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Poil posted:Speaking of that, are the quotes properly read out again this patch? You get to hear them twice every time you research a tech.
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# ? Oct 22, 2017 23:02 |
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# ? May 14, 2024 07:48 |
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Urgh, don't remind me of simshitty. But I wouldn't say Civ6 is quite THAT bad.ded posted:You get to hear them twice every time you research a tech.
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# ? Oct 22, 2017 23:25 |
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When the turn comes up you hear it then when the card for the tech comes up it goes again. It's a bit odd.
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# ? Oct 23, 2017 04:14 |
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Are there any good map scripts? All the map mods I seem to see on the workshop seem to be real world type maps instead of a random map generator.
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# ? Oct 23, 2017 04:18 |
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Need more civs like Indonesia. The fact that I can USE all these coast tiles is bordering on OP. Its very awesome.
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# ? Oct 23, 2017 06:09 |
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Koryk posted:Are there any good map scripts? All the map mods I seem to see on the workshop seem to be real world type maps instead of a random map generator. My favorite was Detailed Worlds but it broke in the previous patch; no water resources would spawn. I did a quick search for other random map generators but I can't find any either, which is a shame because the default map gen makes really bland maps.
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# ? Oct 23, 2017 07:16 |
Kalko posted:My favorite was Detailed Worlds but it broke in the previous patch; no water resources would spawn. I did a quick search for other random map generators but I can't find any either, which is a shame because the default map gen makes really bland maps. I wondered what was going on.
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# ? Oct 23, 2017 08:17 |
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Jastiger posted:Need more civs like Indonesia. The fact that I can USE all these coast tiles is bordering on OP. Its very awesome. Yeah, Indonesia's awesome. Indonesia with Aukland giving +1 production to coast tiles is loving broken.
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# ? Oct 23, 2017 08:34 |
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Taear posted:Most of the disagreement is from you though. I'm actually trying to think of arguments in the Civ 4 threads I've been to that don't include BtS, that expansion that the Civ 5 guy did. Protective is bad? Vassal States are annoying?
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# ? Oct 23, 2017 12:34 |
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And like, Beyond the Sword isn't bad, especially going through the list of poo poo it adds. Good: The Civs, leaders, buildings techs and units are all neat (someone more well versed in late game balance can tell me how much they actually gently caress up the game). Only real bad part of is you get Sid Meier doing the voices but whatever. Improved AI is neat and Advanced Start and Unrestricted Leaders are loving legit. Whatever: Colonies, Corporations (I just always run State Property and I've never played a late game multiplayer game where this poo poo came into play, but apparently they're completely busted) Bad poo poo: I would say early/expanded Spies are the worst mechanic put into this game (god I hate them) but the Apostolic Palace exists, where someone can just spread Buddhism to a single one of your cities and then do the world's worst backdoor diplomacy victory. Also them adding extra turns onto a Space Race victory is just wtf but it did make Sullla go insane in an AI game so it's worth it I guess.
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# ? Oct 23, 2017 12:58 |
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I always play with espionage turned off. I don't like how it converts spy points to culture points and so everyone gets free extra culture from their palace... but it's way more tolerable than the espionage system. Ugh. Also I always play with unrestricted leaders and random personalities these days. It's fun having to figure out who my neighbors are instead of just going "oh, it's Churchill" or "uh oh it's Monty, better gear up".
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# ? Oct 23, 2017 14:44 |
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I found BtS fun, but it was also an inelegant mess.
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# ? Oct 23, 2017 15:14 |
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Eric the Mauve posted:I always play with espionage turned off. I don't like how it converts spy points to culture points and so everyone gets free extra culture from their palace... but it's way more tolerable than the espionage system. Ugh. Unrestricted Leaders is my favorite option. I'll usually keep the personalities intact though.
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# ? Oct 23, 2017 17:01 |
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Lmao at this goon believing we are getting paid for thinking that quite some goons are crying and crying because "I'm not a warmonger ughhhhh". Hot opinion tho: civ 1/2/3/4/5/6 are cool and good.
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# ? Oct 23, 2017 17:11 |
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turboraton posted:Lmao at this goon believing we are getting paid for thinking that quite some goons are crying and crying because "I'm not a warmonger ughhhhh". You left one out there. I really wish I could include Beyond Earth on that list. It had potential and I had fun playing it, but ultimately it ended up being a mess of ideas that could be described as "interesting but not really thought out" that limited the replayability for me.
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# ? Oct 23, 2017 17:23 |
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Let's be real, SMAC is one tier above all civs.
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# ? Oct 23, 2017 17:26 |
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I haven't played Civ VI in months but randomly seeing some videos pop up about the Indonesia/Khmer DLC has me craving to play again but is Civ VI worth spending time on versus going back to V with something like Vox Populi?
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# ? Oct 23, 2017 20:12 |
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nessin posted:I haven't played Civ VI in months but randomly seeing some videos pop up about the Indonesia/Khmer DLC has me craving to play again but is Civ VI worth spending time on versus going back to V with something like Vox Populi? Newest patch fixed the most egregious of bugs and the balance is slowly (very slowly?) getting somewhere sensible. It's essentially the same game as launch though with a few rough edges filed off. Latest patch fixed religious units clogging up the hexes by putting them on their own layer, which to me is already a Godsend.
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# ? Oct 23, 2017 20:26 |
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Chucat posted:And like, Beyond the Sword isn't bad, especially going through the list of poo poo it adds. Corporations are extremely broken and its very telling that the Realms Beyond mod just disables them entirely and nerfs spies to only reveal whatever is on the tile they are standing on.
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# ? Oct 23, 2017 20:29 |
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nessin posted:I haven't played Civ VI in months but randomly seeing some videos pop up about the Indonesia/Khmer DLC has me craving to play again but is Civ VI worth spending time on versus going back to V with something like Vox Populi? I played about 10 hours this weekend, and I'm over it until the next patch. It was fun, but only because I had an itch to play it. It's still a bland, sloppy game, but at least it can be a little fun after the last patch.
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# ? Oct 23, 2017 20:49 |
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The Human Crouton posted:I played about 10 hours this weekend, and I'm over it until the next patch. It was fun, but only because I had an itch to play it. It's still a bland, sloppy game, but at least it can be a little fun after the last patch. Pretty much how I feel as well. It's too bad, there's definite potential.
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# ? Oct 23, 2017 21:13 |
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The game is better than it was at launch. The AI does seem a bit more aggressive and some of the changes have helped. Late game still sucks but that's every single Civ game ever. Is it still impossible to form a religion on the higher levels? I want to go for a religious victory but it was such a pain in the rear end to get a great prophet on games with 8 civs.
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# ? Oct 23, 2017 23:46 |
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The Human Crouton posted:I played about 10 hours this weekend, and I'm over it until the next patch. It was fun, but only because I had an itch to play it. It's still a bland, sloppy game, but at least it can be a little fun after the last patch. I forgot to mention. The AI also built 0 ships in these games as well.
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# ? Oct 24, 2017 00:03 |
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I can do it reasonably reliably on emperor difficulty and standard map sizes. My typical build order is scout-worker-settler-religious district-shrine; then in the second city I do worker-religious district-shrine; then I just set my capital to do that repeating project, which gives you extra faith per turn and a lump sum of great prophet points every time you finish it. The extra lumps of points almost always get you over the line for the second last or last religion. The main complication is if Saladin is on the map, since then you’re effectively competing for 4 positions. I wish I knew which the low faith leaders were though.
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# ? Oct 24, 2017 04:54 |
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The Lord Bude posted:I wish I knew which the low faith leaders were though. Looking through the data it looks like the following: Alexander Gilgamesh Gorgo John Curtin Pericles Qin Shi Huang Roosevelt Trajan Victoria
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# ? Oct 24, 2017 05:06 |
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Chucat posted:Whatever: Colonies, Corporations (I just always run State Property and I've never played a late game multiplayer game where this poo poo came into play, but apparently they're completely busted) i used to use state property in vanilla and warlords, but it becomes tremendously outdated once corporations are introduced. they're some of the most powerful gameplay elements in the entire game. you don't really need the palace distance maintenance reduction because you get versailles and forbidden palace. the extra hammers are nice, but unless your entire empire is windmills and watermills, you can more than make up for it with the massive hammer bonus you get from mining inc or creative conventions. corporations are like brutal, aggressive religions that give you massive bonuses but, with intelligent application, can be used to slam opponent civs with a massive economic malus that can force them into an undesirable civic like mercantilism. the more you found, the more powerful you become, and the fewer your opponents will be able to own. the balance is that the founder also pays gpt for every corporation in a city, but with free market and wall street in the headquarters city, spreading it to yourself is basically neutral. spreading civ jewellers (because it produces extra gpt) actually brings more income than it costs to upkeep and is a critical component in the lategame dream of 100% science. state property is a top tier og civ 4 civic, but unless you're continually beaten to founding corporations (or get extremely unlucky with GP spawns so you simply can't, even though your enemies can't either), or you need it to keep an enemy civ from crippling you with their own corps, BNW state property is
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# ? Oct 24, 2017 05:20 |
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So is religious warfare completely stupid? You send a bunch of missionaries and apostles to convert a city. Then all it takes is for one inquisitor to use one of their charges to eliminate all that religion you put in it. And does the AI cheat in this area? I can pull up to a city with nothing around. Magically they create 3 inquisitors that can attack me on the same turn.
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# ? Oct 24, 2017 22:21 |
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Niwrad posted:And does the AI cheat in this area?
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# ? Oct 24, 2017 22:30 |
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And I found out a way to not get crushed by inquisitors or apostles, just sit in water. Apparently they can't do poo poo if you're just spreading your religion from the coastline.
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# ? Oct 24, 2017 22:38 |
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Religion should be passive, says I.
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# ? Oct 25, 2017 16:39 |
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John F Bennett posted:Religion should be passive, says I. You mean, like, "Build a temple and the waves of Zoroastrianism emanate out and convert people"? I could get behind that, I feel they shoved units into too many parts of Civ - religion, trade and tile improvements don't need units on the map, trade and religion could just happen, and tile improvements should be directly bought with gold.
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# ? Oct 25, 2017 18:22 |
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Anyone else get this item on steam? "50% OFF Civilization VI Digital Deluxe" It says it is tradeable, if anyone wants it I could send it I guess.
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# ? Oct 25, 2017 18:24 |
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I saw there was a big patch and came to ask if this game was good yet? I played it for a weekend or two after release and didn't like it. Last time I asked here the answer was 'nothing much has changed'.
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# ? Oct 29, 2017 01:54 |
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nothing much has changed
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# ? Oct 29, 2017 04:36 |
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There are plugins in steamworkshop that make the game much less tedious. Still the same root game though.
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# ? Oct 29, 2017 05:09 |
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i also haven't played for a while. Have they done anything about the build times for buildings and repairing damaged districts? I remember pillaging districts essentially meant the AI would never again be able to repair them.
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# ? Oct 30, 2017 02:14 |
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John F Bennett posted:Religion should be passive, says I. religion should be a cross between civ 4 and civ 5 imo. found your religion and enjoy the founder benefits and its unique passive, and everyone who it gets spread to can build your building and your missionaries to spread it more. after constructing your building, they get your minor passive. no limit to how many religions you can have in a city, but the missionary spread chance gets reduced by (<number of present religions> * (80/<maximum world religions>))% for each religion in a city. remove religious victory, or even religious aggression. zero-sum religions is loving stupid and it's just another way for the AI to prance around you saying "i'm not touching you i'm not touching you!!!" until you nuke them into glow-in-the-dark dust
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# ? Oct 30, 2017 02:35 |
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I always thought religions should start outside of the player's control and grow organically. You can adopt a religion and gain it's bonuses and make declare war on heathens, proselytize and whatnot, or change religions to conform to your cities majority opinion or try and gain the different/better bonuses of a minority religion. You could choose how much you support the religion- heavy support gives you the most bonuses, but increases unrest in cities without that religion and friction with civs with other religions, while more religious freedom makes people generally happier, but without the religion specific bonuses that can be helpful.
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# ? Oct 30, 2017 03:29 |
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Efexeye posted:nothing much has changed Except the religious game actually got more tedious and made the whole game even worse.
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# ? Oct 30, 2017 07:39 |
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# ? May 14, 2024 07:48 |
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Those are all some great suggestions regarding religion. I'm still baffled about the direction Firaxis has taken. Where did they get the idea?
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# ? Oct 30, 2017 09:58 |