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Captive Audience is great but Dragon have good political and military stats so need Captive Audience less. Favored Mount is pretty nice for Dragon as it’s another good attachment and lends them more tactical flexibility. That or Iuchi Wayfinder for scouting out your opponents province.
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# ? Oct 23, 2017 10:25 |
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# ? Jun 6, 2024 11:39 |
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I'm actually splashing Phoenix in my Dragon deck with some very good results so far. I use (2) Display Of Power and (3) each of Against The Waves and Magnificent Kimono.
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# ? Oct 23, 2017 15:51 |
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I'll grant you that readying Yokuni and Doomed Shugenjas is pretty slick but are you sure Against the Waves is worthwhile with Dragon shugenja density? Re: Display of Power, LCG players explain to me again. Like Let Go, my first reaction to that was "it sucks." 3 matches of 1 core decks later, I still think it sucks. Haven't tried it though. Is it good, and why? Costs 2, and secretly costs an honor because you were not opposing, and also thus secretly might cost you a province because you were not opposing - a lot to ask even if you get to steal a ring.
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# ? Oct 23, 2017 18:35 |
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SuperKlaus posted:I'll grant you that readying Yokuni and Doomed Shugenjas is pretty slick but are you sure Against the Waves is worthwhile with Dragon shugenja density? Against the waves has worked very well for me so far. And remember it can be used defensibly against a Sugenja as well. As for Display of Power, I was a little doubtful at first too, but on more than one occasion it has gotten me a ring effect I desperately needed to put a game away, but YMMV (and that's why I only run 2 of them).
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# ? Oct 23, 2017 19:10 |
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I'm gonna be sure to test it myself. I suppose the idea is the "secret costs" I claim are things that happen to you sometimes anyway, so it's not really more costs. You don't intentionally throw a fight just to Display.
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# ? Oct 23, 2017 19:28 |
SuperKlaus posted:I'm gonna be sure to test it myself. I suppose the idea is the "secret costs" I claim are things that happen to you sometimes anyway, so it's not really more costs. You don't intentionally throw a fight just to Display. Display of Power is fantastic, because it takes a battle you were going to be not opposing, takes the ring benefit from your opponent, and gives it to you. That's potentially a hell of a swing, on something like the Earth ring, for example. A net four card swing, the same as if you'd swung and doubled it with Toturi.
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# ? Oct 23, 2017 19:54 |
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Guys help, I want to play the RPG because I am a weeb but don't know anybody locally and don't know any online communities besides here that aren't terrible.
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# ? Oct 23, 2017 20:13 |
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So, what's the meta looking like? Is there anything broken or abusive in the core that I need to tech for?
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# ? Oct 23, 2017 21:24 |
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Zurui posted:So, what's the meta looking like? Is there anything broken or abusive in the core that I need to tech for? Banzai, Court Games and Assassination are probably the 3 most used generic cards. The big thing to note there is out of the three 2 of them cause an honor loss, which so far is one of the factors in making Dishonor decks pretty strong.
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# ? Oct 23, 2017 21:43 |
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http://imperialadvisor.com/wp/2017/10/18/meta-check-athens/ There was a 90 person tournament in Athens and this has some stats on what was played and what worked (and what didn't).
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# ? Oct 23, 2017 21:47 |
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Zurui posted:So, what's the meta looking like? Is there anything broken or abusive in the core that I need to tech for? Nothing seems broken out of the box. Crab are strong as are Lion and Crane i think. Pheonix are pulling up the rear but theres such scope to gently caress up with bad decisions in the game that the tiers are pretty close. Theres certainly no robo decks yet.
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# ? Oct 23, 2017 21:52 |
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ChuckBTY posted:Banzai, Court Games and Assassination are probably the 3 most used generic cards. The big thing to note there is out of the three 2 of them cause an honor loss, which so far is one of the factors in making Dishonor decks pretty strong. So far ive been playing Scorpion Dishonour pretty heavily and won exactly 0 games via dishonour. The closest i got was attacking with 2 Watch Captains when he was on 2 honour but he just let me roll his last province. What dishonour does really well is keep your opponent worrying about honour bids, keeps thier hand under control whilst you whittle them down.
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# ? Oct 23, 2017 22:02 |
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Yup. I don't often win games via dishonor as Scorpion, but I do force my opponents to bid low when I already have a huge hand advantage.
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# ? Oct 23, 2017 22:07 |
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If you build specifically around dishonor then it's not too hard to do in most cases. Controlling the Ring of Air is where it's at because other than that, there aren't many ways of gaining honor. Display of Power, is a great splash because it ensures that if you opponent goes first, you can still deny them the Ring of Air should they choose to go after it. Watch Commanders in Crab are also good but I typically find that you need to have some advantage already and draw out the battle for it to be effective. Better in a switch deck than straight dishonor in my opinion. I also like Levy from Crab. In the early game it's going to snag you extra honor and in the late game it will snag you extra fate or honor depending on when you play it. Tattooed Wandered is also not a bad splash as you can snag an extra dishonor for unopposed stealthing around a solo defender.
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# ? Oct 24, 2017 02:02 |
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Got my first four games in in the past two days--first game was against another noob, other three against "veteran" players. Some observations: 1) Unicorn seem a little under-powered. The mobility gimmick is cool and all, but that's really all they seem to do other than be beefy for military conflicts. Against Scorpion, Crane (twice) and Dragon, there was always a counter to everything. I move my guy in, and...so what? They're dishonored, or bowed, or or or... That being said, they're still my clan, and I'm gonna do my best to make them work. 2) I read the brief debate upthread about whether Otomo Courtier and Seppun Guardsman were cheap plugs for a clan's weakness or total garbage. Seems like they're pretty much garbage. 3) Seeker initiates, on the other hand, seem like solid cards. Crane guy pulling two of those bad boys out of his discard pile, then honoring them really impressed me. 4) I really, really want to splash something in my Unicorn deck besides Dragon (and have), but Jesus let go is really loving good. So is Mirumoto's Fury. 5) gently caress dueling.
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# ? Oct 24, 2017 03:33 |
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Hello fellow Unicorn. Our movement gimmick is nice and all, but it needs to tie into our real game goal, which is Fate Economic Domination. Charge / Cavalry Reserves get our ponies out for cheap. Never pay full price for our clan Champion or a Horde. Way of the Unicorn lets us keep first. "Well, that's not that awesome" except that it gets us into a position to pass first (+1 fate) and get first crack at a conflict (+1 fate). If we're going first, try to get it so that we have either only 1 ring with fate or 3 rings with fate, so we can get +1 over the opponent. If going second, try to end the previous round with 2 rings remaining (no net gain of fate for first player). Run 3x Ide Trader, get him a favorite mount and put him into every conflict you can. FATE FATE FATE. I really like Crane for Height of Fashion (yes, please Let that Go so I can keep my spyglasses) and Political Rival. Alternatively have their 2 fate clan champion stumble into some Endless Plains on Turn 1, and roll them over by Turn 2.
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# ? Oct 24, 2017 04:08 |
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Val Helmethead posted:
That seems kinda lovely, though, since you can't add extra fate to units played with those cards.
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# ? Oct 24, 2017 04:18 |
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Eschatos posted:That seems kinda lovely, though, since you can't add extra fate to units played with those cards. Nope. But you can bring them back with Cavalry reserves from the discard pile. It's way better value for them.
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# ? Oct 24, 2017 04:48 |
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Eschatos posted:That seems kinda lovely, though, since you can't add extra fate to units played with those cards. Also Good Omens exists.
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# ? Oct 24, 2017 17:10 |
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The top Athens Unicorn deck also shoots for the Greater Glory + Cav Reserves combo (ft. Sashimono, which I also included). Top Athens Dragon splashes Crane like I was thinking too so that feels good. Of course none of the other five Athens top Clans splashed how I would have done it so that limits my smug. I feel like Phoenix might have a chance at honor wins with Shiba Tsukune and that conflict deck character who taps the Air Ring and other stuff going on. I intend to build that should I ever get more cores. edit: oh dang you see that art piece on the tournament report website? Somebody's opening a Black Scroll!
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# ? Oct 24, 2017 17:21 |
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Val Helmethead posted:Also Good Omens exists. If you can squeeze Greater Glory in there then it can cause a pretty big swing in the game state. Unicorn with Lion splash just seems like a good idea.
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# ? Oct 24, 2017 18:59 |
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Val Helmethead posted:Also Good Omens exists.
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# ? Oct 24, 2017 19:21 |
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Man, the plot bunnies have been at it. I was seeing folks wanting to play a L5R Beta game, and I was like "Hey, how about the crab version of the Topaz championship. Instead of a big-rear end iaijutsu tourney at the end, they take groups of "finishers", and put them through the CRAB version of the Gempukku, ie "go from here to Shinsei's Last Hope and back, oh, and yeah, bring back the head of a shadowlands creature each. As a group you will fail or succeed." I spent forty five minutes thinking about things, and the most ridiculous thing was naming it after the "Ride-Along" that new police officers do, but instead of Training Day, it's Gempukku Day... Now if I could just get a group that fits around my work schedule (1230-9 Eastern, Saturday-Wednesday)
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# ? Oct 24, 2017 21:32 |
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Val Helmethead posted:Hello fellow Unicorn. Thanks for all of this, it's greatly appreciated! I splashed Lion--FGG, Sashimono, and the one that cancels bowing effects. Going to a meetup tomorrow, I'll do a trip report. Fake edit: thoughts on Giver of Gifts? I "get" it, but 3 for a 2/3 in Unicorn, and the attachment needs to be going to someone who is gonna stick around. Judgy Fucker fucked around with this message at 23:05 on Oct 24, 2017 |
# ? Oct 24, 2017 23:02 |
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Sad that FFG has a very strong policy of Ujimitsu erasure.
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# ? Oct 25, 2017 01:18 |
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Eschatos posted:That seems kinda lovely, though, since you can't add extra fate to units played with those cards. Sometimes not paying for expensive guys is better anyway. I won a game against my friend with my Lion deck, cracking two provinces with my Champ despite never actually paying for him to come into play (Charge and Kitsu Spiritcaller). Was pretty great.
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# ? Oct 25, 2017 14:39 |
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Pash posted:Sometimes not paying for expensive guys is better anyway. I won a game against my friend with my Lion deck, cracking two provinces with my Champ despite never actually paying for him to come into play (Charge and Kitsu Spiritcaller). Was pretty great. Kitsu Spiritcaller is a hell of a closer, bringing in an Honoured General or something like that is a huge swing and very hard to stop.
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# ? Oct 25, 2017 15:42 |
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Note that Pash is a bad person and a bad friend and, as the person he beat, nothing he does should be respected or considered good to emulate. Also Lion is bullshit. Scorpio are the one true hotness.
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# ? Oct 25, 2017 17:55 |
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Zodiac5000 posted:Note that Pash is a bad person and a bad friend and, as the person he beat, nothing he does should be respected or considered good to emulate. Also Lion is bullshit. Scorpio are the one true hotness. Them's fightin' words! I challenge you to cards at dawn!
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# ? Oct 25, 2017 18:08 |
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New Beta email. Actual update coming soon.quote:Greetings, Legend of the Five Rings Open Beta Testers! Edit: For what it's worth, I like what I'm seeing here. Was disappointed that the old dueling didn't work for things like Taryu-Jiai, the new way unmasking works so you can avoid it if not narratively appropriate (while doing so still has teeth) is neat, and other things look good too. The design philosophy regarding character creation is something I can agree with as well. Now they just need to give me the option to vote for the Centipede Clan in the next survey because I want to see them ASAP. Roland Jones fucked around with this message at 23:27 on Oct 25, 2017 |
# ? Oct 25, 2017 23:13 |
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Yea, I'm pretty eager to see the new update! I'd be super happy if FFG could turn my opinion around here. Unmasking seems like a good compromise between Outbursts and 'yea but I'd rather not my stoic Lion be forced to act like an rear end in a top hat just because someone got a good barb in', and super eager to see a refined and expanded duel system!
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# ? Oct 25, 2017 23:54 |
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sexpig by night posted:Yea, I'm pretty eager to see the new update! I'd be super happy if FFG could turn my opinion around here. Unmasking seems like a good compromise between Outbursts and 'yea but I'd rather not my stoic Lion be forced to act like an rear end in a top hat just because someone got a good barb in', and super eager to see a refined and expanded duel system! LOL if your proud Matsu Berserker won't be a huge rear end in a top hat and murder nearby Crane at the slightest provocative
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# ? Oct 26, 2017 00:33 |
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LCG Meetup Trip Report: Due to an odd number of people and other social weirdness (shocking, I know), I only got to play one game--my Unicorn versus a Phoenix deck. I took some of Val Helmethead's suggestions, notably investing in an early Ide Trader and slapping a favored mount and spyglass on him. He was a fate and card engine for three rounds. Never played any 4- or 5-cost characters from provinces; discarded them if they were still there at the end of the turn. Splashed Lion, not Crane: 3x for greater glory and 3x ready for battle. So, charge/cavalry reserves + for greater glory is pretty goddamn good. Pulled that off twice; that much of a swing two times sealed the game. Wound up winning with only one broken province, which was my endless plains I broke myself. Feeling a bit better about Unicorn.
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# ? Oct 26, 2017 03:29 |
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TipTow posted:LCG Meetup Trip Report: Excellent. Excellent. Fate and Cards for the ponies!
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# ? Oct 26, 2017 06:10 |
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I definitely like the new unmasking mechanics, although my problem with the old version was actually the opposite of what most people had, in that I didn’t think it did a good job of handling characters who weren’t trying to be stoic all the time. Splitting up the narrative and the mechanics will do a lot to help fix that problem. The character creation, though, I’m not so impressed with. I’m glad they’re looking at alternatives because the way it currently is feels far too restrictive. Look at question 7, for example; what if the character is neither an enthusiastic clan loyalist nor openly defiant? What if they are a rebel but not in the exact way the book prescribes (e.g. a rebellious Dragon with no interest in seafaring)? What if they aren't part of a clan at all? And as for question 18, this may just be a personal issue of mine but I hate any kind of randomness in character creation. I’m sure a decent GM would let people just skip this if they wanted, but I hope there will be another option that will allow people to get some kind of equivalent bonus without leaving it to chance.
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# ? Oct 26, 2017 11:11 |
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The main thing chargen suffers from is that it'd be nice if you could manipulate skills a little more to better differentiate yourself between your peers. It's a bit of a minor quibble, but hey, it's there. All in all there's a decent number of ways to manipulate your starting rings, which is good, though since certain schools naturally gravitate towards certain rings, they get a bit samey. The real crime remains the god awful XP table system.
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# ? Oct 26, 2017 11:51 |
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Pretty much all of the #7 skills are weird. Hurr durr crab clan are big angry strong mans so clearly a dissident would like pretty things lol!!! And dragons are apparently actually cats and don't like water. Scorpion dissidents liking labor is especially odd. Of any samurai, I feel like a scorpion would be most likely to engage in peasant labor (except maybe a dragon), in order to blend in with peasants when they're doing the ninja thing. They probably won't be happy about it, but if you have no idea what you're doing you'll kinda stand out, which defeats the purpose. Edit: especially since this is explicitly mentioned in the skill's description: quote:Con Approach (Air Ring): Overseeing others on a project effectively, covering over flaws in one’s work, disguising one sort of object as another, pretending to work. Dick Burglar fucked around with this message at 18:19 on Oct 26, 2017 |
# ? Oct 26, 2017 18:13 |
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Question #7 would probably be better if disagreeing with your clan's beliefs instead just allowed you to choose to gain a rank in a skill that your character did not have, so you could tailor what your character's alternate views are about.
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# ? Oct 26, 2017 18:22 |
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Bakeneko posted:The character creation, though, I’m not so impressed with. I’m glad they’re looking at alternatives because the way it currently is feels far too restrictive. Look at question 7, for example; what if the character is neither an enthusiastic clan loyalist nor openly defiant? What if they are a rebel but not in the exact way the book prescribes (e.g. a rebellious Dragon with no interest in seafaring)? What if they aren't part of a clan at all? As a house rule in editions past I permitted every character to select one bushido virtue they personally emphasized and one virtue for which they personally held less regard. When exhibiting their favored virtue, they gained more Honor. When flouting their disfavored virtue, they lost less Honor. As I also had a house rule that every Clan emphasized one virtue and de-emphasized another, giving all characters of that Clan the described benefits, this served as a way for characters to distinguish their opinions rather better than "+5 glory if you're a good boy, +1 Commerce if you're not." For example, all Scorpions favored Duty and disfavored Righteousness because they were Scorpions. Thus any Scorpion who displayed Duty got bonus Honor and any Scorpion who acted against Righteousness lost less Honor than "normal." Further, Bayushi Keikaku the PC could elect to also favor Courage, and also disfavor Compassion. Thus if Keikaku-san was brave in the face of death or put his lord's interests above his own, he reaped bonus Honor. Also, if he kicked a peasant in the gut and then lied about it to a yoriki, he'd suffer only cushioned Honor losses. The real fun part for seeing how your interests aligned with your Clan was that you were free to double down on favoring or disfavoring your Clan's virtues, or even to go the opposite way! Thus Earth-2 Keikaku, who super-favors Duty and super-disfavors Righteousness, is a good little Scorpion boy who is richly rewarded in Honor for serving his master and also able to lie his rear end off to pretty much anyone else without losing much Honor for it. Earth-3 Keikaku, however, elected to disfavor Duty, and favor Righteousness. He has a "love-hate" relationship with his Clan. Probably a junshin. Should he display Duty, he is rewarded extra. However, should he flout it, he is penalized less. The same goes for Righteousness! The new edition actually also has this bushido virtue tailored reward concept, which made me very giddy to read the first time. However, there are three big problems. One, the rule only has tailored virtues for Clans. There is at present no rule for individual tailoring. Two, and this is the big problem, the rule as written has a negative side where showing your Clan's disfavored virtue rewards you less and flouting the favored virtue hurts you more. This is not cool, not cool at all. It serves no purpose but to bludgeon people into playing their Clan stereotypes and makes an interesting "love-hate" relationship with a virtue mechanically impossible. Under my system, an Akodo who buys cakes for farmer children (favors Compassion, though his Clan disfavors the same) and a Kaiu who is more bookish than brave (disfavors Courage, though his Clan favors the same) are both free to play their characters and enjoy rewards. They do not suffer hard feelings from the rules. The rules as written encourage lazy "u Crane so u pretty boy" crap. What's problem #3? OK I admit this is only fluff-geek opinion but I take strong issue with the 5e assignments of Clan virtues. I would juggle around several of them and I absolutely would not give Scorpion two disfavored virtues. You wanna talk about lazy as hell stereotypes, look at giving the Scorpion more bushido penalties than everyone else. This is all not super-important because it's crazy easy to houserule. Regardless I firmly believe 5e would be a better game if it did things my way with regard to character relationships with bushido. As always, if you agree, I ask you to write to the dev team and back me up. The real crime remains kata/invocation imbalance. Did they actually nerf Iaijutsu? Look at this! Horizontal Cut is the old Iaijutsu technique, revised. It STILL has the exact same poo poo-rear end effect of dealing +1 damage but now it can't sheathe a weapon for 2 Ops and it is a School Rank higher than it used to be! WHAT IN GOD'S NAME No comment as of yet on Rising Cut Iaijutsu. But good God, if someone out there actually thought Iaijutsu was OP and needed to be a Rank higher, and the devs are listening to that nonsense, that bodes very poorly for 5e ending up a balanced, high-quality game. edit: I'll grant you the new action rules mean drawing a weapon and attacking in some way at the same time is more useful now. It's still a seriously bad omen. SuperKlaus fucked around with this message at 19:49 on Oct 26, 2017 |
# ? Oct 26, 2017 18:32 |
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# ? Jun 6, 2024 11:39 |
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Rising Slash looks really really good for duels to first blood, since it just inflicts a crit if you damage them. Not opportunity dependent, so it can't be hosed by earth stance. Horizontal Slash is a little underwhelming, but it's extra range on katana attacks and a damage boost. Not terrible.
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# ? Oct 26, 2017 20:26 |