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geri and amos Poor amos Is just sucked into this mess while everyone else is doing their jobs. He shouldn't die for us.
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# ? Oct 26, 2017 14:13 |
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# ? Jun 9, 2024 14:46 |
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Shadow Weaver requirements- 1 level of Wizard, 1 of Thief or Assassin, 60 Magic, 80 Stealth, Cape of Shadows artifact in LH 2. Avalerion is right, we may or may not want this. Plenty of other great class paths we can take if not. Current Tally- 2 votes for Geri, 1 for Amos. Still collecting votes next few hours, this is just a bump.
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# ? Oct 26, 2017 20:55 |
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Go with Geri.
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# ? Oct 26, 2017 23:08 |
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My vote is for Sister Geri so we can become a punchwizard.
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# ? Oct 26, 2017 23:16 |
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The previously established deadline has passed so...Narrowing the Field posted:
I just want to note that this part of the CYOA is powerful and makes good sense for gameplay and story, but I still really hate it. Especially after working with all the Mentors in all my playthrus and getting to know them so well. Fanfic writing makes it even worse. On a second playthru here, if we do one, I will insist on a different Mentor. Fans denied here will have their chance then. Still counting previous votes for Geri (3) and Amos (1), counting Fooly Charged's vote for Amos so he can have something, but we could use more. I'll give readers until around 1-2ish am CST to check in before proceeding with Geri if she's still ahead. Votes can also be re-affirmed or changed. I like either choice, both provide advantage. Stats posted:Stats achtungnight fucked around with this message at 00:27 on Oct 27, 2017 |
# ? Oct 27, 2017 00:20 |
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Amos
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# ? Oct 27, 2017 00:22 |
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Yeah, Amos
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# ? Oct 27, 2017 02:03 |
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Geri
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# ? Oct 27, 2017 04:53 |
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Geri is still ahead despite a rally for Amos. I appreciate all votes.Fleeing posted:Amos lets go of your hand immediately, allowing the bald monk to pull you to the left. Escape posted:Sister Geri leads you through the tunnels, past all the exits you recognize. You blink when the aged hero opens a secret passage of which you were not previously aware. Summarized events ahead. Prepare for text wall. Six Years Go By... posted:The fall of the Kingdom of Daria was a significant turning point in history. Scholars called it a new age, which became known as the Age of Demons. This didn't happen all at once though. At first, it was thought to have been a tragic, but manageable event. Title Drop!- The Lost Heir And what of the Lost Heir? posted:Obviously, you weren't really killed in the attack. Sister Geri said that the Consortium guards had flooded into the castle as the banquet began, but before any alarms had sounded. She said that she had seen Consortium guards clustered around the royal treasury as well. Rumours never spoke about the theft, but you knew that the rune-covered unglowing Demon Stone Alexander Zusak had been holding, now in your Mentor's possession, was stolen during the chaos. Sister Geri had rushed to the great hall in order to warn the king and queen with the other heroes who had died during your escape, but she came too late. At least not until Lost Heir 2. quote:Everyone you had known was killed or had gone missing. Alexander Zusak and his allies were relentless as they sent men across the newly-formed four duchies in search of you. There was no doubt as to what they would do if they ever caught you. So, to sum up events so far, we are now a deposed royal Crown Princess. Our family was slain and our castle destroyed by traitorous nobles allied with an evil Demon-Summoning cult with secret plans. They've taken over and radically changed the kingdom of Daria, although they haven't destroyed it yet. We're in hiding from them while we grow up. Our Mentor has been good to us, mostly. They have kept us hidden and helped us where they could. We've gotten some stat bonuses from them and will get more starting next update. Yet they have also separated us from our childhood best friend, taken away the Demon Stones that might give us great power if we learn to properly use them, and denied us any chance to seek our throne back in the past six years. How do we feel about all this? Options posted:As the years went by, one attitude has been predominant for you- I usually take the first option, recognizing railroading and what's probably best, but you can pick whichever attitude you want. I'll move ahead with the majority vote this afternoon.
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# ? Oct 27, 2017 06:58 |
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Thankful. Amos is certainly a cool guy, but he's in jail for a legit crime so this kind of works out as his redemption. He and Grady are my favorite mentors too.
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# ? Oct 27, 2017 07:29 |
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Be grateful. Three heroes sacrificed their lives for us and the fourth is dedicating herself to our growth.
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# ? Oct 27, 2017 08:58 |
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grateful You'd think we'd be bright enough to mention that they seemed hell bent on that one stone in particular and that it could be worth investogating to her though. Weird that our only opinion on the stones is gimme, gimme I wanna summon demons.
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# ? Oct 27, 2017 14:14 |
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Early update. We'll need extra time for the next decision. Amos could have redeemed himself by dying for us or by raising us after our parents died. Either works. And don't worry, we are bright enough to be curious about the strange un-glowing Demon Stone the bad guys wanted. I'll address it below and in the future. We've just been kinda busy up until this point. And we don't really know what to do with Demon Stones either, as our Mentors pointed out to us. We may want the Stones to Summon Demons, we may want them to study for information. Unfortunately, the two are kinda mutually exclusive in this game, and it's unclear which we'd like to do right now. We can decide that when we get the Stones back. Being Grateful posted:The first couple of years were lonely and terrifying as you and Sister Geri travelled from town to town looking for work and trying to survive. It was all you could do to just stay alive, let alone think about your future. This means our Mentor Relationship bar starts at 58%. I wish all the social interaction events in LH were so easy. Growing Up... posted:As the years passed, you grew older and people forgot what you looked like. You kept your name, since so many other girls had been named "Renata" following your birth anyway. Three years after the death of your parents found you living in a Temple in Elmvale, a village in the newly formed duchy of Uddo. Sister Geri was old, but she was in amazing physical shape and her mind was razor sharp. She had been instantly accepted at the Elmvale Temple. Elmvale should be familiar to Life of a Wizard players as the hometown for your character in that game. We'd start out in a different business in Elmvale depending on our Mentor. Now for what the game fails to address for a while but the pace of an LP says we should address sooner than that. (A second run here might be bare bones.) Plot Advancement posted:Now and then as the years went by, you asked Sister Geri about the Demon Stones she had taken from you. She and you were in agreement that it would be dangerous to use them, but you were naturally curious about them. In particular, you wondered about the un-glowing one Zusak wanted. Ok, we can only get one of these Skill increases. Choose wisely. Spoilers / Build Recommendations- Unfortunately this CYOA does not lend itself as well to multi-classing as it could. The first quest we'll undertake requires Skill Check 30-40 for its first challenges and it only goes up from there. LH2 and 3 require high levels for pretty much all their Skill Checks- they even give new characters who haven't played previous LH games max or near max levels to meet said challenges. We need to play to our strengths for success. That said, the next decision is our first Class Level, and picking the right choice there will also increase our Skills. Priests get +20 Magic at first level, while Monks get an Unarmed bonus- I can't remember if it's +10 or +20 at first level, but it is good. We can qualify for either class, but if we want Monk, keep in mind they don't get Magic bonuses and we've missed a couple opportunities to increase Unarmed via childhood wrestling and instruction. If we take Monk at first level, we'd have to later increase our Magic through field exercise, non Class Level Skill increases such as the above Choice, or future Class Levels. Same for Unarmed if we don't become a Monk now (we don't have the Strength to be a Thug). We can't really get into a Stealth-increasing class without more Agility- Monk would give us that (they get Agility bonuses, I can't recall if Priests do), but not more Stealth at first level. Monks ain't Ninjas. Both Priests and Monks get great Knowledge bonuses in relevant areas. Sister Geri's training in Unarmed combat will give us +30 there. We can get +20 for learning another Skill. Any Skill can later be supplemented with a class level. If we get Magic here, then Magic again as a Priest or later a Wizard (we can't be a Wizard at first level unfortunately), we will have some mighty Magic indeed. Ditto if we get Unarmed here, then Monk as our first job, though we won't punch as well as we might if we had gotten Unarmed bonuses earlier. Learning Stealth here can keep our level in that mid-range for this point and later we can get a Monk, then a Thief level, if we want more. All Skills can be increased through field exercise, but only if we can pass the relevant tests in the first place. This game doesn't give bonuses for failure. Build the character you want, I'll work the LP around whatever readers decide. Next update after good majority on above choice, possibly late tonight or sometime tomorrow depending on votes. Stats posted:Stats Edit- Character Sheet corrected, sorry about that. All improved areas from first level in Bold. Cast Post also updated. \/\/\/ Avalerion- Rangers and Hunters get Stealth. Druids I'm not sure. I don't recommend that path for our build though. Nature is our dump Knowledge stat right now. We can see if it improves by second Class Level when such classes are possible to take. They might be for us if we can increase our Nature sometime between now and then. Ranger's probably out unless we increase Archery at the current decision. achtungnight fucked around with this message at 22:09 on Oct 27, 2017 |
# ? Oct 27, 2017 17:43 |
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Martial arts is probably the more fun choice even though magic would be the safe pick here. If we did want to use that stealth for something though... think druids might get some? This is so much easier if you have an actual plan in mind. Avalerion fucked around with this message at 18:40 on Oct 27, 2017 |
# ? Oct 27, 2017 18:34 |
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Let's go with stealth. We're gonna be a sneaky wizard
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# ? Oct 27, 2017 19:05 |
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Pew pew Magic it up. Nothing better than trusting a teenager with reality warping powers, I always say.
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# ? Oct 27, 2017 21:08 |
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Magic
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# ? Oct 27, 2017 22:34 |
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Bumping with Current Tally- Magic 2. Stealth 1. Unarmed 1. Further Notes from checking the game, spoilers- There will be opportunities in LH 1 to train Stealth and Magic later outside class level, ditto for Archery, Devices, and Blades plus all Knowledge Skills. We can't do much with Devices at such a low level as we'd get here though, at least not unless we got more training through class level and other opportunities later. Same for Archery and Blades. If we pick Unarmed, be aware that there are few opportunities to train that Skill outside Class Level. It is geared toward Monks and strong Thugs who should be using it a lot. Magic and Stealth, Unarmed if we pick Monk levels later, are probably the best picks for our current character to train with in the field. The next decision is our first Class Level, so we can easily supplement Magic with that if it's still ahead at the next update, or possibly boost a Skill we don't pick here with training we get from our first Class Level. It is possible people are waiting for that decision's options. I will not reveal them until the polls close. The polls on this decision will remain open until midnight CST tonight unless more time is needed to settle a tie.
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# ? Oct 28, 2017 02:26 |
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I like the sound of a stealthy wizard.
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# ? Oct 28, 2017 04:55 |
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Tie between Stealth and Magic, 2 votes each. 1 vote for Martial Arts also. I will keep the polls open 1 hour to break this tie, then roll on my dice app and update thereafter if no votes are made. Please check in and vote if you can and want to. Thanks.
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# ? Oct 28, 2017 06:00 |
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Magic
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# ? Oct 28, 2017 06:20 |
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Stealth, just to keep the tie
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# ? Oct 28, 2017 06:36 |
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Ok, per my dice app (rolled six sided die, odds was Magic, evens was Stealth, roll was 1) we have picked Magic for our training. Excellent decision.Learning More Magic... posted:Sister Geri was able to find you new spells for your spellbook and hire lessons from passing wizards. Although you were far from Academy trained, your skills still grew over the years. Ok, I misremembered the Magic increase we'd get. My bad. Note that our Magic stat is now pretty high- almost 50%. We can easily use Magic to solve game Skill challenges on the next few quests if there's an option to do so, particularly if it keeps increasing. That option isn't always available, though, and sometimes there are other issues that make it a bad idea regardless of Skill. Enemies immune to Magic, for example. Not saying we'll ever meet one of those, but we might. Open Spoilers until the quoted bit at the end of this post. Ignore if you wish. Our next decision at the end of this update will be our first Class Level. With such a high level of Magic and constant training in the field we can now easily supplant the primary combat ability of the Class picked if we like. This makes for characters like a Magic-using Guard, Hunter, Thief, or what have you. All are possible. One of the good paths to a Class that requires two high Combat Skills, using the example of Rune Knight, is to get Magic early on and then let Class Levels help catch up your Blades (Rune Knight requires 70 of both Magic and Blades Skills at 4th or 5th Class Level, I doubt we'll get it with this build but it is pretty cool if you want to try for it on your own). There are many Classes we can take, not all available at this time. Keep in mind that all Classes provide some form of training in various abilities, usually training appropriate for the profession. This training may differ in Skills and points awarded as one progresses to future Class Levels. For example, a first level Priest does not get a Charm bonus but a second level one might. A second level Guard may also get a lesser bonus to Blades than a first level one did, because this game does expect you to train in the field. Some Classes also offer a choice of bonuses at higher levels- for example in my run with Prince Thaddeus the Intimidator (who insists on being addressed by his full name and title, please don't ask me to do otherwise), I got the choice to pick an Unarmed or Blades bonus when I took my third level of Thug. Multi-classing is possible, as previously discussed. So is creating a character with uncommon Skills for the profession- we might be doing that here. Keep in mind a few things, though. First, every Class has prerequisites. Usually you need one certain Ability or Skill at a certain level. Sometimes you need more than one. And sometimes you will even require a level in a different Class to pick a new Class. Example- Knights have to be Squires first. There are also certain Classes locked by certain gameplay events. We won't be able to become a Vampire Lord this run because meeting a Vampire to infect us requires Petra instead of Gale. There are also certain side quests and Skill levels we would need to complete and attain to get the class. Without them, your character will never be infected with a Vampire's bite or pass the Skill Checks necessary to survive coming back from the dead as a Vampire Lord even if you maintain your infection (that's a choice in LH 2, and there is a benefit to your character with every option including choosing to resist and overcome). Maybe in subsequent runs on this board, or your own runs outside it, Classes we don't see in this run can be explored. Many Classes have their own special side quests. We will see these in LH 1 and again in LH 2 and 3 depending on the Class we pick. Some Classes also get free equipment- Squires get a free Sword at first level if they don't already have one and they can get a free Horse later. Sometimes this equipment is of lesser quality than would be acquired otherwise and one must take a lesser salary payoff for getting it in such a way. Sometimes there is hidden benefit- keeping your free Squire Horse from LH 1 around for the Knight Tournament event in LH 2 is a very good idea. Only rarely will free equipment come with the Skill increases that accompanied our prized possession in the beginning of LH 1. A number of Classes have special abilities that will help out in many situations. A Ranger, for example, can track and find hidden paths in certain areas. They can also befriend dangerous animals to stop them attacking, and even at higher levels tame those animals to serve as their animal companions. Similarly, a Bard can sing at certain moments to boost their comrades' fighting Skills. A Sage can find a hidden insight about a situation, a Thug can pull a dirty combat trick, etc. I encourage players to explore the LH games with each class to find all the special abilities. With higher Class levels, special abilities often get more effective. Some special abilities are also tied to certain other character stats. I know of one situation in LH 1 where an Evil Priest of at least 70% Evil can command some dangerous Skeletons to stand down. If the same Priest has 90% Evil, they can control the Skeletons and make them harmlessly set off a dangerous trap in the same area. Good Priests meanwhile get better Healing Magic at higher levels of their Class and/or high levels of Good. Evil Priests get Healing too, but I know of at least one LH situation where high Good Morality is required to make your Healing succeed. Note that using special Class abilities to solve problems does not always give out a Skill Increase. It's better to use high Endurance to survive a poison, for example, thus increasing your Endurance, than it is to depend on your natural poison immunity as a third level Druid. If you have the necessary Endurance, that is. And the option may still be there with no warning even if you're only a second level Druid with no such ability. My Assassin/Druid character Prince Noah found out the hard way he had no such power because he had multi-classed on his fourth level as a Dragon Rider. Even if he'd had the ability, using it would not have awarded an Endurance increase. There will be five Class Level decisions as we progress. New classes open up at each. There is benefit to both powering up your current Class or Classes and taking new ones at each point. We will address future Class Levels we can take when they come up. I may put prerequisites in closed spoilers and cross out options we can't take at these opportunities- I'm trying to make this first run as complete as possible due to both increased enthusiasm and uncertainty regarding a second run here. Check the game yourself too, if you prefer. All Classes earn a varied amount of the game's currency, Gold Pieces. There are other ways to get paid GP in the game, of course, but Class Level is the first one available. Of course, different Classes get paid in different amounts. Thugs, for example, are paid better than Guards (this will be further addressed when I discuss Game Morality in detail at a future point). Other times, pay depends on environment. A Bard will make far more money practicing their trade in a large city than they would in the wilderness. Special Abilities acquired can depend on environment also- a Ranger training in the northern tundra of Daria can pick up a Snowy Owl as an animal companion. A Ranger in the western wilderness can get an Owlbear or Tanuki instead. We'll address that choice when it comes up. Wondering when we can spend Gold Pieces? First, let's get some. Then we can go shopping for the first time before we leave Elmvale on our first game quest. There will be several other opportunities after that. I won't let us skip any of them unless readers make that choice. Ok, with all that said, let's see what Classes we can take. I'll let our Mentor do the talking for this. Again, skip to the decision if you prefer to make it blind. Get a Job, Princess! posted:Two years before your eighteenth birthday, you were forced to get a job to help pay your bills. Keep in mind all the Skill bonuses and requirements noted before and after this point are per my own memory. The game will correct me if I am wrong after each decision is made. Other posters may also correct me, but please do not spoil rewards for each decision or consequences of failure before the appropriate moment. I will address infractions if they occur. I hope you enjoyed this slice of life for our Princess as a teenager. We'll get to decide who the Hunter friend Sister Geri mentioned is next update, and also meet the three boys Renata has been dreaming about and decide if they will really be boys when she actually meets them. It will also be a fun comedy bit. So, the options for our first Class Level are: Job Hunting posted:1. Train with Sister Geri to become a Monk. Needs Sister Geri as Mentor, we can still take Monk levels later thanks to her connections. Prerequisites for each job are behind the above spoiler bars. Pick blind if you like. I will reveal the results of failure and/or success next update. As always, we are going with the majority decision as canon. If we pick Option 2, I will count existing and advance votes for what God we worship as a Priestess (1 for Good God Hieronius, 1 for an unspecified Evil God, and 1 for Cthulhu of uncertain alignment, correct me if I'm wrong). I will also open the polls for an amount of time to let everyone participate in picking our God/dess. That will slightly delay our next decision, but it is important to do. I will address the jobs we don't pick or can't get in original content. Build what character you like, good luck. Stats in previous update, add above increase. Next update will be around 1700 CST tomorrow depending on votes.
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# ? Oct 28, 2017 07:06 |
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Our magic is already good so scribe might be worth considering, but priest will make us godly indeed. If so Good God Hieronius is fine. Avalerion fucked around with this message at 07:58 on Oct 28, 2017 |
# ? Oct 28, 2017 07:33 |
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Monk Always useful to know how to cast fist.
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# ? Oct 28, 2017 14:23 |
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Monkmom is awesome. There's definitely a cheesy teen sitcom about Renata's high-school years. With that one wacky scene where Geri calmly tries to give the Talk in terms of rivers bending and the heron spreading its wings, while Renata keeps looking at the camera, completely mortified.
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# ? Oct 28, 2017 16:40 |
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Megane- Glad the foster parent bit was enjoyed. I definitely would have written a different version for the other Mentors had one of them been chosen. One of my favorite bits in LH1 is the "you'll always be a child in their eyes, Mentor Relations +5" secret event we might get later, not saying more about that now. Current Tally- Monk 1, Priestess 1. God Tally- Hieronius Good 2, Evil 1, Cthulhu Uncertain 1. I should clarify- I am only counting God votes made in advance, not Class votes made in advance. However, if at the time of update we are tied I will count those previous votes in favor of Priestess on this occasion. That class will use our current Magic strength and give us some healing Magic- very useful. If you guys want to build other areas with Sage, Monk, Hunter, etc instead, though, we can do that. Please vote before the update. Changed or reaffirmed votes are ok too. The decision following this one is another big story matter, so I want to give us a good amount of time on that as well. You'll see why. Don't worry too much about Morality. If we pick a Good or Evil God, I will try to highlight the moments that might cause a serious shift to the other Morality extreme and risk us losing the God's favor. If we still want to do the good/bad deed in question, it will be up to readers to vote at the time. Most such moments are obvious in these games. If we do shift Morality, I know that with the Dark Knight class there is one moment where you are reminded you need to be Good while training to be a Knight and can choose to either Beg Atonement or Deceive the Knighthood if you are Evil (Prince Barry chose the latter and it made him a Dark Knight when the time came). It is possible Priests get a similar choice where they can convert to Evil Gods if they were previously Good and vice versa. I have not seen such a moment because my Priests have always stayed on their chosen path of sinner or saint (Morality at least 50% Good/Evil). I also know there is one point in LH 3 where you can convert to an active Evil God's Temple instead of destroying it (we'll deal with it when we get there) and one side event in LH2 where you can convert to a God who seems Evil but actually doesn't care about Morality (this God is called The Unknown). But we may or may not trigger that side event. We can role-play whatever shift in Morality occurs, and deal with the repercussions if any as situations arise. I will not insist on one Morality or the other, these games are fun either way. In a second run, we can do the other extreme if we pick one this round. Or we can shift constantly. That could be fun too. More on Morality when we need to choose a God or when we face our first purely Moral decision. Whichever comes first.
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# ? Oct 28, 2017 17:36 |
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achtungnight posted:in LH2 where you can convert to a God who seems Evil but actually doesn't care about Morality (this God is called The Unknown). This is why I'm not voting for Cthulhu by the way, figured if we do go down that path he'd be a better candidate.
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# ? Oct 28, 2017 17:42 |
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I'll vote for Scribe and go all-in on plumbing the depths of arcane knowledge. ...which I guess means that if we do go a religious route the best god would be Good Cthulhu.
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# ? Oct 28, 2017 17:49 |
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We are already quite proficent in casting magic but now we need to learn the ancient art of the Muscle Wizard. Go Monk.
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# ? Oct 28, 2017 17:50 |
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Avalerion- Well, the Unknown's name can't be changed. I could use the Cthulhu head-canon I have for that God should we meet him, but if we pick Cthulhu in advance I can definitely go the route of- - "I don't know who this Unknown God is, but he's certainly not me! " Or we can do this scene- - "You may not be able to pronounce my name, so please call me Unknown. Better I hide right now while you establish my faith in Daria anyway. Thank you for converting." Whatever we decide to do is fine. I'm working on the Smiter's head-canon right now if we end up with him. Basing it off of this- Class Tally- Priestess 1. Monk 2. Scribe 1. Still need to check advance votes I mentioned for possible tie (edit-checked, 3 votes, none reaffirmed as of yet, I will not count them unless they are reaffirmed or there is a tie at the close of polls). God Tally- Good 3, Evil 1. Specific God Tally- Heironeous 2, Good Cthulhu 1, Uncertain Cthulhu 1. Polls on Class will close 1800 CST or thereabouts. I'll do a custom "Are You Sure?" decision where we can bow to a Good or Evil God, or back out and be a Scribe or Monk or Hunter instead at that time if Priestess is ahead. People will have until tomorrow afternoon to vote on the issue and the next decision can wait till the following day. Or we can press on to that decision if polls are still in favor of Monk or another class for which Morality is not a major concern. One more thing- Class Side Quests are available at the times they appear if you have a level in the required Class. Only one level is necessary to get the quest, but more than that may be necessary to fully complete it. I had a character named Princess Pauline, a Paladin of Lucien who multi-classed at her fifth level after becoming a Paladin at fourth level. She was offered a magic Holy Avenger Sword but could not claim it because she needed 2 Paladin Levels to do so instead of 1. So she had to take lesser rewards instead. The LH series has a lot of replay value. Classes I know have Side Quests- Squire, Bard, Assassin, Thief, Druid, Priest, Paladin, Dark Knight, Monk. I haven't seen side quests for other Classes, although I have not played every Class. Every Class gets special abilities and rewards throughout the game. I'll highlight opportunities when I can to the best of my memory, depending on the classes we take, and invite others to do the same when the appropriate events are over. That should fulfill the spoiler policy and preserve suspense. I'll allow a full discussion of all possible Classes after we complete our first run before our second if we want it at that time. achtungnight fucked around with this message at 19:46 on Oct 28, 2017 |
# ? Oct 28, 2017 18:05 |
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Ok, after waiting a bit more time, we are Monk 2, Scribe 1, Priestess 1. We are becoming a Monk! Maybe other classes will have more luck at future points.Job Interviews and Success posted:Following Sister Geri's wishes, you considered your potential jobs. You met Captain Antilles of the Elmvale Village Guard and Guildmaster Solo of the local Thieves Guild. Both were impressed with your Magic, Stealth, and Knowledge but neither was willing to consider you as an employee. You were fine with this for the moment and accepted their recommendation letters to use should you consider their professions later and gain the required Strength or Agility to apply again. I guess I mis-remembered again. Monks don't get bonus Strength and Agility, maybe not at first level anyway. Maybe we need to stop relying on my memory. Let's move on. Ok, so for the past two years this has been Renata’s job. Her life in exile has not been easy, but at least it has given her some money and Skills. Her mentor has been good to her, as best they can. And she’s also made a new friend whose gender we’ll pick soon. Renata’s Current Life Plans are to quit her job and set out adventuring on her 18th birthday, meeting companions and seeking treasure. Perhaps she will find answers to why Zusak killed her parents and how to fight back against him and his allies. Sister Geri supports this, but is too old to accompany Renata on her initial adventuring. So Renata will have to complete quests alone. She plans to spend her last day in Elmvale with a shopping spree for adventuring gear, then meet her best friend for a quiet evening social event. Perhaps they will train, get drinks, make out, or maybe just talk. But there is something she does not yet know. Renata will meet three great potential friends during her travels in addition to her current good friend. One is her former childhood best friend, Gale the castle cook’s daughter, who may or may not be a friend again. The other two friends and her current friend are new characters whom we are about to fully bring to life. Renata does not now remember it, but she had important childhood encounters with all these friends at some point. They will all figure in her quest in important ways. It is possible that she may develop differences with them, but per the plot they will remain her loyal companions regardless, unless of course they die. Perhaps, if she stays in their good graces, they may even save her life. She may have significant influence on them, place them on the path towards or away from the Dark Side, and perhaps help one fulfill their grand ambition. If one is a man to whom she is attracted, she may even fall in love with them and one day make them her husband, King, and father of her child. It is the latter matter which is of key concern to me in writing this LP right now. So it seemed best to address the gender of Renata’s future potential friends for LH 1 at this point. It seemed fun to do it a certain way. Please indulge me. Let’s Play…. The Daria Dating Game![/quote posted:"Hello Audience, I’m your Ghost Host Jim Lange! Alright, Jim just told y'all what we need to decide next. Keep in mind that gender is no barrier to potential negative relations. If Renata does not adequately befriend her companions, they may end up her wannabe ex-stalkers if male, and her former friends who now resent her if male or female. Also keep in mind, the same is now true of Gale. She and Renata will meet again, but they may find themselves drifting apart after doing so, developing opposing interests. It is also quite possible that Renata’s friends will not get along with one another and she will have to mediate problems. Gale has her own backstory and grand ambition which she developed in the years she spent apart from Renata. I will not spoil it here. It is more important right now that we address her three upcoming friends. First, their actors and head-canons. Karl- Liam Hemsworth. Theo- Dwayne Johnson. Jace- Tom Hiddleston. And their female equivalents- Karla- Alona Tal. Thea- Gina Carano. And Jess- Katie McGrath. These characters are all around Renata’s age in the story, but a little "Dawson Casting" artificial aging seemed proper for their inspiration cast. Gale's inspiration actress is Dakota Fanning, while Petra’s is Evan Rachel Wood (cast for her history of sexed-up roles versus her opinions regarding such expressed in interviews, I think she's crying out to play something different). I am not sure who their male equivalents would have been. Jim, back to you. Dating Game! posted:- "It is important to consider who of these friends should become Renata’s love interests. So, let us first consider… The Dating Game was an old game show that ran with its depicted host before I was born, but I understand it was pretty iconic in its day. Writing this was fun. Apologies to real Dating Game fans if I got anything wrong. We are not addressing Romance for Renata with this decision, just potential Romantic Partners. We will get our chance to meet any potential Partners at the proper time and see how she connects with them. I only want to set their genders right now. If you want to lock out a certain love interest based on the above information from Jim Lange, this is your chance to do so. If you want to see a certain character as Male and thus a potential love interest, this is also your chance to thus vote. I figure it best serves LP time and interest to make this decision now, but if you prefer to do it the game's way let me know that too please. So, again the choices are- Please Decide Gender for... posted:#1. Karl or Karla. Please vote on any or all of the above options as per your preference. Multiple votes for character gender will be counted. Tally, then next update tomorrow around 1700 CST at the latest. I may move us ahead tonight if we get a firm 3 point or more lead on all genders early on. I know people are eager to get to the action. achtungnight fucked around with this message at 00:58 on Oct 29, 2017 |
# ? Oct 28, 2017 23:47 |
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I think that clearly they should All be female. We are a strong independent woman who don't need no
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# ? Oct 29, 2017 02:00 |
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Karla, Theo, Jace.
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# ? Oct 29, 2017 08:38 |
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Avalerion posted:Karla, Theo, Jace. Let's go with this.
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# ? Oct 29, 2017 12:46 |
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Last night here was slower than I expected. Hope people had fun on their Halloween Saturdays. Tally- Karl 0 vs. Karla 3. Theo 2 vs. Thea 1. Jace 2 vs. Jess 1. I'm keeping this tally, but first I need to say something. I've changed my mind on how to proceed from the earlier decision based on low voting. Romance is often among the best written and most fun parts of these games. IMO, Lost Heir is no exception. Also, there is an achievement in LH 1 called Love Endures which requires our character to find a romantic partner and keep them alive. I hope we are not locked out of this achievement (the easiest and most fun IMO) due to inattention. All the romance in LH is well-written and worth exploring IMO. Therefore, just in case Karl has any fans here, I am giving them additional time to jump in. Theo and Jace have the same amount of time, but all three will lock down genders at the next update. I have no plans to embellish the romance aspects of the game. I'm actually getting burned out on that part of the LP anyway, so I'm stopping it at least for a while. Maybe it will come back when/if my interest returns. For now, I'm just gonna put the game up as written, minimal changes, and hope people will vote seriously per their interests. You have the character info spoiled above, but please make your own decision. I want to have fun with this LP, I hope you do too. So let's return to our present moment- Renata's Last Day in Elmvale posted:You finish your kata, leaving your body in the ready position. You are lightly covered in a sheen of sweat from your workout. Sister Geri watches you with a critical eye, her bald head shining in the torchlight. The straw mats on the temple basement floor provide little comfort, but instead help prevent injuries during practice. You open your eyes and start walking to the door. The game doesn't allow you to do otherwise than try to reclaim your throne. Maybe it was once planned to have things go another way. Also, everyone in Daria celebrates their birthday on the same day? Must cut down on presents and other expenses. Back to the game after side notes posted:"I'll see you tomorrow," you say as you walk out the door. I will create Karl or Karla based on your votes next update. Still counting the votes we have in advance for Karla unless they are changed. I'll accept votes on the other two characters (barbarian fighter Theo/Thea and dark brooding mage Jace/Jess) up until the same point, again I'll still count what we have. We can choose to Romance or otherwise later when we meet the characters, only gender is on the table right now. See you around 1700 CST.
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# ? Oct 29, 2017 17:52 |
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I'm going to go with Karla, Theo, and Jess, mostly because MTG has made me hate the name Jace.
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# ? Oct 29, 2017 21:28 |
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megane posted:I'm going to go with Karla, Theo, and Jess, mostly because MTG has made me hate the name Jace. Same.
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# ? Oct 29, 2017 21:38 |
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Final Companion Gender Tally Karl 0 vs. Karla 5. Theo 4 vs. Thea 1. Jace 2 vs. Jess 3. Looks like we're creating two new gal-pals for Renata and one possible boyfriend. That means we may get a traditional warrior and sorceress thing going later. No problem with that here. Theo should work out for one of our possible Monk side-quests too. I'll remind readers about Romance when we can first introduce ourselves to the big guy. Cast page will be updated as the new faces appear in the actual game. Visiting Karla posted:You leave the Temple and head for the Elmvale General Store. As you walk, you recall your acquaintance with the owners' daughter Karla. You first met her while walking through the woods shortly after you moved to Elmvale, when you observed her practicing Archery and became curious about her skills. She was glad to display them for you and chat with you about life in Elmvale. You share an interest in developing Combat Skills and Geography. The first option above is free, but taking either of the later options first locks it out. I'll count all votes to Befriend (Option 2) as votes for Option 1 also and the possible side quest it will unlock later. Befriend also unlocks Charm Increase and Training opportunities with Karla after shopping. If you don't want to Befriend Karla, just vote for Option 3 (costs under spoilers above). Next update (tomorrow morning around 0900), we'll go shopping! *** Stats posted:Stats
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# ? Oct 29, 2017 23:08 |
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# ? Jun 9, 2024 14:46 |
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Friend, do you wish to depose our ruler and put me in charge?
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# ? Oct 29, 2017 23:32 |