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Beer4TheBeerGod posted:One of the nice things about Star Citizen at this point is that things have pretty much calcified into their existing properties. Nobody here is magically going to be impressed and decide that, indeed, Star Citizen is good and will impress the world. Similarly nobody on the other side is going to see that and magically go "wow, they didn't show any gameplay" and decide to get a refund. People will see what they want to see, especially given how good Chris is at providing just enough rope for people to hang themselves on their own dreams. What I saw was a lot of really impressive work for a game that nobody actually paid for. I see planets that would look fantastic as flyovers during a cutscene, art assets that would be really great in localized encounters, and plenty of generic (but still nice) content. If CIG had maintained the original concept of instances linked by cutscenes, or if it was for a single player Squadron 42, then I'd be pretty impressed. But since the content they revealed has minimal impact on the expected gameplay, they steadfastly failed to show any kind of multiplayer interaction (or any real gameplay to speak of), and since Star Citizen is supposed to be a MMO and not a single player game there isn't much to be excited about. hosed up if true. e:
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# ? Oct 28, 2017 07:49 |
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# ? May 21, 2024 12:36 |
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Wait.. £1000 for a hard drive... let that sink in
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# ? Oct 28, 2017 07:59 |
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I am finding distressing parallels between what I saw last night and TS Eliot poems: Mistah Kurtz—he dead. A penny for the Old Guy I We are the hollow men We are the stuffed men Leaning together Headpiece filled with straw. Alas! Our dried voices, when We whisper together Are quiet and meaningless As wind in dry grass Or rats' feet over broken glass In our dry cellar Shape without form, shade without colour, Paralysed force, gesture without motion; Those who have crossed With direct eyes, to death's other Kingdom Remember us—if at all—not as lost Violent souls, but only As the hollow men The stuffed men. II Eyes I dare not meet in dreams In death's dream kingdom These do not appear: There, the eyes are Sunlight on a broken column There, is a tree swinging And voices are In the wind's singing More distant and more solemn Than a fading star. Let me be no nearer In death's dream kingdom Let me also wear Such deliberate disguises Rat's coat, crowskin, crossed staves In a field Behaving as the wind behaves No nearer— Not that final meeting In the twilight kingdom III This is the dead land This is cactus land Here the stone images Are raised, here they receive The supplication of a dead man's hand Under the twinkle of a fading star. Is it like this In death's other kingdom Waking alone At the hour when we are Trembling with tenderness Lips that would kiss Form prayers to broken stone. IV The eyes are not here There are no eyes here In this valley of dying stars In this hollow valley This broken jaw of our lost kingdoms In this last of meeting places We grope together And avoid speech Gathered on this beach of the tumid river Sightless, unless The eyes reappear As the perpetual star Multifoliate rose Of death's twilight kingdom The hope only Of empty men. V Here we go round the prickly pear Prickly pear prickly pear Here we go round the prickly pear At five o'clock in the morning. Between the idea And the reality Between the motion And the act Falls the Shadow For Thine is the Kingdom Between the conception And the creation Between the emotion And the response Falls the Shadow Life is very long Between the desire And the spasm Between the potency And the existence Between the essence And the descent Falls the Shadow For Thine is the Kingdom For Thine is Life is For Thine is the This is the way the world ends This is the way the world ends This is the way the world ends Not with a bang but a whimper
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# ? Oct 28, 2017 08:32 |
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Shilling for Destiny2's devteam https://www.youtube.com/watch?v=Ujln3hGw-E0
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# ? Oct 28, 2017 08:34 |
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mrchinchin25 posted:Wait.. £1000 for a hard drive... let that sink in Well, you'll also most likely need a new motherboard to use it so add a few extra quids to that.
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# ? Oct 28, 2017 08:48 |
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Kosumo posted:Boring .... Where the gently caress was the Sandiworm moment? Sandiworm
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# ? Oct 28, 2017 08:51 |
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BeefThief posted:it's been a year since they said 3.0 was weeks away lmao
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# ? Oct 28, 2017 09:07 |
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wow, a good nights sleep later and i wake up still struck by the fact that the whole thing was a big fat nothing a scripted flythrough of some (if you didn't look to closely) environments but absolutely zero game mechanics or even a hint about how gameplay would fit into this slideshow
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# ? Oct 28, 2017 09:08 |
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though the pioneer panel still takes the cake for me "Info markets served by players working as data runners!" "land claims" "claimjumping" "core samples, seismographic surveys" "free form basebuilding" "moisture farming"
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# ? Oct 28, 2017 09:11 |
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Erenthal posted:wow, a good nights sleep later and i wake up still struck by the fact that the whole thing was a big fat nothing I still can't believe that we are 6 years into this and backers are still cheering for demos like that. While having access to what CIG has actually delivered to them. And, I mean, there should be at least some Avocados in that crowd that know exactly the buggy cut down mess that CIG has been able to actually implement out of the 3.0 demo they watched a year and some months ago. But such are the inexplicable backwards truths of this scammy project.
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# ? Oct 28, 2017 09:17 |
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i mean citizens claim to be discerning pc master race gamers wise to the world and tired of publisher tricks i would have thought that they would have seen enough bullshots and scripted playground rides through quickly mocked up assets by big publishers to remain critical until actual unscripted gameplay is shown but nope
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# ? Oct 28, 2017 09:28 |
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mrchinchin25 posted:Wait.. £1000 for a hard drive... let that sink in It's a fast SSD meant for workloads that are too large to fit in RAM. That's why it's so expensive. It is absolutely not meant for gaming.
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# ? Oct 28, 2017 09:39 |
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Regrettable posted:It is absolutely not meant for gaming. so perfect for Star Citizen?
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# ? Oct 28, 2017 09:39 |
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https://www.reddit.com/r/starcitizen/comments/798lhv/what_are_the_deep_glowing_orange_crevasses_in/quote:I was talking with someone about that in another thread. The amount of material needed to build that city, more than 20 QUADrillion kilos, importing it into the city would be a logistical nightmare. Instead of building the city UP from the surface, I posit they build down, into the crust, while using the excess material to build up, or exporting it as a domestic product.
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# ? Oct 28, 2017 09:40 |
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People like this really deserve having an electronic mini-billboard installed on their chest, while on their rear end a simple: "I am a consumer whore!" sign lets advertisers know they can hawk their poo poo out on this guy for free.
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# ? Oct 28, 2017 09:44 |
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Erenthal posted:so perfect for Star Citizen? Pretty much. You can use it for gaming but you won't see much benefit over a 960 Pro.
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# ? Oct 28, 2017 09:44 |
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poo poo, make a kickstarter for this revolutionary new cybernetic technology, but word it as being about a space pixie adventure game or some poo poo - Star Citizen has just proven yesterday it's possible to get advertisers' panties moist this way!
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# ? Oct 28, 2017 09:46 |
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Star Citizen: Boldly going where no game has gone before! By full-out shilling for Intel!
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# ? Oct 28, 2017 09:49 |
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New Wolfenstein is cool and good!
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# ? Oct 28, 2017 10:07 |
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https://www.theguardian.com/business/2017/oct/28/meet-the-millennial-millionaires-coutts-embraces-video-gamers
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# ? Oct 28, 2017 10:31 |
ship is floating off the ground i cant even tell if that thing is a guard or monster oh dear me these guys have no faces
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# ? Oct 28, 2017 10:34 |
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AbstractNapper posted:And, I mean, there should be at least some Avocados in that crowd that know exactly the buggy cut down mess that CIG has been able to actually implement out of the 3.0 demo they watched a year and some months ago. Calcified is such a great word for these people. They're a sure bet. And if you're not in their target audience for $850 spaceships you don't even matter. This poo poo is never going to sway you since this really is a dream cult of a magic spaceship man who is going to take you back to all your favorites.
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# ? Oct 28, 2017 10:35 |
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Dark Off posted:Still at "Sorrow tour" levels of fidelitah! I'm glad I wasn't at home to watch it, I hate TV adverts for random uninteresting crap and it seems like it was just a really long and boring one of those. Oh, if any Goons are off out over the weekend to engage in moisture farming, remember to respect other moisture farmers and not jump anyone elses claim. (Sorry, moisture farming just sounds dirty to me for some reason)
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# ? Oct 28, 2017 10:53 |
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They showed little progress on core game features but boy did they add a shitload of new engineering debt. How many features from that Intel Optane advert were actually demonstrated during their whale milking extravaganza?
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# ? Oct 28, 2017 11:02 |
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Golli posted:The lights dim at Citizencon.
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# ? Oct 28, 2017 11:37 |
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Whoever did gamescom 2016 and then the sandworm one definitely did this one too. Things have a very different feel when they have nothing to do with the janked to gently caress nightmare that is cig's actual product. Chris seemed more than ever to be spouting complete blatant bullshit. Like saying 'it's all real' about the city and the poo poo about waves and just everything. He was in full dream selling mode and has to know his ability to harvest whale blood is gonna take a blow when people understand that 3.0 is the loving mvp and the fantasy finally comes into contact reality: the money is gone and this disastrously performing tech demo is the game
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# ? Oct 28, 2017 11:59 |
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Solarin posted:Whoever did gamescom 2016 and then the sandworm one definitely did this one too. Things have a very different feel when they have nothing to do with the janked to gently caress nightmare that is cig's actual product. you're just jealous, another citizencon and chris us showed how awesome star citizen will be in a dozen years, just you wait, goonie
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# ? Oct 28, 2017 12:04 |
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When you think of it - Chris has managed to find an audience willing to pay him $30m dollars per year to produce a CGI film series delivered in one-hour segments. Most independent film producers would kill to have that sort of budget and live his lifestyle.
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# ? Oct 28, 2017 12:19 |
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Golli posted:When you think of it - Also most of the film is ads urging you to fund production so you can get to see the ending.
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# ? Oct 28, 2017 12:22 |
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We have been defeated, the dream was real. I'm off buying a Aegis spaceship see u in the verse commandos
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# ? Oct 28, 2017 12:31 |
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Wonder how long until you see the codes from the ssd on ebay like the AMD ones. I'd almost buy one off someone if it were cheap enough, for laughs.
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# ? Oct 28, 2017 12:40 |
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Hobold posted:Wonder how long until you see the codes from the ssd on ebay like the AMD ones. Looks like someone may be selling their golden ticket prize after using the code.
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# ? Oct 28, 2017 12:48 |
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Ayn Marx posted:We have been defeated That part is true. It was six hours of presentations that I don't think anyone here sat through. The keynote was Star Citizen purgatory. A commando uneventfully floating through a morass of art. It was incredibly dull and numbing to the point that the part with the only amusing bug (NPCs standing on chairs) barely got a mention.
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# ? Oct 28, 2017 13:05 |
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Enchanted Hat posted:Am I being stupid, or does it make no sense for all these hundreds of stars to fly past when he's using the hyperdrive if he's just travelling within the same solar system? Like, on a galactic scale he's barely moved. It's an animated starfield. Not the actual stars in the system. It's a common cheat we all use in these games. ----------------
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# ? Oct 28, 2017 13:08 |
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Erenthal posted:hahahah its a loading screen It's not. It's an actual jump transition. Except it's so loving long and boring. I have a feeling they timed it so that they could be doing some loving around during that time, in an attempt to show a sense of "scale". Note, that's from Stanton (exists) to Hurston (doesn't exist). ----------------
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# ? Oct 28, 2017 13:09 |
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Beet Wagon posted:the procedural cities thing is cool but I guarantee 90% of it is gonna be inaccessible and the other 10% is gonna be a clipping nightmare. During that whole flyover I didn't see anywhere that looked like people could walk around. It's cute that you think any of that tech demo is ever going to be in anything related to Star Citizen. As for the procedural tech. It's not new. Also it's absolutely not designed to be used for real-time games, let alone a loving MMO. If the 15-20 fps with only ONE client on a local LAN wasn't a clue, you should go buy a Pioneer to support the cause. https://docs.unrealengine.com/latest/INT/Videos/PLZlv_N0_O1ga0aV9jVqJgog0VWz1cLL5f/mI7eYXMJ5eI/ https://www.youtube.com/watch?v=VmRggTwhiew ----------------
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# ? Oct 28, 2017 13:13 |
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Golli posted:When you think of it - I'd be into this, except it's better to just go watch starship troopers and blade runner and everything else their ideas are crobbed from. He's such a lovely hack he can't even invent decent fiction for this non existant game.
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# ? Oct 28, 2017 13:20 |
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Tokamak posted:That part is true. It was six hours of presentations that I don't think anyone here sat through. The keynote was Star Citizen purgatory. A commando uneventfully floating through a morass of art. It was incredibly dull and numbing to the point that the part with the only amusing bug (NPCs standing on chairs) barely got a mention. I think that demo needs a new soundtrack -- no dreamy sci-fi music with Kermit VO. It should be replaced with Full Burn.
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# ? Oct 28, 2017 13:21 |
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Tokamak posted:the part with the only amusing bug (NPCs standing on chairs) barely got a mention. That was just an example of the brilliant subsumption AI playing an impromptu flashmob prank on the player. Those scamps!
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# ? Oct 28, 2017 13:30 |
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# ? May 21, 2024 12:36 |
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Beer4TheBeerGod posted:One of the nice things about Star Citizen at this point is that things have pretty much calcified into their existing properties. Nobody here is magically going to be impressed and decide that, indeed, Star Citizen is good and will impress the world. Similarly nobody on the other side is going to see that and magically go "wow, they didn't show any gameplay" and decide to get a refund. People will see what they want to see, especially given how good Chris is at providing just enough rope for people to hang themselves on their own dreams. What I saw was a lot of really impressive work for a game that nobody actually paid for. I see planets that would look fantastic as flyovers during a cutscene, art assets that would be really great in localized encounters, and plenty of generic (but still nice) content. If CIG had maintained the original concept of instances linked by cutscenes, or if it was for a single player Squadron 42, then I'd be pretty impressed. But since the content they revealed has minimal impact on the expected gameplay, they steadfastly failed to show any kind of multiplayer interaction (or any real gameplay to speak of), and since Star Citizen is supposed to be a MMO and not a single player game there isn't much to be excited about. All I saw was a tech demo similar to all the crap we devs do on our own just to setup to see what I really can/cannot do in our games. Stuff gamers may never get to see. Some of it makes into the game, some don't. And you move on with what works. Example. just last week I was doing an update for UCCE 3.0x (based on a known issue about the solar array) and came across code that I prototyped using a spreadsheet to see if I could actually use the Earth's tilt to calculate solar energy collection based on the ship's solar arrays in relation to that. A loving spreadsheet. I could simply have faked it, but I think I was already slowly losing my mind (this was back in early nineties btw) at the time, so any rational thought eluded me. Anyway, it wasn't until months later that I actually decided to try out my pipe dream because the issue of players actually running out of nuclear reactor fuel and getting stranded in deep space, started to be an issue - many games lost as a result. I had implemented an emergency tow function to combat that btw. So I implemented it anyway. And it just worked. Simply because I had tested is months before, but never actually wrote the code to do it because I didn't think it was actually going to be needed. Then it was. https://twitter.com/dsmart/status/922962688027910144 For any backer to have viewed this as anything but another tech demo of dreams, is the sort of reason why they keep giving CIG money. No, it makes no sense, but that's how life works. I believe they're just happy it wasn't an embarrassing repeat of GC2017 and they're just happy CIG brought enough lube for the shafting this time. There will never - ever - be a game showing any of that poo poo. Right now - as I type this - they can't even get 3.0 in ANY decent working condition. And that's already almost a year overdue. And they have significant performance issues - even for a massively scaled down version of what they promised. But yeah, even seeing the 15-20 fps of a single player in local LAN, they're totally going to put that into a real-time game, let alone a loving MMO for a game that can't run more than 8 clients without falling over. And that level didn't even look as efficient as GTA-V which built a whole loving city, complete with dynamic LOD and very advanced vis - all because they built their own engine. And this yahoos think they're going to do any of that poo poo in any version of CryEngine. They can go gently caress themselves. ----------------
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# ? Oct 28, 2017 13:36 |