|
Convex posted:
I like how “Mushrooms” is an advertised top-level feature
|
# ? Oct 28, 2017 01:02 |
|
|
# ? May 28, 2024 16:09 |
|
So are "different levels".
|
# ? Oct 28, 2017 02:01 |
|
Guillermus posted:You're not alone. I really liked Heretic II, not an early FPS but was drat fun. I agree with you that games from 1998 are not old, and neither are we! We're in the prime of our lives! Also I'm third person too.
|
# ? Oct 28, 2017 02:56 |
|
Convex posted:Some weird Russian FPS from 1995 got a 'remastered' edition on Steam. Holy man, that stabbing animation. Also how he gingerly plucks the bow to shoot arrows.
|
# ? Oct 28, 2017 02:59 |
|
Pathos posted:I like how “Mushrooms” is an advertised top-level feature They're apparently damage over time traps and they're EVERYWHERE which is an interesting thing to feature.
|
# ? Oct 28, 2017 03:14 |
|
You just know SOMEONE out there is looking at that game and thinking, with all seriousness, "loving FINALLY!"
|
# ? Oct 28, 2017 04:54 |
|
Rupert Buttermilk posted:You just know SOMEONE out there is looking at that game and thinking, with all seriousness, "loving FINALLY!" I feel like it's intended as a reminder to 90s nostalgia.
|
# ? Oct 28, 2017 05:00 |
|
I can see now how Strafe can be good. But man it feels like it has no soul. Like just another indie game that decided part way through to use 90s nolstalgia for marketing. Excepting "itoldyouso" but I don't think it's unplayable or anything.
|
# ? Oct 28, 2017 07:33 |
|
If you get Dusk now to play the first episode, have they mentioned whether you can just continue from there to episode 2 when the full game is out? And not have to replay it and whatnot. Game looks rad.
|
# ? Oct 28, 2017 07:55 |
|
Ularg posted:I can see now how Strafe can be good. But man it feels like it has no soul. Like just another indie game that decided part way through to use 90s nolstalgia for marketing. Like I said before, it's decent. Fun even. I didn't play it at launch and it was supposedly rougher then. I'm glad I got it on sale and after a few patches.
|
# ? Oct 28, 2017 08:01 |
Ularg posted:I can see now how Strafe can be good. But man it feels like it has no soul. Like just another indie game that decided part way through to use 90s nolstalgia for marketing. No it definitely has soul, it's just not immediately obvious. This game's got poo poo like... A bunch of secret functioning weapons as nods to other games, like SUPERHOT, Serious Sam (that's the SBC cannon in this shot), Shadow Warrior, Devil Daggers, etc. The SUPERHOT shotgun even functions exactly like its counterpart (time stands still as long as you do); the Devil Daggers change the appearance of the game to more closely imitate Devil Dagger's appearance and is probably one of my favorite secret weapons. A hidden Wolfenstein-esque arcade level A playable Dig-Dug style console game Really difficult to access "glitch" areas Dogs??? And even an entire ~20-minute super secret segment that takes the piss out of "Dear Esther"/"Gone Home"-type games (ignore the blood, I was severely wounded when I found the secret). There are also a bunch of unlockable "mutator"-type game enhancements that can be applied to each run, like Big Head mode, instagib, rocket arena, enemy and weapon randomizers, etc., in addition to a speedrunning mode and a really tough "endurance"-type arena mode. Cream-of-Plenty fucked around with this message at 09:27 on Oct 28, 2017 |
|
# ? Oct 28, 2017 09:21 |
|
I have yet to find a single cool secret in STRAFE. I've been doing the wolfenstein wall grinding in a few places but I haven't found one yet. Are these in fixed places or just randomly pop up every 1 in 256 iterations or something?
|
# ? Oct 28, 2017 10:23 |
|
See, my problem with all that secret stuff is that the game launched with all of that, but did not have keys to switch to your extra weapon pickups until just recently. Somebody spent a boatload of time on secrets and hidden references, but the most common enemies ran straight at you in dead silence and basic QoL stuff was absent.
|
# ? Oct 28, 2017 10:24 |
|
Happy birthday, John Romero. Go wish him a happy birthday. Copper Vein posted:See, my problem with all that secret stuff is that the game launched with all of that, but did not have keys to switch to your extra weapon pickups until just recently. Somebody spent a boatload of time on secrets and hidden references, but the most common enemies ran straight at you in dead silence and basic QoL stuff was absent. I think it has to come down to youtube videos to find these things because there's no clear visual cue as to what a secret is or looks like.
|
# ? Oct 28, 2017 10:31 |
|
Yea I'm talking about art assets and music. It wasn't until after my first hour that I realized there was music to begin with. It just felt like I was going through silent, mostly empty areas that have enemies sprinkled around haphazardly (problem you can't really solve). I don't know how to put it into words yet, but I'll be able to if I keep playing. I do see the "Secrets Found" stat but I have no idea how to find or activate any of them. I've done the smash face against wall, spam E as I scrape my face across but to no avail. Also there really should be a melee button to bash an enemy too close for comfort with the butt of your rifle.
|
# ? Oct 28, 2017 11:01 |
Uncle Kitchener posted:I have yet to find a single cool secret in STRAFE. I've been doing the wolfenstein wall grinding in a few places but I haven't found one yet. Are these in fixed places or just randomly pop up every 1 in 256 iterations or something? The game has a small enough community that there's no real 100% consensus on all secrets, but what I've figured out so far is: 1. Ironically, no secrets are triggered with the typical "Wolfenstein Wall-Hump" technique. All secrets are triggered by either shooting something or flinging an explosive barrel at it, not with the use key. 2. There are small control panels that randomly spawn in Zone 1, 3, and 4--generally up towards the ceiling in larger rooms--that can be shot, causing a secret room to open up nearby. This room will either have health or shield charges, nothing super special. I have never seen a Zone 1 Level 1 that didn't have at least 1 or 2 of these, but subsequent levels don't seem guaranteed to have any. In Zone 2, the control panel is replaced with a football-sized green volcano-looking thing that dribbles blue goo when shot, but otherwise serves the same function. 3. Occasionally you can come across a small, harmless orange bug (very similar to the explosive bugs that you can pick up and throw in Zone 2--only smaller) that will promptly scurry towards a wall; whichever wall it crawls into is guaranteed to be a secret wall that can be destroyed by throwing an explosive barrel at it, revealing a special weapon room. 4. There are "magic" walls that can be walked through (the screenshot of the two dogs I posted earlier is one such secret), but these walls must be shot before you can pass through them. The walls make a very distinct, unique noise when shot for the first time, and are often in really random areas that make them unlikely to be found (i.e. off the ground, where you would have to jump into the wall to access). 5. If you can manage to glitch through the geometry of a level and fall "under" the map, you will spawn in a glitched version of the shop and can steal everything for sale. 6. You can access the Wolfenstein arcade cabinet by gibbing the corpse that is always at the start of each run--it'll drop a token that causes the Wolfenstein cabinet to spawn in a random place on Zone 1 Level 2. Cream-of-Plenty fucked around with this message at 11:17 on Oct 28, 2017 |
|
# ? Oct 28, 2017 11:13 |
|
Ularg posted:Yea I'm talking about art assets and music. It wasn't until after my first hour that I realized there was music to begin with. It just felt like I was going through silent, mostly empty areas that have enemies sprinkled around haphazardly (problem you can't really solve). Cream-of-Plenty posted:The game has a small enough community that there's no real 100% consensus on all secrets, but what I've figured out so far is: Good tips all around. I managed to glitch into a secret compartment while strafe jumping but since I didn't shoot one of those panels, there was no way to open it from the inside. I was having a good run up until that point too. Same thing happened to me in Immortal Redneck too.
|
# ? Oct 28, 2017 14:20 |
|
I'm saying that I didn't notice it at all until just recently. And even then I never really got caught by it. It's just actual background that I forget is there. Maybe Doom spoils me.
|
# ? Oct 28, 2017 14:23 |
|
Heavy Metal posted:If you get Dusk now to play the first episode, have they mentioned whether you can just continue from there to episode 2 when the full game is out? And not have to replay it and whatnot. Game looks rad. I think they've said that you'll have to play Ep1 over again.
|
# ? Oct 28, 2017 14:27 |
|
Good to know thanks, I'll probably hold out for the full thing.
|
# ? Oct 28, 2017 15:30 |
|
Cream-of-Plenty posted:5. If you can manage to glitch through the geometry of a level and fall "under" the map, you will spawn in a glitched version of the shop and can steal everything for sale. The glitched shop is actually just an easter egg that sometimes spawns on a map along with a segment of floor/wall you can fall through - it's not a consequence of actually glitching through geometry (you can do that, especially in the tram segments).
|
# ? Oct 28, 2017 15:49 |
|
It's an easy assumption to make since STRAFE was so glitchy at launch you would fall through the geometry constantly.
|
# ? Oct 28, 2017 15:59 |
|
My third level into a run of Strafe and there's a green and a blue door. Kill all the enemies in the first room, go into the second room that's open to me and kill everything there. All enemies dead, no other ways forward besides the two doors, both are closed. Don't know what I did wrong. Also I fell through the world to that glitch shop you talked about.
|
# ? Oct 28, 2017 21:22 |
Ularg posted:My third level into a run of Strafe and there's a green and a blue door. Kill all the enemies in the first room, go into the second room that's open to me and kill everything there. All enemies dead, no other ways forward besides the two doors, both are closed. Don't know what I did wrong. If there's a color-coded locked door, there should be a corpse nearby--a human who was already dead, not an enemy NPC--that has a key on it. Look for a corpse slumped over holding the key, with a flashlight illuminating the body. If there's a retinal/facial scanner, then there are 3 or 4 bodies nearby and you need to rip off the correct person's head (their face is displayed on the retinal scanner so you know which one you need). Lemon-Lime posted:The glitched shop is actually just an easter egg that sometimes spawns on a map along with a segment of floor/wall you can fall through - it's not a consequence of actually glitching through geometry (you can do that, especially in the tram segments). Oh that makes sense then.
|
|
# ? Oct 28, 2017 22:21 |
|
There anywhere to see the Dusk E2 reveal?
|
# ? Oct 28, 2017 22:24 |
|
I'm getting some serious nostalgia urge to play Wolfenstein 3d. Is there a mod that basically plays the same but adds in a Doom-like map? I know zdoom might be what I'm looking for, but I'm unsure exactly where to start.
|
# ? Oct 29, 2017 01:26 |
|
Narcissus1916 posted:I'm getting some serious nostalgia urge to play Wolfenstein 3d. Is there a mod that basically plays the same but adds in a Doom-like map? I know zdoom might be what I'm looking for, but I'm unsure exactly where to start. ECWolf is a sorta-ZDoom source port for Wolf3D games that adds a DOOM-styled automap, among a few other things.
|
# ? Oct 29, 2017 01:36 |
|
Narcissus1916 posted:I'm getting some serious nostalgia urge to play Wolfenstein 3d. Is there a mod that basically plays the same but adds in a Doom-like map? I know zdoom might be what I'm looking for, but I'm unsure exactly where to start. Blade of Agony is what you are looking for. http://boa.realm667.com
|
# ? Oct 29, 2017 02:23 |
|
Uuh no ecwolf is what he is looking for. Or wolfendoom if he literally wants wolf3d in zdoom
|
# ? Oct 29, 2017 02:42 |
|
ECWolf looks perfect! Blade of agony looks pretty great too for another day, too. While hacking away enemies in New Colossus, I realized I've only played the first episode of Wolfenstein 3d. I've never killed Hitler.
|
# ? Oct 29, 2017 03:58 |
|
To be fair, Wolfenstein 3D is a game that's great fun for a few levels, and then quickly wears out its welcome after that. The gameplay never gets any less solid, but that's not enough to overcome the onset of ennui. Doom's less-orthognal rooms and height variation are generally enough to keep things fresh the entire time, at least. (...though this hasn't stopped me from not finishing most MegaWADs I start.)
|
# ? Oct 29, 2017 04:57 |
|
Shadow Hog posted:To be fair, Wolfenstein 3D is a game that's great fun for a few levels, and then quickly wears out its welcome after that. The gameplay never gets any less solid, but that's not enough to overcome the onset of ennui. That's my feelings towards Blake Stone. I love the setting and the enemy variation but the Wolfenstein 3D engine it is built on is just too limited. I would love if it got the Blade of Agony treatment one day.
|
# ? Oct 29, 2017 05:13 |
|
The guy who does ECWolf says on his page he wants to support Blake Stone but there's no timeline.
|
# ? Oct 29, 2017 05:28 |
|
Woolie Wool's wolf3d mods were p sick though, they added a sniper ish rifle that had high damage and accuracy but low rate of fire. Definitely makes Wolf3d much deeper to play. Also I'd love a Blake stone inspired tc
|
# ? Oct 29, 2017 05:28 |
|
Convex posted:Some weird Russian FPS from 1995 got a 'remastered' edition on Steam. Here's a screenshot from the original 1995 version compared to the remaster: Look like they did a pretty big overhaul. EDIT: Found a video of the original: https://www.youtube.com/watch?v=iOe4AysQbHE Max Wilco fucked around with this message at 08:20 on Oct 29, 2017 |
# ? Oct 29, 2017 07:56 |
|
What's with the random elephant and horse sound effects in that video??
|
# ? Oct 29, 2017 11:06 |
|
Yow, that’s slow and painfully boring. Was there a Russian version of Pie in the Sky or something?
|
# ? Oct 29, 2017 11:12 |
|
Sometimes things shouldn't be made.
|
# ? Oct 29, 2017 12:02 |
|
The worst part of Wolfenstein 3D is that running is too fast, and enemy hit probability is based on your movement speed. The ideal strategy is to strafe-run back and forth rapidly to minimize your odds of being hit, and it feels bad. That said, I've beaten it, Spear of Destiny, and both of the largely bad mission packs.
|
# ? Oct 29, 2017 14:08 |
|
|
# ? May 28, 2024 16:09 |
|
Convex posted:What's with the random elephant and horse sound effects in that video??
|
# ? Oct 29, 2017 14:14 |