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to be honest it would be nice if they remade the UI in a way that is scaleable other than just resizing rasters but I'm not holding out for that to happen anytime soon if ever
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# ? Oct 23, 2017 12:47 |
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# ? May 14, 2024 13:34 |
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TipsyMcStagger posted:I have level 6 space ports in all my planets.. I'm training as fast as I can at +450~ Engineering/Society/can't remember last one. I have 4 scientists constantly "assist research" on my planets with lots of science type labs.. Replace some science Labs with mines, then mash the "build Cruiser" button until you have a bigger fleet than your enemy. Don't be afraid to go over your fleet cap. Tech and loadout just don't matter as much as bringing a bigger doomstack to the fight when you're up against regular AI empires.
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# ? Oct 23, 2017 13:11 |
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Autism Sneaks posted:I was wrong: despite being inconveniently boxed in by the Isolationists, who loving annoyingly had both of the lanes from my spiral arm to theirs in their no-build DMZ (and then they let my Xenophobic benefactors colonize next to them, what the gently caress man), I had Synths 40 years in, Ascension and a basic Nexus by 2270, and a complete Nexus by 2283. Also got the Shroud Avatar, whose nebulous fleet power put me on par with all my neighbors as far as the AI is concerned, so my chances of being attacked before I build a real fleet just hit near zero! They seem to have more tolerance for colonized planets than they do frontier outposts so that might be it. I've been able to get really close to them with planets without them getting mad but a single frontier outpost even kinda close seems to make them freak out.
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# ? Oct 23, 2017 13:24 |
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McGiggins posted:Star spawn event is dreadful. 227k fleet of dreadnoughts, battlecruisers, carriers and strike cruisers laid low by two 20k fleets.
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# ? Oct 23, 2017 13:24 |
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While I appreciate the AI taking players seriously, it is a little tedious that you almost always have to build so aggressively once you spot one who is of a slightly different ethic build then you are. Like as a robot faction this pretty much happens every game. It'd be nice if there was more you could do to keep them from being angry instantly and triggering the ship spam race. I guess that's something we might see with the war/diplo update though, so that's cool.
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# ? Oct 23, 2017 13:50 |
re: fighting wars when you're outmatched in terms of fleet power - two things to remember. first, fleet power isn't absolute, it's only an estimation of relative power and it can easily be wrong. I've had fleets either outright defeat things with 25%+ more listed power than them or at least forced them to retreat. The second thing is that if you're in a war where the other side has better fleets than you you need to be playing super defensively. The longer the war goes on for and the more fleet power the attacker loses the more likely they are to just try for a white peace and bail on the war. Have you main shipyards (those with corvette/destroyer/cruiser/battleship assembly yards and/or fleet academies) cranking out good ships and have everything else poo poo out torpedo corvettes, have all your worlds as full of defense troops as you can manage, and keep an eye on the enemy fleet and whenever they start moving to a target move your fleet there and engage. Keep an eye on your fleet, retreat it once you've lost some of it, let them take the world, and then repeat when they move to their next target. Grind them down and eventually they'll back off. Remember to steal resources from your sectors and if you need minerals throw energy credits at trader enclaves. If they're occupying 2+ worlds then once they move on a third have your reinforcement fleets band together and attempt to reclaim the ones they've taken. Again, you don't need to actually succeed, just keep them from meeting wargoals until they get tired of punching you and peace out. Assault the planet, bail as soon as the enemy fleet moves to protect their gains, then once they move on a new target reengage. If their territory borders yours you can even have some reinforcements raid their territory and blow up mining/research stations. Mazz posted:While I appreciate the AI taking players seriously, it is a little tedious that you almost always have to build so aggressively once you spot one who is of a slightly different ethic build then you are. Like as a robot faction this pretty much happens every game. If they're not worse than -50 or so throw energy credits at them and try to get them to agree to an NAP and the trust from that will generally keep them from getting too pissed at you
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# ? Oct 23, 2017 13:57 |
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Mid to late game wars are usually really manageable, it's more that 2240 war where the AI has done nothing but tech new ships and build ships once spotting you so if you haven't been matching him the whole way they show up at like 14k while your at 6-7k or even less depending on how awful your start was. While I like the pressing issue feel of it I think it feels like it's forced a little too often upon the player. Like that shouldn't be the guaranteed AI response every time you meet someone who slightly dislikes you. EDIT: that would probably work, I always hog my early resources as a robot because I'm always playing with fire as I expand. Mazz fucked around with this message at 14:07 on Oct 23, 2017 |
# ? Oct 23, 2017 14:04 |
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Mazz posted:While I appreciate the AI taking players seriously, it is a little tedious that you almost always have to build so aggressively once you spot one who is of a slightly different ethic build then you are. Like as a robot faction this pretty much happens every game.
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# ? Oct 23, 2017 15:32 |
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kaffo posted:Rather than using the UI scaling I downloaded one of the HD resolution fixes from the workshop, that worked really well Thanks, I'll need to try out one of those! With poor vision 2560x1600 on a 30" screen, small text doesn't work at all. I haven't played any of the earlier Paradox games because of horrible ui and font issues.
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# ? Oct 23, 2017 17:31 |
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I don have to say that Fortresses and such are actually quite decent now. I had a 4k power fortress helping out a 2.4k Level 6 starport, and together they wiped out a slightly-softened enemy 8k fleet that was chewing up my main force. I feel like Fortresses now can actually be a bit of an impediment/threat, Defense Stations are good for hardened speed bumps, and snaring the rando AI reinforcements and science ships. Platforms are good for...sensor coverage? Forward operating nano clouds for repairs maybe?
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# ? Oct 23, 2017 18:13 |
The other day I was playing a multiplayer game and got into a war with another player. I brought my (roughly) comparable powerlevel fleet into combat with them and got obliterated. Luckily I got about half of it out and was wondering how I got so butt blasted. When I checked the build for the battleship carriers I had built they were all fighters. Switching those out for bombers basically doubled my fleet strength and the next engagement saw the enemy completely wiped out. What I learned: don't trust the autocomplete function completely when designing your fleet.
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# ? Oct 23, 2017 18:16 |
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has there been any news on what the next update will be about?
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# ? Oct 23, 2017 18:18 |
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Nitrousoxide posted:The other day I was playing a multiplayer game and got into a war with another player. I brought my (roughly) comparable powerlevel fleet into combat with them and got obliterated. Auto can be sort of ok for filling out components but never trust it for weapons.
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# ? Oct 23, 2017 18:18 |
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Davincie posted:has there been any news on what the next update will be about? Based on Wiz's twitter updates and Reddit teases, WAR.
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# ? Oct 23, 2017 18:37 |
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Based on the twitter pictures, a new way of territory control and a complete station overhaul. Possibly even the FTL rework (I think all the teaser images are hyperlanes and that's been talked about in combination with the territory control rework).
DatonKallandor fucked around with this message at 18:54 on Oct 23, 2017 |
# ? Oct 23, 2017 18:49 |
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If you haven't been reading up on Wiz's Twitter then you should. He's been posting more stuff and mentioned somewhere that the coming dev diary will cover all the various things we've been teased with will do.
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# ? Oct 23, 2017 19:07 |
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I really like hyperlanes only, because it adds a strategic element to the game. You can actually have a "front" and "back" lines, make defensive positions to choke points (in a spiral galaxy for example) etc. People just can't suddendly appear next to you, and I like that.
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# ? Oct 23, 2017 19:19 |
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One thing I find myself wishing has to do with names. If anyone remembers back when they were first showing streams of Blorg gameplay before release, there was a time when they conquered an alien planet, and then recruited one of their people as a leader, and that leader used the same name list as the Blorg instead of the alien one. They 'fixed' that for release, but I rather wish the behavior there was something up to the player. One of the games I occasionally come back to, to try again, is my 'Roman Empire in space' game that I wrote up a big name list for, and for that, it'd be extremely thematic for conquered people to take on Roman names as well, as historically happened. It could be a very simple policy, whether you 'integrate' or 'assimilate' aliens into your culture. edit: Also about names - it appears that finishing the "flesh is weak" special project to cybernetically enhance your race randomly changes its namelist. Strudel Man fucked around with this message at 20:00 on Oct 23, 2017 |
# ? Oct 23, 2017 19:54 |
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No! Anyone but them! I don't want to pay for whatever THEY have collected.
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# ? Oct 23, 2017 20:39 |
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McGiggins posted:Star spawn event is dreadful. 227k fleet of dreadnoughts, battlecruisers, carriers and strike cruisers laid low by two 20k fleets. OwlFancier posted:Uninstall it it's dumb. Alternatively, just never trigger it until you want the game to be over because it is very, very clearly telegraphed as a stupid loving thing to do and there's no way to trigger it accidentally.
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# ? Oct 23, 2017 21:46 |
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Has anyone provoked an ai rebellion yet? The kind that lets you become the uprising empire?
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# ? Oct 23, 2017 22:02 |
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Thyrork posted:Has anyone provoked an ai rebellion yet? The kind that lets you become the uprising empire? I've seen it in my last two games, the first time with the player empire (CoM) and the second with a spiritualist AI empire which happened to fire during the Contingency. Apparently you can get it without any synths since in the first game I only had droids when the malfunctions started occurring.
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# ? Oct 23, 2017 22:41 |
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Psycho Landlord posted:Alternatively, just never trigger it until you want the game to be over because it is very, very clearly telegraphed as a stupid loving thing to do and there's no way to trigger it accidentally. The AI can trigger it though. The first I heard about it was when my neighbour's home star imploded.
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# ? Oct 23, 2017 22:44 |
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OwlFancier posted:The AI can trigger it though. The only AI that would ever trigger the Vanth event is a Fanatic/Devouring/Exterminator species, and if you've let them get powerful enough to actually be capable of damaging those pillars you've already hosed up. If a different AI type did it, then something broke somewhere because it requires shooting at neutral targets that even Crisis fleets would have difficulty harming.
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# ? Oct 23, 2017 22:56 |
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Psycho Landlord posted:Alternatively, just never trigger it until you want the game to be over because it is very, very clearly telegraphed as a stupid loving thing to do and there's no way to trigger it accidentally. Then why even install it in the first place
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# ? Oct 23, 2017 22:57 |
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Improbable Lobster posted:Then why even install it in the first place Because the mod in question does other stuff besides that one galactic gently caress you chain. Aside from that one chain LEX is pretty neat. EDIT:VVV Wisdom Psycho Landlord fucked around with this message at 23:03 on Oct 23, 2017 |
# ? Oct 23, 2017 22:59 |
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Psycho Landlord posted:Because the mod in question does other stuff besides that one galactic gently caress you chain. Aside from that one chain LEX is pretty neat. Take the mod apart, get rid of the thing you don't like and replace it with oblivion gates then reupload it.
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# ? Oct 23, 2017 23:01 |
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Personally, I like events that basically start the "Doom of the Universe!" End of the Cycle is neat... even if I've yet to see it. Baronjutter posted:Take the mod apart, get rid of the thing you don't like and replace it with oblivion gates then reupload it. WHAT WAS, WILL BE. WHAT WILL BE, WAS. Thyrork fucked around with this message at 23:13 on Oct 23, 2017 |
# ? Oct 23, 2017 23:11 |
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How do I get everyone to get along in this game and form confederations without having to either conquer, erradicate or enslave everyone I meet? I just want to be friends! They're making me do it!
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# ? Oct 23, 2017 23:16 |
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Maxmaps posted:How do I get everyone to get along in this game and form confederations without having to either conquer, erradicate or enslave everyone I meet? I just want to be friends! They're making me do it! Sometimes you end up surrounded by happy federation builders that love you, sometimes you end up as the only "nice" country on the map with everyone else some exterminator or slaver or religious fanatic. If it's the later, you better start exporting your ideology at the barrel of a plasma cannon.
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# ? Oct 23, 2017 23:18 |
Psycho Landlord posted:The only AI that would ever trigger the Vanth event is a Fanatic/Devouring/Exterminator species, and if you've let them get powerful enough to actually be capable of damaging those pillars you've already hosed up. People say this but I'm not sure it's true. I smashed down the pillars with a 60k fleet.
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# ? Oct 24, 2017 00:17 |
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Baronjutter posted:Take the mod apart, get rid of the thing you don't like and replace it with oblivion gates then reupload it. Nah, you just need to affix massive penalties to the physically proven most efficient method to do something
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# ? Oct 24, 2017 00:32 |
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I'm a pacifist empire and I just gassed the heck out of a mole men civilization and enslaved the survivors. I love this dumb game
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# ? Oct 24, 2017 03:33 |
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Milky Moor posted:People say this but I'm not sure it's true. I smashed down the pillars with a 60k fleet. I could see the pillars associated with the Shroud system chain going down that early, but the Vanth pillars should be way tougher. Then again, according to the guy making it, the AI should be incapable of even entering most of the systems associated with this mod much less do any of their event chains, and I know for a fact my inwards perfection neighbors next door triggered the Arcadia crisis and got wrecked last game I played to endgame, which apparently was a result of using the AI megamod, so who knows what all can break when you introduce other mods. Maybe the various ship and tech mods gently caress up power calcs in some way?
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# ? Oct 24, 2017 04:16 |
Psycho Landlord posted:I could see the pillars associated with the Shroud system chain going down that early, but the Vanth pillars should be way tougher. Only other mods I'm running are Guilen's planets and a few event ones. The pillars are tough nuts to crack but providing you can do some damage to them it's only a matter of time.
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# ? Oct 24, 2017 04:36 |
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Ruined my one planet game that was going swimmingly by purging the dick Isolationist FE so I could snatch up their space (including a ruined Dyson Sphere), forgetting about the sizeable, slow-decaying genocide malus. Now even my bestest Federation buddies have -200 opinion towards me. Whoops!
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# ? Oct 24, 2017 05:47 |
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How does "threat" work exactly in stellaris now? A ton of people HATE me due to threat, but a bunch don't. Th eones who had NA pacts and such seem chill, but others are not.
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# ? Oct 24, 2017 05:56 |
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Baronjutter posted:How does "threat" work exactly in stellaris now? A ton of people HATE me due to threat, but a bunch don't. Th eones who had NA pacts and such seem chill, but others are not. From the wiki: quote:Threat is acquired by conquering or liberating other empires planets. It is seen as a form of aggressive expansion. Threat gain is dependent on the AI empire's personality and existing NAP or stronger deals. Shared Threat acts as a positive acceptance modifier for defensive deals.
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# ? Oct 24, 2017 06:02 |
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Cool, I always complained there was no AE system in stellaris but what ever they got going on is working pretty good now.
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# ? Oct 24, 2017 06:04 |
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# ? May 14, 2024 13:34 |
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I got this game a day or two ago and I don't have any DLC but I could use help. I am a Materialist Militaristic Imperial empire. I ran into my neighbor early who didn't like me too much and not wanting to be caught unprepared like in my last game I dove for ships and declared war. A single planetary occupation later and they are my vassals. Unfortunately they think they are still on a good footing with me and are thus disloyal. How do I fix this? Also my main fleet is capped out 3k at 70 fleet units and I am fairly sure I saw a 9k pirate fleet demolishing my vassal's fleet. I haven't seen them since but I am not sure how to proceed since only one of the two remaining empires on decent terms with me is at/above my strength and it is busy with 2-3 other empires who also very much do not like it or the other friendly empire that was crippled by the last war. They are also a fair distance away and I am using hyperlanes. I spammed out two colonies to try and reach parity with the two big slaver empires but I am unsure how to get a numbers, tech, or territory/colonial development advantage on them since I only have so many minerals despite having a 67 per month mineral gain. I feel like this is going to be the bit before everything starts tumbling down.
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# ? Oct 24, 2017 06:11 |