter from a while ago.
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# ? Oct 20, 2017 15:51 |
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Just got through psychotronics and just wanted to pop in to say this game is real loving good. I'm loving some of the improvements on the genre formula like personnel tracking, modern engine tech that allows for stuff like variable lighting around phantoms, and honestly the detective mode/witcher senses psychoscope integrates so well into the genre. Enjoying the humour that slips in too, like the room covered in "not a mimic" sticky notes. Although if I have a heart attack I can safely blame whoever wrote the music, goddamn.
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# ? Oct 28, 2017 01:55 |
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hampig posted:Although if I have a heart attack I can safely blame whoever wrote the music, goddamn. Would you believe that it was Mick O'Gordon, the same guy who wrote the new DOOM soundtrack?
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# ? Oct 28, 2017 04:14 |
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aniviron posted:Would you believe that it was Mick O'Gordon, the same guy who wrote the new DOOM soundtrack? Also worked on the newer Wolfenstein games.
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# ? Oct 28, 2017 04:22 |
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hampig posted:
Semi Sacred Geometry is better than it has any right being. https://www.youtube.com/watch?v=ahHW2yotVh8
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# ? Oct 28, 2017 04:25 |
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I wish this game had a post-completion unlock mode where you just get to wander around a pre-disaster Talos 1 with a master access card and go 'oooo, pretty'.
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# ? Oct 30, 2017 00:18 |
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Would be a whole game's worth of work just getting the NPCs in routines and not leaving the station feeling empty & weird, but yeah, I hear ya.
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# ? Oct 30, 2017 00:42 |
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Vakal posted:Semi Sacred Geometry is better than it has any right being. this got stuck in my head after having to redo the bar fight a couple of times. danielle sho's voice actress has a nice voice and there are a couple of catchy vocal hooks, so, yeah.
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# ? Oct 30, 2017 01:00 |
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I'm on my first run just lifted lockdown. I haven't actually given myself any Typhon neuromods yet because it feels... like a bad idea. But I've nearly maxxed out human. That said, the most useful power of all thus far is the ARTAX v1+v2. Gliding around in normal gravity is so handy. And I end up doing fancy jumps and shotgunning Typhon from mid-air 90% of the time now just cos it's cool. MikeJF fucked around with this message at 02:19 on Oct 30, 2017 |
# ? Oct 30, 2017 02:15 |
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MikeJF posted:I'm on my first run just lifted lockdown. I haven't actually given myself any Typhon neuromods yet because it feels... like a bad idea. But I've nearly maxxed out human. Mechanically, the only real difference is that turrets will attack you if not hacked and the Nightmare will show up more often. I don't know what the plot ramifications are because I've only done a high-typhon run, though -- I'm now halfway through a pure-human run, just made it to Deep Storage. quote:That said, the most useful power of all thus far is the ARTAX v1+v2. Gliding around in normal gravity is so handy. And I end up doing fancy jumps and shotgunning Typhon from mid-air 90% of the time now just cos it's cool. Oh yeah, the v2 is an easy choice for "best chipset in the game". And you can get it the first time you visit the Hardware Labs if you know where to look! I did that on my current run, and while I'm not sure it's let me get into any places I couldn't have before using foam or the like, it's definitely made things a lot convenient.
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# ? Oct 30, 2017 03:12 |
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Plot wise there'll be a line at the end and a short cutscene where you first install a typhon mod.
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# ? Oct 30, 2017 04:37 |
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The difference is very small and I wouldn't advise missing out on those cool powers over it.
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# ? Oct 30, 2017 06:28 |
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I've done a pure human and pure typhon run and it was baffling how much harder the later was. Not being able to hack or repair or upgrade and having the nightmare show up every ten seconds starts to hurt after a while. I was still feeling kind of vulnerable by the end (mostly because of how many psy hypos you need for pure typhon), whereas at the same stage I was just hammering everything with bullet time and fully upgraded weapons. I'm just remembering having to escape the reactor room with no human powers and my god it's giving me a headache thinking about it Found the endings cool but a bit underwhelming. Just a single line followed by the credits? Reminded me of spending hours finishing GTA2 as a kid only for the end to be a screen basically saying 'well done'. I know there's the 'secret' bit post credits which was better but I saw the twist a mile off and it didn't really answer any questions. On the whole I just feel like they could have done a lot more with the themes.
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# ? Oct 30, 2017 11:23 |
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There's more ending. Watch the credits.
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# ? Oct 30, 2017 13:03 |
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Mokinokaro posted:There's more ending. Watch the credits. I know there's the 'secret' bit post credits which was better but I saw the twist a mile off and it didn't really answer any questions. On the whole I just feel like they could have done a lot more with the themes.
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# ? Oct 30, 2017 14:07 |
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E: double post
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# ? Oct 30, 2017 14:12 |
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ThomasPaine posted:I know there's the 'secret' bit post credits which was better but I saw the twist a mile off and it didn't really answer any questions. On the whole I just feel like they could have done a lot more with the themes. Wait, what questions did it leave unanswered? The only ones it didn't answer were the ones that didn't really matter - it let you know that whatever happened, Morgan failed. And then it lets you decide whether Alex succeeded or failed as well. And I mean obviously if you saw it coming you were just playing to the audience, so presumably you killed them all and have a nice, solid ending - humanity is destroyed, the typhon's win by finally learning empathy well enough to trick them into their own destruction. The final adaptation.
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# ? Oct 30, 2017 15:28 |
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re: typhon mods and the turrets at some point in the game it seems like almost all the turrets you see have already been destroyed so it really doesn't matter that much
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# ? Oct 30, 2017 15:33 |
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it's worth noting that crafted turrets are already hacked.
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# ? Oct 30, 2017 15:49 |
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I feel like this game's feeling would have been much improved by immersive loading screens where you just appear to hang out in airlocks between sections.
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# ? Oct 31, 2017 02:29 |
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While I'm inclined to agree, for whatever reason that makes a lot of people really mad (Mass Effect 1 elevators/airlocks). I don't really get it, you were going to have to load anyway; might as well do it in a way that makes the place feel less video-gamey.
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# ? Oct 31, 2017 02:46 |
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# ? May 9, 2024 12:32 |
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They did that with the primary elevator system but it was sort of a pain to implement. It only really served to impress upon players the interior scale of the station, and did so admirably.
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# ? Oct 31, 2017 04:38 |