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Anime Store Adventure posted:It would be cool if they added a cqc-like mode where you entered a not having to pay insurance version of your ship and could pvp that way. Especially if they still did teams! Maybe even have an engineered vs not engineered trigger, or something. A few "it would be cool if" thoughts that probably won't happen because :
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# ? Oct 17, 2017 22:23 |
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# ? May 30, 2024 20:49 |
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In response to "hey maybe increase payouts so people don't feel compelled to use borderline exploits:quote:The payouts for multicrew are pretty well balanced I think. If by "adjusting" you mean increasing, I dont think thats a good idea. Could be easily exploited by someone with 3 accounts not doing anything more than having 3 people present in his ship to get increased rewards. These people are loving broken.
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# ? Oct 17, 2017 23:32 |
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Nostalgia4Infinity posted:In response to "hey maybe increase payouts so people don't feel compelled to use borderline exploits: How do you mange to turn it into an exploit when there is no way to pool the cash, and all you'd be doing is lessen your effectiveness since you can't control all three accounts at once? It would be an in every way worse option than just using one account and still get the same amount of cash for yourself. Yes, I understand that they're broken, but this is just completely counter to all logic and maths. Never mind the second part where, as always in these space games, people are wholly ignorant of the concept of opportunity cost.
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# ? Oct 17, 2017 23:42 |
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48 Hour Boner posted:A few "it would be cool if" thoughts that probably won't happen because : Don’t get me wrong, there are absolutely people who fight fair and would use that sort of game mode (the DF PvPers for example) but the vast majority of the vocal “PvP” pilots on the brown sea are just griefers and wouldn’t use it even if it was there.
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# ? Oct 17, 2017 23:50 |
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Because right now there is no reward (and no method) for honorable PVP, so you’re risking your rebuy for nothing. A PVP zone with kill vouchers and decreased / no rebuy would be a lot of fun.
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# ? Oct 18, 2017 00:01 |
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Nostalgia4Infinity posted:In response to "hey maybe increase payouts so people don't feel compelled to use borderline exploits: Mulitiple accounts is more common than not in Eve Online (incl. subscription fee!!!). Even as someone who played it I cannot get behind the mindset of playing three/ten/twenty windows of the same game just for maximum advantage.
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# ? Oct 18, 2017 01:02 |
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Strategic Tea posted:Mulitiple accounts is more common than not in Eve Online (incl. subscription fee!!!). Even as someone who played it I cannot get behind the mindset of playing three/ten/twenty windows of the same game just for maximum advantage. As mentioned, what would be the point? There isn't an easy way to pool credits in this game. (I really hope a feature of the clan system are clan-backed loans.)
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# ? Oct 18, 2017 01:25 |
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Strategic Tea posted:Mulitiple accounts is more common than not in Eve Online (incl. subscription fee!!!). Even as someone who played it I cannot get behind the mindset of playing three/ten/twenty windows of the same game just for maximum advantage. I alt-tab multiboxed eve for a bit: the rewards were more than 2x for the effort, so I was able to PLEX both accounts in less time than it took to do just the one. Nostalgia4Infinity posted:As mentioned, what would be the point? There isn't an easy way to pool credits in this game. (I really hope a feature of the clan system are clan-backed loans.) Yeah, this is the part where multiboxing doesn't make sense in ED. I'm guessing the new squad carriers will be cash-pooled somehow though, so maybe that will change. Tax seems like the obvious way, but knowing it will probably involve CG-like events where your group will have to gather 100,000 of [$INSERT_RNG_ELEMENT] and deliver it to Hutton Orbital to get your carrier built.
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# ? Oct 18, 2017 03:28 |
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Nostalgia4Infinity posted:In response to "hey maybe increase payouts so people don't feel compelled to use borderline exploits: I’m really interested in the overlap between Eve and every other space game because of poo poo like this. Don’t get me wrong, I understand the appeal of EVE, but Jesus Christ. I tried to play it a couple months ago and with guides written for literal idiots I still had to install 2-3 out of game programs, watch 2 hours of YouTube videos, try to understand incredibly poorly explained mechanics, and then still got immediately murdered by people who had played the game just for the sake of playing it for like ten years. This was then followed by people contacting me out of the blue and assuring me not to quit because of this, which is what made me quit because how loving insane is it that not only did I die but you knew I was a new player, and died, and died to an expert, and that it was going to make me quit. I was honestly so insanely weirded out by how overwhelming the supportive response to my gank was that I realized this was the future until I flipped the switch to bitter sperg vet. EVE specific rant aside, I feel like so many of the bad elements of the Elite community want the draw of EVE but realize that it’s fundamentally broken because you cannot have both the insane dedication and sperging of EVE and get the same adrenaline rush of kicking over sandcastles without going full insanity. It’s a bunch of people hoping that the devs cut off the skill ceiling just below their current level so they’re the best sand castle kicker, and other players be damned if you want to get to their level. poo poo we’re already victim to the bitter sperg level player with the way they tell their story since pro story explorers lower their graphics and then look for spikes in video memory/processing/whatever to know when they’ve found something. If that’s not broken, what is? The idea that anyone would multibox Elite is insane because it’s already a terrible multiplayer game and if tomorrow I had to start fresh I’d never touch it again because of how stupid it is to make progress. I lucked out to have Robigo to jump me from a Cobra to Asp+ level, then Quince to get me from Asp to just barely exploraconda. I figure I’m stuck at this level until they gently caress up something we can gold rush again. I would not fathom the idea of grinding another account past cobra because what the gently caress why even god drat it gently caress. I will also play solo at the first sign of any major risk or threat and I hope it pisses people off that I’m having fun sometimes that you can’t ruin. Nostalgia4Infinity posted:These people are loving broken.
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# ? Oct 18, 2017 05:21 |
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Anime Store Adventure posted:I’m really interested in the overlap between Eve and every other space game because of poo poo like this. Sometimes it feels like multiplayer games will always be a shadow of their potential due to anything of interest being instantly minmaxed, or at the very least being datamined and dissected Also I play open but that is a good reson to go solo and I too hope it infuriates them!
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# ? Oct 18, 2017 08:10 |
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Toxic Fart Syndrome posted:I alt-tab multiboxed eve for a bit: the rewards were more than 2x for the effort, so I was able to PLEX both accounts in less time than it took to do just the one. I have chronic Space Madness though so I’m not sure I’m a good example as to why this is a problem. The dot is my friend
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# ? Oct 18, 2017 08:10 |
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Strategic Tea posted:Sometimes it feels like multiplayer games will always be a shadow of their potential due to anything of interest being instantly minmaxed, or at the very least being datamined and dissected The answer as always is smaller scale multiplayer games with a low number of players, as opposed to an mmo. It's more fun, more sociable and you don't have to deal with the masses of screaming retards and chat functions. Example: Coop multiplayer spaceship simulator like The Expanse? Good and cool. MMO Spaceship spreadsheet simulator? Not good and cool.
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# ? Oct 18, 2017 08:25 |
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Mercurius posted:I have two elite accounts but it’s not for multiboxing, it’s so I can have one based out at Colonia and go looking at nifty stuff around the core while still being able to hang out with friends in the bubble. Oh man! I forgot about the dot! Did they patch it out? I haven't seen it in more than a year!
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# ? Oct 18, 2017 14:41 |
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What is the go to setup for bounty hunting these days? I'm using a 'Conda heavy on multi cannons but after 2-3 mill I need to head back and rearm.
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# ? Oct 20, 2017 01:13 |
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CQC would be better if they moved it from the login screen to multicrew. Also NPC ships that can spawn fighters should have a chance of the fighter being piloted by a player.
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# ? Oct 20, 2017 03:02 |
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I wonder if they will let us align our clans with feds/imps/pirates?
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# ? Oct 20, 2017 06:20 |
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Xae posted:What is the go to setup for bounty hunting these days? Get a big shield and it doesn't really matter what weapons you use. I prefer pulse laser turrets on HPs size 3 and smaller and a gimbal bream laser for the size 4 in the conda. I can stay out indefinitely until I get bored. Turrets make it super lazy mode too. Take a fighter bay for extra hijinx.
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# ? Oct 20, 2017 07:07 |
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clone on the phone posted:I wonder if they will let us align our clans with feds/imps/pirates? If they want powerplay to stay as relevant at the very least. Hopefully. Powerplay is another way they hosed up what could have been a cool thing.
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# ? Oct 20, 2017 19:05 |
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Krycek posted:Get a big shield and it doesn't really matter what weapons you use. I prefer pulse laser turrets on HPs size 3 and smaller and a gimbal bream laser for the size 4 in the conda. I can stay out indefinitely until I get bored. Turrets make it super lazy mode too. Take a fighter bay for extra hijinx. This sounds like a lot of fun. I gotta try this setup.
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# ? Oct 20, 2017 23:42 |
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drat, I haven't even played in months but I saw the Halloween glow decals on Facebook and thought 'yeah that's my poo poo, better grab them in case they're seasonal' and then the black Scoundrel outfit is totally something I would actually wear. £5; Well done, Frontier.
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# ? Oct 24, 2017 18:30 |
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I know that rare goods increase in value the further you travel from the sell point but is there a cap as to how high the price goes? Also wondering if I say back track to a previous system that's closer to the sell point does it drop in value or does the price stay the same base on how many actual lys I've traveled with them?
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# ? Oct 25, 2017 19:23 |
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zooted heh posted:I know that rare goods increase in value the further you travel from the sell point but is there a cap as to how high the price goes? Rare goods have huge diminishing returns after about 100 LY. Beyond 100ish isn't worth it.
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# ? Oct 25, 2017 19:27 |
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zooted heh posted:I know that rare goods increase in value the further you travel from the sell point but is there a cap as to how high the price goes? I'm also curious about this, does anyone know something like the sale price of the hutton mug at the farthest station from alpha Centauri? Xae posted:Rare goods have huge diminishing returns after about 100 LY. Oh no
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# ? Oct 25, 2017 19:27 |
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zooted heh posted:I know that rare goods increase in value the further you travel from the sell point but is there a cap as to how high the price goes? IIRC it caps out at ~300Ly from its source no it calculates based on distance from the system its bought from
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# ? Oct 25, 2017 19:28 |
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Rare good max sell price plateaus at 160LY from source and there is no diminishing returns of any kind.
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# ? Oct 25, 2017 22:20 |
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Just explore instead!
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# ? Oct 26, 2017 00:34 |
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Toxic Fart Syndrome posted:Just explore instead! Exploration is surprisingly good cash now. I imagine you could probably snipe all the "undiscovered" Earthlike's in the bubble for some decent cash. I sniped Teraforming candidates and ELWs to Colonia and made 60 million on the way. Honk and go on the way back still netted 30 million.
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# ? Oct 26, 2017 03:28 |
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I went to Colonia and Sag A* and back in a 29 ly range Sidewinder. I made 480 million credits.
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# ? Oct 26, 2017 03:42 |
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It takes weeks. Don't do it unless youre comiitted and want to exploe. You could spend the same amount of time doing straight bubble passenger missions and make more money.
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# ? Oct 26, 2017 07:43 |
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Has anything ever came out from the guardians and ancient ruins storyline?
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# ? Oct 26, 2017 08:00 |
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Some text files and maybe guns next year, that's about it. Oh and you can piss off Thargoids with the guardian artifacts.
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# ? Oct 26, 2017 11:07 |
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lemonadesweetheart posted:It takes weeks. Uhhh not really? I mean it can but it depends on how much time you put in. Fire up Netflix and just jump b
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# ? Oct 26, 2017 12:38 |
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Nostalgia4Infinity posted:Uhhh not really? I mean it can but it depends on how much time you put in. Fire up Netflix and just jump b Unless you're putting in a lot of hours a day it takes a long time. I just got back from Colonia in a 25ly cutter. It took me about a week to get there and a week to get back doing a couple of hours every day. In something with a reasonable jump range you're still looking at a few days.
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# ? Oct 26, 2017 12:49 |
I just picked this up. I have a setup with Oculus and T16000 hotas. I completed one delivery mission, which turned out being way more complicated that I would have thought. Can anyone point me in a direction for some newbie goals?
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# ? Oct 30, 2017 04:38 |
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Mugaaz posted:I just picked this up. I have a setup with Oculus and T16000 hotas. I completed one delivery mission, which turned out being way more complicated that I would have thought. Can anyone point me in a direction for some newbie goals? It depends on your general attitude toward games, but my advice would be to just kind of flail around and explore what the game offers you while you get used to the base mechanics. The initial progress arc from sidewinder through like, cobra or so is probably the most balanced and you aren’t yet jaded by the cost of the “end game” ships (anaconda, rank grinds for the cutter, corvette) and their modules. I spent my newbie time mostly trying to bounty hunt and just learn how combat worked, but I dabbled in just about every role briefly to see what was fun! You can also try to find the most efficient objectives and grind out to make progress that that style of play really doesn’t lend itself to elite, imo. It’s a game where you do, after a point, have to make your own fun. Don’t succumb to the grind until you absolutely have to have that new ship! I’d just enjoy the ride because when the game is new and flashy and you aren’t bogged down kitting out a combat fit Anaconda is really the most fun part of it.
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# ? Oct 30, 2017 04:54 |
It is hard to explore what the game has to offer because there is little to no introductions to any of the game systems. Which 2 do you recommend I look into first and how?
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# ? Oct 30, 2017 06:24 |
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Shooting the mailslot at full burn without dying is probably the first thing you should learn, it makes smuggling mission s way easier.
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# ? Oct 30, 2017 06:36 |
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Some people will tell you that you can't solo a wing of elite clippers in a vulture. Prove them wrong.
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# ? Oct 30, 2017 06:52 |
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Learn which ships are not to be messed with lightly. My first time bounty hunting in a stock Sidewinder. “Anaconda”? What kind of lovely ship is that? Let’s get him! *pew pew* *rebuy screen*
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# ? Oct 30, 2017 07:48 |
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# ? May 30, 2024 20:49 |
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You know the cool space sounds NASA records/interprets from instruments? https://soundcloud.com/nasa/sets/solar-system-beyond-sounds Wouldn't it be cool if all the sounds you hear in space were all that sort of thing? So a ships drive sounded kind of like #16 on that list, and plasma cannons firing was some kind of distinctive roar of static etc. Wonder how difficult it would be to generate enough effects to cover everything in game, whether you could take from irl sources like those and figure out how stuff is meant to sound
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# ? Oct 30, 2017 11:07 |