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It's the look of the thing; it kills the atmosphere if they don't react in any way to your presence, even just pointing or looking like they're readying for combat, and there's a few spots where you can spend a good five to ten seconds just hopping past them while they stand there the whole time not even pretending to be anything other than convenient homing targets. It's exactly those kind of details, or lack thereof, that make Forces feel more hollow than it should be.
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# ? Oct 31, 2017 17:59 |
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# ? May 20, 2024 11:36 |
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Well, yes, having them react to your presence makes sense even if it's just running away in fear for a split second before they're blown away by your boost area of effect whirlwind thing. I'm just saying, there were people itt earlier wishing that enemies would attack you and stuff (presumably outside of the 2D sections or classic sonic) and it's like ??? do you know what game this is??
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# ? Oct 31, 2017 18:02 |
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Sonic Forces got a 35 out of 40 in Famitsu, game was good all along
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# ? Oct 31, 2017 18:07 |
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That's like a -2/5 in actual review numbers.
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# ? Oct 31, 2017 18:08 |
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even more proof modern rooftop run is the best stage in sonic's history because of the robots at the end that strike bodybuilder poses
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# ? Oct 31, 2017 18:09 |
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Alfalfa The Roach posted:Sonic Forces got a 35 out of 40 in Famitsu, game was good all along Well we now know Forces is better than Mania, a measly 32/40 game. Still, I wish it was as good as the 36/40 Lost World.
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# ? Oct 31, 2017 18:11 |
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When did famitsu scores stop meaning anything, because I still remember when only like, three games ever had gotten a 40/40
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# ? Oct 31, 2017 18:13 |
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CJacobs posted:Well, yes, having them react to your presence makes sense even if it's just running away in fear for a split second before they're blown away by your boost area of effect whirlwind thing. I'm just saying, there were people itt earlier wishing that enemies would attack you and stuff (presumably outside of the 2D sections or classic sonic) and it's like ??? do you know what game this is?? I think it's cool when enemies progressively get more threatening and make the player have to think more. It adds to the overall feeling of the games progression both in terms of story and in terms of gameplay challenge. It's nice that you can deal with something easy like the buzzers while accommodating to the Sonic 2, but then later on you get something tricky like the Slicers that keeps you continuously involved in the game. What I'm really saying is, Metropolis Zone did nothing wrong For the actual Modern 3D segments, yeah the gameplay most usually doesn't involve long segments in one place, but on the 2D modern side it's not uncommon for there to be some slower isolated segments that theoretically could use trickier enemies. Sonic Colors had a lot of slower segments like this, and the Rush games had a little more variety in enemy types to deal with than what we've seen in the recent console boost games. Exploring ideas like this could be another cool way to add variety to these games which, imo, are feeling kinda samey lately.
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# ? Oct 31, 2017 18:23 |
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There are plenty of enemies that attack in the modern sections, though there's not much variety.
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# ? Oct 31, 2017 18:47 |
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CJacobs posted:I don't really get why people want the enemies to do things besides stand around and wait to be killed in this kind of game. Have you ever actually had an enemy on screen for more than one or two seconds? Would you really want to have to slow down and kill them? That's how we got Sonic Heroes.
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# ? Oct 31, 2017 18:50 |
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Sonic Adventure 3 is good though so who cares about Forces. https://twitter.com/keiyakins/status/925434857412378626
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# ? Oct 31, 2017 19:52 |
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i always thought in boost games you should have fodder enemies that feel good to smack as you run, and then you could do proper enemies in 2 ways: do it like the robot at the end of roof top run where you have to dodge attacks and things or you could do another auto run segment that turns top down, where your analog stick fully controls sonic 360 degrees while he auto runs- I'm imagining like geometry wars or something where you have to dodge bullets and boost into the back
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# ? Oct 31, 2017 19:59 |
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CJacobs posted:I don't really get why people want the enemies to do things besides stand around and wait to be killed in this kind of game. Have you ever actually had an enemy on screen for more than one or two seconds? Would you really want to have to slow down and kill them? depends on your definition of "these kinds of games" if we're talking a platformer, yes there should be enemies that serve as obstacles if we're talking about an endless runner without the endless part, yeah sure just have stationary bots to smash through effortlessly, why not
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# ? Nov 1, 2017 00:13 |
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While I don't personally mind the Modern gameplay switching to 2D for segments, it does feel very superfluous when Classic is already a part of the game's core modes. It makes it seems like they have no real confidence in how Modern Sonic plays and just toss in 2D bits as filler.
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# ? Nov 1, 2017 00:25 |
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Keiya posted:Sonic Adventure 3 is good though so who cares about Forces. Things really went downhill for Steve Bannon after he got kicked out of the WH
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# ? Nov 1, 2017 00:55 |
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I realize this is almost 20 years off from being actually relevant, but I've been working on a thing that I think this thread might appreciate. Enjoy? http://www.youtube.com/watch?v=10nlP5lhLvQ
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# ? Nov 1, 2017 08:05 |
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Why did you make that
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# ? Nov 1, 2017 19:25 |
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Skeletome posted:Why did you make that They made a vow, Skeletome. Scaly Haylie fucked around with this message at 21:07 on Nov 1, 2017 |
# ? Nov 1, 2017 20:55 |
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Lizard Wizard posted:I realize this is almost 20 years off from being actually relevant, but I've been working on a thing that I think this thread might appreciate. Enjoy? I have never watched Sonic Underground, but I can already tell that this is the ideal method of viewing that show. Will you do other episodes?
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# ? Nov 1, 2017 21:28 |
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Schwarzwald posted:I have never watched Sonic Underground, but I can already tell that this is the ideal method of viewing that show. I'll answer your question with a question: would you believe the entire series cost only $32?
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# ? Nov 1, 2017 21:38 |
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I can't believe there's no sonic underground game
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# ? Nov 1, 2017 21:52 |
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Kurtofan posted:I can't believe there's no sonic underground game
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# ? Nov 1, 2017 21:59 |
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Lizard Wizard posted:I'll answer your question with a question: would you believe the entire series cost only $32? No way it would be that expensive.
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# ? Nov 1, 2017 23:21 |
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Screaming Idiot posted:No way it would be that expensive. It's a better value than the new Bubsy.
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# ? Nov 1, 2017 23:34 |
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Hey, I wanted to get all the emeralds in Sonic Mania before Forces comes out. Any advice for getting to and subsequently playing the emerald special stages?
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# ? Nov 2, 2017 00:45 |
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Just hunt around for giant rings and get in some practice. If you've cleared the game and can select a stage, there's one close to the start of Press Garden Act 1 (right for a short time, then down as soon as you can then head left) and the start of Studiopolis Act 1 (right for a short time, then when the two sloped paths cross each other in an x shape, get on the path that takes you down and left). In the special stages, you can get the emeralds at mach two, so don't get too wrapped up in hitting mach three. Just keep grabbing rings to keep your time up and you'll get them soon enough.
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# ? Nov 2, 2017 00:53 |
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My six year old nephew recently visited me, and he's got into Sonic. He's been watching a whole bunch of the cartoons, and spent some time talking to me about all the different characters - There's Sonic, and Tails, and Knuckles, and Eggman, and Sticks, and Manic, and Sonia... ... at which point I looked at his father and raised an accusing eyebrow.
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# ? Nov 2, 2017 00:54 |
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Screaming Idiot posted:No way it would be that expensive. they cant reprint it because ken penders owns the rights
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# ? Nov 2, 2017 00:55 |
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This guy's album came up in my suggested music today. It's an album called "Gotta go Slow" by Ace Waters https://www.youtube.com/watch?v=cuwk6XRf-IQ
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# ? Nov 2, 2017 01:01 |
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geri_khan posted:My six year old nephew recently visited me, and he's got into Sonic. He's been watching a whole bunch of the cartoons, and spent some time talking to me about all the different characters - There's Sonic, and Tails, and Knuckles, and Eggman, and Sticks, and Manic, and Sonia... Shame on that father for not teaching his kid about Shadow
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# ? Nov 2, 2017 01:05 |
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Dehry posted:This guy's album came up in my suggested music today. It's an album called "Gotta go Slow" by Ace Waters https://www.youtube.com/watch?v=9N75IRVUsG4 Although it does remind of this old video of the Sonic Heroes Special stage theme slowed down but otherwise unedited to sound exactly like Vapourwave: https://www.youtube.com/watch?v=6ULoaumV9Ec Edit: fuuuuck how did I miss this one: https://www.youtube.com/watch?v=CJsHNCxJaC0 Mr Phillby fucked around with this message at 01:33 on Nov 2, 2017 |
# ? Nov 2, 2017 01:30 |
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^^^ That sax solo in Sonic heroes tho Wow, the Live and Learn cover is really sad I do wish he got a different singer like the other songs though. The Sandopolis remix is also rad with how dark it is
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# ? Nov 2, 2017 02:52 |
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Mikedawson posted:Hey, I wanted to get all the emeralds in Sonic Mania before Forces comes out. Any advice for getting to and subsequently playing the emerald special stages? You turn sharper when jumping, aim for rings first, item boxes have a generous enough hitbox, only take the long path once to get the goodies.
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# ? Nov 2, 2017 03:44 |
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I like this song from Lost World https://www.youtube.com/watch?v=_TKJFWmoqXE
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# ? Nov 2, 2017 03:55 |
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Calaveron posted:When did famitsu scores stop meaning anything, because I still remember when only like, three games ever had gotten a 40/40 When Windwaker got a 40/40. I love Windwaker but come on man.
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# ? Nov 2, 2017 04:02 |
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Augus posted:I like this song from Lost World finally Augus, something we agree on
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# ? Nov 2, 2017 04:08 |
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mycot posted:When Windwaker got a 40/40. No YOU come on man I mean if you're seriously gonna knock on 'em do it for FFXIII-2 or Skyward Sword
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# ? Nov 2, 2017 04:10 |
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Not a Children posted:No YOU come on man Those came later so it wouldn't be the tipping point.
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# ? Nov 2, 2017 04:32 |
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mycot posted:When Windwaker got a 40/40. While everyone knew it was declining, I usually point to Nintendogs as being the decisive pivot point.
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# ? Nov 2, 2017 04:40 |
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# ? May 20, 2024 11:36 |
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mycot posted:When Windwaker got a 40/40. mods?
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# ? Nov 2, 2017 11:31 |