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Arrange to hang out with our friend after work.
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# ? Oct 29, 2017 23:37 |
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# ? Jun 2, 2024 05:00 |
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Feign Friendship until we figure out what the heck an infinity arrow is.
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# ? Oct 30, 2017 03:02 |
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Friends with Karla posted:"Any luck with that Infinity Arrow?" The sleeping roll, flint & steel, water skin, and backpack are free. Let's see what we can buy that costs money. Multiple items voting is permissible here. Options posted:1. Buy weapons. Weapons posted:1. Buy a Sword. (Needs 30 Gold) Daggers & Swords both use the Blades Skill. Daggers are cheaper, can be thrown, and usually work better than Swords in close quarters. We can only carry one of each at a time. The Bow uses Archery. Equipment posted:1. Buy a Lute. (Needs 50 Gold) Lanterns can create light and be thrown or smashed to make fire. Rope aids climbing when Agility is low. I can substitute another musical instrument for the Lute if preferred, same price. The Hammer & Spikes are a gimmick item, not saying what the gimmick is. Thieves Guild Market posted:1. Buy a Thief Harness for climbing. (Needs 80 Gold) The Thieves Guild also sells Spellbooks if we didn't already have one. A Thief Harness is an upgraded Rope with ascenders that allows hands-free climbing. The Lockpick Set is self-explanatory. Temple posted:1. Buy a flask of Holy Water. (Needs 40 Gold) Holy Water is supposedly useful against undead enemies. If we get a Holy Symbol, please vote on which God it's for and whether it's Good or Evil (I can count the tally from Priestess voting if needed). It doesn't do anything besides proclaim faith unless we become a Priestess down the line. If voting for Option 3, please vote how much we should donate for possible Good Morality points. I'll prioritize based on highest number of votes, getting equipment first. There will be other opportunities to shop for the things we can't afford right now. A lot of the above equipment may be useless at our current Skill levels or our Magic can perform the same functions. Buy what you want, subject to our 130 GP budget. I'll check in around 1700 CST. *** Stats posted:Stats
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# ? Oct 30, 2017 14:39 |
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Dagger & rope.
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# ? Oct 30, 2017 14:56 |
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Rope and lantern
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# ? Oct 30, 2017 15:14 |
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No opinion on the rest, but always Bring Rope.
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# ? Oct 30, 2017 18:19 |
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We're definitely buying Rope.First Purchase posted:Every story tells of the need for a good length of rope. I think I'll leave us at this decision until around 0900 tomorrow and then move on to the initial training Karla offers so people who haven't had time yet can check in. There is of course more expensive stuff available to buy later if we want to save money. The purchase list appears last post, please continue to express interest if you want. I'll get anything we can afford that has a majority of votes. See y'all in the morning.
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# ? Oct 30, 2017 21:45 |
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I guess a dagger might be useful as a tool at some point
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# ? Oct 30, 2017 21:50 |
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FoolyCharged posted:I guess a dagger might be useful as a tool at some point Echoing this. We may specialize in unarmed combat for now, but multiple LPs of the Lone Wolf series have taught me to always have Rope and a Dagger.
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# ? Oct 31, 2017 01:00 |
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A dagger can be useful.
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# ? Oct 31, 2017 01:40 |
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Ok, I guess the Dagger's the last thing on our list. Anakha- Actually, we specialize in Magical Combat right now, not Unarmed. We just started learning Unarmed Combat and Magic's a lot higher. So I recommend we depend on Magic until we get Unarmed up to match it, just to be safe. There are a few combat situations in the Lost Heir games where you can get free hits with any Skill (usually you need to distract enemies, have companions soften them up, or find some other advantage) and we can use those to boost Unarmed if we so decide. I'll try to indicate them. We can also train Unarmed further at certain points, usually by taking Monk or Thug levels. But it will probably not get close to our Magic for a long time. The good news- all the really cool Monk abilities (Ki Strike, spirit walking, hold breath forever, etc.) don't actually depend on Unarmed Skill but on how much Monk training you have. There are also other benefits to Monk levels that should work out well for us, like the increased Perception stat. We'll see how this plays out as the game goes on. Playing a magic-wielding Monk like the element-benders from Avatar will work out fine for Renata, I think. Finishing shopping posted:You purchase a small Dagger. It comes with a sheath which fits onto your belt. Ok, we've finished our first shopping spree. What Next? posted:You store your new things in your new backpack before walking out of town. You'll have to get used to the weight, so you don't mind bringing it all with you. Karla closes the shop door and locks it before following you out. Many people wave to you, making you realize how much Elmvale has become your home over the last few years. The game now allows us to go to the local Tavern or outside of town into the forest. We can train in the forest and then still go to the Tavern later, so let's do Option 1 first. Train in the Woods posted:Karla seems a little nervous, as she always does when you leave town. Tales of wild animals, bandits, and monsters are often told at her father's shop. Those tales help to sell arrows, but they have left Karla with a large fear of the unknown. She fought this fear by trying to learn everything she could about the roads and Geography outside of Elmvale. The woods are beautiful and the warm summer breeze feels really nice. Picking Option 1 here will upset Karla since she doesn't want to think about tomorrow for some reason. Let's train before we risk pissing her off (which we can still do afterwards if you want). If we were a character attracted to Karl/a, we'd also have options to hold hands with them, kiss them, give them a promise ring, and attempt to make love in the woods. The latter option is a bad idea, since Karl/a's shy and won't want to move fast, but s/he will wait for you if you hold off now and don't romance anyone else before you return to Elmvale before the second to last quest of LH1, then you can get together before that quest. Of course, we're heterosexual and not romancing Karla in this run, so no such options for us. But we can still do some... Training with Karla posted:
We can still talk to Karla or visit the Tavern after the above training, but doing either first skips the possible bonus here. Can't have that. Please vote on the bonus, then we can decide how to end this scene. See y'all around 1700 this afternoon.
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# ? Oct 31, 2017 14:50 |
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Archery! Haha no, train unarmed.
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# ? Oct 31, 2017 16:37 |
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We're good friends. Let's punch each other
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# ? Oct 31, 2017 16:38 |
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How did I know we'd pick Unarmed? Again, keep in mind it's lower and it's going to stay lower because of the opportunities we missed. We might be able to punch the big boss of LH1 and not get hurt trying, but only if we get all remaining possible Unarmed bonus opportunities before then and they're what I think I remember. Magic or another ranged attack is often a better idea than punching too. And per my mapping out last night, we'll also need to use Magic at almost every opportunity where it's the best option to keep it up to snuff if we don't take a Magic using class level at some point. Future combats are that biased. If people want me to breeze through situations where there's only one success option, I can do that (I rethought what I said in the OP, this may be our only run, and failure ain't good especially when the only free hits in LH1 depend on Artifacts we won't get if we fail). I'll take official polls when we get such situations later on, but you can express interest in that sooner if you want. Thread participation is low enough I'm considering it. For now... Self-Defense Practice posted:You raise your hands in front of your face and begin to punch at the soft bundle of rags that Karla holds in front of herself. Although she has no intention of leaving home or using the skills you are practicing, she's a good friend and sincerely wants to help you learn to better defend yourself. This makes our Unarmed 23%. If we can get it to 45% before the LH1 final boss (first hit only is low difficulty) we can punch him without being injured. And that's not a sure thing. No lower difficulty encounters that will match our Skill before then either. Otherwise free hit situations will probably be the only times when Unarmed can succeed. Just fair warning. Karla offers the same bonus for Blades and Magic here. The Archery bonus is +5 and she'll offer a similar bonus later, but not the other combat bonuses. After Practice posted:"You oughta try hitting back," you tell Karla after you finish your session of punching the bag she holds. "It's a good workout." We going to the Tavern (hang out with Karla for relations bonus, also possible Fling with Charm bonus and no risk because we're not romancing Karla), or talking to Karla here (no bonuses, but she does open up more with character info in canon)? Let me know by next update (around 0900 tomorrow when I'm home from work).
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# ? Oct 31, 2017 22:52 |
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Tavern.
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# ? Oct 31, 2017 23:22 |
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Talk to her. Also, going on autopilot for combat checks could be a good idea, especially if we don't have more than one viable option.
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# ? Oct 31, 2017 23:44 |
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We're heading out on our own, let's party at the tavern in celebration!
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# ? Nov 1, 2017 00:04 |
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Tavern for this totally-not-a-date.
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# ? Nov 1, 2017 12:05 |
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Thanks for the feedback. I think I will turn on combat & challenge autopilot, unless we have more than one success available (possible eventuality). I'll also continue guiding us through social interaction false choices, stopping when I am unsure how to proceed or think it might be fun to roleplay here and there. Hope that's okay with everyone.Dinner with Karla posted:Elmvale's Full Cup Inn is full of the dinner crowd, as could be expected. The bartender is busy helping the kitchen staff bring out meals while tending the bar as well. Tonight is Midsummer's Eve, a night known for excessive behavior and wild parties. Most responsible 17 year olds who are turning 18 tomorrow are careful. Many craftsmen already know who they will be choosing for apprentices, but stories of careless youths losing a job because of a poor presentation at the ceremony are often told. You are intending to turn down any offers since you are going to take up the life of an adventurer. Karla is also relatively without stress, as her position in the Fletcher's Guild is pretty much guaranteed. Karla's buying, but let's start this slow. One Drink posted:- "Oh come on, Renata, loosen up a little!" Food sounds good. Option 1 posted:You place your order with the server, surprised when he winks at you. You can smell the roasting meat and freshly baked bread from the kitchen. You make small talk with Karla as you wait for the food to arrive. A short while later the handsome server brings you your meal. Options 2 and 3 will keep things going in various ways, we can do both later after Option 1. Same for Option 4, let's not end this scene just yet. I already put the server's name above- Steve and his female counterpart Steffany are the game's first possible romantic Flings. Unfortunately, you need 40 Charm to get with one of them, making the 10 point Charm bonus for doing so off limits to characters who did not favor music and diplomacy in their youth or took a Charm bonus Class (Bard, Squire) at first level. But we can still get some free Charm points for flirting with them if we don't try to push past the sales pitch. The fact that going after these points will cost relation points if Romancing Karl/a and you can't start a Romance later either makes some LH players reluctant to take Karl/a as a Partner. Asking the server their name gives us a special option to try and set Karl/a up with the server. Sadly, there's no way it can work and trying that ends the scene. Let's put Karla at ease instead. Ordering More Drinks posted:The server comes to your table several more times. You and Karla laugh and joke as the bar becomes noisy around you. You can feel the effects of the alcohol immediately. The server continues to smile at you and brushes his hip against your arm several times, winking at you each time. Our relations with Karla are pretty good now- 74%. We'll need 80% to get aid from her against danger later when she eventually joins our party, but there will be other opportunities to earn points (the big penalties are out since there's no Romance to threaten). Shall we get her a bit closer to that aid now to be on the safe side, or try to flirt with Steve instead? I'll check back around 1700 CST.
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# ? Nov 1, 2017 15:24 |
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flirt
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# ? Nov 1, 2017 15:30 |
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Get our flirt on.
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# ? Nov 1, 2017 15:53 |
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I think it's just 30 charm actually, so we should be good. Also why I wanted us to be bi - didn't know Steve exists and the bonus is one of the biggest you can get outside of chargen, funnily enough. Flirt. Avalerion fucked around with this message at 21:40 on Nov 1, 2017 |
# ? Nov 1, 2017 16:04 |
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Avalerion- Thx so much! You were correct, as I confirmed through a quick phone save scum session with a character of lesser Charm than Renata. So 10 Charm is ours. And I got the guy's name wrong too! Corrected below in this early update I award to your fix and my waking up early. You may unmark your spoilers if you like. Everyone- In the future, please do not be afraid to correct me if I get a stat check amount or any other detail wrong, no matter how vague. I appreciate that we have game veterans here. I cannot move ahead of each decision point too soon, and my memory is not always reliable, as evidenced by the above mentioned incident and earlier issues. Nor do I always have time to check ahead using my phone. I am glad to be corrected when it helps out. Update Our Flirting! posted:You smile at the server. "Hey there, handsome. Steve, was it?" And I got the options order from earlier wrong too. I also discovered in my recent phone session that you can ask Karl/a about the Infinity Arrow here if you missed the option at the store. If you fail to make arrangements to go out with Karl/a there, you'll skip this meeting along with any chance to train early with Karl/a or flip on their Romance flag. As already revealed, Option 3 will not help us. Concentrating on Karl/a instead of the server here means we get another Relations bonus with her, but we have enough. You can also get a small Charm bonus if you are Romancing Karl/a and ask her to be your significant other but not sleep with you (she won't do that until you come back to Elmvale and there's a Relations penalty for trying to score early), but we're not doing that. Drinking only affects flavor text. Since Karla's buying (no GP is spent in this scene) and flirting is unanimous, let's go with Option 1. Drink and Flirt! posted:"Another round of drinks please. And you can join us if you like. Are you getting off soon?" Your eyes make your intentions clear. Option 2 awards 3 Charm and a playful kiss. I think we'd prefer Option 1. Intention to Seduce posted:"I'm actually leaving town tomorrow," you tell Steffan after a few more minutes of getting to know him during which you order no more drinks and wave off Steffany. "I'm hoping to make my last night here for a while fun. Would you be willing to come home with me?" Two points short of the next big Charm check. So close. Hope we can pick up 55 Charm by a certain gigantic part of LH2 (I think it's 55 Charm, correct me when we get there if you know I'm wrong and have the chance), but if we can't, our Magic should get us through it fine. Ah well. BTW, if not recognized, Steffan was a cameo from Rupert Grint of the Harry Potter films. As referenced above, he does have a female equivalent in Steffany. The same is not true of a female-only Fling character in LH3, but I've never actually scored with her (it requires both high Agility and Endurance, plus expelling possible other hook-ups on both sides), so I think we'll be fine for that loss. Other Flings will be mentioned as they are encountered. Let me also say this now. I am a heterosexual male, and it may thus be difficult for me to get into a woman's head sometimes. If I portray things wrong, and any real women here want to verbally slap me for it, please be gentle. I write most women the same way as Jack Nicholson in "As Good as it Gets", albeit with a bit more attempted respect. The Next Day posted:The morning of Midsummer dawns bright and sunny. Your head aches miserably and the room spins when you first try to get up. The bells of the Temple sound once more, calling the faithful away from breakfast. You cast an anti-hangover spell you know, wash up and get dressed, then pick up your backpack and look around your small sparse room. It was easy to pack, since temple life discouraged the gathering of possessions. Now that you are eighteen, you can apply for membership to the Adventurers Guild and begin making a life for yourself. Back to an important plot issue. I'm off tonight, so I'll update after a good majority, maybe around 2200 CST.
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# ? Nov 1, 2017 21:23 |
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Huh, Ron cleans up nicely, didn't recognize him in that pic. Ask, what do you know...?
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# ? Nov 1, 2017 21:44 |
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what's new? Might as well try to find out why he wanted that rock so bad.
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# ? Nov 1, 2017 21:54 |
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Yeah, what's with those things?
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# ? Nov 1, 2017 22:54 |
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Early decision, good majority. Positive social interaction is mostly easy in these games, at least early on. I'm considering, provided there is no disapproval, moving us past such instances to best result unless there's multiple possible positive outcomes, I'm unsure, or I think role-playing is a better idea. Let me know if you don't want that, before the next update or later. Silence if no objection is fine. I'll move us through the social interaction here to demonstrate. Response 1 of the previous choice was positive but neutral in that it earns us no Relations with our Mentor (other Mentors would have made similar presentations here). The other choices result in 2- negative Relations, and 3- still neutral (I think). The order is almost never the same, and positive can sometimes be hard to predict. Responding Positively posted:"What do you know about them? Anything new?" This is not the big decision whether or not to Summon Demons. We'll make that decision soon, but not here. We can always change our minds later, so for now let's tell our Mentor what they want to hear. (Options 2 and 3 carry Relations penalty and no reward respectively.) Canon Option 1 posted:"Ok, I won't use them, unless I have no other choice." Picking 6 or 7 moves the plot ahead. The other 5 options are free. I'll show their answers all off on our first run. Zusak posted:"What do we know about Zusak?" Thuja posted:"What do we know about Thuja?" Selina posted:You think about the third member of Zusak's conspiracy, the woman most directly responsible for your parents' deaths. The Consortium posted:"What do we know about the Consortium of Planewalkers?" The Bad Guys' Motives posted:"Why did they kill my parents?" Proceeding with Option 6 from above choice after reviewing the plot thus far. No further questions posted:Sister Geri nods in agreement. I thought about choosing the above social interaction for us, but I think I'll let readers do it instead. I'll proceed with the canon majority decision sometime after midnight CST (not moving this one up). achtungnight fucked around with this message at 00:19 on Nov 2, 2017 |
# ? Nov 2, 2017 00:16 |
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Grateful hug.
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# ? Nov 2, 2017 01:56 |
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give foster mom a hug
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# ? Nov 2, 2017 02:40 |
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Majority says we hug. I usually do that too. Asking for money gives negative relations and a pittance of GP (totally not worth it). Not sure what the other options lead to.Hug our Foster Parent posted:You can tell that you've surprised Sister Geri by your display of affection. She is a monk with an iron grip and an iron mind, but her heart is good. After a moment, she briefly softens and hugs you back. We already created Theo (Dwayne Johnson), Princess Renata's future warrior buddy and probable love interest. We won't officially meet him for an update or two, but we first see him here. Large Handsome Warrior posted:The owner of the voice stands seven feet tall and must weigh at least 300 pounds. His legs are like tree trunks and his arms are bulging with muscle. His messy black hair hangs over a thick brow and he wears a massive warhammer on his belt. He's around 25, a veteran adventurer. He's also somewhat handsome, you note to yourself, with clear intelligence behind his piercing dark eyes. The first option above is a hidden choice unlocked by having 30 Perception that allows us some early Relation points with Theo if we pick it. That Monk training came in handy. But just in case we don't want to do the special option, let me paraphrase the other options we'd have regardless. All the Options posted:You move through the crowd, struggling to reach the notice board. Glancing over your shoulder, you can see the large warrior moving in the other direction. The crowd of eager young people is slowing him down quite a bit. Pretty obvious getting this job is plot mandatory. Option 3 won't work for Renata- we don't have the evident Strength or Blades Skill to back up a threat like my previous Thug and Dark Knight characters made here. Options 1 and 4 will negatively impact our GP earnings, so I don't think we should pick them either. Option 2 (use Charm) and Option 5 (same as the Perception choice above) seem best IMO. But which method should Renata try? I will proceed with the majority's decision sometime later today.
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# ? Nov 2, 2017 06:01 |
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Use the Perception bonus and follow the Rock.
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# ? Nov 2, 2017 06:16 |
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Lets follow this weirdo who is almost certainly not our next party member.
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# ? Nov 2, 2017 06:24 |
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I rather think we could work on our charm some more, talk to the boy.
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# ? Nov 2, 2017 08:20 |
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2-1 on Perception, so I'll show off something of what using it here will mean for us (stat results of decision behind spoilers next to options). However, I think we could use more votes on this issue from people who haven't spoken in a while, so I'm bumping a bit. No bonuses yet, this is just a custom "are you sure?" update. Changed votes will be fine, but I'll keep the current tally otherwise. Follow that Warrior! posted:You reflect that surely a veteran adventurer like the large warrior would know ways to get jobs with limited availability. Perhaps, if you can follow him, you'll learn similar methods yourself. Remember, Skills don't get better in Choice of Games titles like this unless exercised. Please vote for Perception or Charm. If you'd like to vote on what sort of first impression we make on Theo if using Perception, I'll take that as well. Next update with canon text for chosen option should be around 1800 CST.
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# ? Nov 2, 2017 17:28 |
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I'm for befriending Theo- ideally the with benefits kind.
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# ? Nov 2, 2017 17:52 |
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I want a job, you need help getting your hook back?
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# ? Nov 2, 2017 21:24 |
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Tally- Perception 3 vs. Charm 1. First Impression on Theo 2 Good vs. 0 Bad. The lack of Charm will impact us later, but, hey, I tried to remind us. Hopefully the increased Theo Relations and Perception will compensate. Proceeding with canon text... Exercising Perception! posted:You follow the large man away from the crowd of people. An experienced warrior like this likely knows how to get the best job, you reason. The other two adventurers can make their own way. Bobby can offer his brother the job if that's what he wants. Ok, we got the plot-mandated first job. And we picked up our chosen advantages through the game mechanics. Master Jett and his wife's head canons may look familiar to some of you- I'll reveal their players next update, please close spoilers before then. Let's move on to our next important event. Line up with the applicants... posted:
We now have another chance to make an impression on Theo. I'll remind you, he is our only prospective Romance Partner for LH1, so if we want the Love Endures Achievement (and possible other Romance-related achievements in LH2 & 3) plus a good Relationship with a future party member, boosting our Relations with Theo are key (Relations value for Theo is hidden until after this choice, but there are plenty of opportunities to make up for penalties later on). I'm letting readers choose Relations at present. Vicky might show off negative Relations for the entertainment of some readers, but no positive Relations will result except for our successful attempts. Sack time with Theo will result if and only if we can get a good Relations level- I've checked the game since my last discussion of Romance in Lost Heir- link. The way it works is that a high level of Relations is the deciding factor. Good impressions are possible if we meet our Romantic Partner's preferred Romantic type before the Relations get to a high level. If we do not meet our partner's type, any attempts to flip on the Romance flag (gifts of flowers, blatant flirting, kissing, sexual approach, and so on) result in neutral events or penalties before the required Relations are achieved. The more serious the effort to start a Romance, the more serious the penalties for not being our partner's type. Theo's preferred type is 60 Strength or 50 Charm- Renata does not meet that type. But 65 Relations will make him see us as a "pleasant diversion" at a certain point and he makes it clear how he sees us either way at that point, so that could help. We will only win Theo over if we have 80+ Relations when the Choice comes to offer Romance that he will accept. Our Relations level will be tested at that point. Starting things sooner might result in confirmation that Theo is interested, but he won't start a Romance that includes sack time before the game will let him. Neutral is the best result if he's not interested. There are penalties if we try to move too fast. Keep that in mind as we make our Romantic approaches when the choice comes up. It will be okay with me if we don't do a Romance this LP's first run, it will only be a slight disappointment. I do want to try, however. If we prefer to stop this Romance at any point the game lets us, it will be possible. It is even possible to Romance Theo in LH1 for the Achievement, then break up with him at certain points in LH2 and 3. Even if we don't Romance him, good Relations are possible and worthwhile. It's obvious how to get some at the Choice above. Correct me if you want on any of this, veterans. It's all per my memory. Vote early, vote often. Next update will come around- tentative- 0200 CST. achtungnight fucked around with this message at 03:52 on Nov 3, 2017 |
# ? Nov 3, 2017 00:47 |
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Introduce our self.
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# ? Nov 3, 2017 07:59 |
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Ok, moving ahead. Slight delay due to fatigue. All posting times are tentative estimates- lots of things can get in the way. Thanks to voters.Introducing Self posted:(Theo Relationship +3) The game puts in six guards even if you get Jett to say he's hiring extra people through Perception. It's an easy bug to fix. Back to Jett's official intro posted:The two dismissed adventurers grumble at each other, then depart. Jett looks over the rest of the gathered applicants again, then resumes speaking. He still takes no apparent notice of your equipment or evident Skills. Master Jett is portrayed by Tony Hale, formerly known as one of prime time TV's worst bosses ever. His real life spouse, Martel Thompson, is making a cameo as Jett's wife. Game veterans may know the reasons for this casting, and why I am playing up Jett's worst qualities a little. Please do not spoil things for everyone else before the payoff comes. Or at least read this entire post first. Before Leaving Town posted:You still have some misgivings about your new job, but you put them aside. This is the life you have chosen. You bid a brief farewell to Theo and the other adventurers, then return to Elmvale until the morning. First night on the trail posted:After the first day of your journey, you reflected on your progress thus far Your new life as an adventurer was quite simple. The shepherds looked after the sheep and all you had to do was follow along and keep an eye open. Theo was a good person to work under. As long as you followed his instructions, things went well. And there's your answer for why Tony Hale was cast as Jett. Evil players can actually steal the sheep from him at the end of this journey. There are minimal spoilers for that in the canon game before it happens- it was an interesting surprise. I'll talk more about game Morality later. For now, let's just say the decision to rob Jett or not is a great Start of Darkness for Evil LH players Lucid wrote in. It's the first major Morality decision in the game. We'll give it the proper address at the time it arrives. Please use your best judgement on spoilers before then. Matters of more immediate importance... posted:Theo says nothing further regarding the possibility of someone robbing Jett. You put the idea out of your mind. It is a long way to Ludd and you have other things to concern you. The herd of sheep you must defend, for starters. Ok, now we need to pass a check to help the Sheep flock and help earn the full bonus Master Jett mentioned. We only need one Success here. The flock's health starts at 5000 but it can go down very quickly. We have only one way of helping the Sheep at this point thanks to our stats. This post is long enough already, so I'm pausing before I cast our Magic. If anyone would prefer I show off a failure instead (I'm doing the Charm one regardless, writing a rousing speech is fun and if we can still cast Magic after nobody listens, that's great comedy), please speak up before the next update. You may consider this your last call to speak if you want things to proceed that way. I'll proceed per majority's best interest. It is also ok to discuss other aspects of this quest between updates, keeping spoilers minimal. We won't make the decision to rob Jett or not until the proper time. Next update- tentatively around 1700 CST. Stats will be updated then. achtungnight fucked around with this message at 12:34 on Nov 3, 2017 |
# ? Nov 3, 2017 12:25 |
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# ? Jun 2, 2024 05:00 |
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Magic our way through.
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# ? Nov 3, 2017 13:53 |