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yet another new thingy: a competition entry for a "toxic waste" marker system for future generations. http://ajrosales.com/a-black-mass-warning-of-nuclear-waste
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# ? Oct 22, 2017 21:43 |
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# ? May 30, 2024 11:58 |
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I'm going to rush right up and touch it, that's a classic RPG dungeon marker alright
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# ? Oct 22, 2017 22:04 |
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floofyscorp posted:Here's a picture of my desk at work: Now, do you have that Xbox hooked up to the monitor it’s raising, for a surreptitious gaming sesh when no ones looking? This will be the first time all my monitors are using vesa mounts instead of books/AutoCAD manuals/etc as risers, I’m a little nervous since it’s such a big step What Wacom is that? A Cintiq? How do you like it? The guy I got my 4K from was selling a 21” Cintiq for $500, I was super tempted since I just can’t manage the intuos one I’ve got. Something about having to look away from my hand while I’m drawing, just can’t manage that well enough. Synthbuttrange posted:I'm going to rush right up and touch it, that's a classic RPG dungeon marker alright There’s legitimately very little besides a featureless stretch of desert that would keep people away or imply danger to future generations. We’re just too curious of a species to let something like “giant, unnaturally carved rock thing with little pillars all around” keep us out. I’m pretty sure everyone who’s ever heard of the concept has their own ideas for what would work, too, so holding a contest is probably the best call. The Gasmask fucked around with this message at 14:13 on Oct 23, 2017 |
# ? Oct 23, 2017 14:03 |
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The Gasmask posted:Now, do you have that Xbox hooked up to the monitor it’s raising, for a surreptitious gaming sesh when no ones looking? Nah, sadly the XBox is dead. I think it was used for compatibility testing back when we were making games for that platform. I play games on my work machine instead, only at lunchtime of course. Unless it's for research! This is a Cintiq22HD. It was bought for my colleague and I decided to give it a try after he quit since it was just going to gather dust instead. I LOVE IT. I don't use it when I'm working in Maya but for Photoshop and ZBrush it's sooooo good, makes painting and sculpting so much more natural and tactile. I tend to work with it at an angle like in the photo but it can be tilted right up to almost vertical and when I'm using it for a long session it's more comfortable to have it a bit more upright. It makes the difference between my work and home setups even more stark though, my workhorse A5 Intuos at home feels downright dinky and awkward after a day on the Cintiq.
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# ? Oct 23, 2017 14:26 |
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What would be the best rendering package to learn from scratch? I'm mainly looking to do product renders and simple animations, and I've briefly looked into V Ray and Maxwell, but mainly Keyshot (which seems to be more CAD oriented). I will have existing models and assemblies from Solidworks, so there needs to be a import workflow, but otherwise I'm mainly concerned about there being a reasonable balance between the learning curve and output quality. I've found having a large existing community helps a lot too, in terms of being able to google answers or youtube videos. I don't have enough experience to know if the rendering engine matters less than getting the lighting and textures right or what really differentiates the different packages, so any advice to point me in the right direction is appreciated - thanks!
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# ? Oct 24, 2017 00:25 |
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Vray, Arnold, Redshift, Corona. In any order.
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# ? Oct 24, 2017 01:16 |
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gently caress you font bevels, gently caress youuuuuuu. Anyone have any tips on bevelling fonts neatly?
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# ? Oct 24, 2017 05:46 |
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Synthbuttrange posted:
Bevel vector fonts?
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# ? Oct 24, 2017 05:50 |
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They are vector fonts. As you can see, simple font shapes bevel fine. Ones with sharp corners tend to self intersect when bevelled. I end up having to produce hand crafted vertexes at that point.
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# ? Oct 24, 2017 06:10 |
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Huh. Might have to convert them to poly and do it by hand then.
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# ? Oct 24, 2017 06:22 |
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thats what I've been doing any time I have to work with 3d text. there's got to be a better way.gif
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# ? Oct 24, 2017 06:48 |
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Synthbuttrange posted:thats what I've been doing any time I have to work with 3d text. What font is that?
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# ? Oct 24, 2017 16:19 |
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I seem to remember there being some Blender people in here. Anybody looking for a job? I'm looking to hire somebody with a specialty in lighting/texturing/rendering interiors for a full time, good paying job in the greater Los Angeles area. Must be a blender user because of a proprietary workflow.
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# ? Oct 24, 2017 20:22 |
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Obsurveyor posted:What font is that? Bauhaus 93. But it occurs a lot with decorative fonts.
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# ? Oct 24, 2017 21:43 |
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SVU Fan posted:I seem to remember there being some Blender people in here. Anybody looking for a job? I'm looking to hire somebody with a specialty in lighting/texturing/rendering interiors for a full time, good paying job in the greater Los Angeles area. Must be a blender user because of a proprietary workflow. Message Keket here, he's a blender dude, not sure if he's looking at the moment but he might know someone who is. @monsterwanted on Twitter.
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# ? Oct 28, 2017 04:19 |
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Has anyone used Mixamo? It's basically a stock library of action animations right? I had a short but specific animation I was looking to recreate this using a turbosquid model https://www.youtube.com/watch?v=TIojHwo_4XM but I can't rig/animate to save my life SVU Fan posted:I seem to remember there being some Blender people in here. Anybody looking for a job? I'm looking to hire somebody with a specialty in lighting/texturing/rendering interiors for a full time, good paying job in the greater Los Angeles area. Must be a blender user because of a proprietary workflow. Have you tried the DMA LA usergroup? I literally don't know anyone who uses Blender professionally but you might some luck with a young artist who learned off that.
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# ? Oct 28, 2017 11:03 |
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Haha, if I didn’t have so much responsibility here (and didn’t love the little family this studio has become), I’d go for that in an instant. I’m somewhat sick of TV VFX, it’s taken up all my work time so I haven’t been able to work on our VR game or short film or other client projects, and I have a feeling Archvis is not quite that bad, schedule-wise. Keket is a good guy, he helped us out some on High Castle this year and really knocked his assets out of the park. He’s UK so there’s that, but he may know US people. I’ll see if I have any Blender buddies looking, since I know it’s a rare professional skill.
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# ? Oct 28, 2017 13:53 |
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Alan Smithee posted:Has anyone used Mixamo? It's basically a stock library of action animations right? I had a short but specific animation I was looking to recreate this using a turbosquid model I have, it's good. Got a dj, barman, tons of conversation etc from there for a recent project. It is completely free with an Adobe cc subscription.
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# ? Oct 28, 2017 14:03 |
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SVU Fan posted:I seem to remember there being some Blender people in here. Anybody looking for a job? I'm looking to hire somebody with a specialty in lighting/texturing/rendering interiors for a full time, good paying job in the greater Los Angeles area. Must be a blender user because of a proprietary workflow. Busy working on Star Citizen I'm afraid. Otherwise I'd be all the gently caress over this ;-;
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# ? Oct 29, 2017 12:55 |
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My friends at corridor digital got this young guy as an intern who does Blender stuff but he's taken. I could ask where they find these open source kids Keket posted:Busy working on Star Citizen I'm afraid. Otherwise I'd be all the gently caress over this ;-; I'm afraid too honestly Alan Smithee fucked around with this message at 15:26 on Oct 29, 2017 |
# ? Oct 29, 2017 15:23 |
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People using blender for work?
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# ? Oct 30, 2017 04:21 |
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Blender is cool and good
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# ? Oct 30, 2017 08:23 |
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echinopsis posted:Blender is cool and good Can confirm. I used it for work for a couple years (not very prestigious work, but still). I've gone through a career transition so I don't use it as much anymore but I still find ways to squeeze it into work when I can. It's good.
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# ? Oct 30, 2017 15:31 |
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Blender is awesome. Pretty sure we're going to be able to drop Maya at work because I got the marketing person to try it out after showing her pretty pictures from Cycles renders. Maya was way overkill for what she was doing and saves the company a couple grand a year. Now if only I could get this U3D importer working because DXF sucks for huge imports.
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# ? Oct 30, 2017 15:47 |
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That's my observation. If the cost of the software is make or break for the organization and not the people piloting the software .. then.. yeah reserved for small outfits.
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# ? Oct 31, 2017 07:35 |
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I know that big places aren't using blender in production in any kind of large scale but if smaller places continue to switch over hopefully it might be some much needed competition for Autodesk.
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# ? Oct 31, 2017 10:02 |
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If they'll start competing on price...
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# ? Oct 31, 2017 10:04 |
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IMO Blender's UI is what you get when people who use 3D software lots design software
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# ? Oct 31, 2017 14:42 |
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echinopsis posted:IMO Blender's UI is what you get when people who use 3D software lots design software Which is why it's great. Not a joke - it's very unique (what 3d software isn't, though?), and can take some time getting used to, but after a little bit you realize how quickly it allows you to get things done and how flexible it is. The "no floating windows" philosophy has amazingly not caught up to all other software yet and that makes me sad.
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# ? Oct 31, 2017 15:06 |
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Taffer posted:The "no floating windows" philosophy has amazingly not caught up to all other software yet and that makes me sad. you can pry my floating windows from my corner of the second monitor where I pushed it 95% off the screen and cant find it anymore. i'm serious please do I don't know where I put anything and I have 3 copies of max open so I keep clicking on a window that belongs to a different copy of max.
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# ? Oct 31, 2017 15:27 |
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Photoshop manages to screw up floating windows real good with their bastardized UI. When you run it on a big 4K monitor it always places them in the upper left corner of the screen, regardless of window position. Floating windows are the worst, followed by "pie menus" which are an unfortunate favorite of Blender add-on devs. The spacebar menu of Maya is something that should never be duplicated.
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# ? Oct 31, 2017 16:03 |
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Hot take: Most UI solutions look ridiculous to newcomers and are actually very useful after months/years of using them.
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# ? Oct 31, 2017 16:05 |
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I hated Maya's spacebar menu at first, but I've grown to like it. I keep meaning to look into customising it to remove all the poo poo I don't use like I do with my Photoshop menus. Having not used Blender, what does it do as an alternative to floating windows? Tabby panel things like ZBrush?
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# ? Oct 31, 2017 16:08 |
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My biggest UI complaint, and I fully realize this is my own ignorance, is the naming or properties. I feel like there should be a "generalist" option for most UI's that takes everything that's accurately scientifically named (and thus a mystery to us plebes) and just names it *what it loving does*. Almost like an "explain it to me like I'm five" version of UI properties.
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# ? Oct 31, 2017 16:11 |
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floofyscorp posted:Having not used Blender, what does it do as an alternative to floating windows? Tabby panel things like ZBrush? A lot of Blender stuff is hotkey based around an operator. You set the settings of the operator with more hotkeys(if it's complicated) and numbers and then apply it but until you do another operation, you can go to a side panel like ZBrush and continue to adjust the settings. Blender kind of has the concept of floating windows for choosing operators but they always appear relative to the mouse and if the mouse leaves the area of the menu, it disappears. This can get tedious with really small windows if you bump the mouse on accident.
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# ? Oct 31, 2017 17:07 |
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Thanks for the suggestions! Much appreciated. I'm sure I could just go to whatever Blender forum and scout people out, but I thought I'd give ya'll first crack at it! It's not a junior position; would be a mid-level interior rendering position with a salary some of you may be real surprised to see lol. Big K of Justice posted:People using blender for work? Yup. I head up a division at a not-small company, and we use Blender because of some proprietary workflow stuff that Blender just handles extremely well/easily, especially since all of our senior dev team can use it and script/automate cool poo poo for us constantly. I do everything else in Maya/ZBrush, and move stuff over to Blender when it's time for that proprietary part of the workflow. Blender to me actually has a really nice UI for certain things, but not in a million years would I ever use it for my modeling/sculpting needs.
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# ? Oct 31, 2017 18:19 |
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Keeping on topic, i did the retopo/uving for this in Blender, it's pretty easy and nice to use. I just finished this, had it in the unfinished pile for almost a year. The model is free to download/use on sketchfab. There's a single diff texture version and a PBR version. Any critique is appreciated, but i probably won't revisit this. Single Diffuse texture ver. PBR ver. Vilgefartz fucked around with this message at 07:00 on Nov 1, 2017 |
# ? Nov 1, 2017 06:13 |
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Having trouble with Zbrush. I have a model that has UVs applied using UV master, and it's polypainted, but when I create texture from polypaint, the color doesn't transfer consistently. What am I screwing up this time?
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# ? Nov 1, 2017 20:01 |
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Listerine posted:Having trouble with Zbrush. I have a model that has UVs applied using UV master, and it's polypainted, but when I create texture from polypaint, the color doesn't transfer consistently. What am I screwing up this time? Hmmm - that is odd. I would say that UV master doesn't always make the best UVs. Make polygroups and split up your shells using the polygroup button in UV master. This will give you more shells but possibly better unwrapping. Other than bad / weird UVs, I am not sure. UV master is pretty magical but creates poo poo UVs sometimes. Specifically in regards to seam placement.
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# ? Nov 1, 2017 20:13 |
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# ? May 30, 2024 11:58 |
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sigma 6 posted:Hmmm - that is odd. I would say that UV master doesn't always make the best UVs. Make polygroups and split up your shells using the polygroup button in UV master. This will give you more shells but possibly better unwrapping. I just went back and looked at the resulting UVs and I think it's an issue of overlap, I'll try that polygrouping and see if it fixes it. Thanks for the help.
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# ? Nov 1, 2017 20:20 |