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Viscous Soda posted:Actually the question just occurred to me, Is candy corn a thing outside of the US? No. I thought it was three coloured cheese.
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# ? Oct 31, 2017 21:40 |
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# ? Jun 1, 2024 03:07 |
Eldragon posted:Just to clarify? Did CR actually say the planet was a 1:1 scale and physics accurate simulation? i think its fairly certain that they cant even deliver what they showed in that demo. Cr did say that its gravity is accurately simulated, in the video i linked. the gently caress up is the fact that CR didnt even realize that he was making planet ridiculously small with his statements. He was reducing his scope without knowing it. its basically only bit bigger than botw map. and do remember earlier in gamescom demo he was talking about moons having craters that were larger than skyrims map. basically it would mean that planets are actually smaller than the moons. That is if CR was telling the truth.
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# ? Oct 31, 2017 21:42 |
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where does the thread stand on dumping in urinals?
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# ? Oct 31, 2017 21:45 |
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peter gabriel posted:The next page buttons have just gone all bigger rounded edges ooer The change also put a separation between Ursine Catastrophe's body halves.
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# ? Oct 31, 2017 21:45 |
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Dark Off posted:basically it would mean that planets are actually smaller than the moons. New thread title!
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# ? Oct 31, 2017 21:46 |
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Dark Off posted:can you do video on scale of that city planet. Honestly I don't care if they make the planets 1/10th scale with short days and hacked physics so that players don't have to match orbits with a space station. Full orbital mechanics is so trivial to implement that KSP used the stock Unity physics engine with no modification for ages, but it serves no purpose to most gamers and SC shouldn't be doing that. Based on what I've seen they have 1/10th scale planets with a non-physical gravitational force that drops to near zero about 20km up. No problem with that. Don't stand on stage claiming that it's physically accurate.
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# ? Oct 31, 2017 22:00 |
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Codezombie posted:KSP is very good, both from what Harvester got out of Unity (especially given the early version that was used) plus its a solid bit of game design. Post much more please
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# ? Oct 31, 2017 22:03 |
holy gently caress maybe cr wasnt lying. check out the scale of that ship. Everything is scaled down https://www.youtube.com/watch?v=mGcG0g7GsOI&t=1368s as bonus Cr is talking about how nobody has done things at similar scale
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# ? Oct 31, 2017 22:09 |
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Drunk Theory posted:The unforgivable sin of being rote and boring. We all know it's a scam, they did nothing new or noteworthy in continuing the scam. So, boredom discussions. I wish they could show -anything- interesting, successful or not. Heck, if they just did the Gamescom demo again, but without the bugs and ramp/car incident, I would have cheered. Because just driving a car onto a ship with 2 of your friends, hyperspacing to a planet, landing on a planet, driving the car, picking up a box, putting the box in the car, putting the car back into the ship, hyperspacing to a station, and selling the box to one working NPC would be a legit technical achievement deserving of actual respect, even given the project being doomed and a total scam. If another player were to attack them in another spaceship sometime during the demo, and our heroes repelled the attack in their turret and snub fighter, the cheering would be audible outside everyone's windows and $50 mil in pledges would have appeared an hour later. Can you imagine it? People at the con would literally be howling and pulling their hair. There were be a 10 minute long standing ovation as the front row desperately stretches to touch Croberts' clothing while he beams like a man both absolved and elevated to God in that one moment. As the spectators filed out some would fall down with weak knees staring in manic disbelief at the awesome they just experienced. Some would prostrate and claw at the ground, screaming; they would be embraced and comforted by strangers and they would cry together. Despite the sausage fest, the groupies would be insatiable and unstoppable, and every last one of the CiG staff would be rewarded for the hard work they did humping their own boxes to the con. But they shilled to get rid of a warehouse full of overpriced drives and showed tiled buildings. fritzgryphon fucked around with this message at 22:23 on Oct 31, 2017 |
# ? Oct 31, 2017 22:11 |
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Dark Off posted:can you do video on scale of that city planet. come on like you know game development. Leave it to the pros like CR and Company.
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# ? Oct 31, 2017 22:14 |
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illectro posted:Honestly I don't care if they make the planets 1/10th scale with short days and hacked physics so that players don't have to match orbits with a space station. Full orbital mechanics is so trivial to implement that KSP used the stock Unity physics engine with no modification for ages, but it serves no purpose to most gamers and SC shouldn't be doing that. Here's my hot take on it. I think the more you want your game to be on the high order side of entertainment (combat, fleets, orgs, economy and all that) the more you have to give accessibility and simplification to the bulk work of spaceflight, navigation and physics. KSP is fascinating because I have to solve riddles of spaceflight problems with a realistic aproach. Elite dangerous is fascinating because I play a game in a universe where personal interstellar travel has become a common thing and just like in GTA, the vehicles are ways to achieve something. The game can revovle around you and your spaceship, but the sensation comes from the stuff around, exploration, combat, getaways etc. The thing with star citizen is the seams. If you base your game on physics and you introduce environments and behaviors that we can, to a degree, observe in real life, the job becomes stitching that into the fabric of a high order video game. Elite dangerous has a ton of this stitching of the highest quality. From their flight model,which many people found questionable but it does what needs to be done, over the network solution to their FTL travel it all makes perfect sense when you think about the 2 big takes in ED 1. The ships fly pretty much newtonian 2. There is a full galaxy around you. The game design behind elites FTL mechanics is genius. I have thought about it for a long, long time and for a video game there is pretty much nothing better for the scale of in system travel than EDs FSD. All these seams that keep a game like ED together are loose strings in sc. Everyone who saw the presentation probably can attest that 8 minutes of flying straight is a horrible mechanic. But the flight model for newtonian flight, the navigation and pretty much everything else that wraps up the individual mechanical fabric to an actual game is entirely out of place and their design solutions are on a spectrum from poor over unfit for the job to outright horrible resource sinks.
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# ? Oct 31, 2017 22:18 |
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Chin posted:CIG's victory at CitCon was so absolute the thread has started talking about piss and posting literal e-mail forwards. It's been 5 years, there's not much new to say. At Citizen Con they didn't gently caress up and bought more time because Citizens are idiots, it's just not as funny as Games Com, when they did gently caress up but still bought more time because Citizens are idiots.
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# ? Oct 31, 2017 22:30 |
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everybody should play super mario odyssey, a great game that exists, and avoid investing in star citizen, a bad game that does not exist that's my hot take
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# ? Oct 31, 2017 22:36 |
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The Titanic posted:Not trying to be rude to your culture, but is that a literal piss troth you’re supposed to use next to however many dudes can fit in next to you? If you've got a little penor that you don't want looked at you just use a toilet stall which has walls and (usually) a door. If you've a big ol hogleg and don't mind people taking a gander at it, you use the urinals. hth
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# ? Oct 31, 2017 22:37 |
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#TheOpenHouse - YASC (Yet Another Star Citizen) stream:) https://www.youtube.com/watch?v=HM3JlO45thE
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# ? Oct 31, 2017 22:40 |
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alf_pogs posted:everybody should play super mario odyssey, a great game that exists, and avoid investing in star citizen, a bad game that does not exist Pfftt. Who cares. Has Mario ever gone into space?, right didn't think so Goonie. Oh, he has...twice. Star Citizen is great! Drunk Theory fucked around with this message at 22:42 on Oct 31, 2017 |
# ? Oct 31, 2017 22:40 |
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This guy didn't read Derek's Jew lie blog.
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# ? Oct 31, 2017 22:48 |
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Drunk Theory posted:Pfftt. Who cares. Has Mario ever gone into space?, right didn't think so Goonie. Oh, he has...twice. spoiler alert: update your super mario odyssey patch notes cuz we got - MOONS
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# ? Oct 31, 2017 22:50 |
Isn't it kind of a nonissue whether or not CIG has made the planets full size since there's no actual game and never will be?
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# ? Oct 31, 2017 22:56 |
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Beet Wagon posted:Isn't it kind of a nonissue whether or not CIG has made the planets full size since there's no actual game and never will be? Yes. Each of those planets craters is big enough to hold Skyrim after all. And by that they meant that once you sit your spaceman down in one of those craters, you'll install Skyrim and play it instead.
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# ? Oct 31, 2017 22:58 |
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Beet Wagon posted:Isn't it kind of a nonissue whether or not CIG has made the planets full size since there's no actual game and never will be? I believe you mean to say it’s moot, which according to TheGremlich means it’s up for debate.
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# ? Oct 31, 2017 22:59 |
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Dark Off posted:holy gently caress maybe cr wasnt lying. That is shockingly bad. You would think they would catch this but if that is what is forced then are they truly hosed?
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# ? Oct 31, 2017 23:00 |
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hot balls man no homo posted:Honestly, I was hoping for a colossal gently caress-up again, like at gamescom. But they elected to punt, just showing a long cutscene with no gameplay, no interactions, no dialogue. It didn't amaze everyone but it didn't drive backers away in droves. It was as safe as they could have played it. I don't know, man. It seems to me that showing literally nothing - no game progress, mechanics, or technology - and simply playing a video of what Chris imagines during his dull fever dreams, was the biggest admission of outright failure they could have made. In that sense the GamesCom presentation was superior. It represented actual things that they tried to do. Of course they failed spectacularly, and in hilarious fashion, but at least there was something tangible to see falling apart. This presentation had nothing. Somehow it's being touted as this rousing success. I'm lost.
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# ? Oct 31, 2017 23:11 |
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Scruffpuff posted:This presentation had nothing. Somehow it's being touted as this rousing success. I'm lost. So the video is successful at that, I suppose?
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# ? Oct 31, 2017 23:17 |
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Dark Off posted:holy gently caress maybe cr wasnt lying. Took a moment to realize that the other spaceship passes between the camera and the smoke trail effect. The Aurora is 8m wide so the ship would have to be less than a meter wide. This might also be a draw order problem, because the small ship -seems- to be further away than that?
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# ? Oct 31, 2017 23:20 |
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Codezombie posted:Whats the point of making a sim pit for a game where you spend more than half your time walking around and not in the chair of the ship? But it's going to have VR see and so he can walk from the helm to the science officers station and back to weapons. Sheesh. Some people really have no grasp of sim pit development.
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# ? Oct 31, 2017 23:22 |
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# ? Oct 31, 2017 23:36 |
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This is now the thread about Urinals, Pizza topings and people getting probated for posting Anime. Maybe also Star Citizen and MoMa. Someone called it.
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# ? Oct 31, 2017 23:54 |
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Trilobite posted:I spent far too much time looking for this old post from USENET. All credit to Andrew Solberg, all shame to me for still remembering this after 23(!) years. Hahaha! That’s classic!
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# ? Nov 1, 2017 00:11 |
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Spiderdrake posted:The whales never ask "Where is the fun?" or "Where is the gameplay?" As The Titanic said, they're playing a different game than us. They're sinking money to dream about playing their far off dull fever dream, it's not actually about a game they will ever play. You obviously have no idea about game development or the time it takes to create a game. I've said this before, most AAA titles take anywhere from 8 to 10 years to develope if not longer. Star Citizen has been in development for only 5 years. Do the math and come back when you have a real perspective of the time you are going to wait for a final release with the content they want to deliver. 4.0 in 3 years? yeah I can live with that. FInal release in 5 years? yup I'll take that too. Star Citizen is being developed from the ground up with open development in mind, that means we get to see every detail including technical issues, bugs and fixes, new content as it's implemented into the game. The reason it feels like we are getting nowehre fast is because most other games have hit the shelves within 6 months of being announced, they already completed the development of the game. We on the other hand have the privalege of being involved with the development, we have a say in what we would like to see and we, the community as a whole have the ability to shape the fundamentals of the game as we go along. Just because we mention an idea in a forum post one day doesn't mean it will be ready in a weeks time, the more ideas we come up with, the longer it will take to develope, but the more gameplay elements we will receive when the game is released. So from now until then we can give fresh ideas and constructive feedback or critisism or we can go elsewhere until Star Citizen is released, personally I am thoroughly enjoying the development process, as long as it takes we will get the game of our dreams, you should feel honoured to be part of that adventure.
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# ? Nov 1, 2017 00:19 |
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fritzgryphon posted:I wish they could show -anything- interesting, successful or not. Heck, if they just did the Gamescom demo again, but without the bugs and ramp/car incident, I would have cheered.
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# ? Nov 1, 2017 00:21 |
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Funny! You guys are killing it. I don’t feel too guilty about the accidental subject change.
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# ? Nov 1, 2017 00:23 |
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SCtrumpHaters posted:You obviously have no idea about game development or the time it takes to create a game.
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# ? Nov 1, 2017 00:24 |
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SCtrumpHaters posted:You obviously have no idea about game development or the time it takes to create a game. I totally agree. When are you going to show off your ball turret equipped ship? You should definitely get one with two turrets. I’ll man both turrets for you. Running between each ball like a chimpanzee chasing a banana.
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# ? Nov 1, 2017 00:26 |
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Time for Titanic to reveal the mysteries of the ladies room, since urinal lore is exhausted. e: On second thought, let's not.
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# ? Nov 1, 2017 00:26 |
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Golli posted:Time for Titanic to reveal the mysteries of the ladies room, since urinal lore is exhausted. Nah, urinals with yogurt is a good thing.
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# ? Nov 1, 2017 00:28 |
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SCtrumpHaters posted:I've said this before, most AAA titles take anywhere from 8 to 10 years to develope if not longer. quote:Star Citizen has been in development for only 5 years. quote:FInal release in 5 years? quote:Star Citizen is being developed from the ground up quote:with open development quote:The reason it feels like we are getting nowehre fast is because most other games have hit the shelves within 6 months of being announced, they already completed the development of the game. quote:We on the other hand have the privalege of being involved with the development, we have a say in what we would like to see and we, the community as a whole have the ability to shape the fundamentals of the game as we go along quote:we can go elsewhere until Star Citizen is released
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# ? Nov 1, 2017 00:29 |
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so are stimperial bathrooms really polite or something
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# ? Nov 1, 2017 00:29 |
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Colostomy Bag posted:Nah, urinals with yogurt is a good thing. It really carries the flavor
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# ? Nov 1, 2017 00:35 |
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# ? Jun 1, 2024 03:07 |
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Viscous Soda posted:Actually the question just occurred to me, Is candy corn a thing outside of the US? In Canada, yes. In the UK, the mecca of all candy, no idea if it exists there!
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# ? Nov 1, 2017 00:37 |