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i would like to play this game and i would like to be the space hippie greenpeace witch sisters
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# ? Oct 23, 2017 18:15 |
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# ? May 25, 2024 13:26 |
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Inexplicable Humblebrag posted:is the forests-improvements-everywhere-and-hybrid-forests-in-all-bases strategy competitive, or do you need to micromanage your formers? the only competitive option, OP, is to build all your bases 1 tile apart and fill the gaps with condensers and boreholes. I think it's designed so forests are useful early game, get superceded by farms and boreholes once nutrients and minerals are uncapped, and come back mid/late game with the forest-centered base facilities
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# ? Oct 23, 2017 18:25 |
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Glorgnole posted:I'll jump in if we hang around at 6 confirmed people for a while, though I wouldn't mind being the official full time GM either You said we had till Wednesday
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# ? Oct 23, 2017 18:29 |
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if this works on Linux (or wine) then sure, I’ll take the Believers
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# ? Oct 23, 2017 20:12 |
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OldAlias posted:if this works on Linux (or wine) then sure, I’ll take the Believers
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# ? Oct 23, 2017 20:22 |
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confirming for pirates pending appropriate (pirated) sourcing of client. shall double confirm in the next 48.
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# ? Oct 24, 2017 04:17 |
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civ:be owns. I am prepared to die on this mountain
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# ? Oct 24, 2017 04:20 |
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Silver Alicorn posted:civ:be owns. I am prepared to die on this mountain Who'll do the Yosmas thread after you do (as you surely will because CIV:BE is at least as bad as my posting)?
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# ? Oct 24, 2017 04:23 |
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Boiled Water posted:welp i have the classic macos version on my imac i'll let you know
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# ? Oct 24, 2017 04:25 |
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A Pinball Wizard posted:You said we had till Wednesday i'm sorry for failing to convey an appropriate degree of urgency
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# ? Oct 24, 2017 04:26 |
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anyways (pending double-confirmations) here's how this breaks down so far The First Wave Improbable Lobster - Drones OldAlias - Believers Luigi Thirty - University Cazlab - Pirates! cheese-cube - Hive anthonypants - Spartans Sagebrush - Gaians nothing wrong with having multiple games going in parallel, so if you didn't end up in the first heap due to my own horrible mismanagement, etc., you're now in a brand new pile. The Second Wave (assorted delinquents) Helianthus Annuus A Pinball Wizard - Hive Crusader Glorgnole Boiled Water - Morganites Cheekio - University Glorgnole fucked around with this message at 01:40 on Nov 4, 2017 |
# ? Oct 24, 2017 04:39 |
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Brand new pile will kick old piles rear end
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# ? Oct 24, 2017 06:49 |
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im coming for you improbable lobster. the only good drone is an oppressed nerve staple drone!!!
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# ? Oct 24, 2017 09:42 |
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i want winner of pile 1 to 1v1 the winner of pile 2 and if you get a pile 3, put them in there, too
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# ? Oct 24, 2017 14:07 |
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Sagebrush posted:i would like to play this game and i would like to be the space hippie greenpeace witch sisters the gaians are op as gently caress
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# ? Oct 24, 2017 16:30 |
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Notorious b.s.d. posted:the gaians are op as gently caress space fungus worm army from hell
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# ? Oct 24, 2017 16:42 |
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I didnt play the expansion but is free market economics still wildly unbalanced wrt penalties? I seem to remember it having a -5 planet modifier or something woeful like that
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# ? Oct 24, 2017 21:14 |
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yeah still got that idk how much +1 energy per square is worth in real terms though
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# ? Oct 24, 2017 21:21 |
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its ridic OP and the fact that they had to add such heinous penalties to counteract it should have been their clue that going from +1/base to +1/sq was a little extreme
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# ? Oct 24, 2017 21:25 |
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final confirming in. i nabbed the GOG version and it runs fine. spent the afternoon exploring the high seas and pissing off space cultists.
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# ? Oct 24, 2017 22:11 |
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Cazlab posted:space fungus worm army from hell fuuuuuuuck
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# ? Oct 24, 2017 22:36 |
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can I be space communists?
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# ? Oct 25, 2017 01:56 |
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A Pinball Wizard posted:can I be space communists? you may be whoever you would like to be, friend. the planet is your oyster!
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# ? Oct 25, 2017 02:32 |
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Cazlab posted:final confirming in. heck yeah pirates can get a little crazy since sea bases get so much more energy and nutrients than land bases and there isn't a lot stopping you from taking over the whole ocean before anyone else can get sea colony pods
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# ? Oct 25, 2017 02:38 |
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also the relative ease of movement across ocean tiles allows you to scout fast and grab a LOT of unity pods. even on maps with heaps of fungal bloom you can scout way faster.
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# ? Oct 25, 2017 11:16 |
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i was trying to explain this game to my ex a couple of months ago and was probably rambling like a crazy person. we have a running civ 5 game, but of 4x games it and the x-box civ are the only one's she's played. edit: i was def rambling like a crazy person because i was describing in detail the difference in mechanics of every sid meier game for some loving reason. oh wait we were high. nevermind. Cazlab fucked around with this message at 19:07 on Oct 25, 2017 |
# ? Oct 25, 2017 18:53 |
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Cazlab posted:oh wait we were high. nevermind. nice. SMAC is civ in space but you operate like a space government (soceng, governors, automate, global council). also there are aliens
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# ? Oct 25, 2017 19:37 |
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Boiled Water posted:civ 4 engine, squares and stacking units for lyf check out the Planetfall mod, it's a pretty decent attempt at doing smac civ4-style.
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# ? Oct 25, 2017 20:10 |
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Prav posted:check out the Planetfall mod, it's a pretty decent attempt at doing smac civ4-style. does it have the charm of smac or is it like playing cities skylines (that is with cold indifference while looking at the not so great but very charming sim city 2015)
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# ? Oct 25, 2017 21:46 |
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some game setup stuff this'll be at Transcend difficulty. the lower difficulties have more forgiving drone penalties and omit things like prototyping costs and retooling penalties, but with all human players i don't think it'll make a big difference. i've generally felt like the Standard size map is too small and the Huge size map is too big, so we'll use the merely Large map. i was planning on picking the middle-of-the-road options for ocean coverage, erosive forces, rainfall, etc and taking a look to make sure no one was getting dicked over by starting on a tiny island or in the middle of a desert, but the game's pretty aggressive about making sure you can't load password-protected multiplayer games in the scenario editor. best i can probably do is generate and tweak a map file beforehand and then start the game from that. there's an accelerated start option (Time Warp) that starts the game at turn 60 and gives everyone 4 bases with facilities and units. i was worried about everyone getting bogged down in the first 30 turns where you're just moving a couple units, but i tried it out in a test game and it doesn't do a remotely good job of balancing the initial setups so it would probably be lame in practice. does anyone have any thoughts on this?
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# ? Oct 26, 2017 02:59 |
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Glorgnole posted:some game setup stuff this sounds pretty good. i'm a soft "for" re: time warp. accelerated start has helped some of my civ 5 play-by-mail games go better. also is there a tool like GMR for us to use?
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# ? Oct 27, 2017 20:56 |
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Cazlab posted:this sounds pretty good. i've been looking for some sort of generic pbem manager but i haven't found one that isn't tied to Civ 5 or 6. i think that GMR and PYDT both actually hook into the game to figure out when the turn's ended and set turn time limits, so while i was hoping i could just change the save file directory i don't think it'll work out. i'll have time this weekend to experiment with better save management. git might actually be OK as long as people are polite about only committing and pushing at the end of their turn. also it would give us a snapshot of the game state for every player turn all in one place, which would be useful for retrospective stuff after the end of the game.
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# ? Oct 27, 2017 22:31 |
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best to set up a conference call to hash out the optimal branching strategy imo
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# ? Oct 28, 2017 10:14 |
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ConanTheLibrarian posted:best to set up a conference call to hash out the optimal branching strategy imo not sure if you're joking but im in west aus UTC+8 which puts me at around 12 hours time diff to most yosposters in the US (except for dimey and i guess echi is closer). this is partly why pbem is more appealing to me than playing live and stuff.
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# ? Oct 30, 2017 03:36 |
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cheese-cube posted:not sure if you're joking but im in west aus UTC+8 which puts me at around 12 hours time diff to most yosposters in the US (except for dimey and i guess echi is closer). this is partly why pbem is more appealing to me than playing live and stuff. from my observation yosposters are pretty well distributed across the globe. p. sure that was a joke, but yeah, let's get this poo poo on, i wanna terrabomb some drones and poo poo.
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# ? Oct 31, 2017 02:29 |
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Hey hook me up in pile 2 with the Space How Grad Students Idealize Themselves faction.
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# ? Oct 31, 2017 02:50 |
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You can't seriously tell me I missed the cutoff for a six month nerd a thon by one day
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# ? Nov 1, 2017 01:37 |
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Cheekio posted:You can't seriously tell me I missed the cutoff for a six month nerd a thon by one day nah man you're good, i got you
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# ? Nov 1, 2017 01:39 |
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e lol
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# ? Nov 1, 2017 01:39 |
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# ? May 25, 2024 13:26 |
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who is winning the match?
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# ? Nov 1, 2017 02:09 |