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fivegears4reverse
Apr 4, 2007

by R. Guyovich

Nasgate posted:

Guys, you can shake the controller to make Mario roll around in a ball like Italian Samus. If you don't enjoy the novelty of this I think you're officially too old for Nintendo games

Why not let everyone enjoy rolling around in a ball using buttons

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Nostalgia4Infinity
Feb 27, 2007

10,000 YEARS WASN'T ENOUGH LURKING

fivegears4reverse posted:

Why not let everyone enjoy rolling around in a ball using buttons

there is a button for that

Kaubocks
Apr 13, 2011

why isn't there a motion control for walking and turning, huh??????????????????

ImpAtom
May 24, 2007

fivegears4reverse posted:

Why not let everyone enjoy rolling around in a ball using buttons

... because you can it by holding a shoulder button and pressing Y?

The motion control complaints are valid in that the motion controls are pretty dumb. However when you're actively ignoring that there are button-based alternatives for these moves in order to get hyperbolic about motion controls it really devalues your criticism.

blue squares
Sep 28, 2007

Beastie posted:

I propose the theory that motion controls are something that children will find fun.

why would children be playing my super serious game

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

blue squares posted:

why would children be playing my super serious game

children also like being frogs ime

Nasgate
Jun 7, 2011
Also if the motion controls/camera really bother you, get a friend. Both players can pan the camera and controlled Cappy can do cooler poo poo than motion controls. The motion controls are also way more simple with one controller.

Your Computer
Oct 3, 2008




Grimey Drawer
shake the controller

shake the controller!

I said shake the loving controller goddamnit


also I'm sure the motion controls are fine if you're playing on a TV with a controller, but don't even try to pretend that it's fine to shake the switch around when you're in handheld mode (aka. literally the selling point of the Switch)

game still good, but wtf nintendo

SyntheticPolygon
Dec 20, 2013

Moltrey posted:

Actually my problem with the motion controls is that I didn't read that the Frog had a better jump attached to a motion control and was loving stumped on how to get a Moon till I finally learned how to read and then got it instantly

:yeah:

Except I didn't read anything I just accidentally did a super jump and was incredibly confused about how after trying to do a perfect jump for 5 minutes I managed to jump twice as high.

GreatGreen
Jul 3, 2007
That's not what gaslighting means you hyperbolic dipshit.
There are enough unbound or redundant buttons on the controller that all functions could easily be mapped to buttons or button combos if Nintendo wanted.

Everybody defending motion controls are basically saying "well they're not that bad" because that's all they can really say, because literally everybody in this thread knows that actions bound to buttons are faster and more reliable and therefore objectively better. Required motion controls are stupid and not fun.

Why do people feel the need to defend Nintendo on this? Especially considering the game could easily accommodate both motion controls and buttons for everything?


Personally the biggest offense to me is that the hat spin move is not bound to X. Spinning the L stick around a few times and hoping Mario doesn't run into some enemy or into goo or off a ledge before finally breaking into the spin animation so I can do the hat spin move is really a badly designed solution.

GreatGreen fucked around with this message at 21:55 on Oct 27, 2017

fivegears4reverse
Apr 4, 2007

by R. Guyovich

ImpAtom posted:

... because you can it by holding a shoulder button and pressing Y?

The motion control complaints are valid in that the motion controls are pretty dumb. However when you're actively ignoring that there are button-based alternatives for these moves in order to get hyperbolic about motion controls it really devalues your criticism.

I never said that you can't do that specifc move. I just think it's remarkably stupid to assume that you can't enjoy Nintendo games anymore if you think motion controls are dumb.

Nintendo doesn't pay you to be defensive on their behalf.

GreatGreen posted:

There are enough unbound or redundant buttons on the controller that all functions could easily be mapped to buttons or button combos if Nintendo wanted.

Everybody defending motion controls are basically saying "well they're not that bad" because that's all they can really say, because literally everybody in this thread knows that actions bound to buttons would be faster and more reliable and therefore objectively better. Required motion controls are stupid and not fun.

Why do people feel the need to defend Nintendo on this? Especially considering the game could easily accommodate both motion controls and buttons for everything?

It's a thread in Games.

ImpAtom
May 24, 2007

GreatGreen posted:

Why do people feel the need to defend Nintendo on this? Especially considering the game could easily accommodate both motion controls and buttons for everything?

Because, as far as I am, I have not actually had to use motion controls at all because they are button combinations. Maybe later in the game you have to shake your switch nonstop and I am missing that but otherwise I am really bewildered where the omnipresent nonstop motion controls that are absolutely mandatory are.

fivegears4reverse posted:

I never said that you can't do that specifc move. I just think it's remarkably stupid to assume that you can't enjoy Nintendo games anymore if you think motion controls are dumb.

Nintendo doesn't pay you to be defensive on their behalf.

Ah yes, I totally said that. That is exactly what I said. Motion controls are great. I didn't sa-

ImpAtom posted:

The motion control complaints are valid in that the motion controls are pretty dumb.

Literally in the post you quoted. Literally.

You, and half the posts here, seem to be treating the argument as "motion controls are great and you should love them" when pretty much everyone is saying instead "hey, motion controls are dumb but can be entirely ignored."

ImpAtom fucked around with this message at 21:56 on Oct 27, 2017

Mr Phillby
Apr 8, 2009

~TRAVIS~

Megasabin posted:

Can you explain how to do this?

To do a dive you press Y after initiating a ground-pound. You have to press it as Mario spins in the air, before he falls.

To do a cap jump out a dive you need to throw the cap beforehand and keep holding Y after you start the dive. You need to be quick, as you can't hold Cappy in place as you have to release Y to activate the dive.

In practice what you do is press Y to throw your cap in mid-air then immediately tap ZR/ZL and then hold Y a split second later. You can pull this off in any situation where you can ground-pound, and while hitting a wall while diving will bonk you, hitting a wall with the cap-jump wont, so you can grab ledges and wallkick out of it too.

Nolgthorn
Jan 30, 2001

The pendulum of the mind alternates between sense and nonsense
From now on if you complain about motion controls you are cancer. Anyone notice how the 4 most prominent buttons on the controller, are mirror mapped so they are only 2 prominent buttons and drat near the rest are motion controls?

Your Computer
Oct 3, 2008




Grimey Drawer

ImpAtom posted:

Maybe later in the game you have to shake your switch nonstop and I am missing that but otherwise I am really bewildered where the omnipresent nonstop motion controls that are absolutely mandatory are.

no one has said they're mandatory to beat the game, just that

Your Computer posted:

going fast and doing sweet tricks is like 80% of the fun of a 3D platformer like this so it's absurd they would do this

Nostalgia4Infinity
Feb 27, 2007

10,000 YEARS WASN'T ENOUGH LURKING

fivegears4reverse posted:

I never said that you can't do that specifc move. I just think it's remarkably stupid to assume that you can't enjoy Nintendo games anymore if you think motion controls are dumb.

Nintendo doesn't pay you to be defensive on their behalf.


It's a thread in Games.

:allears: @ all of this

SyntheticPolygon
Dec 20, 2013

Most of the motion controls so far have basically just been Mario Galaxy level waggle to do a spin, and i've played enough Galaxy to have kinda grown accustomed to that and not be bothered by it. Only annoyance is the spin throw because it is strangely precise and took me a world or two to really get it down, which is probably longer than it should have.

My actual control complaint is that I feel the dive shouldn't be on the same button as the cap throw. Sometimes i'm trying for a sweet jump and i'll toss Cappy instead and miss my moment. It works right most of the time but happens just enough for me to wish the dive was on x instead of y.

fivegears4reverse
Apr 4, 2007

by R. Guyovich

ImpAtom posted:

Because, as far as I am, I have not actually had to use motion controls at all because they are button combinations. Maybe later in the game you have to shake your switch nonstop and I am missing that but otherwise I am really bewildered where the omnipresent nonstop motion controls that are absolutely mandatory are.


Ah yes, I totally said that. That is exactly what I said. Motion controls are great. I didn't sa-


Literally in the post you quoted. Literally.

You, and half the posts here, seem to be treating the argument as "motion controls are great and you should love them" when pretty much everyone is saying instead "hey, motion controls are dumb but can be entirely ignored."

Holy poo poo go the gently caress away. You weren't even the reason I originally posted that snide comment to begin with. You are, however, the most defensive and obnoxious person I have ever discussed Nintendo games with.

GreatGreen
Jul 3, 2007
That's not what gaslighting means you hyperbolic dipshit.
Even though games journalism is what it is, I'm still surprised to see all these sweeping 10/10 GOAT holy shiiiiiit gushing reviews and almost zero mention of the motion control issues.

chaleski
Apr 25, 2014

It's Mario launch day and the usual terrible posters are making the thread horrible

Never change, Games

ImpAtom
May 24, 2007

Your Computer posted:

no one has said they're mandatory to beat the game, just that

Okay. That still isn't actually explaining this response. Both from my own experiences and watching others, the neat tricks tend to rely on cap mechanics and wall-jumps and such, with little to no controller waggling. I assume at some point there's going to be a neat skip involving the upward cap throw or something which sucks but is a real far cry from the way it's being discussed where you'd think it was Twilight Princess or something.

I absolutely have no problem with people saying it's needless, dumb, and entirely optional because it is. It's also something a large portion of players can ignore entirely and barring some particular speedrun trick is something that doesn't even seem like it comes up particularly often for people trying to sequence break and trick around.

Nostalgia4Infinity
Feb 27, 2007

10,000 YEARS WASN'T ENOUGH LURKING

fivegears4reverse posted:

Holy poo poo go the gently caress away. You weren't even the reason I originally posted that snide comment to begin with. You are, however, the most defensive and obnoxious person I have ever discussed Nintendo games with.

:glomp:

You’re right the game is poo poo because of bad motion controls. You’re so right and so smart and all the other posters are sheep who can’t see the greatness of your opinion.

SyntheticPolygon
Dec 20, 2013

GreatGreen posted:

Even though games journalism is what it is, I'm still surprised to see all these sweeping 10/10 GOAT holy shiiiiiit gushing reviews and almost zero mention of the motion control issues.

It's come up in most of the reviews I've read.

Norns
Nov 21, 2011

Senior Shitposting Strategist

Shut uppppppppppppp

Mr Phillby
Apr 8, 2009

~TRAVIS~

GreatGreen posted:

There are enough unbound or redundant buttons on the controller that all functions could easily be mapped to buttons or button combos if Nintendo wanted.

Everybody defending motion controls are basically saying "well they're not that bad" because that's all they can really say, because literally everybody in this thread knows that actions bound to buttons are faster and more reliable and therefore objectively better. Required motion controls are stupid and not fun.

Why do people feel the need to defend Nintendo on this? Especially considering the game could easily accommodate both motion controls and buttons for everything?


Personally the biggest offense to me is that the hat spin move is not bound to X. Spinning the L stick around a few times and hoping Mario doesn't run into some enemy or into goo or off a ledge before finally breaking into the spin animation so I can do the hat spin move is really a badly designed solution.
I agree with much of this post. While the motion controls aren't required to complete the game there's no reason they can't provide button alternatives for all the moves, it's also not great that there are moves that aren't practical to use in handheld mode. Options are always good, especially accessibility options.

However, the Spin Jump has been in every Mario since Sunshine, and spinning the stick is about as awkward as jerking the controller(s) sideways so it feels like a good alternative to me. That you can spin-cap throw from a spin should definitely have been mentioned in the action guide!

ImpAtom
May 24, 2007

fivegears4reverse posted:

Holy poo poo go the gently caress away. You weren't even the reason I originally posted that snide comment to begin with. You are, however, the most defensive and obnoxious person I have ever discussed Nintendo games with.

Ah, we're at that part of the fivegears4reverse cycle again. Well, I look forward to you stomping off in a huff to return next time to complain about how mean goons are to you.

eonwe
Aug 11, 2008



Lipstick Apathy

Mega64 posted:

If you say so.







I've hardly gotten to play so far, but especially that third pic is awesome

Kaubocks
Apr 13, 2011

the amount of time it takes to reliably get a good spin with the left joystick + throw the cap for a spin throw makes it fairly useless in most situations tbh

like i could just instead manually run around and collect the circle of coins because there's no guarantee that by the time i finally get the spin off i'm still standing in the right spot (gotta move mario to get him to spin). also if i'm surrounded by enemies i'm just going to get hit before i can get into a spin

GreatGreen
Jul 3, 2007
That's not what gaslighting means you hyperbolic dipshit.
Thinking about it more, I don't think my biggest problem is with the motion controls themselves, because as people have pointed out, the vast majority of motion controlled moves have ways to do them with button presses.

I guess my biggest problem with the game, and overall it's a small one, is that the X button doesn't automatically do the hat spin.
Having to swirl the L-stick around until the game decides to recognize that you want to spin around before you can do the hat spin is a problem. (^^^ as Kaubocks just pointed out, more eloquently than me)

Also, why aren't all straight hat throws homing throws? If the hat doesn't hit anything by the end of its travel, just make it auto-change to a homing throw.

GreatGreen fucked around with this message at 22:18 on Oct 27, 2017

eonwe
Aug 11, 2008



Lipstick Apathy
im not reading whatever slapfights are going on

be good to each other, all

SyntheticPolygon
Dec 20, 2013

GreatGreen posted:

Thinking about it more, I don't think my biggest problem is with the motion controls themselves, because as people have pointed out, the vast majority of motion controlled moves have ways to do them with button presses.

I guess my biggest problem with the game, and overall it's a small one, is that the X button doesn't automatically do the hat spin.
Having to swirl the L-stick around until the game decides to recognize that you want to spin around before you can do the hat spin is a problem.

Also, why aren't all straight hat throws homing throws? If the hat doesn't hit anything by the end of its travel, just make it auto-change to a homing throw.

You might be wanting to do a hat jump. Agree that the spin should be on X though.

ImpAtom
May 24, 2007

GreatGreen posted:

Thinking about it more, I don't think my biggest problem is with the motion controls themselves, because as people have pointed out, the vast majority of motion controlled moves have ways to do them with button presses.

I guess my biggest problem with the game, and overall it's a small one, is that the X button doesn't automatically do the hat spin.
Having to swirl the L-stick around until the game decides to recognize that you want to spin around before you can do the hat spin is a problem.

Also, why aren't all straight hat throws homing throws? If the hat doesn't hit anything by the end of its travel, just make it auto-change to a homing throw.

I can't see any reason why hat spin shouldn't be on X, no. That would be a simple change that would probably help people who find the spin uncomfortable.

No auto-hat is because of Hat Jumping though I think. Though they can probably find a way around that too with a few moments thought.

GreatGreen
Jul 3, 2007
That's not what gaslighting means you hyperbolic dipshit.
^^ZR + Y would be great for homing hat. ZR+X would still act as a roll and it would make sense because if the ABXY face buttons were a D-pad, the X button would be the equivalent of forward.


I wouldn't even mind if X remained as the normal hat throw button, but instead they made A the spin button. That way you could just roll your thumb quickly from A to X for a hat spin. It would probably even look cooler that way, heh.

And, as a bonus you could even roll your thumb from A to B and instantly spin jump.

GreatGreen fucked around with this message at 22:27 on Oct 27, 2017

SirBukkake
Aug 24, 2006
Idk some black dude
C'mon USPS, tell me my package is delivered so I can go home and play this game and shitpost about controls!

ImpAtom
May 24, 2007

GreatGreen posted:

^^ZR + Y would be great for homing hat. ZR+X would still act as a roll and it would make sense because if the ABXY face buttons were a D-pad, the X button would be the equivalent of forward.


I wouldn't even mind if X remained as the normal hat throw button, but instead they made A the spin button. That way you could just roll your thumb quickly from A to X for a hat spin. It would probably even look cooler that way, heh.

And, as a bonus you could even roll your thumb from A to B and instantly spin jump.

That's actually a really good idea, yeah. I guess we can always hope for a patch or something.

Mr Phillby
Apr 8, 2009

~TRAVIS~
Honestly if you are complaining that moves you find difficult aren't tied to single button presses you're also arguing against an action game having a high skill ceiling.

Kaubocks
Apr 13, 2011

Mr Phillby posted:

Honestly if you are complaining that moves you find difficult aren't tied to single button presses you're also arguing against an action game having a high skill ceiling.

:jerkbag:

Nostalgia4Infinity
Feb 27, 2007

10,000 YEARS WASN'T ENOUGH LURKING

Mr Phillby posted:

Honestly if you are complaining that moves you find difficult aren't tied to single button presses you're also arguing against an action game having a high skill ceiling.

:chloe:

Ok I’ll bite. Super Mario is not an action game that should have a high skill ceiling.

Happy Noodle Boy
Jul 3, 2002


Nostalgia4Infinity posted:

:chloe:

Ok I’ll bite. Super Mario is not an action game that should have a high skill ceiling.

We’ve already established that SMO is the Dark Souls of Mario games.

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ImpAtom
May 24, 2007

Mr Phillby posted:

Honestly if you are complaining that moves you find difficult aren't tied to single button presses you're also arguing against an action game having a high skill ceiling.

I genuinely don't think Mario should have a high skill ceiling for actual move execution, no. Platformers I think work best if the execution requirement is in the platforming, not pulling off the moves. High action game skill ceiling requirements tend to work best for combat-heavy games where pulling off the combos and stringing them together is a major part of the game

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