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kinkouin posted:I like the "China" is actually Taiwan. Republic of China 1912-1949 War Room looks like a big Ameritrashy mess. If I was still playing Risk with my dormmates in college it looks like the perfect game for that. Now... ehh. I like the circular map, though
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# ? Nov 1, 2017 00:33 |
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# ? May 26, 2024 06:16 |
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FirstAidKite posted:Hahaha drat. Gameplay is fairly streamlined. All the scoring is based on advancement on four tracks, with each track having nine levels that are accessed by spending resources. Each track has its own score multiplier, and there's an additional multiplier for your most and least advanced track. All multipliers start at 0 and can be increased a maximum of four times; however, each time you increase the multiplier of one track you must also reduce the maximum multiplier of another. This works both as a way to attack other players by preventing them boosting their preferred track to huge levels and to force players to think strategically about where they deploy their own resources. Increasing a multiplier also costs knowledge, and the amount it costs increases as the game goes on. Apart from gathering basic resources there are three main actions, City, Tool and Journey, each of which has a dual role. City lets you spend resources to either buy a new action disc or advance on one of the tracks. Tool lets you upgrade an action disc or convert basic resources into the advanced resources that are needed to advance on the more valuable tracks. Journey lets you travel between islands either to acquire extra resource gathering ships or to build factories that give access to the warehouses which store advanced resources and to gain extra knowledge tokens. When I played my demo the wheel was pretty loose and action discs could even get lost under it, but that was because the component maker had printed the discs on a sheet of 2mm thickness instead of the specified 3mm. The replacement sheets arrived on Friday and with 3mm discs there are no problems at all.
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# ? Nov 1, 2017 01:22 |
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Has anyone had the chance to try Keyper yet? Curious how it stacks up against Keyflower.
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# ? Nov 1, 2017 04:09 |
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EBag posted:Has anyone had the chance to try Keyper yet? Curious how it stacks up against Keyflower. Same question for Clans of Caledonia - I'll be trying it out this weekend but wondering if anyone else has and how it stacks against Terra Mystica.
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# ? Nov 1, 2017 04:12 |
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It's still around, actually...
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# ? Nov 1, 2017 04:24 |
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Ohh man gloomhaven US shipped as early as fridayquote:The first shipment of games has arrived at FunAgain, but Essen Spiel caused some delays on my part in getting the deposit payed, so it looks like fulfillment should officially begin somewhere around Friday. The final shipment to FunAgain, on the Hamburg Bridge, is scheduled to arrive on Nov. 21, and remember that your copy could ship anywhere between Friday and then, so don't panic if you start seeing people celebrating in the US receiving their copies and you haven't received a shipping notification.
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# ? Nov 1, 2017 04:26 |
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Doorknob Slobber posted:Ohh man gloomhaven US shipped as early as friday Is that for retail as well or just KS copies?
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# ? Nov 1, 2017 04:56 |
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Radioactive Toy posted:Is that for retail as well or just KS copies? I think just for KS copies
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# ? Nov 1, 2017 05:13 |
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ketchup vs catsup posted:Same question for Clans of Caledonia - I'll be trying it out this weekend but wondering if anyone else has and how it stacks against Terra Mystica. i made another post about it a page or 2 ago - short version is that I feel it doesn't play as similar to TM as it looks, as a substantial chunk of the scoring comes from the portion of the game that's the most different from TM (trade contracts). i think it's more elegant than TM and it looks like it's going to have a lot more variability - TM bugged me in how it had certain Best Plays that didn't really change from game to game or faction to faction like taking that one Earth cult favor tile ASAP, as well as how the round bonuses incentivized everyone to do the same things at the same time. Clans has a lot more points of variability than TM does. The main point in TM's favor is uniqueness, as Clans is yet another agricultural themed euro and borrows essentially all of its mechanics from other games, even if they're assembled in an elegant way here.
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# ? Nov 1, 2017 05:35 |
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There is a neighbor "bonus" for Clans that is very different than TM as well, where only the player who places a new building gets any potential benefit, if they can afford it. There seems to be a lot less incentive to build close together, and you actually want to hide your valuable buildings away from others.
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# ? Nov 1, 2017 05:58 |
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Safety Biscuits posted:It's still around, actually... Yeah, I know, but and it was just in the WW2 period that was necessary for the page/link
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# ? Nov 1, 2017 06:21 |
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It's crazy how many game designers get the Russian flag wrong, I mean this doesn't even look anything like it!
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# ? Nov 1, 2017 08:40 |
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That Germany flag is all wrong, too!
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# ? Nov 1, 2017 10:16 |
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What is the consensus on multiplayer Tash-Kalar? Is it any good or should it be more strictly considered a 2 player game? I am considering buying every Vlaada game but don't play 2 player competitive games so am wondering if it's worth getting TK.
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# ? Nov 1, 2017 12:44 |
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MikeCrotch posted:What is the consensus on multiplayer Tash-Kalar? Is it any good or should it be more strictly considered a 2 player game? It's good but not great. However it has more than enough goodness to last 10-15 plays and how often are you going to play it?
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# ? Nov 1, 2017 12:57 |
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For me Tash-Kalar is a two player game, and the only real way to play it is 2P High-form. 3P Deathmatch is decent but I always feel that it's not really the way it is meant to be played. I dislike 4P, both in deathmatch and in high-form. Unfortunately, 2P games don't sell as well as 3-4 player games, hence why the latter were included.
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# ? Nov 1, 2017 14:07 |
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MikeCrotch posted:What is the consensus on multiplayer Tash-Kalar? Is it any good or should it be more strictly considered a 2 player game? 4p high form in 2 teams is just as good as regular 2p high form. 3p / 4p death match is ok i guess but nowhere near as good as the high form
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# ? Nov 1, 2017 15:10 |
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MikeCrotch posted:It's crazy how many game designers get the Russian flag wrong, I mean this doesn't even look anything like it! Guns of Gettysburg depicted the greys with red blocks, I returned that trash. Safety Biscuits posted:It's still around, actually... PerniciousKnid fucked around with this message at 15:13 on Nov 1, 2017 |
# ? Nov 1, 2017 15:11 |
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Two things. Anyone else surprised that Amazon doesn't have Pandemic Season 2 being sold from Amazon yet? Anyone have a good/short video about Gloomhaven I could use to give a brief hype primer video to my friends?
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# ? Nov 1, 2017 17:05 |
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KingKapalone posted:Two things. Anyone else surprised that Amazon doesn't have Pandemic Season 2 being sold from Amazon yet? This rules video is pretty dry but I've enjoyed it: https://www.youtube.com/watch?v=pSWMvXT6jCw Won't necessarily hype anyone up.
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# ? Nov 1, 2017 17:41 |
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Last I checked Amazon was selling Season 2. It's sold out now, but it wasn't when I checked last Friday.
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# ? Nov 1, 2017 18:13 |
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SettingSun posted:Last I checked Amazon was selling Season 2. It's sold out now, but it wasn't when I checked last Friday. Oh through non-3rd parties? I've been checking every day pretty much.
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# ? Nov 1, 2017 18:34 |
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Can someone remind me how much Clank! sucks so I don't buy it
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# ? Nov 1, 2017 19:07 |
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Kiranamos posted:Can someone remind me how much Clank! sucks so I don't buy it It's a single-row market deckbuilder where certain cards are overpowered and if they come out when you've just finished your turn you're hosed. There are multiple roadblocks along the way that can straight-up stymie all progress, forcing you to wait and do jack poo poo while drawing useless cards while your opponents zoom through. You might just get super-hosed and play well until the final turn when you're stuck at the exit but get absolutely no movement cards for three turns straight, before dying and ending up in last place (like my friend did when we played). It's a neat concept and on paper sounds good, but they didn't do a good job with it.
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# ? Nov 1, 2017 19:22 |
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Morpheus posted:It's a single-row market deckbuilder ... and on paper sounds good, but they didn't do a good job with it. this is the universal truth of the single-row market deckbuilder mechanism
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# ? Nov 1, 2017 19:39 |
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Roll to move is a better system than Clank's lovely movement resource being on cards in a deckbuilder. Imagine playing Talisman but on most turns you don't even get a die to roll.
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# ? Nov 1, 2017 19:40 |
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Is that better at all with the expansion or Space Clank? I enjoy playing Ascension at times knowing it is Objectively Bad, so I wonder if it's manageable.
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# ? Nov 1, 2017 19:41 |
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Single market row deckbuilder except you auction off the cards. And uh, do stuff with your deck in between auctions. We could call those “operating rounds” since the deck assumes its operations and you can advance the board state. And the market row is the available stock left until the game ends, so we could call it the “stock round.”
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# ? Nov 1, 2017 19:42 |
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What is the distinction between "single market row" and... not that? Like what's the other possible mechanisms for letting players get more cards? Or does "single row" just mean a relatively small number of options?
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# ? Nov 1, 2017 20:05 |
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Japanese Dating Sim posted:What is the distinction between "single market row" and... not that? Like what's the other possible mechanisms for letting players get more cards? Or does "single row" just mean a relatively small number of options? It means that there is a deck from which cards are drawn to populate a market. Any of the market cards are available for purchase, which introduces and extremely high reliance on luck of the draw to get a good card. This is opposed to Dominion where all the cards in the game are available for purchase at any given time. For example, if it's your turn and there's nothing good to buy, you might buy a so-so card. The next card drawn is amazing, but you can't buy it because you just spent your cash. The next person, however, can. This sucks and really makes it feel like you had absolutely no control in the game's results. Morpheus fucked around with this message at 20:15 on Nov 1, 2017 |
# ? Nov 1, 2017 20:13 |
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Single market row means you’ve got a set of cards in front of you that changes over time - once one person buys the card it goes away and a new card comes out. Games can get really swingy based on luck. Dunno what the other style is called but in Dominion your market is a fixed number of cards that anyone can buy as many of as they want (or as the market has).
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# ? Nov 1, 2017 20:15 |
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Valley of the Kings has a tiered (or queued?) market row. You can only buy from the bottom but you can manipulate the tier to block other players from buying cards or to buy things faster for yourself. Similarly, through the Ages does the same thing except it uses action points to buy cards further up the queue.
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# ? Nov 1, 2017 20:22 |
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7 wonders duel has something like that as well, except some of the cards you unlock by buying other cards start off in a face down position. All in all I really dislike single market row games: RNG is alright, but it's just gutting to hesitantly buy a card that's not too awful only to see your opponent get a mindblowingly good one
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# ? Nov 1, 2017 20:26 |
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Chill la Chill posted:Valley of the Kings has a tiered (or queued?) market row. You can only buy from the bottom but you can manipulate the tier to block other players from buying cards or to buy things faster for yourself. Similarly, through the Ages does the same thing except it uses action points to buy cards further up the queue. VotK also does a sweet thing that I wish more games did in that you have the deck itself divided into different periods of the game itself, so you start with light cards, then medium ones, and then the big heavy ones at the end.
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# ? Nov 1, 2017 20:28 |
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please knock Mom! posted:7 wonders duel has something like that as well, except some of the cards you unlock by buying other cards start off in a face down position. All in all I really dislike single market row games: RNG is alright, but it's just gutting to hesitantly buy a card that's not too awful only to see your opponent get a mindblowingly good one I wonder how 7 Wonders duel would play if you didn’t place anything face down. Anyone tried it?
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# ? Nov 1, 2017 20:29 |
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Japanese Dating Sim posted:What is the distinction between "single market row" and... not that? Like what's the other possible mechanisms for letting players get more cards? Or does "single row" just mean a relatively small number of options? Two alternatives that are universally better but frustratingly rarely used: Tiered row, as seen in Valley of the Kings and 7 Wonders Duel: cards on the bottom are available. As you grab cards, the ones on top fall down to become available which naturally gates cards and allows players some ability to influence the market. Inflated/speculative row, as seen in Pax games and Century Spice Road: cards at the beginning of a row are exponentially cheaper than cards at the back of the row. Buying a card further down the row usually entails paying off the earlier cards, thus incentivizing grabbing less useful cards for a higher payout.
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# ? Nov 1, 2017 20:30 |
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do most market row games not use a pax/tta tiered cost system because that seems the most obvious way to do it
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# ? Nov 1, 2017 20:34 |
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StashAugustine posted:do most market row games not use a pax/tta tiered cost system because that seems the most obvious way to do it Nope
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# ? Nov 1, 2017 20:40 |
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StashAugustine posted:do most market row games not use a pax/tta tiered cost system because that seems the most obvious way to do it Even though Dominion practically created the genre and is probably the best selling deckbuilder, Ascension is very obviously the jumping off point for every game and they're almost universally mediocre at best. Maybe because it's super easy and requires little more than a single deck of cards that go in the center of the table.
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# ? Nov 1, 2017 20:44 |
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# ? May 26, 2024 06:16 |
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Jordan7hm posted:I wonder how 7 Wonders duel would play if you didn’t place anything face down. Anyone tried it? I've only played a dozen or so Duels but I feel it'd help new players but hurt experienced players. Playing around what the facedown cards might be is as important as playing around what the faceup cards are.
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# ? Nov 1, 2017 20:46 |