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Turd Herder posted:Ok I'll bite. What Kingdom game? Its supposedly some procedurally generated medieval world that you show up in, and colonists arrive by ship every so often and you build up a village and take other villages Dunno if its any good yet
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# ? Oct 31, 2017 01:41 |
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# ? May 26, 2024 21:09 |
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Apparently Life is Feudal the MMO comes out in 2 weeks
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# ? Oct 31, 2017 05:16 |
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Subterrain qs: ive finally installed t2 oxygen/thermal in the 8 closest districts and i need to finally start heading out to the harder ones. the reactors got plenty of juice, research is mostly caught up to date - am i looking at packing like 6 canisters of each type and just living in the hard districts for a few days? or should i be headed back and forth? apparently they're 10 floors and at 30%+ they're probably going to be loving assholes. by the time ive cleared one or at least got the chip, am i going to be dealing with the later districts at like 80% or something Phi230 posted:Its supposedly some procedurally generated medieval world that you show up in, and colonists arrive by ship every so often and you build up a village and take other villages whats the name of this game
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# ? Nov 1, 2017 03:39 |
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Verviticus posted:whats the name of this game I would guess it might be this? http://store.steampowered.com/app/409590/KINGDOMS/
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# ? Nov 1, 2017 03:48 |
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Yeah it's that. It's really interesting but there isn't much to it unless you found your own village
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# ? Nov 1, 2017 04:08 |
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from the steam reviews there's not a lot to it even after that
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# ? Nov 1, 2017 04:16 |
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Picked up Osiris New dawn. It is a EA game but at $15 its pretty polished.
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# ? Nov 1, 2017 13:19 |
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Turd Herder posted:Picked up Osiris New dawn. It is a EA game but at $15 its pretty polished. I last played that way back when it first came out on EA, so around a year ago. My experience of the game was pretty much spending 20 minutes running everywhere on foot to grab resources. It wasn't really my style, but checking it out now, it seems they've made so much progress on the game.
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# ? Nov 1, 2017 14:16 |
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I played Osiris a few months ago and it's pretty terribly padding out the gameplay by making you walk everywhere. Also as far as I can tell it's literally impossible to survive the early game without dying. You will succumb to thirst a few times before you get any kind of base going.
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# ? Nov 1, 2017 14:25 |
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I just want a space survival game where annoying fluff isn't added in the form of exhaustive grinding to make the game feel bigger than it is. I want to be able to have fun gathering resources and building. I don't want every resource run to consist of 30 minutes of boredom and tedium. Best game I've played that balances resource gathering with fun gameplay (but not too easy) is Empyrion Galactic Survival: early game has you mining it by hand, which can take a while but the first time you do it isn't too bad. You then research Hover Vehicles that lets you put big old manual drills on it and then you can use that to mine much faster and zip around the planet quicker. But for a game to be fun for me, building needs to be nicely implemented. Emyprion doesn't do this well, sadly. Trying to make an all-glass cockpit is a lesson in futility cause the blocks don't mesh properly together and it's such a royal pain in the rear end. Coupled with the fact that getting into fights will almost always end up with some blocks being destroyed, yet you have no system to automate rebuilding of blocks, which means after every battle, you need to inspect your ship and then repair the damage by hand, which is fine on smallish, basic designed ships, but can become very tedious and frustrating when you've got a very intricately designed ship that has a lot of different shaped blocks to give it a nice look. Edit: Don't get me started on Space Engineers. It's the jankiest game ever. Spend hours designing a ship, only for it to get destroyed because physics bugs the gently caress out and slams it into the ground for no apparent reason. Plus the welding is such a ball ache, even if you build a ship with a welder on it, you'll either end up smashing it into something, or building the ship in such a way that blocks you from welding the interior blocks. Qubee fucked around with this message at 14:33 on Nov 1, 2017 |
# ? Nov 1, 2017 14:30 |
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Shores of Hazeron but it's dead
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# ? Nov 1, 2017 14:36 |
Phi230 posted:Shores of Hazeron but it's dead God, is that still around? I tried it something like ten years ago when I was still on Penny Arcade. There were server issues that weekend and every single NPC and monster were stuck in place.
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# ? Nov 1, 2017 15:33 |
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Admiral Joeslop posted:God, is that still around? I tried it something like ten years ago when I was still on Penny Arcade. There were server issues that weekend and every single NPC and monster were stuck in place. It's like a subscription service to play now, the guy still develops the game, but only less than 12 people play it
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# ? Nov 1, 2017 15:35 |
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last I played Life is Feudal was 2 years ago, it has come a LOOOONG way since then and I would actually recommend it. It's like Wurm but better by virtue of mountain blade combat and being made in TYOOL 2017
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# ? Nov 1, 2017 15:37 |
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Q8ee posted:I just want a space survival game where annoying fluff isn't added in the form of exhaustive grinding to make the game feel bigger than it is. I want to be able to have fun gathering resources and building. I don't want every resource run to consist of 30 minutes of boredom and tedium. Best game I've played that balances resource gathering with fun gameplay (but not too easy) is Empyrion Galactic Survival: early game has you mining it by hand, which can take a while but the first time you do it isn't too bad. You then research Hover Vehicles that lets you put big old manual drills on it and then you can use that to mine much faster and zip around the planet quicker. it's not strictly in space but you might get a kick out of Factorio, which is entirely about rigging up an insanely convoluted base to do all the grindy bullshit for you while you gently caress around with conveyor belts and hand grenades
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# ? Nov 1, 2017 16:04 |
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Q8ee posted:getting into fights will almost always end up with some blocks being destroyed, yet you have no system to automate rebuilding of blocks, which means after every battle, you need to inspect your ship and then repair the damage by hand, which is fine on smallish, basic designed ships, but can become very tedious and frustrating when you've got a very intricately designed ship that has a lot of different shaped blocks to give it a nice look. let me tell you about the Guy Fieri
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# ? Nov 1, 2017 19:35 |
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A Wizard of Goatse posted:it's not strictly in space but you might get a kick out of Factorio, which is entirely about rigging up an insanely convoluted base to do all the grindy bullshit for you while you gently caress around with conveyor belts and hand grenades Factorio is fab
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# ? Nov 1, 2017 19:39 |
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Phi230 posted:Shores of Hazeron but it's dead Hazeron isn't dead, it came back a couple years ago. It's a fun, really janky game, but when goons played it, it was particularly amusing. Too bad we got rolled by the much bigger alliance and lost everything.
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# ? Nov 1, 2017 20:09 |
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Phi230 posted:last I played Life is Feudal was 2 years ago, it has come a LOOOONG way since then and I would actually recommend it. It's like Wurm but better by virtue of mountain blade combat and being made in TYOOL 2017 Is it still grindy as HELL with defaults? I have literally never seen a more solo-hostile game in that regard. Which is too bad because it seemed like something I'd enjoy if I had like 15 friends populating a server.
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# ? Nov 2, 2017 00:50 |
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Fayk posted:Is it still grindy as HELL with defaults? It took me like less than an hour to get a couple houses for my friends and a farm started all by myself. It took about an hour to get a skill to lvl 60 which is about as high as you'll really need unless you find a niche (like becoming the village farmer or blacksmith exclusively) It's not really a game you can solo. You need a community just because of skill caps requiring specialization. But they have 3 separate skill caps now (one for combat skills, one for general, one for stats) and the game doesn't feel like a grind at least not yet. I hear getting to lvl 80+ is a grind.
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# ? Nov 2, 2017 15:20 |
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A little late, BUT: I loaded up The Forest recently after not having played it for... gosh, a long time, not sure how long it was, but the game is completely different from what I remember now. I really enjoy it, although I could do with a little more interactive wildlife (note that I'm not very far in the game, though, so maybe I just haven't seen it yet). Crocodiles are the only real threat I've encountered from animals, but you can really easily just outrun them if you're on land. It feels a lot like the first few days of ARK, where you're running around scrambling to get everything, building your first few shelters etc., but with that part extended. The death mechanic with the mutants is nice and forgiving as well, but doesn't !ruin immersion!. They still freak me out, though. I blame The Descent for that.
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# ? Nov 2, 2017 15:30 |
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I've had a very different experience. I feel like The Forest launched with a 50% complete game and after more than three years of early access development, they've managed to get it to a whopping 70% complete. I was very impressed with how they launched and very disappointed with the glacial place of development ever since. It's still a fun game for a few hours, but it was almost as fun at Month 6 as it is at Month 40. I was worried Early Access profits would cause developers to get lazy and not develop their games to their full potential. The Forest is the poster child for that. I guess Subnautica would be the opposite.
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# ? Nov 2, 2017 16:39 |
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the black husserl posted:I've had a very different experience. I feel like The Forest launched with a 50% complete game and after more than three years of early access development, they've managed to get it to a whopping 70% complete. Wow, I didn't know it had been that long. I think I just picked up the game a year ago and forgot about it until playing it last month... yikes! While I still like it, I definitely agree that it's not finished - I feel like there's a lot more that could be added to it, but it's a lot of fun packed into the time before you get bored. It's a bummer that it's been in early access for that long, though, and my expectations for future content have now been adjusted. You're right about early access profits, they seem to suck the motivation right out of the majority of development teams. I haven't touched Subnautica in a long time. My husband's a big fan, but he said the story stuff they're introducing is kinda ehhhh. I think he preferred just swimming around making bases and trying to capture that giant leviathan thing in them. I'll have to give it another shot soon and see for myself.
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# ? Nov 2, 2017 17:33 |
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Hey I played subterrain. Don't play or buy this game. I'm spoiling this because gently caress this game I'm mad as hell. I spent 20 hours fighting against the infestation clock and the last quarter of it was a slog but I figured the game was almost over so I'd deal with it. FINALLY researched that nav chip, YAY. That was a mostly fun game, right? A bit grindy but oh well. So you get off planet in a shuttle but the space station shoots you down because you don't identify yourself (???) and you crash land back on the planet but this time in a secret mansion where there's some plot poo poo about the head guy and your coworker made this apology letter and an infection cure. There's this door that will open once infection is at 0% globally. So you have to do this long research and go back and install purifiers in every single place all while the infection is going at 5x pace, then leave them there for an entire day while they charge up. So that took me another 5-6 hours of game play to do, with a bunch of farming because the filters were expensive (biomass, specifically). And 6 tram trips around trying to speed time forward So with THAT complete I can finally go to the door and it opens and there's... a final boss? He's huge and basically unstoppable and even with max weapons and gear I couldn't dent him after trying for over an hour. He just gets faster and faster. I look online and you're supposed to come equipped with max researched healthkits and +speed, but uh well I never researched those because biomass was so precious the entire game. And now because infection is at 0% I can't get any more materials to do it. I look on the wiki and find there's a second, stronger boss after the first, say gently caress this game and uninstall. What a loving waste of 30 hours. Bhodi fucked around with this message at 17:49 on Nov 2, 2017 |
# ? Nov 2, 2017 17:44 |
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Subnautica and The Forest have a similar problem in my experience: they can't decide if they want to be story-driven games or freeform building games. Subnautica is a bit worse since so much is gated behind story progression*, and with The Forest the story is only really there if you go looking for it, but both games suffer from the lack of focus. I don't know if there's a good way to solve this, since as many have pointed out the survival aspects of both games quickly become pretty trivial and after that there has to be something to keep the player interested. The Forest is fun for a while as a wage-war-on-cannibals simulator, at least, and the multiplayer can be very entertaining. I just wish The Forest had better options for building mobile bases. I was real stoked when the houseboat was added but it's so janky and impossible to control in singleplayer that it's useless as a floating base *it's more gated behind exploration, which is really great the first time you're playing through, but gets really, really old after you've had to go to x place to get x blueprint the 5th time...
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# ? Nov 2, 2017 17:46 |
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That's not a problem with survival games, that's a problem with overindulging in Early Access! I'm holding off on actually playing Subnautica until it goes gold for exactly that reason. Going in blind, I expect it to be one of the best games I've ever played. Returns would be way diminished if I'd already run through it at 65% complete, 75% complete, etc.
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# ? Nov 2, 2017 17:57 |
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The market really could use a really good multiplayer PvE focused game. (Forest is sort of along these lines, but has its issues). But I mean when you look at things like Ark/Conan, etc, they're spreading their focus by trying to cater to PvP and PvE and the PvE ends up being pretty thin.
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# ? Nov 2, 2017 18:23 |
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Bhodi posted:Hey I played subterrain. Don't play or buy this game. I'm spoiling this because gently caress this game I'm mad as hell. man i never knew the end game got that ridiculous appreciate you taking the bullet
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# ? Nov 2, 2017 18:26 |
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the black husserl posted:That's not a problem with survival games, that's a problem with overindulging in Early Access! I'm holding off on actually playing Subnautica until it goes gold for exactly that reason. Going in blind, I expect it to be one of the best games I've ever played. Returns would be way diminished if I'd already run through it at 65% complete, 75% complete, etc. This is definitely true, and you're making the right decision re: Subnautica - it is a super neat game and I'm not touching it again until it's truly "done." I guess I've been spoiled by the approach The Long Dark took - playing a lot of survival mode in EA didn't really impact enjoyment of the (unfortunately disappointing) story mode, when it was finally released, since they are totally separate experiences. Even the "let's explain this mechanic you already know via boring fetch quest" problems with story mode would have been there if you had *only* played story mode. Perhaps that's the way to go: release the sandbox mode in EA, and save any story stuff for a full release. Keeps everyone happy?
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# ? Nov 2, 2017 18:43 |
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Bhodi posted:Hey I played subterrain. Don't play or buy this game. I'm spoiling this because gently caress this game I'm mad as hell. For the record you can consider yourself to have beaten the game. It launched with no ending beyond the shuttle getting exploded. And uh, yeah. The game takes a nose dive after that point. It would be a pretty decent experience at around 3 hours per game. The way evolution is tracked on an individual basis for each monster is a neat take, and how they have a limited ecosystem going on when you're gone is also pretty cool. Reminds me of Star Wars Galaxies before they turned off the critter AI. 30 hours for your winning run, which requires you to be spoiled on every step of the process and know what resources you're actually going to run short on and need to farm, spreads the little novelty there is over too many random floors.
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# ? Nov 2, 2017 19:48 |
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Thanks, i was considering buying it. Now i wont!
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# ? Nov 2, 2017 23:15 |
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i had a feeling the game was going to gently caress me on blood samples or whatever and it's nice to know they obviously hosed those numbers up
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# ? Nov 3, 2017 03:33 |
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Well poo poo. I've been playing Subterrain (on easy) and enjoying it. Shame they added what sounds like two bullshit bosses in. What's the answer? Plasma guns? I'm having a heck of a time researching them given how much metal everything takes. How are we meant to build up enough blood samples to make these advanced med kits anyway? They seem like an extremely limited resource.
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# ? Nov 3, 2017 05:01 |
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Randomly decided to search the games forum for Osiris New Dawn, ended up reading the past 2-3 pages and saw the posts on Subterrain. Man, I am really glad I decided to get a refund for it after 1.5 hours of play... sounds like a nightmare walking. I do not want super tedious time limited bullshit. On a different note, Empyrion is still as good as ever and 7.0 added a bunch of new features. I'm not really sure why there are so many new negative reviews for it on Steam. I've put .. 70 more hours into it over the past two weeks. Ambaire fucked around with this message at 10:48 on Nov 4, 2017 |
# ? Nov 4, 2017 10:45 |
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Vasler posted:Well poo poo. I've been playing Subterrain (on easy) and enjoying it. Shame they added what sounds like two bullshit bosses in. yeah, i just used the low tier of medkit. they're basically free and theres no penalty for chugging them
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# ? Nov 4, 2017 11:08 |
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Archonex posted:You guys know that Don't Starve Together has a mode literally just like that now, right? I'd be interested in playing Don't Starve Together with other goons. I've played Don't Starve regular edition for a while much earlier in its lifecycle, but only recently became aware of the multiplayer version Don't Starve Together. I'm not the most experienced player, especially since I've mostly played the vanilla single player, and I'd be more than happy to play with people entirely new to the series.
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# ? Nov 7, 2017 00:55 |
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Just found a fun 2d survival game. "The Legend of Zelda meets Stardew Valley and Terraria in this gorgeous and compelling singleplayer experience." It has a demo on itch.io Forager It's been pretty fun game so far. It is a little janky but its only an alpha demo. I do like the concept of crafting gold coins to buy new areas around your island.
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# ? Nov 7, 2017 15:17 |
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Conan Exiles still doesn't let you put a head on a spike
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# ? Nov 7, 2017 22:13 |
This thread must survive! Are there any decent Android survival games? Preferably something turn based or that you can leave at any time.
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# ? Dec 7, 2017 02:54 |
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# ? May 26, 2024 21:09 |
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I'm seeing Ylands on top of the steam charts and was wonder if any goons have played and have any input on the game.
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# ? Dec 7, 2017 18:02 |