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I was really youg when i played wing commander for the first time and i had a poor grasp of english. I thought the catmen were funny. At the time i was also playing fatty bear and space que space quest was my favorie. Terebus fucked around with this message at 13:05 on Oct 23, 2017 |
# ? Oct 23, 2017 13:01 |
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# ? May 21, 2024 18:59 |
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SomethingJones posted:Programmer chat is cool and it shows me that there's a crazy number of folks posting on here who actually know what they're talking about. Lends a lot of credibility to the criticism of CIG's coding. My workplace is currently transitioning out of using Novell
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# ? Oct 23, 2017 13:07 |
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Freespace 2 loving rocks. You really get immersed in the thing.
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# ? Oct 23, 2017 13:14 |
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Truga posted:Yeah, you kinda need to know how your networking is going to work and then work from there. You can get away with a lot with their model (authoritative server/predicting client), but it's a model that only really works well for simple games with not too many moving parts, like shooters. Holy poo poo this is a fantastic description thank you for taking the time. I knew they were sending big xml files to tell the clients what to spawn but I had no idea it was as big as 10mb, that's loving ridiculous. And I didn't know the renderer had to wait for that to finish. So if the renderer is waiting that means there is no 'in betweeny prediction stuff' going on, I believe that is the correct terminology It's clear that the engine was never built with any of this stuff in mind at all, and it's also clear that this is probably the very first thing they should have worked on.
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# ? Oct 23, 2017 13:22 |
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I'm going to take a wild guess and say that parkour isn't coming any time soon
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# ? Oct 23, 2017 13:30 |
Hobold posted:My memory is hosed, but I seem to remember even way back in the day, CIG saying people would have to spend upgrade slots, or downsize turrets to give them the ability to independently track and fire at targets. Yeah originally you were going to have to just use smaller guns if you wanted auto-tracking, and I think maybe they talked about upgrading your fire control computer to get more accurate tracking or something, which is a stupid lovely idea. The "you have to use a smaller gun" thing makes sense though, it's a much less stupid solution than "Oh your ship has one big pool of upgrade slots regardless of whether the upgrade is for your engine or turrets or espresso maker, so pick which one you want the most!"
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# ? Oct 23, 2017 13:38 |
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The best space game I played as a kid was Super Ghouls n Ghosts
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# ? Oct 23, 2017 13:53 |
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peter gabriel posted:The best space game I played as a kid was Super Ghouls n Ghosts I played Lemmings. Reminds me of Star Citizen for some reason.
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# ? Oct 23, 2017 14:00 |
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Thought I linked The Mythical Man Month at some point but I couldn't find it via search or this would have been a "called it " post. I should read AntiPatterns but I feel like following Star Citizen is the live action version. Quote these after the CIG closure: nopantsjack posted:now its time for us all to get on with our lives and look forward to the next kickstarter Fellatio del Toro posted:A rushed game is bad forever, the Greatest Game Of All Time will never be released
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# ? Oct 23, 2017 14:00 |
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I'm going to use one of my blade spots on a Big Benny's machine
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# ? Oct 23, 2017 14:12 |
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peter gabriel posted:The best space game I played as a kid was Super Ghouls n Ghosts SGnG had the best end(mid?)-game 'gently caress you' ever. Seriously, it makes me laugh just thinking about it again.
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# ? Oct 23, 2017 14:34 |
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Let's ponder persistence for just a second. From what I've seen, CIG has only a few of these items currently "persisting." So let's say I'm flying in a ship, and I have a smaller ship inside my ship. Someone is sitting inside the smaller ship. Now, let's say I disconnect. What happens? At this simple point, here's an abbreviated list of what we need persisted so that when I reconnect, I can resume what I was doing: - what ship I was in - the ship's coordinates in 3d world space (x, y, z) - the ship's rotation in quaternion world space (w, x, y, z) - ship's loadout - contents of ship's inventory - state of the ship's doors - state of ship's lights - landing gear and other ship "stuff" - health/damage state of ship - remaining ammunition on ship - fuel level of ship - did I remember to lock the ship? - remaining beverages in hairy robert's cocktail machine - the state of other ships inside my ship (which includes everything listed above) - my specific 3-d coords (x, y, z) relative to the ship - what color space underpants I was wearing - is my space helmet on? - my health, THC levels in bloodstream, etc - my weapon loadout - my character inventory - mission statuses - my current amount of available spacebux - all my various reputations - UI/HUD settings - is my friend still in the ship? if so, where? - is that ship still in my ship? where? What are its states? Every bullet point is data that needs to be stored server-side in the database. Most of them will span multiple tables, if not multiple schemas (like ships), and you'll need specific queries for each entity type, as well as all the joins, that can create, read, update, and delete that data. Think of how much work you need to do on the back-end when crobberts wants to add a new ship feature. Update all the databases, add/remove columns, create new tables, add new queries and/or re-write old ones, change the code that interacts with the database, change the nectode which sends/receives it, change the clients, etc. There are so many types of things (domains, entities) that you need to constantly sync to the database so that if the server goes down, or when people connect to the server, they can get in sync with the game. And everyone is constantly reading from and writing to the database, sending that data over the network. How many edge-cases can you think of that could cause problems? It's always the details that get you. Fidelity is a warm gun. That's why almost every early access game starts strong (well, almost every EA game...). They get a few prototypes out, everyone's excited. Then they pivot hard from "Hey, this might actually be possible" to "Holy gently caress every little tiny detail is way harder than I thought, and none of them are working right, and even the stuff that works right feels like poo poo, I have a massive backlog of bugs already, I need to refactor 3/4 of my work because it's rushed and messy, we're way behind, we're running out of money, we probably need a top to bottom re-write of our core features, and I can't survive on 3 hours of sleep and cold ramen for much longer or my wife will leave me and take the children and I will have a mental breakdown." Toops fucked around with this message at 14:46 on Oct 23, 2017 |
# ? Oct 23, 2017 14:41 |
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Truga posted:https://www.reddit.com/r/ProgrammerHumor/comments/76y4pm/when_you_only_know_how_to_write_brute_force/dohume8/
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# ? Oct 23, 2017 14:51 |
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It gets even more fun when you consider that the jump from development to sustaining a product after you release is really loving hard and all of those grand goals you hoped to achieve once your product ships go out the window in favor of crushing bugs, maintaining the player base, addressing balance, and hundreds of other things that you have to address NOW because people are paying for your product and won't tolerate the kind of failures that define an Early Access product. Awhile ago there was an interview with a developer from MWO who talked about it. I wish I could find the video; it was really good.
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# ? Oct 23, 2017 14:52 |
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SomethingJones posted:Watching the Twitchcon panel atm, this is the first chance I've had to look at it. Scott Manley just said "PDP 11" A friend of mine, sadly deceased, claimed to have left teeth marks in the chassis of that thing. Truga posted:Then come the actual hard parts though: adding in a game people will want to play and tuning your netcode to work with your particular game (all netcodes are basically one of like 2-3 variants, but their parameters can differ pretty significantly). The cascade of attention deficit teenagers. SomethingJones posted:Scott Manley then talks about Warhead, a cool old Amiga game with 6dof that nobody really remembers. This is another old classic space game, it had a ten mission story campaign iirc. Runs a fairly hard bait'n'switch in the campaign too. You start by fighting a race of insectoids, but quickly find yourself facing down an super-powerful being that simply sweeps aside any resistance. After foreshadowing an accidental jump to a black hole, you eventually lead the super-being to the black hole, then continue blatting insectoids until you genocide their home planet Total newtonian, so the optimal was retrograde flying while hosing them down with whatever you had. Great game for atmosphere, though. Captain Blood was pretty amazing, although like Knights of the Crystallion, it was incomprehensible to start with. Started with Jean Michel Jarre's Zoolook, as well.
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# ? Oct 23, 2017 14:55 |
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https://www.youtube.com/watch?v=dmHU1meU_cw https://twitter.com/Silrace/status/922430419802513414
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# ? Oct 23, 2017 14:57 |
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Latin Pheonix posted:SGnG had the best end(mid?)-game 'gently caress you' ever. Seriously, it makes me laugh just thinking about it again. I got to witness that on Ghouls n Ghosts for the Megadrive, total moment What I am gathering from this is I played way too much Ghouls n Ghosts as a kid. I regret nothing.
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# ? Oct 23, 2017 15:05 |
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Combat Theory posted:If i was Scott Manley in the Audience i would have had a Meltdown 5 Times already. If you were Scott Manley you would have the self control of Scott Manley. Your logic is flawed.
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# ? Oct 23, 2017 15:07 |
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ahmini posted:WC was one of those games that was in the right place at the right time. Up until that point, PC gaming (as opposed to obscure Microprose simulations or RPGs with horrible graphics) wasn't that great and PCs just weren't thought of as a serious games platform vs Amigas and Atari STs. WC was simple, accessible and the graphics were good vs what little competition existed at the time. That was all that was required for it to become a success. This also explains why it has dated so awfully. That panel discussion I thought would be a major trainwreck and really, up untill the Lesnick on screen masturbation about wing commander and maybe the lack of diversity of recent "space" games because it all of them would be out before SC, it was actually watchable.
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# ? Oct 23, 2017 15:09 |
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Toops posted:- contents of ship's inventory "All of the above use cases are built atop one requirement: the ability for the player to manipulate individual component items at will." Every single container, and every single individual widget will have to save its state. How many objects will that be? Hundreds? Thousands? Who knows! It's okay though, because they can serialise variables.
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# ? Oct 23, 2017 15:09 |
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He's not lying. The game is practically finished. Just not finished in the sense of completed. Finished as in dead in the water.
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# ? Oct 23, 2017 15:10 |
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Beer4TheBeerGod posted:It gets even more fun when you consider that the jump from development to sustaining a product after you release is really loving hard and all of those grand goals you hoped to achieve once your product ships go out the window in favor of crushing bugs, maintaining the player base, addressing balance, and hundreds of other things that you have to address NOW because people are paying for your product and won't tolerate the kind of failures that define an Early Access product. You're overlooking the fact that the game will be so great that millions more will flock to it thus funding their coffers. This will enable the hiring of additional staffing to handle these ongoing issues while development can continue on the other 95 systems.
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# ? Oct 23, 2017 15:11 |
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guys we're terribly sorry...we really wanted to have 3.0 ready for you to play before citizen con but our main FoIP developer broke both his hands in a bicycle accident, so we've got a few critical blockers for this critical tech that are keeping it from getting it out the door. I'm not going to give any dates or anything on when we might be done since people give me poo poo for that and we're only a year late on the patch, but you will probably see something in about two weeks. now here's a video of ben lesnick, recorded four months ago, where he describes the ultimate game changer ship now available for $800. it really punches above its weight.
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# ? Oct 23, 2017 15:13 |
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So it looks pretty likely that CitizenCon is gonna suck just like it does every year and then RSI is gonna release a bunch of new ship jpegs/sales and lots of idiots are gonna buy them and this farce will continue, right? I mean, regardless of what Derek says on his blogs. D1E fucked around with this message at 15:17 on Oct 23, 2017 |
# ? Oct 23, 2017 15:15 |
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Latin Pheonix posted:SGnG had the best end(mid?)-game 'gently caress you' ever. Seriously, it makes me laugh just thinking about it again.
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# ? Oct 23, 2017 15:20 |
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BeefThief posted:guys we're terribly sorry...we really wanted to have 3.0 ready for you to play before citizen con but our main FoIP developer broke both his hands in a bicycle accident, so we've got a few critical blockers for this critical tech that are keeping it from getting it out the door. I'm not going to give any dates or anything on when we might be done since people give me poo poo for that and we're only a year late on the patch, but you will probably see something in about two weeks. Well I for one would prefer to see delays and the game be up to Chris's vision than rushed and pushed out the door like you get with PUBLI$HERS and their lovely DLC ridden pieces of CRAP that no one wants or asked for gently caress arrrgh GRRRRR gently caress YOU ACTIVI$$$$$ION drat YOU ALL TO HELL
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# ? Oct 23, 2017 15:37 |
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D1E posted:So it looks pretty likely that CitizenCon is gonna suck just like it does every year and then RSI is gonna release a bunch of new ship jpegs/sales and lots of idiots are gonna buy them and this farce will continue, right? Every year so far... As Citizencon approaches: Citizencon is not that important, CIG usually save big reveals for Gamescon As Gamescon approaches: Gamescon is not that important, CIG usually save big reveals for Citizencon
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# ? Oct 23, 2017 15:41 |
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peter gabriel posted:Well I for one would prefer to see delays and the game be up to Chris's vision than rushed and pushed out the door like you get with PUBLI$HERS and their lovely DLC ridden pieces of CRAP that no one wants or asked for gently caress arrrgh GRRRRR gently caress YOU ACTIVI$$$$$ION drat YOU ALL TO HELL They believe in megatransactions.
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# ? Oct 23, 2017 15:43 |
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Lladre posted:If you were Scott Manley you would have the self control of Scott Manley. He would also be a sexual tyrannosaur. (Good on the flat over short distances, but defeated by pickle jars)
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# ? Oct 23, 2017 15:43 |
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AP posted:Moma, why don't you post so much anymore? I vocally support CIG, RSI and the game. I have decreased my posting because my duties at work have increased. Lots to do before the end of the year and all . . .
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# ? Oct 23, 2017 15:49 |
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ManofManyAliases posted:I vocally support CIG, RSI and the game. Thanks for the update Lando.
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# ? Oct 23, 2017 15:50 |
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ManofManyAliases posted:I vocally support CIG, RSI and the game. That's wonderful
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# ? Oct 23, 2017 15:52 |
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D1E posted:So it looks pretty likely that CitizenCon is gonna suck just like it does every year and then RSI is gonna release a bunch of new ship jpegs/sales and lots of idiots are gonna buy them and this farce will continue, right? Yes, although at some point the star will exhaust the easily fused lighter gases and attempt to fuse heavier elements, leading to lower outward pressure. At this point, gravity will allow the hot corona to collapse, throwing off shells of heated material and ejecta. If the star is large enough, it will lead to a supernova, but generally these need a smaller companion that can donate gas to fuel the explosion. That's a stellar evolution analogy. The way I see it, when they lock the doors on more than one studio, the gig is up. peter gabriel posted:That's wonderful Hey, Dragon Dildos don't QA themselves.
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# ? Oct 23, 2017 15:53 |
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big nipples big life posted:Thanks for the update Lando. Just as a side note Lando is a real sack of poo poo imo
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# ? Oct 23, 2017 15:53 |
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ManofManyAliases posted:Lots to do before the end of the year and all . . .
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# ? Oct 23, 2017 15:53 |
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Listing office inventory for Coutts must be daunting, gotta seperate whats CIG and the box of Lesnick garbage aka the cels for the wing commander show.
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# ? Oct 23, 2017 16:09 |
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Will Reddit be more quiet the morning after citcon than the morning after gamescom? You could really feel the "someone tell me how to think" Back then
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# ? Oct 23, 2017 16:13 |
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anyone ever call this thing shart citizen or something like that itd go down pretty well
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# ? Oct 23, 2017 16:15 |
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stingtwo posted:Listing office inventory for Coutts must be daunting, gotta seperate whats CIG and the box of Lesnick garbage aka the cels for the wing commander show. Well we know from reddit that it took CIG two years to set up the company and the majority of this was stocking the stationary cupboard so I don't envy MoMA there
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# ? Oct 23, 2017 16:23 |
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# ? May 21, 2024 18:59 |
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MoMA why don't you clean that nasty loving counter the $10,000 coffee machine sits on
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# ? Oct 23, 2017 16:25 |