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I was initially pissed that with no RoR or tree updates I wouldn't be able to play WE or Chaos... but then I remembered that the time is ripe for Skarsnik to make his presence felt in the new world. Boom, hype returned!
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# ? Oct 25, 2017 15:51 |
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# ? Jun 8, 2024 06:17 |
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Oh they do? That's great! Gemstone mines and Breweries were pretty decent before, mainly because Gemstone Mines' base income was the same as a toolmaker building IIRC making it the most profitable trade building you could make, then if you were trading gems they tended to be more valuable per sack than any other trade good. Breweries gave bonuses to growth and public order which was super useful in one building. I had always been surprised that Stone never gave a secondary benefit before; I would've assumed it would help with build times/cost. Do Dwarves get any other unique buildings currently occupied by another faction?
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# ? Oct 25, 2017 15:51 |
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CA updated the patch notes with the old world balance changes:quote:For Old World races: I am...not a fan of them nerfing the crap out of Morghur like that. Especially because both of those changes are going to carry over to Campaign. Not really happy about them turning Arclectors from tanks into cheap support lords, either. Actually now that I look at it, they've gotten pointlessly cap happy in general. Orion has caps on both abilities even though he was never used and no other buffs, RIP. Fey Enchantress has reduced uses on chalice of potions even though she also basically dropped out of usage with the earlier nerfs, ect. I do think most of the changes are good, but it wouldn't be a CA patch without baffling decisions. madmac fucked around with this message at 16:05 on Oct 25, 2017 |
# ? Oct 25, 2017 15:55 |
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The Beastmen look like they were buffed overall, and Morghur was always a crutch to make up for their shortcomings. If the army overall got better then it makes sense to nerf his previously 4000 free gold of Chaos Spawn. I'm actually pretty worried about beastmen getting really strong but it's too early to say. The Arch Lector was pretty useless, really. Providing support buffs to the army should always have been his thing but he was too expensive and being a tanky man who doesn't kill anything was a dubious niche, so not paying extra gold for that is fine by me. Now that you can put a few pips of vet on empire troops more cheaply to increase their mediocre leadership, it might be viable to go for a large army instead of an elite one. Orion as actually used in MP and his damage abilities were good vs Dwarfs in particular.
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# ? Oct 25, 2017 16:10 |
Are Hellpit Abominations bad or are saurus spears just good?
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# ? Oct 25, 2017 16:10 |
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Did Sarthorael always have that insane missile resistance? Because I remember him going down like a chump to a succession of cannonballs.
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# ? Oct 25, 2017 16:10 |
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It used to be 70%, they nerfed it to 60%. It stacked on top of his 25% magic resistance and made him almost unkillable by Wood Elves.
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# ? Oct 25, 2017 16:12 |
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Sad that they’re capping some of the really unique lord abilities like Liber Bubonicus and Spirit Essence of Chaos.
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# ? Oct 25, 2017 16:14 |
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quote:Dwarfs: -Ranger buffs are good. There needs to be a reason you'd roll with both, since Lords typically can only improve one or the other and Rangers already have less ammo and armor than Quarrelers. -Gyrobomber getting fire on the move encourages you to actually take it, before the chaingun was an afterthought but I'd seriously consider taking these over Brimstone guns if they can harass routing enemies efficiently. -Longbeard changes further encourage you to phase out Warriors in favor of them, previously it was a tossup whether the Ld bubble/Psych immunity was worth the cost increase to invest heavily. -Finally Hammerers got significantly buffed, it might actually be worth taking a unit that is such a hassle to get, especially in contrast to Ironbreakers which are actually useful. -Never bothered with Greatweapon Quarrelers, and with the new races there are more missile units than heavily armored units, so I see very niche applications to give up a shield for melee armor piercing. -I thought Trollhammer Torpedoes already had Bonus Vs Large? Or did it just say that because it was a high damage/low RoF projectile? The increase in entity count is probably to give parity to warpfire throwers, although it is very welcome for Dwarves. -Glad Bolt Thrower got something useful, it gets less skill based bonuses already and its only previous benefit was that it was cheap. Now I can see it as a practical econo-cannon serving a similar role with reduced effectiveness. -Didn't the Organ Gun also get massive bonuses to per-shot damage? It was one of the units I was really looking forward to playing with in the Campaign, because it is great vs heavily armored clumps of units (Grave Guard, Black Orcs, Chaos Warriors, etc) making it practical to use often late game.
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# ? Oct 25, 2017 16:16 |
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I cannot wait for my massive army of outrageously swole, poisonous, expendable goblins
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# ? Oct 25, 2017 16:19 |
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The Dwarfs seem like they got way better, but if you want those sweet magic items you have to buy some extra ~1000 gold heroes. You can't take a dwarf lord, a thane, a runesmith with their magic gear and also a front line of longbeards and still have a large army. At least now there's interesting decisions to be made.
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# ? Oct 25, 2017 16:21 |
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Panfilo posted:-When they refer to cost of Legendary Lords, are they talking about multiplayer? Upkeep? What exactly? Multiplayer
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# ? Oct 25, 2017 16:22 |
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Was reading through the 5th edition Dogs of War army book today, and in light of the discussions of trade goods I found this map somewhat interesting. What's on the Dragon Isles? Is it the obvious? e: Also there's a bunch of kind of racist sidebars that are pretty much written in Mario's Italian accent. Randarkman fucked around with this message at 16:29 on Oct 25, 2017 |
# ? Oct 25, 2017 16:24 |
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It's not called the dragon isles because it's full of rabbits, son.
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# ? Oct 25, 2017 16:26 |
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Mukip posted:The Beastmen look like they were buffed overall, and Morghur was always a crutch to make up for their shortcomings. If the army overall got better then it makes sense to nerf his previously 4000 free gold of Chaos Spawn. I'm actually pretty worried about beastmen getting really strong but it's too early to say. I don't like hard capping active abilities in general, and the problem with Morghur is that the Chaos Spawn gimmick is all he has really, he's just a boring dude with Regen who now has the ability to do one cool thing per battle. Also the spirit essence nerf is huge he lost all control of the ability or capacity to use it tactically on top of it being capped at one so really he's just a guy who can push a button once per match and blah. Blah I say. They're pretty much just killing his abilities instead of balancing them. I do agree that Arclectors were overpriced and useless, and they already sucked in melee to start with, which is why I don't see them needing huge stat nerfs to finally get their price down. Also aesthetically it just annoys me already that Warrior Priests have so little armor while running around in full plate so I'm not thrilled about the idea of Arclectors being similarly squishy.
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# ? Oct 25, 2017 16:26 |
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Scrub-Niggurath posted:I cannot wait for my massive army of outrageously swole, poisonous, expendable goblins This is going to be incredibly annoying to fight against. On the other hand, Greenskin armies have a genuine chaff unit now. I don't know why they nerfed Etherial units, given that they were pretty niche before. With improvements to magic, they have an even bigger weakness anyway. And you'd think Zombies would share the 'expendable' trait. Making Zombies, Goblins, and Skavenslaves expendable encourages players to keep using these units late game even if they could afford better units. It gives them a role to maintain regardless of the situation you are in.
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# ? Oct 25, 2017 16:26 |
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Mukip posted:It's not called the dragon isles because it's full of rabbits, son. Make it full of rogue armies filled with various kinds of dragons and sauruses.
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# ? Oct 25, 2017 16:28 |
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The Dragon Isles are most famous for having a bunch of feral wildlife, including lizardmen whose Slann got killed, so all the sauruses and skinks went feral and attack anyone who shows up, including other lizards
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# ? Oct 25, 2017 16:37 |
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Plavski posted:I was initially pissed that with no RoR or tree updates I wouldn't be able to play WE or Chaos... but then I remembered that the time is ripe for Skarsnik to make his presence felt in the new world. Duuuude skarsnik doing a Grom the paunch run is gonna be great
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# ? Oct 25, 2017 16:41 |
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Skarsnik being able to give Stalk in an aura around him is going to be hilarious with the Troll/Goblin synergy. Squads of Trolls backed by insane drug addicts suddenly appearing right in front your melee lines like the most improbable ninjas outside of Ogres.
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# ? Oct 25, 2017 16:42 |
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ChickenWing posted:Are Hellpit Abominations bad or are saurus spears just good? HPA's job isn't to poo poo on infantry it is to kill the other guys dragons, hydras and other super units. Infantry units with anti-large will gently caress them up.
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# ? Oct 25, 2017 16:45 |
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Scrub-Niggurath posted:The Dragon Isles are most famous for having a bunch of feral wildlife, including lizardmen whose Slann got killed, so all the sauruses and skinks went feral and attack anyone who shows up, including other lizards *sad music plays while a narrator is speaking over black and white photos of lizards* "'... The problem's too big, what can I do?'. You can call World Vision. "
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# ? Oct 25, 2017 16:51 |
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Xae posted:HPA's job isn't to poo poo on infantry it is to kill the other guys dragons, hydras and other super units. It's this and also Saurus spears are *really* good for line spears. They do a shitload of damage and will mulch cav and most monsters that get thrown at them.
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# ? Oct 25, 2017 17:11 |
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Apparently the HPA animation fixes in the patch notes will make it better against infantry mobs
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# ? Oct 25, 2017 17:14 |
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pnutz posted:there was a post about 20 pages ago that I had to do something with. No joke, that'd honestly be pretty loving awesome. Those Westwood Dune RTS games when I was younger were basically two steps and a decade off from being Total War, what with the battle map and all. Also I asked before and didn't see an answer. Does anyone know if you have to set up the mods that everyone uses in a co-op campaign game before joining? Been checking around online and I didn't see any indication if you did or didn't.
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# ? Oct 25, 2017 17:40 |
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Playing Chaos/Beastmen without the Regiment of Renown dlc is going to be like losing an arm.
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# ? Oct 25, 2017 17:43 |
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Archonex posted:No joke, that'd honestly be pretty loving awesome. Those Westwood Dune RTS games when I was younger were basically two steps and a decade off from being Total War, what with the battle map and all. You have to use the same mods in multiplayer, including co-op
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# ? Oct 25, 2017 17:44 |
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Kaza42 posted:You have to use the same mods in multiplayer, including co-op gently caress sakes. I was afraid of that. Guess that takes playing public matches with mods off the table then. Thanks for the info either way.
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# ? Oct 25, 2017 17:47 |
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Archonex posted:gently caress sakes. I was afraid of that. Guess that takes playing public matches with mods off the table then. Thanks for the info either way. normally there is a steam or discord group if you want to use mods there are quite a few of these most people do vanilla though and always do co-op with friends, not strangers
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# ? Oct 25, 2017 18:06 |
Gamerofthegame posted:Interestingly, no Araby province is on the [long campaign victory condition] Way behind on the thread but . Also I would absolutely play Dune: Total War, IF AND ONLY IF they just went ahead and ripped off the fantastic Dune: The Board Game.
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# ? Oct 25, 2017 18:23 |
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Nerf Sandworms!
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# ? Oct 25, 2017 18:27 |
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If they called Araby something less blatant than "Araby," would it be less racist? I just really wanna see One Thousand and One Nights the faction. Who wouldn't pay for flying carpet archers.
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# ? Oct 25, 2017 18:55 |
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Aurubin posted:If they called Araby something less blatant than "Araby," would it be less racist? Is "Norsca" racist? It's the same level of blatant, surely.
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# ? Oct 25, 2017 18:58 |
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I just love the concept of how diverse the battles could be across a massive grand campaign. You have the Holy Roman Empire fighting vampires and heavy metal vikings, French King Arthur uniting his people, secretly propped up by hippie elves that hide out in the nearby forest, squadrons of guys on magic carpets doing strafing runs on mummies tearing through the desert in chariots, terra cotta warriors dogpiling dragons, guys who hate wearing pants charging wooly mammoths into swarms of velociraptors while hairy stunted mole people fight a desperate bid to keep nazi rats and hulked out soccer hooligans from destroying their empire.
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# ? Oct 25, 2017 19:05 |
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Panfilo posted:I just love the concept of how diverse the battles could be across a massive grand campaign. You have the Holy Roman Empire fighting vampires and heavy metal vikings, French King Arthur uniting his people, secretly propped up by hippie elves that hide out in the nearby forest, squadrons of guys on magic carpets doing strafing runs on mummies tearing through the desert in chariots, terra cotta warriors dogpiling dragons, guys who hate wearing pants charging wooly mammoths into swarms of velociraptors while hairy stunted mole people fight a desperate bid to keep nazi rats and hulked out soccer hooligans from destroying their empire. Don't forget the hungry fat cavemen who can only ride their mounts because they clubbed them over the head enough times and who regard their chefs as religious figures because they're so hungry
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# ? Oct 25, 2017 19:12 |
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I really want to see them go full crazy with the giant map in game three by including Cathay. Mostly because I want to see an even more fantastic version of Three Kingdoms China dropping giant tigers carved out of jade backed up by terra cotta warriors, etc. Just go full madness.
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# ? Oct 25, 2017 19:16 |
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Panfilo posted:I just love the concept of how diverse the battles could be across a massive grand campaign. You have the Holy Roman Empire fighting vampires and heavy metal vikings, French King Arthur uniting his people, secretly propped up by hippie elves that hide out in the nearby forest, squadrons of guys on magic carpets doing strafing runs on mummies tearing through the desert in chariots, terra cotta warriors dogpiling dragons, guys who hate wearing pants charging wooly mammoths into swarms of velociraptors while hairy stunted mole people fight a desperate bid to keep nazi rats and hulked out soccer hooligans from destroying their empire. Just wait until they get all the minor factions in. Imagine what'll happen when you've got Middenland hulking the gently caress out with wolves and wolf priests and wolf knights like they're the loving Space Wolves from Warhammer 40k. All while the Atilla the Hun knockoffs that sit between Kislev and every incursion act as a neutral/Kislev aligned barbarian force. Meanwhile the vampiric Lahmians are up in the mountains using the elven intrigue mechanics to gently caress with factions and play them against each other while leeching soldiers and other stuff off of the overt nations. And that's just part of the northern Old World. poo poo, some of this is already partially in. Someone data mined the map for the upcoming grand campaign and found that at least Lahmia is in. And there's no way it could go in without making an entirely new Vampire faction playable. Ditto for Ulric worship, which has had unique buildings and such since Warhammer 1 despite no apparent efforts to expand on them. And there's a huge tract of land just north of Kislev that'd fit well with a new barbarian settlement. They'd better not gently caress this up, is what i'm saying. Archonex fucked around with this message at 19:18 on Oct 25, 2017 |
# ? Oct 25, 2017 19:16 |
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Aurubin posted:If they called Araby something less blatant than "Araby," would it be less racist? Araby is hardly more racist than the Empire, Brettonia, Cathay, Norsca, Ind or Nippon. All factions are basically just vectors for cramming regional fairy tales and stereotypes into neat flavorful packages. Araby and other warhammer factions are not racist due to the name or their fanciful unit lists but due to stuff like the lore portraying the denizens of Araby as untrustworthy hook nosed slavers who like all other "exotic" factions are wholly unimportant compared to the white peoples.
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# ? Oct 25, 2017 19:20 |
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Yeah the racist part is that all the playable humanoids are white and european. Also there are no black peple or native americans, just orcs and dinosaurs.
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# ? Oct 25, 2017 19:24 |
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# ? Jun 8, 2024 06:17 |
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To be honest, there were black people, I recall them being depicted as happy animalistic pygmies with blackface, so yeah...
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# ? Oct 25, 2017 19:31 |