(Thread IKs:
Captain Foo)
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Phobophilia posted:Mine builds want two, one linked to high level high quality spell totem, other linked to level 1 cast when damage taken. The former is mandatory when you want to burn down bosses as fast as possible. Does the totem level improve the speed/damage or is it just to make the totem not die all the time? I'm guessing the latter, but I'm not totally sure.
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# ? Oct 29, 2017 22:51 |
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# ? May 27, 2024 12:05 |
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Latter, and quality gives faster placement speed.
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# ? Oct 29, 2017 22:59 |
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StoryTime posted:The big difference for you is that the Mayhem event is 'void', which means that when it ends, all the characters and loot are gone. Can't play with those toys anymore. The Turmoil event is less intense in content (but still out there for a new player), but when it ends, those characters and loot go into the Standard league. Standard is the catchall dumping ground for all the characters from special leagues and events. I'm amazed that Turmoil is unvoided, five guaranteed breaches per zone on some hours is fuckin' nutty
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# ? Oct 29, 2017 23:03 |
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Ciaphas posted:I'm amazed that Turmoil is unvoided, five guaranteed breaches per zone on some hours is fuckin' nutty Turmoil is the neutered so it doesn't have to be voided version of mayhem they came up with after the new mtx system's many false starts.
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# ? Oct 30, 2017 02:00 |
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A lil history from a few months ago, Mayhem was voided and meant to roll out with the new mtx system (that supports void leagues), but the old mtx system was originally so badly hacked together that the new mtx system failed. So while Mayhem was fun, your characters looked lame wearing default skins (non-unique cloth/caster armor looks poo poo). GGG must have lost out on a ton of money, because they could have ridden the wave of player excitement over this event into a ton of packs bought. So afterwards, Turmoil was a lesser version of Mayhem that could be safely folded into standard once the league was over, but after the high of Mayhem gameplay, there was no interest in Turmoil. This time they're going Turmoil --> Mayhem, so the gameplay ramps upwards.
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# ? Oct 30, 2017 02:07 |
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What's the best way to use a Tukohama's Fortress? I got one from Vagan but I've never played a totem build before.
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# ? Oct 30, 2017 02:47 |
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Use it with summoner, grab X Tukohama Vanguard spectres, watch as their 2X scorching ray totems melt every boss in seconds.
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# ? Oct 30, 2017 02:50 |
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Phobophilia posted:Use it with summoner, grab X Tukohama Vanguard spectres, watch as their 2X scorching ray totems melt every boss in seconds. ...that's a new use that I've never thought of.
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# ? Oct 30, 2017 10:25 |
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Phobophilia posted:Use it with summoner, grab X Tukohama Vanguard spectres, watch as their 2X scorching ray totems melt every boss in seconds. you need to have necro aegis for this iirc btw
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# ? Oct 30, 2017 10:28 |
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u got mares in yr house posted:What's the best way to use a Tukohama's Fortress? I got one from Vagan
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# ? Oct 30, 2017 13:13 |
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So from what I understand the next League is gonna be more interesting than this one, because they didn't want to overwhelm the potential new players that came with 3.0 ?
frajaq fucked around with this message at 20:53 on Oct 30, 2017 |
# ? Oct 30, 2017 15:50 |
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frajaq posted:So from what I understand the next League if gonna be more interesting than this one, because they didn't want to overwhelm the potential new players that came with 3.0 ? Yeah, they always pair relatively uninteresting leagues with big expansions, so that the league content doesn't steal focus from the expansion content. The next one should be more fun.
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# ? Oct 30, 2017 16:16 |
This is the first league I made it to high end maps and did Uber lab so I'm excited for the next one
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# ? Oct 30, 2017 19:58 |
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I'm trying to do crit Blade Vortex and I have to ask.....how do you avoid instantly one-shotting yourself on every phys reflect rare? If my 20 stack Vortex crits for 100k, it's going to reflect 13k and there's absolutely no way I can see to mitigate that, and leech does you no good if you just get one shot. Even if I take 50% less phys reflect from Ascendant or something I'll still die if the rare melees me below like 80% health at any point.
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# ? Oct 30, 2017 20:34 |
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Hope that immortal call is up
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# ? Oct 30, 2017 20:36 |
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In addition to basalt flask and yugul, probably just not running around with that many stacks. Its overkill for trash clearing you should only need to spin up that much for bosses.
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# ? Oct 30, 2017 20:42 |
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I think I might go with a frostbolt or freezing pulse scion for turmoil. I figure that breach items are going to be common enough, so getting a skin of the loyal shouldn't be that impossible. Probably do elementalist/assassin/deadeye (pick two).
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# ? Oct 30, 2017 20:48 |
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You can mitigate reflect damage a few ways: Block, dodge and evade affect incoming reflect damage, provided you can block/dodge spell damage (you can always block/dodge incoming attack damage, Evade can be negated by Hits Can't Be Evaded modifiers Wearing a Sibyl's Lament ring in the correct slot to get either 40% ele reflect reduction or phys reflect reduction Armor and resists mitigate reflected phys/ele damage respectively Fortify reduces incoming damage, as does Immortal Call and Arctic Armor Basalt flasks with inc %Armor while active I believe leech actually does mitigate incoming reflect damage, so it goes Hit > Leech > Reflected Damage The easiest way to deal with it is just to run the ascendancy phys reflect mitigation + sibyl's lament for a neat 90% phys reflect reduction, if you wanted to be 100% sure just add the Yugul's pantheon power for another 25%. I'm sure I've hosed some of that up, but that's how I remember it working.
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# ? Oct 30, 2017 20:50 |
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Keru posted:I believe leech actually does mitigate incoming reflect damage, so it goes Hit > Leech > Reflected Damage Only if your leech exceeds reflect. Otherwise you'll just tick down to 0 slower than you would sans leech. And it doesn't matter anyway if you get one shot by the reflect.
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# ? Oct 30, 2017 21:01 |
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Vasudus posted:I think I might go with a frostbolt or freezing pulse scion for turmoil. I figure that breach items are going to be common enough, so getting a skin of the loyal shouldn't be that impossible. Probably do elementalist/assassin/deadeye (pick two). Get out of my head damnit
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# ? Oct 30, 2017 21:59 |
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I think i'm going to do ED/Contagion, and I started my first ED character ever in hcssf as practice yesterday. Seemed pretty solid, good clear speed, the main problem I had is that man I am not ready for some of the later boss fights in HC yet. Ate poo poo on kitava since I'm not used to caring about the boss fights. Glad I'm doing some practice beforehand for sure
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# ? Oct 30, 2017 22:12 |
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Mr. Despair posted:I think i'm going to do ED/Contagion, and I started my first ED character ever in hcssf as practice yesterday. Seemed pretty solid, good clear speed, the main problem I had is that man I am not ready for some of the later boss fights in HC yet. Ate poo poo on kitava since I'm not used to caring about the boss fights. Glad I'm doing some practice beforehand for sure I'm doing ED/blight/contagion for my starting character in 3.1, so I won't be running it in the races. Think if I do Mayhem I'll do an Oroflicker, it's been my requisite 3 leagues since running one of those.
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# ? Oct 30, 2017 22:23 |
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is essence drain occultist better as hybrid or CI?
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# ? Oct 30, 2017 22:29 |
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Is the updated Lightning Tendrils in now or is that coming with 3.1?
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# ? Oct 30, 2017 22:30 |
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redneck nazgul posted:Is the updated Lightning Tendrils in now or is that coming with 3.1? 3.1
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# ? Oct 30, 2017 22:30 |
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whypick1 posted:3.1 Boooooooo. Well, at least I have a league starting idea.
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# ? Oct 30, 2017 22:33 |
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StashAugustine posted:is essence drain occultist better as hybrid or CI? This league I went Hybrid and switched to Low-Life when I could afford to, and I've been pretty pleased aside from how expensive the transition is. This was my first time playing and I made it all the way up to Shaper. I died a lot but a lot of them are down to learning both game and boss mechanics as I went and being too lazy/broke to gear well for a long time. I really enjoy the core gameplay though and I'll probably make another ED character next league (maybe a MOM Trickster or something). I really enjoy the play pattern. Open question: what are the odds there'll be substantial balance changes in 3.1? Any idea what they'll be, if so?
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# ? Oct 30, 2017 22:52 |
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Attorney at Funk posted:Open question: what are the odds there'll be substantial balance changes in 3.1? Any idea what they'll be, if so? Guaranteed. Who knows.
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# ? Oct 30, 2017 22:55 |
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Usually with leagues there's SOME balance changes. 2.0/3.0 were exceptionally dramatic in modifying core mechanics, but I don't think 3.1 will do anything super drastic. What you can expect is probably some more new threshold jewels to skills that don't have one (looking at you, Ice Spear), some general tweaking of skills (and probably yet another change to blade vortex), some remaining old uniques getting an update, and the general effects on gameplay that new uniques bring.
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# ? Oct 30, 2017 22:57 |
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dis astranagant posted:Guaranteed. Who knows. I wonder how happy the designers are with leech/VP being the path of least resistance to stable endgame defenses. Marrying defense to DPS that closely is really effective and fun but it also incentivizes their making monster damage and HP spiral like crazy in the endgame. It can't be easy to balance without leaving every other mode of defense in the dust.
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# ? Oct 30, 2017 23:00 |
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Attorney at Funk posted:I wonder how happy the designers are with leech/VP being the path of least resistance to stable endgame defenses. Marrying defense to DPS that closely is really effective and fun but it also incentivizes their making monster damage and HP spiral like crazy in the endgame. It can't be easy to balance without leaving every other mode of defense in the dust. They aren't but it would take sweeping changes to get rid of it entirely and good luck with player retention in the immediate aftermath.
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# ? Oct 30, 2017 23:18 |
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Nobody is going to quit the game over a(nother) VP nerf, being forced to come up with new builds is half the fun.
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# ? Oct 30, 2017 23:32 |
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I'd be okay with a bisco rework so that its not basically a required amulet slot.
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# ? Oct 31, 2017 00:40 |
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animatorZed posted:I'd be okay with a bisco rework so that its not basically a required amulet slot. its already not. its ~10% more drops according to people's spreadsheets. which while nice isn't even better than sadimas
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# ? Oct 31, 2017 00:42 |
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Kild posted:its already not. its ~10% more drops according to people's spreadsheets. which while nice isn't even better than sadimas if youre build is already min-maxed for clearspeed there isn't anything better for a neck slot. 10% isn't anything to laugh at
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# ? Oct 31, 2017 00:52 |
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The only time I don't run a biscos (either always on or just for trash) is when my necklace is absolutely mission critical for the build to function, like it has stats to keep gear equipped or 40% resistance or something.
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# ? Oct 31, 2017 10:12 |
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When I first started playing PoE I was really happy that it wasn't like d2 where you often felt like you had to run a lot of MF and never really ran a setup that just focused on offence and defence when farming (unless you did ubers or farmed for xp). It always felt like you had to, and gimped yourself in the process. I liked the freedom in gearing that PoE gave by not focusing on it so much. Biscos almost doesn't feel like a choice any more, and if it's not a choice it might as well be removed since it could give more interesting gearing alternatives.
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# ? Oct 31, 2017 11:55 |
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Hulebr00670065006e posted:When I first started playing PoE I was really happy that it wasn't like d2 where you often felt like you had to run a lot of MF and never really ran a setup that just focused on offence and defence when farming (unless you did ubers or farmed for xp). It always felt like you had to, and gimped yourself in the process. I liked the freedom in gearing that PoE gave by not focusing on it so much. Biscos almost doesn't feel like a choice any more, and if it's not a choice it might as well be removed since it could give more interesting gearing alternatives. My name is Rodent and I approve this message
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# ? Oct 31, 2017 12:20 |
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Hulebr00670065006e posted:When I first started playing PoE I was really happy that it wasn't like d2 where you often felt like you had to run a lot of MF and never really ran a setup that just focused on offence and defence when farming (unless you did ubers or farmed for xp). It always felt like you had to, and gimped yourself in the process. I liked the freedom in gearing that PoE gave by not focusing on it so much. Biscos almost doesn't feel like a choice any more, and if it's not a choice it might as well be removed since it could give more interesting gearing alternatives. it doesn't feel like a choice because its sucked off much like belt of deciever and everyone goes with the flow. there's not many stats on a glove that can't be gotten on an amulet but no one runs around going sadima's doesn't feel like a choice even though its 50% better.
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# ? Oct 31, 2017 14:55 |
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# ? May 27, 2024 12:05 |
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GGG should increase mob density and pack size to 2.6 levels, and then rebalance all drop rates so they match current rates with a bisco's for a whole map, then remove the item or make it so garbage it's never worth running unless in a dedicated MF setup.
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# ? Oct 31, 2017 20:39 |