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Skwirl posted:How do you preemptively DMCA something? Just harassing your server? Nevermind that you shouldn't be able to DMCA a Morrowind mod because the EULA both you and darknut agreed to opening the creation kit said Bethesda owns everything either of you made using it. asking where it was hosted and if I put it on the nexus he'll request it be taken down naturally my first instinct is to tell him to pound sand
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# ? Oct 24, 2017 19:52 |
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# ? Jun 3, 2024 23:54 |
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Meyers-Briggs Testicle posted:i should finish my sse rework that cuts 80% of the intro dungeon, is what i'm hearing What does that patch do? And what's this talk about a Skyrim special edition rework?
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# ? Oct 24, 2017 19:58 |
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Cat Mattress posted:What does that patch do? Sotha Sil Expanded
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# ? Oct 24, 2017 20:05 |
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Cat Mattress posted:What does that patch do? remove the super boring repetitive parts of GDR (not very many) removes the instant death "traps" where if you click the wrong thing you get zapped or die because that's darknuts idea of fun - having to quicksave constantly
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# ? Oct 24, 2017 20:17 |
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Average Bear posted:Nvm just got to the city. This is definitely the part trainwiz worked on, wow. is it safe just to coc myself into the city and skip the bullshit?
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# ? Oct 24, 2017 21:58 |
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Average Bear posted:Wow, Sotha Sil Expanded is a fantastically detailed mod that should never be played by anyone. You could tell that an awful lot of love went in to Sotha Sil expanded. Unfortunately I think it tries to do a lot of things that the Morrowind engine just flat out wasn’t designed for, and for me anyway I felt it focused waaaaay to much on puzzles to be fun. I’m a reasonably patient person but a lot of the time it was impossible to tell what I was supposed to be doing, and impossible to verify whether what I had done was actually right or not. Once I got to the city I just peaced out. A mod that actually cut it down to a more reasonable size would be great imo. Meyers-Briggs Testicle posted:asking where it was hosted and if I put it on the nexus he'll request it be taken down That’s such bullshit - unless you’re actually redistributing the mod itself.
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# ? Oct 24, 2017 23:03 |
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Entropy238 posted:You could tell that an awful lot of love went in to Sotha Sil expanded. Unfortunately I think it tries to do a lot of things that the Morrowind engine just flat out wasn’t designed for, and for me anyway I felt it focused waaaaay to much on puzzles to be fun. Yeah, sse is in love with switch puzzles and huge labyrinths to spread the switches out in. Even using no clip liberally I gave up a quarter of the way through.
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# ? Oct 24, 2017 23:13 |
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I'm gonna start listing some Sotha Sil Expanded tips because they're not documented anywhere. - The daedreon-aethernon cubes go in containers. There's one in each district and they look like barrels with lightning rods coming out of them. Usually somewhere you have to jump to. Not a problem, considering you're at the part of the game where leaping from town to town should be how you get around. - You can and should tcl through the sewer levels and everything before the city. You're not missing anything functional. - When doing the cure the tree quest, you need to go to the malfunctioning fabricant house and kill them, go to the plant development lab or whatever (with the slaughterfish in it) and use the panels there, and finally go to the room that sits just above the oil moat and activate the panels there. - When you have the option to convince someone, their disposition has to be at 100.
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# ? Oct 25, 2017 15:33 |
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Meyers-Briggs Testicle posted:i should finish my sse rework that cuts 80% of the intro dungeon, is what i'm hearing elder scrolls modding drama is so good and i love it
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# ? Oct 25, 2017 16:51 |
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So errrr... Jiub's invisible
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# ? Oct 26, 2017 08:22 |
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Whorelord posted:So errrr... Jiub's invisible
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# ? Oct 26, 2017 14:07 |
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Lunchmeat Larry posted:I'm sure they let him go.
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# ? Oct 26, 2017 14:09 |
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Quiet. Here comes the guard.
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# ? Oct 26, 2017 14:30 |
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You better do what they say.
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# ? Oct 26, 2017 14:43 |
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This where you get off. Come with me.
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# ? Oct 26, 2017 17:31 |
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AHHHHHHHHHH YES WE'VE BEEN EXPECTING YOU
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# ? Oct 26, 2017 17:32 |
Sandwich Anarchist posted:AHHHHHHHHHH YES WE'VE BEEN EXPECTING YOU You forgot You've finally arrived... But our records don't show from where. Which is kinda weird and racist. Like, just because you're from Black Marsh you have to be an Argonian? And if that was the case, wouldn't he be able to tell where you're from the moment you stepped through that hatch?
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# ? Oct 26, 2017 19:18 |
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Captain Scandinaiva posted:You forgot I didn't forget, I just skipped to the best part of the game
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# ? Oct 26, 2017 19:21 |
Fair enough, I'm just grumpy because I always think 5+ new posts in the Morrowind thread means OpenMW has hit 1.0.
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# ? Oct 26, 2017 19:27 |
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You'll have to be recorded before you're officially released. There are a few ways we can do this and the choice. Is. Yours. (it's a shame you can't put a poll in a non-OP post)
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# ? Oct 27, 2017 05:23 |
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Captain Scandinaiva posted:You forgot Probably a holdover from Daggerfall (and Arena I think?) where you selected your character's province of origin rather than directly select their race. I imagine that was how it was going to work in Morrowind too but it got changed at some point in development. (As an aside, I appreciated that Morrowind added the Imperials as a race. It always bugged me that I couldn't select the Imperial Province during Daggerfall's character creation.) Still a weird question when your character is explicitly stated to come from the Imperial City.
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# ? Oct 27, 2017 06:04 |
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Mountaineer posted:Probably a holdover from Daggerfall (and Arena I think?) where you selected your character's province of origin rather than directly select their race. I imagine that was how it was going to work in Morrowind too but it got changed at some point in development. (As an aside, I appreciated that Morrowind added the Imperials as a race. It always bugged me that I couldn't select the Imperial Province during Daggerfall's character creation.) Weren't Imperials just Nords or Bretons living in the Imperial Province in Daggerfall? Like there wasn't an Imperial race.
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# ? Oct 27, 2017 07:54 |
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Out of all of the races in Morrowind I feel like Imperials are the most "lazy", in that they're basically a copy-paste of dramatic depictions of Romans from other forms of media. Notwithstanding the fact that there's some pretty cool lore there I find them to generally be quite boring with a few exceptions (Uncle Crassius was clearly inspired by someone who'd watched Monty Python, Caius is a Skooma addict). I find Nords and Bretons pretty dull too, but Redguards are kinda cool.
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# ? Oct 27, 2017 08:12 |
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Skooma addict is just Caius' cover. Somebody has to be the point of contact in Balmora, and it may as well be someone people will overlook.
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# ? Oct 27, 2017 09:32 |
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wiegieman posted:Skooma addict is just Caius' cover. Somebody has to be the point of contact in Balmora, and it may as well be someone people will overlook. Suuure.
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# ? Oct 27, 2017 10:27 |
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Mountaineer posted:Probably a holdover from Daggerfall (and Arena I think?) where you selected your character's province of origin rather than directly select their race. I imagine that was how it was going to work in Morrowind too but it got changed at some point in development. (As an aside, I appreciated that Morrowind added the Imperials as a race. It always bugged me that I couldn't select the Imperial Province during Daggerfall's character creation.) Yeah, in Arena and Daggerfall your character creation starts by clicking on a map to choose your province and therefore your race. Pretty much the same graphic in both. (Screenshot resolution is pretty random as it depends on the sites I found them. Sorry.) Clicking on "imperial province" did nothing. Arena is the only game of the series before Oblivion where you actually visit the Imperial Province. There's only one city in here (the Imperial City) and the NPCs just look the same as the Nords and Bretons. Battlespire replaced that with a list of photos in a grid, with the three human races on the first row and the three elf races on the second. No beast-race. Imperials weren't a race yet back then. Redguard doesn't have a character generation phase, obviously, since you play as Cyrus. Morrowind added back the beast races (after they changed their plan on not making them playable because all of them would be slaves), added the Imperials as a human race, and added the Orcs. The province map would have been weird because Orsinium is a really tiny sliver of High Rock. If they had used the map interface of the first two games, choosing to play an orc would have been a pixel-hunting proposition. However I think that "where do you hail from" sounds better for IMMERSION than "what race are you actually, I mean you're standing right in front of me so I should be able to tell really". WhiskeyWhiskers posted:Suuure.
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# ? Oct 27, 2017 12:14 |
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He admits to the addiction in the game, and some of the South Wall patrons mention it.
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# ? Oct 27, 2017 12:56 |
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Morrowind rules
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# ? Oct 27, 2017 13:21 |
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FactsAreUseless posted:He admits to the addiction in the game, and some of the South Wall patrons mention it. Mention that he's holding it surprisingly well and that people who thought they could push that junkie around have kind of... disappeared, yes. When Caius talks about it, it sounds like he's joking or deflecting (avoiding saying the real reason why he leaves for Cyrodiil for example), not like he's talking about a real problem.
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# ? Oct 27, 2017 13:45 |
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im a caius cosades truther. he never takes skooma and on the weekends he covers the windows and wears a shirt.
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# ? Oct 27, 2017 16:28 |
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https://www.youtube.com/watch?v=ppSPsvO19dU russian morrowind fans own so hard
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# ? Oct 27, 2017 16:43 |
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Cauis is a deep cover agent. He's totally hooked on the sugar.
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# ? Oct 27, 2017 22:01 |
Caius is another great example of Morrowind's ambiguous story. Is he being recalled to the Imperial City because he's a top agent and needed to sort out the trouble there? Or is it because he's about to go native as a bum in the rear end end of The Empire? Does he send you off to explore and learn the ways of the land in order to nudge you into the prophecy or because you're getting in the way of him hitting dat skooma pipe? Bretons are the most meh race, I can't really remember any of their defining features. They're kinda french and apt at magic?
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# ? Oct 27, 2017 22:23 |
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Captain Scandinaiva posted:Caius is another great example of Morrowind's ambiguous story. Is he being recalled to the Imperial City because he's a top agent and needed to sort out the trouble there? Or is it because he's about to go native as a bum in the rear end end of The Empire? Does he send you off to explore and learn the ways of the land in order to nudge you into the prophecy or because you're getting in the way of him hitting dat skooma pipe? I hear they're pretty good at being stealth archers.
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# ? Oct 27, 2017 22:34 |
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Breton nobles are notoriously devious political schemers. The common Breton is just kind of a generic European, though.
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# ? Oct 27, 2017 22:42 |
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I know theyre meant to have some partial elven abscestry or something. Beyond that theyre pretty dull. Dunmer khajiit redguards and argonians have the most interesting backgroubds
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# ? Oct 27, 2017 23:17 |
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I think Lorkhan made a pretty huge mistake tbh, men are trash.
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# ? Oct 28, 2017 00:13 |
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Entropy238 posted:I think Lorkhan made a pretty huge mistake tbh, men are trash. ______________________________/
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# ? Oct 28, 2017 03:29 |
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Zeniel posted:Cauis is a deep cover agent. He's totally hooked on the sugar.
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# ? Oct 28, 2017 04:05 |
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# ? Jun 3, 2024 23:54 |
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Like half of the races are boring because they fired all their good writers after Morrowind and they never got fleshed out.
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# ? Oct 28, 2017 08:44 |