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Only Shallow posted:Everyone knows Angry Kirby Syndrome but don’t forget He-Man Syndrome where characters get redrawn to avoid exposing us fragile westerners to that evil anime stuff. I'm probably alone in noticing there is way more nuanced detail and shading of the crotch area for the blonde sword dude on the right than on the left. ... And now I'm not!
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# ? Oct 26, 2017 01:53 |
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# ? Jun 12, 2024 05:28 |
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MrLonghair posted:Did that X68000 mATX PC chassis project ever get past the prototype stage? With a PCIe extender I'd be into that. yeah it definitely needs to be a real thing, seen too many morons trashing real x68ks to hack a pc into, a crime that should be punishable by death imo
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# ? Oct 26, 2017 02:22 |
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My DIY OSSC is working
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# ? Oct 26, 2017 05:38 |
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d0s posted:morons trashing real x68ks to hack a pc into what. what
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# ? Oct 26, 2017 05:42 |
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MrLonghair posted:Did that X68000 mATX PC chassis project ever get past the prototype stage? With a PCIe extender I'd be into that. I don't think it got off the ground. Don't quote me on that though. There was the Pi case though! Aheh...
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# ? Oct 26, 2017 05:52 |
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Kthulhu5000 posted:I'm probably alone in noticing there is way more nuanced detail and shading of the crotch area for the blonde sword dude on the right than on the left. That's because I'm pretty sure the anime artist thought Chaz was a girl. Definitely one of those rare cases where the US box art is superior.
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# ? Oct 26, 2017 07:38 |
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Never forget:
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# ? Oct 26, 2017 07:45 |
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poo poo, I just want an X68k emulator that can re-record for TAS. Also, dumb question from a dumb person: is there a way to emulate GBA games on a 3DS with a flashcart without hacking the console?
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# ? Oct 26, 2017 08:10 |
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Funny that x68k chat has started up, I just got XM6 running again because I was feeling an itch to. I wonder if a pi3 is powerful enough to emulate an x68k. I would love to make a little dedicated PC out of a pi and one of my 1702 monitors, ideally with a 3D printed proper case for the pi... e. There seems to be a core available for retropie but I never did get it to work. I want more like XM6 though, I want to be able to power the pi on, and have it boot Human68k or whatever. Code Jockey fucked around with this message at 08:18 on Oct 26, 2017 |
# ? Oct 26, 2017 08:16 |
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falz posted:Oh and the jaguar had a 68000cpu and some devs we're lazy and just used that It's not that devs were lazy, it's that the console was a nightmare to develop for, thanks to some nasty hardware bugs and a serious lack of documentation or development tools. Most of your programming had to be done in assembly, and the memory controller was so hosed that you couldn't execute code out of system RAM. Apparently this could have been mitigated with better development tools, but since the console was basically DOA and Atari was hemorrhaging money left and right, no one ever bothered. e: how about a console that doesn't suck All New Sonic fucked around with this message at 11:10 on Oct 26, 2017 |
# ? Oct 26, 2017 10:50 |
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All New Sonic posted:It's not that devs were lazy, it's that the console was a nightmare to develop for, thanks to some nasty hardware bugs and a serious lack of documentation or development tools. Most of your programming had to be done in assembly, and the memory controller was so hosed that you couldn't execute code out of system RAM. Apparently this could have been mitigated with better development tools, but since the console was basically DOA and Atari was hemorrhaging money left and right, no one ever bothered. Just use an SFC cart shell my dude Will then work on American SNES systems as well Do those converters even work with Star Fox and Super Mario RPG?
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# ? Oct 26, 2017 11:45 |
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Uncle at Nintendo posted:Just use an SFC cart shell my dude I think someone makes a SuperFX version out of gutted Stunt Race FX carts, don't they?
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# ? Oct 26, 2017 12:59 |
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All New Sonic posted:It's not that devs were lazy, it's that the console was a nightmare to develop for, thanks to some nasty hardware bugs and a serious lack of documentation or development tools. Most of your programming had to be done in assembly, and the memory controller was so hosed that you couldn't execute code out of system RAM. Apparently this could have been mitigated with better development tools, but since the console was basically DOA and Atari was hemorrhaging money left and right, no one ever bothered. http://www.stoneagegamer.com/sd2snes-cartridge-shell.html Select Japanese/European style.
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# ? Oct 26, 2017 13:04 |
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I just got the Super Famicom last week, so up until now I haven't had a need for an SFC-compatible shell. I'll probably get one eventually, but the converter works well enough so I'm not really in a hurry.Uncle at Nintendo posted:Do those converters even work with Star Fox and Super Mario RPG? This one has the full complement of expansion pins, so yes. I kinda doubt any converters were made that didn't have them.
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# ? Oct 26, 2017 13:41 |
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I ordered an MC Cthulhu and it arrived yesterday. It's amazing. I put an rj45 (ethernet) jack on it and hacked up some extension cables for NES, SNES, PlayStation, Xbox, Dreamcast, and PC Engine and put RJ45 connectors on them. I put it in a Madcatz FightStick Pro Street Fighter X Tekken PS3 stick (all sanwa parts). Everything works great except the PC Engine (I have a Duo-R). The inputs on the PCE are all wonky. Up and down work fine but right also triggers II and left triggers Run. I found another forum post where someone ran into this issue on a tg16 using Japanese hu cards but using American ones it was fine. I only have a Duo-R and an everdrive so essentially all my games are seen as Japanese hu cards so I get the issue on all of them. Other than the PCE woes I'm really impressed. The places where you have to solder stuff to the board are well spaced out, and the base for the stick I'm using has tons of space inside it for all of this stuff. Anyone on the fence about it, it's really easy and works great if you aren't using a PCE.
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# ? Oct 26, 2017 13:55 |
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Star Man posted:poo poo, I just want an X68k emulator that can re-record for TAS. Nope. GBA on 3DS works by using Nintendo's own compatability layer (not emulation!) to downclock the embedded DS compatability built into the 3DS into GBA mode. Perfect performance, but it requires injecting GBA roms into the 3DS's VC interface and that requires softmodding. That said, 3DS softmodding loving rules and you should do it.
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# ? Oct 26, 2017 16:35 |
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Miles McCloud posted:That's because I'm pretty sure the anime artist thought Chaz was a girl. Definitely one of those rare cases where the US box art is superior. were you dropped on your head as a child or
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# ? Oct 26, 2017 16:57 |
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Nothing wrong with Vallejo's art, but I'd give the Japanese cover the edge just because of the neat looming Dark Force Falz Phallus in the background. You know what beats both covers? The art on the back of the Japanese version. http://fantasyanime.com/phantasystar/ps4box_jap.jpg It's much more interesting in composition and gets across that this is a sci-fi RPG with androids and technology and a huge mechanical arm that I don't remember Rika actually using in the game but hey, it looks cool.
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# ? Oct 26, 2017 17:27 |
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PSA: Lube up your n64 analog sticks! All of my old n64 sticks are loose now after a childhood of use. Turns out the plastic on these things are super cheap and; consequently, they will grind down after a while.
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# ? Oct 26, 2017 23:12 |
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Suspect A posted:PSA: Lube up your n64 analog sticks! Kinky. Tell me more. On a completely different matter, did you guys know Atari 7800 models in France had proper RGB out and only in that territory? For years I've heard the old Ataris could only do composite at best. Never had any Atari in fact, not even the 2600, so today I decided to order a 7800 from France, boxed, 75€, four games, seemed like a good deal.
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# ? Oct 26, 2017 23:21 |
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Wow, SÉCAM supremacy.
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# ? Oct 26, 2017 23:33 |
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are there any 3rd party gamecube controllers with better dpads?
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# ? Oct 26, 2017 23:38 |
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Breadallelogram posted:are there any 3rd party gamecube controllers with better dpads? This thing?
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# ? Oct 26, 2017 23:41 |
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Looking around for some bargains for cheap, interesting games and I just thought I'd leave this here: (That's the real box.)
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# ? Oct 26, 2017 23:51 |
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I never ran into problems with the GameCube d-pad. Yes, it's half the size of their previous d-pads, but it rolls really nice when you just place your thumb on it and rock it. Functionally similar to the Dreamcast pad, which I love. At least Nintendo stuck with crosspads and didn't segment them (until the Switch).
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# ? Oct 27, 2017 00:12 |
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The +-shaped D-pad was one of the best things Nintendo ever invented and I'm glad I can get one on the Switch via the Pro Controller. I understand why the Joycons don't have it but it's disappointing.
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# ? Oct 27, 2017 00:18 |
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Saoshyant posted:Kinky. Tell me more. Hmm...you might want to look into what that's about some more, because I would bet it works the way the French NES does, by converting the composite video signal into an RGB-form signal. So it would be RGB with composite video quality; the conversion would just be to make it work better and be reliably supported by French TVs of the era. Random Stranger posted:Looking around for some bargains for cheap, interesting games and I just thought I'd leave this here: Oh yawn you finally caught up to my level . I got a copy with a bunch of other games from Japan way back. I think the box on mine is way more sun-faded and it still has the 3000 yen price sticker on it. I like to think that it spent the past two decades or so in a shop window in some dying rural Japanese village.
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# ? Oct 27, 2017 00:36 |
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Saoshyant posted:This thing? I like it. Wise Fwom Yo Gwave posted:I never ran into problems with the GameCube d-pad. Yes, it's half the size of their previous d-pads, but it rolls really nice when you just place your thumb on it and rock it. Functionally similar to the Dreamcast pad, which I love. strangely I've always liked the Dreamcast dpad but I've been playing game boy player stuff on my 'cube and tend to just use the analog stick because the dpad is not comfortable to me
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# ? Oct 27, 2017 00:58 |
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poo poo, that Hori pad is selling for like $200 used guess I'll dig out my old gba link cable and see how I like using the sp as a controller
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# ? Oct 27, 2017 01:11 |
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Kthulhu5000 posted:Hmm...you might want to look into what that's about some more, because I would bet it works the way the French NES does, by converting the composite video signal into an RGB-form signal. So it would be RGB with composite video quality; the conversion would just be to make it work better and be reliably supported by French TVs of the era. I had looked into it because I was afraid it could be something like that, but people in Atari Age seem to believe it's the real thing. This is supposedly a photo of the 7800 French motherboard where the RF part is removed and replaced by this board It's listed as "rgb board C301645-001 REV B, V7021 chip, 4.4333618 crystal" Some dude posted photos of his system using a HD9800 to convert the signal to VGA, which according to him is proof of it being true RGB. I've no idea how valid that claim is. Of course this being a region specific system from decades ago in a place where barely anyone speaks English, there isn't any proper documentation and we are left with just a bunch of dudes on the Internet saying things which may not be right. I guess I'll find out how good or bad the quality actually is when it arrives. Saoshyant fucked around with this message at 01:14 on Oct 27, 2017 |
# ? Oct 27, 2017 01:11 |
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Saoshyant posted:I had looked into it because I was afraid it could be something like that, but people in Atari Age seem to believe it's the real thing. Hmm...I'm still skeptical that it's raw RGB rather than a degraded form of it derived from composite video (or internal luma/chroma signals ala S-Video, which would be better), but definitely report back when it arrives.
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# ? Oct 27, 2017 01:38 |
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univbee posted:Wow, SÉCAM supremacy. Meanwhile, Atari didn't think they'd sell enough Atari 2600s in France to make designing a SECAM TIA worthwhile. The TIA generated colors by varying chroma and luma like any other TV circuit. SECAM doesn't quite work the same way. The result...
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# ? Oct 27, 2017 01:41 |
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https://twitter.com/Soulkilla16/status/923276158262800384
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# ? Oct 27, 2017 01:57 |
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Please do not post gore photos
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# ? Oct 27, 2017 01:58 |
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Luigi Thirty posted:Meanwhile, Atari didn't think they'd sell enough Atari 2600s in France to make designing a SECAM TIA worthwhile. The TIA generated colors by varying chroma and luma like any other TV circuit. SECAM doesn't quite work the same way. The result... Not Atari, per se, but this link shows the difference in color palette for a Russian Dendy clone, using a PAL and SECAM encoder: http://www.emu-land.net/forum/index.php/topic,27910.msg1091380.html#msg1091380 A more meaningful example of how off things can look for games and hardware that aren't specifically designed for SECAM encoding: https://forums.nesdev.com/viewtopic.php?t=5070&start=15#p100870 So it kind of makes sense why RGB over SCART was so popular in Europe, because it bypasses all that color encoding and decoding nonsense used for broadcasting and backwards compatibility with B/W sets, and just displays a raw color video signal.
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# ? Oct 27, 2017 02:04 |
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Suspect A posted:PSA: Lube up your n64 analog sticks! Also when they do break buy new controllers from Japan. $20 Aus for near new condition.
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# ? Oct 27, 2017 02:08 |
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Two Beans posted:Cool portable retropi rig made up with the form factor of the Switch. While I appreciate what the dude was going for... the Switch is literally a tablet with detachable controllers, and in fact uses an improved version of the chipset of one of the more popular Android tablets from a few years back. A Nintendo Switch replica to play all the retro games you want would just be grabbing one of those tablets and figuring out a way to mount on controller holders, or to snap it into a case/holder that can do that. Getting a pi and a battery and screen setup seems like it's infinitely more hassle for a worse result here.
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# ? Oct 27, 2017 02:57 |
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Luigi Thirty posted:Meanwhile, Atari didn't think they'd sell enough Atari 2600s in France to make designing a SECAM TIA worthwhile. The TIA generated colors by varying chroma and luma like any other TV circuit. SECAM doesn't quite work the same way. The result... That's certainly an interesting quirk. I speak French but from poking around some French retro message boards there isn't any real information there that hasn't already been posted here, from what I can find.
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# ? Oct 27, 2017 03:02 |
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Thank God the NESRGB exists so we can finally stop murdering PC10 and Vs. boards for their PPUs. Speaking of, an acquaintance is selling their spare single-monitor PC10 board along with a handful of (currently unknown) games for $300. I don't have a PlayChoice cab, but I could buy a JAMMA adapter for my Street Fighter II cab. Should I bite?
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# ? Oct 27, 2017 03:19 |
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# ? Jun 12, 2024 05:28 |
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Re: SECAM Atari 7800... Here's one being used on a PAL LCD TV: https://www.youtube.com/watch?v=7lLA8NlK0kQ It could be the TV, but interestingly enough, the screen does go black and white initially when the game starts up, and then kicks over to color.
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# ? Oct 27, 2017 03:19 |