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Baronjutter posted:Maybe you're playing in some super tiny little globular cluster??? I mean from a gameplay perspective I don't really care, I just think it would be neat to have another layer of the galaxy textures be a random assortment of tiny fake stars to give the illusion of galactic scale. For example, here's a space engine galaxy: I tried to get something looking like that when I made my galaxy texture a few months ago, but I was unable to get it high enough resolution to preserve that much detail and settled for a more painterly, cloudy look.
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# ? Nov 3, 2017 02:51 |
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# ? May 20, 2024 07:30 |
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Viscardus posted:If it's just about gameplay, why don't you wait until you play the new version of the game (or at least read more of the upcoming dev diaries so you get a fuller picture of the changes and what they allow) before deciding that it's terrible? Because Hyperlanes already exist and are already terrible.
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# ? Nov 3, 2017 02:53 |
Kainser posted:I've heard this complaint before and I don't really get it. Is it that hard to pretend that the available systems are the relevant ones and the ones not shown simply aren't that important? It's like complaining that EU4 doesn't show every single hamlet in the world on the map. Hyperlanes help make that more believable. Hamlet thing isn't the best comparison though 'cause systems aren't abstracted at all. Planet surfaces are abstracted, but not star systems. We see all the stars and all the planets clearly.
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# ? Nov 3, 2017 02:56 |
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Viscardus posted:If it's just about gameplay, why don't you wait until you play the new version of the game (or at least read more of the upcoming dev diaries so you get a fuller picture of the changes and what they allow) before deciding that it's terrible? I mean I disagree with the guy but he has just as much right to speculate as anyone my dude
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# ? Nov 3, 2017 03:05 |
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gowb posted:I mean I disagree with the guy but he has just as much right to speculate as anyone my dude Yeah but keeping on going on about how hyperlanes don't make any sense because you can't lay tarmac in space or whatever is a bit silly
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# ? Nov 3, 2017 03:13 |
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MrL_JaKiri posted:Yeah but keeping on going on about how hyperlanes don't make any sense because you can't lay tarmac in space or whatever is a bit silly Tell that to the Vogons!
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# ? Nov 3, 2017 03:16 |
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MrL_JaKiri posted:Yeah but keeping on going on about how hyperlanes don't make any sense because you can't lay tarmac in space or whatever is a bit silly His argument is a bit haphazard but I don't think he's saying it's not realistic, it's more like it doesn't fulfill the fantasy and freedom of a space game if your movement is constricted so much, which I can understand.
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# ? Nov 3, 2017 03:27 |
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Stellaris - Wiz stuck his Hyperlane down my Wormhole and now it's Warped
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# ? Nov 3, 2017 03:34 |
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Nevets posted:Stellaris - Wiz stuck his Hyperlane down my Wormhole and now it's Warped yes
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# ? Nov 3, 2017 03:35 |
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gowb posted:His argument is a bit haphazard but I don't think he's saying it's not realistic, it's more like it doesn't fulfill the fantasy and freedom of a space game if your movement is constricted so much, which I can understand. Yes, thank you. Being forced to follow the roads makes it feel more like a ground game with a space skin.
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# ? Nov 3, 2017 03:38 |
Nevets posted:Stellaris - Wiz stuck his Hyperlane down my Wormhole and now it's Warped
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# ? Nov 3, 2017 03:40 |
Thread, settle something for me. If your ships are not on the aggressive stance, they will not attack mining/research stations, correct? Someone's insisting they do it regardless of stances despite the 1.8.3 changes and they won't listen to reason or patch notes (which are, apparently, wrong).
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# ? Nov 3, 2017 04:12 |
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My fleets only attack mining stations and such if they're on aggressive, yeah.
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# ? Nov 3, 2017 04:14 |
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Milky Moor posted:Thread, settle something for me. He might be playing with one of the mods which adds weapons to civilian stations, in which case fleets will target them.
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# ? Nov 3, 2017 04:18 |
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Milky Moor posted:Thread, settle something for me. They might engage them if they're on the way, perhaps?
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# ? Nov 3, 2017 04:21 |
OddObserver posted:They might engage them if they're on the way, perhaps? No. Ships will not engage mining/research stations even if you directly order them to unless the fleet is set to aggressive (where they'll engage them as they encounter them). Passive ships will never engage them to the extent that there are many posts of people wondering why their ships won't attack them. Milkfred E. Moore fucked around with this message at 04:26 on Nov 3, 2017 |
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# ? Nov 3, 2017 04:23 |
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I'm glad you've never changed, Milky. This has made my day.
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# ? Nov 3, 2017 04:27 |
CrazyTolradi posted:I'm glad you've never changed, Milky. This has made my day. You should tell the thread about the strange bug you've encountered and the wrong patch notes.
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# ? Nov 3, 2017 04:28 |
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Well yeah, space terrain majes it feel more like ground but space is also pretty empty and boring. Also nearly every space game (4x or not) uses some form of space highways for ftl
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# ? Nov 3, 2017 05:13 |
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Bholder posted:Well yeah, space terrain majes it feel more like ground but space is also pretty empty and boring. Which is why Stellaris was so cool, having ftl types that don't suck.
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# ? Nov 3, 2017 05:14 |
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Shadowlyger posted:Because Hyperlanes already exist and are already terrible. Hyperlanes as they exist now and hyperlanes as they will exist when the update comes out are very different, though. If your complaint is about hyperlanes as a concept, that's irrelevant, but if you're genuinely concerned about the gameplay, you shouldn't be jumping to conclusions based on the previous system. gowb posted:I mean I disagree with the guy but he has just as much right to speculate as anyone my dude Of course. I didn't mean to suggest that people can't speculate, just that it should be phrased as, you know, speculation. Saying "I'm concerned about this because I don't like hyperlanes and what I've seen so far hasn't changed my mind" is very different from "The game is ruined now", especially considering we're only two dev diaries into discussing the new features.
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# ? Nov 3, 2017 05:19 |
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Shadowlyger posted:Which is why Stellaris was so cool, having ftl types that don't suck. It also let you charge the middle of the enemy capital without anything to hold you back
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# ? Nov 3, 2017 05:23 |
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Bholder posted:It also let you charge the middle of the enemy capital without anything to hold you back Yeah, that was cool and good. Viscardus posted:Hyperlanes as they exist now and hyperlanes as they will exist when the update comes out are very different, though. If your complaint is about hyperlanes as a concept, that's irrelevant, but if you're genuinely concerned about the gameplay, you shouldn't be jumping to conclusions based on the previous system. They work exactly the same way, only slower because now you have to haul your rear end across each system you move through. And everyone is forced to use them instead of other, better ftl types. Like, my most recent game is on a Huge galaxy, playing that poo poo with hyperlanes would be Super Cancer. Shadowlyger fucked around with this message at 05:34 on Nov 3, 2017 |
# ? Nov 3, 2017 05:27 |
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I wonder what it's like having the platonic form of poo poo taste.
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# ? Nov 3, 2017 05:37 |
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turn off the TV posted:I wonder what it's like having the platonic form of poo poo taste. Wouldn't know, why don't you tell the class.
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# ? Nov 3, 2017 05:39 |
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Shadowlyger posted:Wouldn't know, why don't you tell the class. Class, Shadowlyger says he doesn't know what it's like. My word, it's like the taste equivalent of Dunning-Kruger
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# ? Nov 3, 2017 05:45 |
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These changes sound great, though I will miss wormholes. Not warp, I hated warp. The jump drive thing will probably be tweaked later on to be more similar to how it is now, but if they really want to put the screws to you, especially with the psi jump drive, every jump should be without cooldown/5 day cooldown but comes with a roll to for your fleet to get possessed by a shroud entity. That'd be hilarious. I do worry how the hyperlanes only will affect expansion and large empires, or if it now has no cooldown. When mixed with the faster sublight it may be faster, overall, than jump drives. That intuitively makes sense to me since it seems like hyperlanes should optimized to inject the most angry claw aliens into my population centers. I guess we'll see.
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# ? Nov 3, 2017 05:45 |
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I am a little worried at how fast they'll have to make sunlight speeds in order to have traveling across every system not be a chore.
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# ? Nov 3, 2017 05:57 |
I'm a bit sad about the other forms of FTL but this sounds like it's approaching an entirely new game. So I'm down for it. What's up with this scouting with science ships thing? The starbases alone sound magically delicious - will even the level 0 stations be able to get star system resources? What would be an interesting mid-game quasi-crisis would be that some slowboated colonization fleet that sensibly realized that FTL travel was completely impossible and as such prepared a Big Dumb Object for interstellar travel reaches one of your core systems. This could take a range of forms, from "Zentraedi supervision army here to ensure you didn't reach the stars" to "giant generation ship that you have to do a quest/mission about" to, who knows what else, I'm sure there's some suitably depressing thing that can also be modelled. Alternatively, they reach a habitable planet and interact with it. You may have to deal with some challenges if they were otherwise very advanced. Would there be events and technology that affected hyperlanes, other than (presumably) some form of "the precursor star is not linked to until someone completes the research thread, at which point it is immediately linked right next to an AI empire's primary science ship so you never complete the quest line." Maybe not that last part. Isolationist empires might also have interest in cutting off or greatly deterring their points of contact with other empires, although this should not be cheap. (Another use for the new jump drives: The Isolate Richies have cut off their hyperlane networks... but you've figured out a way around it. Now they are ripe for the reaving.)
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# ? Nov 3, 2017 05:58 |
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i never play with hyperlanes but these changes seem cool and good, to me.
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# ? Nov 3, 2017 06:26 |
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Eiba posted:To be honest hyperlanes help with verisimilitude issues for me, for reasons like this and the fact that otherwise galaxies are absurdly small. That's the reason why I mostly play on elliptic maps: It makes it easier to imagine you're just playing inside some kind of globular cluster on the edge of the galaxy, instead of the galaxy itself.
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# ? Nov 3, 2017 06:33 |
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Nevets posted:Stellaris - Wiz stuck his Hyperlane down my Wormhole and now it's Warped
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# ? Nov 3, 2017 07:11 |
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Shadowlyger posted:My fleets only attack mining stations and such if they're on aggressive, yeah.
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# ? Nov 3, 2017 07:25 |
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I am so excited for 1.9 that I momentarily forgot all my sports teams are bad. e: the Unbidden and Contingency will actually be a threat now since you can't just go straight to their core systems so easily any more. turn off the TV posted:Stellaris is going to be a lovely game until I can hijack an enemy ship and send in a crack team of armed commandos to storm an enemy starbase and turn off its weapons systems so my fleet can capture in uncontested, then sit on that base until I eventually win the game on a technicality. I need to rewatch this 3 DONG HORSE fucked around with this message at 07:57 on Nov 3, 2017 |
# ? Nov 3, 2017 07:53 |
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Been thinking of getting this game for quite a while but not sure. I played a little CK2 and couldn’t get into it, and that’s all the Paradox games I’ve played. I do enjoy a bit of Master of Orion, Galciv and Endless Space but this game looks much more complex. Is this a super fun engrossing game or a chore to play? Can someone sell me on this game?
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# ? Nov 3, 2017 08:16 |
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Shadowlyger posted:And the point I'm making is that this is stupid. There shouldn't be choke points in loving space. Lmao, he says about a game with literally impossible technologies and occurrences
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# ? Nov 3, 2017 08:35 |
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Guys I'm as excited for 1.9 as the rest of you, but can we stop talking about LoGH up in here? You're making me want to rewatch it real bad, and I don't have anywhere near enough time for 100+ episodes of Boring Gay Germans in Space.
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# ? Nov 3, 2017 09:06 |
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turn off the TV posted:I mean from a gameplay perspective I don't really care, I just think it would be neat to have another layer of the galaxy textures be a random assortment of tiny fake stars to give the illusion of galactic scale. For example, here's a space engine galaxy: Beautiful Universe mod on Steam Workshop, it's exactly what you want
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# ? Nov 3, 2017 09:10 |
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These are exactly the changes the game needed and Stellaris will be vastly better for them. The Europa series was objectively garbage before the Art of War fort changes, and I say this as someone with 1000+ hours in both EU3 and EU4. This looks like it's addressing the same key problem. Update's gonna be awesome, wormholes were terrible, good riddance.
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# ? Nov 3, 2017 09:12 |
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# ? May 20, 2024 07:30 |
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Building giant rocket construction installations in modded KSP at lagrange points and hauling resources from nearby poo poo is the best fun.
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# ? Nov 3, 2017 09:29 |