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Eiba posted:I've had that happen. I set the number of empires really high to see how that would play and there were no fallen empires. I could only find posts from like a year ago, but every time someone had this problem it was from too many normal empires crowding out the FE's as they are placed in empty areas AFTER player placement. I didn't think I had too many empires, but I guess I did. I like crowded galaxies with lots of little OPM style empires.
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# ? Oct 19, 2017 19:10 |
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# ? Jun 3, 2024 22:21 |
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I just wanted to give a random tip of the hat to Wiz and/or anyone else working the AI, they feel much more competent and competitive in 1.8.x. Started a few multiplayer games with friends over the past couple days, and on Hard it's not unusual to find yourself competing for parity with nearby AIs, and they're pretty good at taking advantage of players trying to underfund their military.
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# ? Oct 19, 2017 21:12 |
This looks cool. I wonder if these are the starports above worlds or if they're the refactored frontier outposts. Interesting that you can downgrade them.
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# ? Oct 19, 2017 22:25 |
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Hey so uh I think my guys are a little confused on what constitutes an organic
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# ? Oct 19, 2017 22:37 |
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Damnit Wiz, please release whatever this is right now as a new beta patch. I don't care if it's half broken, I just want better fortresses/shipyards/outposts/whatever the hell that is all in one.
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# ? Oct 19, 2017 22:44 |
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Also the starport is building defense platforms. One less thing for construction ships to do. Probably the little ships from the teaser a week or two back.
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# ? Oct 19, 2017 23:23 |
I'm guessing it's like the Enigmatic Fortress where there's a central structure and the defense platforms settle around it. Which, if true, I think is very cool.
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# ? Oct 19, 2017 23:53 |
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It's exactly what I've always wanted. Want to fortify a system? The only limit is your minerals/fleet cap. Want to build a 200k fleet power defense platform network? Sure, go nuts, why not. Fleets can scale to any size, why not defenses?
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# ? Oct 19, 2017 23:56 |
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I imagine there is an upper limit to the size of these new stations, as there is now with starports. I suspect they're also limit to just being built around stars or at least limited to one per system so it makes sense to just put it there.
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# ? Oct 19, 2017 23:58 |
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It would be nice to give the enemy's territory a little "terrain". Currently its all flat with every system having an similarly valuable starport and a FTL snare military station that helpfully shortcuts your journey to the habitable planet.
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# ? Oct 20, 2017 00:18 |
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Shugojin posted:Hey so uh I think my guys are a little confused on what constitutes an organic They found a loophole in their programming in order to mean actually needing to take care of organics. Their programming only says take care of others.
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# ? Oct 20, 2017 05:15 |
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Aethernet posted:Gosh. The new tabs rather imply that we will be seeing something like the choice between defence and offence Wiz has discussed before, probably by having a shared fleet cap for ships and stations. This might mean we're heading for all hyperlane all the time in 1.9, to ensure new defence options are meaningful. This would be tits
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# ? Oct 20, 2017 06:24 |
Here's another advantage if frontier outposts are now becoming starbases: You can embrace Ereism and go full habitat/ringworld.
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# ? Oct 20, 2017 07:43 |
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I wonder if habitats are going to have built in space ports now.
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# ? Oct 20, 2017 07:57 |
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3 DONG HORSE posted:This would be tits I share your booby assessment. Separately, I think people were complaining about Authoritarian being underpowered a couple of pages back. I tried Fanatic Authoritarianism, Slaver Guilds & Industrious, and the early game mineral bounty this gets you is incredible. It beats Egalitarianism into touch quite handily, and you can always pair it with Xenophile if you're worried about diplomacy. I went down the Feudal route and now own vassals stretching across much of the galaxy.
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# ? Oct 20, 2017 10:25 |
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Aethernet posted:I share your booby assessment. Separately, I think people were complaining about Authoritarian being underpowered a couple of pages back. I tried Fanatic Authoritarianism, Slaver Guilds & Industrious, and the early game mineral bounty this gets you is incredible. It beats Egalitarianism into touch quite handily, and you can always pair it with Xenophile if you're worried about diplomacy. I went down the Feudal route and now own vassals stretching across much of the galaxy. I never understood the thought that Authoritarian was underpowered. Caste system is loving ridiculous.
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# ? Oct 20, 2017 10:47 |
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Aethernet posted:I share your booby assessment. Separately, I think people were complaining about Authoritarian being underpowered a couple of pages back. I tried Fanatic Authoritarianism, Slaver Guilds & Industrious, and the early game mineral bounty this gets you is incredible. It beats Egalitarianism into touch quite handily, and you can always pair it with Xenophile if you're worried about diplomacy. I went down the Feudal route and now own vassals stretching across much of the galaxy. Going full fanatic authoritarian seems like overkill; the extra 5% on slaves is negligible, and while the bit of extra influence is nice, it feels like spiritualist would be better for the extra ethics convergence and particularly the unity from temples.
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# ? Oct 20, 2017 11:18 |
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Hiveminded posted:Going full fanatic authoritarian seems like overkill; the extra 5% on slaves is negligible, and while the bit of extra influence is nice, it feels like spiritualist would be better for the extra ethics convergence and particularly the unity from temples. I actually went for Materialist instead, because I want a small empire with lots of vassals to minimise research costs - and therefore correspondingly wanted to increase research output. I also don't believe there can be such a thing as mineral overkill in the early game.
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# ? Oct 20, 2017 11:38 |
Shugojin posted:Hey so uh I think my guys are a little confused on what constitutes an organic Nice reward hacking.
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# ? Oct 20, 2017 11:41 |
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Shugojin posted:Hey so uh I think my guys are a little confused on what constitutes an organic
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# ? Oct 20, 2017 11:55 |
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Nier Automata story pack lookin good
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# ? Oct 20, 2017 12:49 |
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Aw gently caress, my game had the Synthetic/Psionic Ascension bug where doing either of them as a xenophobe nation would end up removing your species from the founder role; this was further compounded by the fact that I had no other species apart from my own and my robots, so the save game would break on loading. I managed to fix it by unchecking a lot of mods, but at the cost of loving over my situation log screen. Even worse, apparently special projects modifying species/robot templates now won't properly time out, so a failed project basically locks me out of further modifications. Is there a console command or something to reset my situation log? Or am I going to have to get into my save game's guts to unfuck this?
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# ? Oct 20, 2017 13:13 |
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Nitrousoxide posted:Nice reward hacking. You're not kidding, for some reason even though I can't move them onto tiles with buildings, nothing happened to the ones who were on tiles except that their productivity went way the gently caress up. I don't think I have any mods on except for guilli's planet modifiers so nothing should be affecting that behavior. If anyone is curious, it happened when I tried to change the robots' rights from slave to machine integration, and it bugged out and threw them into bio trophy and now I can't change it.
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# ? Oct 20, 2017 16:36 |
https://twitter.com/Martin_Anward/status/921391549094744064 New screenshot. Trading hub?
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# ? Oct 20, 2017 17:03 |
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canepazzo posted:https://twitter.com/Martin_Anward/status/921391549094744064 Upgrade to solar panels?
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# ? Oct 20, 2017 17:04 |
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hobbesmaster posted:Upgrade to solar panels? Probably. I like the implication that you'll have to specialise starbases - one with lots of slipways for shipbuilding, one with trading posts for energy, and ones that're heavily defended guarding particular systems. Also, being able to have multiple weapon types on them is going to be cool.
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# ? Oct 20, 2017 17:17 |
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Looks like observatory is now a building and has a new icon. TRADING HUB?! I'd love some simple moo/moo2 style trade treaty system. I bet it's just a re-name of solar panels though Baronjutter fucked around with this message at 17:21 on Oct 20, 2017 |
# ? Oct 20, 2017 17:18 |
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Baronjutter posted:Looks like observatory is now a building and has a new icon. That’s a listening post, not an observatory.
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# ? Oct 20, 2017 17:19 |
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Wiz posted:That’s a listening post, not an observatory. I'll listen to YOUR posts!!
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# ? Oct 20, 2017 17:21 |
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Wiz posted:That’s a listening post, not an observatory. Man, what a useless building. There's no air in space so it can't listen to anything. (seriously that looks really good. I can't wait for more details.)
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# ? Oct 20, 2017 17:25 |
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Wiz posted:That’s a listening post, not an observatory. Looking forward to building a massive space castle right on the edge of an opponent's space, bristling with guns and festooned with sensor arrays. Also trade I guess. I suppose a strategic driver of conflict might be important.
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# ? Oct 20, 2017 17:25 |
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Woah I missed this. Please play moo1 it's vastly superior to moo2. Is there a archive of this? I'd actually love to watch. Baronjutter fucked around with this message at 17:28 on Oct 20, 2017 |
# ? Oct 20, 2017 17:26 |
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Would be nice if they added in civilian ships, at least cosmetically as eye candy, to help liven up your systems. Especially your most heavily developed core ones.
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# ? Oct 20, 2017 17:27 |
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Psychotic Weasel posted:Would be nice if they added in civilian ships, at least cosmetically as eye candy, to help liven up your systems. Especially your most heavily developed core ones. This was on their roadmap but I have a feeling getting performance sorted is a higher priority. Cosmetic ships are nice but late-game has terrible performance as is, I can't imagine adding dozens of little ships on top of that will do anything good for performance.
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# ? Oct 20, 2017 17:32 |
Psychotic Weasel posted:I imagine there is an upper limit to the size of these new stations, as there is now with starports. I suspect they're also limit to just being built around stars or at least limited to one per system so it makes sense to just put it there. They're named Sol Starport and Alpha Centauri Starhold in the screenshots, so it certainly sounds like one per system. Hopefully that will let you have the same ship throughput with less clicks/hotkeys dedicated to starports. I do wonder why you would want to downgrade starports. Maybe re-upgrading will be free/cheaper than the first upgrade? Otherwise it seems like it wouldn't be fun to be in a position where you're better off downgrading. That's probably the most interesting part here, I'm certainly curious to see where they're going with this.
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# ? Oct 20, 2017 17:35 |
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Sky Shadowing posted:Cosmetic ships are nice but late-game has terrible performance as is, I can't imagine adding dozens of little ships on top of that will do anything good for performance. Cosmetic would be something like: Check on system load: Does it have a planet with a population above X? Are there mining/energy/etc stations in the system? Draw a line between mining station and planet shipyard, animate space taxi at random point on that line moving randomly towards the station or back toward the planet. When it reaches the end point have it wait a few seconds before starting the trip in the reverse direction. For each X increase in planet size, add an additional space taxi to the line. If you're feeling generous you can even write a little script to stop two space taxis from being in the same place at the same time.
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# ? Oct 20, 2017 17:38 |
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I'm betting starbases have some sort of share of fleetcap, which is why you might want to downgrade them in order to spend that cap elsewhere.
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# ? Oct 20, 2017 17:41 |
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Staltran posted:They're named Sol Starport and Alpha Centauri Starhold in the screenshots, so it certainly sounds like one per system. Hopefully that will let you have the same ship throughput with less clicks/hotkeys dedicated to starports. Yeah but alpha centaur is a continental planet freebie spawn system for the sol start so we still don't know if it's system or planet bound.
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# ? Oct 20, 2017 17:41 |
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Staltran posted:They're named Sol Starport and Alpha Centauri Starhold in the screenshots, so it certainly sounds like one per system. Hopefully that will let you have the same ship throughput with less clicks/hotkeys dedicated to starports. Downgrading definitely has a purpose.
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# ? Oct 20, 2017 17:41 |
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# ? Jun 3, 2024 22:21 |
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https://twitter.com/steveh11/status/921392186553520128 https://twitter.com/martin_anward/status/921393620099457025
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# ? Oct 20, 2017 17:45 |