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panascope posted:Warriors look so drat rad, will this be the edition where they’re actually not bad? They aren't bad. They aren't optimal, but they aren't bad.
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# ? Nov 2, 2017 20:04 |
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# ? May 14, 2024 03:52 |
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Played my first game with the Eldar codex. Long story short, it kicks rear end and works just how I wanted for my army. I thrashed my friend's Death Guard handily. I took: Saim-Hann Outrider Detachment Autarch Skyrunner with relic lance 9 Shining spears (exarch with star lance) 3 Shining spears (exarch with star lance) 4 Vypers with bright lances (separate units) Biel-Tan Outrider Detachment Farseer Skyrunner (doom, fortune) 9 Windriders with twin catapults 3 windriders with shuriken cannons 2 Vypers with shuriken cannons (one unit) Alaitoc Patrol Detachment Illic 5 Rangers This allowed me to maximise the benefits from each Craftworld trait, with the static rangers being even harder to hit, the shuriken-sporting biker types re-rolling 1s to hit, the bright lance units firing on the move without penalty, and the Shining spears re-rolling charges. I actually forgot some of the bonuses some of the time, but it didn't even matter. Bit cheap maybe? I may just adopt Saim-Hann as my sole choice, seems a bit unsporting. My opponent brought 3 Plagueburst crawlers, which gave me fits last time, 2 Helbrutes, one unit each of plague marines, blightlord terminators (deepstriking) and poxwalkers. I think he is still coming to grips with the use of the very small elite army, but god drat the sheer toughness of his units took my Imperial Guard aback last time we played. Mission was Cloak & Shadows - so maelstrom objectives really favour my army, the -1 to hit over 18" in that mission made my rangers basically unhittable from range, but that didn't come up; that rule only hampered my brightlance vypers and his plague mortars throughout. Some game highlights: - very indecisive first turns. I had expected to go second and deployed conservatively, but had better luck on the die roll. So I couldn't get any effective turn 1 charges or shooting off. His counter-attack fumbled in the face of the shooting penalty, since his plague mortars had to move, and because: - I used Fortune and a stratagem to make my Shining Spears -1 to be hit, with a 5+ 'FNP' style save. This made them very resilient, my opponent focussed on them in his first turn and only got 2 (with a charging helbrute); admittedly he didn't have that hard an arsenal to bring to bear, but I also claim credit for keeping them out of his heavy flamer type weapons' threat range - My turn 2, I used the Feigned Retreat stratagem to get my large Shining Spears unit away from combat and still charge, I used Warriors of the Raging Winds stratagem to allow my small Spears unit to get a 30" assault off. - Only point that didn't work perfectly, I took 8 bright lance shots at a helbrute, over 2 turns, didn't even wound it! Didn't matter because . . . Turn 2 my army absolutely tore the enemy apart. - Warlord autarch shot his lance and finished off a Helbrute, then spearheaded the charge, enemy couldn't take overwatch (warlord trait) so I put him into a squad of plague marines and a plague crawler, then followed him up with 7 Shining Spears. Shining spears killed the marines and wounded the crawler, autarch finished it off - 3 Shining Spears polished off an unwounded Helbrute in one glorious charge. Warriors of the Raging Winds! Then consolidated into a plague crawler. - Windrider catapult squad assaulted a couple remaining poxwalkers so they could consolidate into the last plague crawler So at the start of his Turn 2, my opponent has his Blightlord Terminators and sorcerer left. They are only in position to seriously threaten one unit (my rangers) and maybe Illic. Apart from that he has 2 undamaged plague crawlers, but they are locked in combat and can't fall back and do anything except get shot and charged again next turn. I am also 9-0 up on objective points (I was simultaneously moving on objectives, army is mobile as hell and I had good draws). My opponent concedes. Basically, Eldar kick rear end and I couldn't be happier with the performance of the Outrider-centred jetbike warfare type army I prefer. May drop the rangers and take a Crimson Hunter next time? -
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# ? Nov 2, 2017 20:05 |
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How can Tyranids fight Chaos? I thought they had fluff about it being an endless bloodbath until the Tyranids loose all their bio mass. Have they retconned it?
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# ? Nov 2, 2017 20:17 |
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So I find myself with a $200 budget for a Forgeworld purchase for my Deathwatch. On a scale of 1 to 10, how awesome is a Fire Raptor and how much will people hate me?
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# ? Nov 2, 2017 20:20 |
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BULBASAUR posted:How can Tyranids fight Chaos? I thought they had fluff about it being an endless bloodbath until the Tyranids loose all their bio mass. Have they retconned it? I think they can't EAT chaos, but if they encounter some demons they can fight them, they just tend to avoid Chaos planets if they can.
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# ? Nov 2, 2017 20:20 |
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BULBASAUR posted:How can Tyranids fight Chaos? I thought they had fluff about it being an endless bloodbath until the Tyranids loose all their bio mass. Have they retconned it? The 6th edition codex had a story about them wrecking a daemon invasion. I think they just kept adapting until they found the most efficient way to kill them or something. About Warriors, they're not terrible. I've used them in every game since the indexes came out. I personally like them as a cheap unit of backfield synapse and bodyguards for my Hive Guard and Exocrine.
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# ? Nov 2, 2017 20:21 |
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BULBASAUR posted:How can Tyranids fight Chaos? I thought they had fluff about it being an endless bloodbath until the Tyranids loose all their bio mass. Have they retconned it? I assume the bulk of tyranids not having any individual wills or emotions, and the intelligent ones literally just being vessels of the hivemind is a pretty big buzz-kill for chaos. There really isn't anything to corrupt, or takeover. I assume Tyranid life absorbing and replacing all sentient life in the galaxy would kill the chaos gods. They are basically fighting over the same food source.
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# ? Nov 2, 2017 20:21 |
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Presumably when a giant hellrift opened and Chaos became trickier to avoid, the Tyranids started giving a poo poo.
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# ? Nov 2, 2017 20:22 |
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I hate the patchwork detachment thing we're heading into. Sure, it only matters for fluff-bunny reasons, but I don't want to face 5 different armies who all have different special powers at the same time. I may hamstring myself by playing a solid blue line, but I play Ultramarines, dammit. This is not an indictment of Genghis or anyone else who enjoys this style. I just don't care for it myself.
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# ? Nov 2, 2017 20:25 |
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Beerdeer posted:I hate the patchwork detachment thing we're heading into.
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# ? Nov 2, 2017 20:27 |
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Beerdeer posted:I hate the patchwork detachment thing we're heading into. Sure, it only matters for fluff-bunny reasons, but I don't want to face 5 different armies who all have different special powers at the same time. I may hamstring myself by playing a solid blue line, but I play Ultramarines, dammit. I'll be honest, I do feel kind of bad about it (it blatantly is gaming the system, the intent is certainly for each cohesively-painted force to 'be' one type. But the benefits are so drat specific! It might as well say in bright red ink under Biel-Tan take for shuriken-armed bikes and vypers. Those units receive no real benefit from the Saim-Hann trait. I could promise you I won't touch the other craftworlds, I like Saim-Hann's style the best, but I'm like a re-roll addict.
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# ? Nov 2, 2017 20:29 |
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The Bee posted:Presumably when a giant hellrift opened and Chaos became trickier to avoid, the Tyranids started giving a poo poo. As far as I recall the hive mind reacts to daemons as rival predators instead of prey when they both happen to be attacking the same place.
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# ? Nov 2, 2017 20:32 |
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Beerdeer posted:I hate the patchwork detachment thing we're heading into. Sure, it only matters for fluff-bunny reasons, but I don't want to face 5 different armies who all have different special powers at the same time. I may hamstring myself by playing a solid blue line, but I play Ultramarines, dammit. Same. I'll probably alternate Behemoth and Leviathan but never multiple in the same list. Even if I did like playing like that, I'd never be able to keep up with it. I've completely forgotten to use CP in like the last 4 games I've played.
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# ? Nov 2, 2017 20:38 |
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I've been tempted to do a small second Guard regiment anyway using Skitarii Vanguard heads/weapons, as something of a side project, and having them also neatly cover the "what if I want to use two different regiments in the same army?" thing is very helpful in that regard. Not so much the vehicles though - some fun infantry modelling is one thing but gently caress am I getting duplicates of all the tanks and things. If it ever matters I'll probably just end up doing something like painting a red stripe on some of them, so that it's visually distinct enough for mix and match play but not so different that it would look out of place if they were all run as one thing.
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# ? Nov 2, 2017 20:41 |
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Wasn't Hydra cannibalizing other hive fleets? I sort of expected that to have some rad significance.
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# ? Nov 2, 2017 20:42 |
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moths posted:Wasn't Hydra cannibalizing other hive fleets? I sort of expected that to have some rad significance. There’s a constant back and forth between known fleets, mostly just the Hive Mind mathhammering best combos for their next battle.
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# ? Nov 2, 2017 20:45 |
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Zuul the Cat posted:So I find myself with a $200 budget for a Forgeworld purchase for my Deathwatch. On a scale of 1 to 10, how awesome is a Fire Raptor and how much will people hate me? It's definitely a 10 for awesome model, I'd say about an 8 or a 9 for awesome rules. It doesn't feel overpowered unless you end up fighting all primaris/terminators where the huge number of D2 shots it can put out kills poo poo fast.
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# ? Nov 2, 2017 20:48 |
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Holy poo poo check these dudes out
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# ? Nov 2, 2017 20:59 |
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gently caress those are adorable
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# ? Nov 2, 2017 21:01 |
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Tiny murdereggs
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# ? Nov 2, 2017 21:02 |
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Modeling for LoS advantage has gone too far
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# ? Nov 2, 2017 21:03 |
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bonds0097 posted:Well, the reason I went with star engines and vectored engines was so i could advance up the field very quickly and get the -1 to be hit. Since I'm planning to advance, I wouldn't be able to shoot the star cannons, which is why I kept the shuriken cannons. I could easily be massively off base with this, but my experience is that it won't take more than one advance and perhaps a move to get your WS at strike range, and starcannons let it project a lot more threat after that point. Boon posted:So I took a first crack at my first ever 8th edition list and it looks something like the following, I'd be interested to hear your thoughts on it knowing nothing about any of the other armies. Yes, good, now is an excellent time to join the green and white team! The theory looks sound, (its pretty similar to what I ran to good success last night) but the list comes out to 2100 points by my maths even assuming the default loadout on every model. Not quite sure where the extra is kicking in exactly. I make: - Autarch w/ Faolchu's Wing - 77 - Skyrunner Farseer - 135 - Skyrunner Warlock -65 - Maugan Ra - 140 HQ = 417 - x5 Fire Dragons, Exarch 120 - Wave Serpent 129 - x5 Fire Dragons, Exarch 120 - Wave Serpent 129 - x5 Wraithguard, Wraithcannon (Webway) 200 Elites/Transports = 698 Troops 6x5 12 point models = 360 - x5 Warp Spiders, Exarch 90 - x5 Warp Spiders, Exarch 90 - x3 Jetbikes 69 Fast Attack = 249 - x4 Dark Reapers, Exarch 108 - x4 Dark Reapers, Exarch 108 - Fire Prism 160 Heavy Support = 376 417 + 360 + 698 + 249 + 376 = 2100 The good news is that I don't think it's hard to fix - warlock skyrunners seem like one of the few units that are still a bit overcosted, so I'd just take that out (you only need three HQs for a Brigade so you can afford to) , then change the reaper squads to 3 models per. That cuts 119 points, leaving you with 19, and I'd suggest spending them upping the Shuriken Catapults on the Wave serpents to cannons (5 pt upgrade each), sticking a crystal targeting matrix on the fire prism (5 pts) and giving one of the reaper exarchs an Aeldari Missile Launcher (+3 points). At that point your army looks highly resilient with lots of ways of attacking almost every kind of unit. Worth noting too that you get your detachment CP on top of the base three that all armies get, so you'll have twelve total. Biel Tan Brigades 4 Lyfe
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# ? Nov 2, 2017 21:04 |
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I'm new to 40k but after having a great time with the Tau Start Collecting box and then a few 1000pt games vs. One_Wing I've snagged enough eBay bargains to get myself up to 2000 points. My question is: is the following list a good use of my points? I don't want to make any more big purchases until the codex drops, but I'm betting I can make some adjustments here and there to improve its efficiency.quote:
Basic idea is that the first batallion is the gunline, hanging back and shooting up the place boosted by the ethereal, fireblade and pathfinder's pulse accelerator, as the pathfinders and fireblade light this turn's targets up with their marketlights and blast them with the rail rifles. The second batallion takes the fight to the enemy: the Coldstar zips about blowing up troops and lightly armoured characters with its burst cannon and missiles, the Ghostkeel secures my flank against people porting in and otherwise mixes things up with infantry, the kroot charge in and the devilfish drops its breachers wherever something tough needs breaching. Finally, the stealth team sneak up to whatever armour needs blowing up, send up a drop beacon and the crisis team fly in to fusion it up. Sound good? Some robomens as payment:
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# ? Nov 2, 2017 21:09 |
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Zuul the Cat posted:So I find myself with a $200 budget for a Forgeworld purchase for my Deathwatch. On a scale of 1 to 10, how awesome is a Fire Raptor and how much will people hate me? HOWEVER Be warned that it is the worst kit Forge World makes. You will spend I recommend a heat gun. Just keep it away from anything plastic.
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# ? Nov 2, 2017 21:13 |
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SteelMentor posted:For the people who were asking for official colour schemes: Perfect, the scheme I chose isn't any of those so I can just play whatever has the best rules. poo poo, what have I become.
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# ? Nov 2, 2017 21:16 |
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Safety Factor posted:I haven't used it in 8th yet, but I found mine really underwhelming in 30k. It's not possible to line up the various firing arcs (no longer an issue in 8th) and its firepower was easily neutered by cover (less of an issue in 8th). I know it saw a pretty solid increase in firepower with its new rules, but it also doubled in price. If a 400+ point gunship sounds cool, go for it. It is also just a rad as hell model. I found a hair dryer sufficient to get mine lined up, which isn't hot enough to hurt the plastic. I've heard its the second worst, with the storm eagle being even worse. (which of course is why I have one sitting in my forgeworld cart)
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# ? Nov 2, 2017 21:19 |
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Booley posted:I found a hair dryer sufficient to get mine lined up, which isn't hot enough to hurt the plastic. I've heard its the second worst, with the storm eagle being even worse. (which of course is why I have one sitting in my forgeworld cart) So, somehow, the Storm Eagle is not the worst kit in the range.
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# ? Nov 2, 2017 21:29 |
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General Olloth posted:Perfect, the scheme I chose isn't any of those so I can just play whatever has the best rules. One of usss
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# ? Nov 2, 2017 21:36 |
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Cross-posted from the painting thread, though this is arguably off-topic. Mea culpa if this isn't allowed, Ettin.Stephenls posted:I made another thing. Stephenls fucked around with this message at 22:04 on Nov 2, 2017 |
# ? Nov 2, 2017 21:46 |
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Safety Factor posted:The Fire Raptor shares a lot of components with the Storm Eagle which is part of the problem. The things that make the Fire Raptor worse are those huge holes in its side panels for the ball turrets. They just warp like crazy. FW tries to control this by rubber banding them to some cardboard for shipping, but it's really not enough. Hmm I thought the fire raptor was supposed to be easier because those holes are fairly easy to get back into shape. I guess I'll figure out once I order a storm eagle (cmon forgeworld put the primaris tank up for preorder already)
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# ? Nov 2, 2017 21:53 |
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Artum posted:As far as I recall the hive mind reacts to daemons as rival predators instead of prey when they both happen to be attacking the same place. Yeah, plus I imagine Shadow in the Warp has some negative effects on creatures composed entirely of it. Especially now that daemonic instability is effectively a thing again.
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# ? Nov 2, 2017 22:19 |
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So I may just be bad at the game, but I have been having some trouble with my chaos lists. Maybe because I have been keeping them nightlords themed. But anyone got some good competitive, but not bullshit spam lists for chaos. Bonus if you have a nightlords themed list I can use.
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# ? Nov 2, 2017 22:19 |
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Booley posted:Hmm I thought the fire raptor was supposed to be easier because those holes are fairly easy to get back into shape. I guess I'll figure out once I order a storm eagle (cmon forgeworld put the primaris tank up for preorder already) I know! I don't want it ... but I want it. I also want a Falchion and a Fire Raptor.
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# ? Nov 2, 2017 22:53 |
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Do you guys think a Broodlord or a Patriarch makes a better use of the model? They're honestly close enough that I doubt people would be anal about it.
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# ? Nov 2, 2017 23:02 |
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why_not_both.gif
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# ? Nov 2, 2017 23:09 |
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Re: Fire Raptor Difficulty I think i'm gonna pass then. I need another Land Raider and Razorback anyway. I'll grab those. The last time I got something from Forgeworld it was so hard to put together I was in a bad mood for two days. It's not like Deathwatch is hurting on the flyer front.
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# ? Nov 2, 2017 23:13 |
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Zuul the Cat posted:Re: Fire Raptor Difficulty I just don't want anyone to walk into that kit blindly. It is a real chore to assemble.
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# ? Nov 2, 2017 23:21 |
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The Bee posted:Do you guys think a Broodlord or a Patriarch makes a better use of the model? They're honestly close enough that I doubt people would be anal about it. I wish I'd grabbed the metal/finecast 4th ed Broodlord. While the Patriarch looks awesome and the Spawn of Cryptus sculpt is alright, the 4th ed one really does look like a more natural evolution of the Genestealer to me.
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# ? Nov 2, 2017 23:23 |
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SteelMentor posted:I wish I'd grabbed the metal/finecast 4th ed Broodlord. While the Patriarch looks awesome and the Spawn of Cryptus sculpt is alright, the 4th ed one really does look like a more natural evolution of the Genestealer to me. Looking it up it's a nice model, but man can I only see the "Jeb wins" pose.
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# ? Nov 2, 2017 23:32 |
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# ? May 14, 2024 03:52 |
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The Bee posted:Looking it up it's a nice model, but man can I only see the "Jeb wins" pose. You say that like it's a negative.
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# ? Nov 2, 2017 23:38 |