|
Recently moved and the FLGS has a fuckton of Tau somebody traded in. Somebody please convince me to stick with Dork Eldar at least until I get some painted Related: Does anyone happen to know a good brand of spray paint that has a color close to screamer pink?
|
# ? Nov 5, 2017 23:10 |
|
|
# ? May 30, 2024 13:34 |
|
TKIY posted:Apparently there are two other hive fleets detailed in the Codex, but without rules. Possibly coming in the next warzone book that is rumored with the Blood Angels? Hive Fleet Tiamat looks loving sweet and their fluff is cool. Guys help, I'm feeling the gribbly love.
|
# ? Nov 5, 2017 23:37 |
|
Since there aren't really any models I need for the new codex, I decided to make a unique Swarmlord model using the old FW Hive Tyrant as it's taller than the current one. To make it stand out even more, I'd like it to have four of the larger sized boneswords and use the smaller bonesabres on my regular HTs. I had two large boneswords already, and converted one into left-sided arm. However I'm shocked at how hard it is find the other two I need. Every ebay listing I can find with them in is £10-20+, sometimes including a bunch of other bits I have no use for. Nearly every other Tyranid weapon bitz are available individually except for these. I don't suppose Tyranid players in the UK have these going spare? https://i.ebayimg.com/images/g/6~EAAOSwjL5ZBh6E/s-l1600.jpg
|
# ? Nov 5, 2017 23:39 |
|
Fluff-wise what are the reasons for one Tyranid force to attack another Tyranid force
|
# ? Nov 5, 2017 23:40 |
|
Currently fighting Death Guard. Gonna have to pry them off the objective. RIP me.
|
# ? Nov 5, 2017 23:40 |
|
goose willis posted:Fluff-wise what are the reasons for one Tyranid force to attack another Tyranid force The Hive Mind will often set fleets against each other, either as a Survival of the Fittest means to force hyper-adaption or to recycle the biomass of an underperforming or disconnected tendril. Hive Fleet Hydra seems to be doing this the most, to the point the Inquisition thinks there's something seriously wrong with it. Also 'Nids will eat Gene Cults when they're done with them, the Cults for their part really don't like that.
|
# ? Nov 5, 2017 23:43 |
|
goose willis posted:Fluff-wise what are the reasons for one Tyranid force to attack another Tyranid force Testing genetic traits. Whichever side prevails, the only thing expended is some energy, as the biomass from both are absorbed by the victor. efb
|
# ? Nov 5, 2017 23:46 |
|
xtothez posted:
I'm in Canada but I can send you those if you pay postage.
|
# ? Nov 6, 2017 00:05 |
|
I need to go rescue my Swarmlord conversion, as it went a bit bendy being in storage. The pro of Finecast was I was able to flip the hands for his bone swords, mod his tail and head to match the artwork. Con was it goes soft in mid 90-degree heat, which in Florida (and now Georgia) means the majority of the year if I’m taking it anywhere in a car.
|
# ? Nov 6, 2017 01:09 |
|
self-harmlord
|
# ? Nov 6, 2017 01:15 |
|
Tyrannofex #2 complete just in time before the codex drops I was considering taking the Acid Spray symbiote weapon off of my other Tyrannofex while I was touching it up, but then I read somewhere that it'll change from D6 autohits (2D6 if standing still) to 2D6 autohits (4D6 if standing still). That'll do, nid.
|
# ? Nov 6, 2017 03:29 |
|
Necromunda available for pre-order the 11th. A nice thing is the two gangs and the terrain are being sold separately at the same time.
|
# ? Nov 6, 2017 04:31 |
|
Thanqol posted:Taser lance and nothing but a taser lance. It makes the thing stupid cheap at 68 points, its 10' move speed can get it where it needs to go, and even if it doesn't hit combat people are so irrationally fixated on the terrifying threat your dumb 68 point chicken walker presents that they will fire all their AT at it despite its -1 to hit smoke cloud. With T6, 6 wounds a 3+/6++ with Shroudpsalm that little fucker will absorb hundreds of points of shooting that is now not going into your Actually Important artillery line. im glad to hear that! im getting some ad mech models and the dragoon with lance only is by far my favorite variant of that kit
|
# ? Nov 6, 2017 04:36 |
|
Anyone have a third party good place for proper sized transfers for Black Templars? I picked up some from Ginfritter and while they look good they're a bit too small.
|
# ? Nov 6, 2017 04:57 |
|
So I want a flyer for my Night Lords, but I really hate the Helldrake in design. Is the forgeworld Xiphon Interceptor any good?
|
# ? Nov 6, 2017 05:29 |
|
Played against a Thousand Sons and Tzeentch Daemons list today with my Carnifex Carnival and Genestealer ambush party. gently caress Magnus. gently caress the Changeling. gently caress forgetting to charge with dudes who just appeared from Cult Ambush. ITC alt rules are cool. Also, this argument has been going around: How do you goons treat fighting on different floors? I had a game wherein my Acolytes charged some biglies and made it including the 3" vertical distance, but couldn't physically occupy space on the second floor because my opponent deployed them to eat all the standing room there. Since Infantry can climb, I thought they'd just cover that distance and Wobbly Model to be within 1"/b2b. Then a guy I played another day just this week said that was abusing Wobbly Model and a Knight couldn't attack models on anything but the ground floor. Sounds like everyone is just being a shitter and Wobbly is the way to go. Agentdark posted:So I want a flyer for my Night Lords, but I really hate the Helldrake in design. Is the forgeworld Xiphon Interceptor any good? It clocks in at 210 pts and hatefucks other flyers pretty hard (+1 to hit). Two twin lascannons eat brains, then it has the Xiphon Missile launcher at 60" S6 AP -2 D3. Its base movement is 20-50", so it's going where you want it to fukken go. Proletariat Beowulf fucked around with this message at 05:51 on Nov 6, 2017 |
# ? Nov 6, 2017 05:31 |
|
Wobbly Model Syndrome is invoked when a terrain feature can physically fit your model, but the construction of the feature prevents it from occupying it and remaining stable. It does not mean you can say that your model is notionally on a higher floor even if there's not enough room for the base.
|
# ? Nov 6, 2017 05:36 |
|
Double post. Been painting the Hive Tyrant from the SC box I picked up, and I'm pretty proud with how the plating is going. The skin is just a typical red (I'm using the P3 line of paints), the bones are gray-white, and the chitin is a black base with a heavy grey drybrush, a light black drybrush over that, a medium teal blue drybrush over that, and edging in the same color. It's not done yet, but I like the general scheme a lot. Takes forever, but not particularly difficult:
|
# ? Nov 6, 2017 05:53 |
|
Army I fought earlier:
|
# ? Nov 6, 2017 05:53 |
|
And that's way less awesome than "oh gently caress back up, they're charging with mining saws and rending claws." Previous editions had a vertical fight coherency of like 6"--so now is the ultimate anti-melee tactic just to stand as close as possible to the edges of a floor going "Nana boo boo, Emperor hates you!"? That seems against the spirit of the game, IMO.
|
# ? Nov 6, 2017 05:55 |
|
Floppychop posted:Anyone have a third party good place for proper sized transfers for Black Templars? Fallout Hobbies has two Maltese Cross decal sheets.
|
# ? Nov 6, 2017 07:06 |
|
Booyah- posted:im glad to hear that! im getting some ad mech models and the dragoon with lance only is by far my favorite variant of that kit They're the coolest model with the coolest fluff GW has ever done. It's peak 40K - we've built a perpetual motion machine and the only rational use for it is to use it as the power supply for a set of robot stilts piloted by a limbless gimp with a man in shining plate armour standing on the back charging tanks with his 12 foot long cattle prod. Yes. This is what warfare should be. And you get to use Knights of Cydonia as your theme song. Thanqol fucked around with this message at 07:11 on Nov 6, 2017 |
# ? Nov 6, 2017 07:08 |
|
Proletariat Beowulf posted:Also, this argument has been going around: How do you goons treat fighting on different floors? I had a game wherein my Acolytes charged some biglies and made it including the 3" vertical distance, but couldn't physically occupy space on the second floor because my opponent deployed them to eat all the standing room there. Since Infantry can climb, I thought they'd just cover that distance and Wobbly Model to be within 1"/b2b. Then a guy I played another day just this week said that was abusing Wobbly Model and a Knight couldn't attack models on anything but the ground floor. Sounds like everyone is just being a shitter and Wobbly is the way to go. All of this is correct. If you can't physically fit the model up there, it can't be within 1" b2b, so no combat. You can therefore use good deployment to make a squad unassaultable. Knights can't attack above the ground floor because Knights can't move above the ground floor, they're not infantry. Personally I think they should errata it so that if you can reach combat (including the 3" vertical move) but can't place due to model position in ruins you can still fight. Knights stooping down to hit guys on the ground floor rather than kicking through the whole building is also dumb, and they should probably include a "TITANIC WALKERS ignore vertical distance when charging/determining who can fight" somewhere in there, but as it stands neither of these are true and your opponent was right.
|
# ? Nov 6, 2017 09:41 |
|
We have an 1500 pt tourney coming up locally and decided, because I'm an idiot, to paint a whole new army for it. Here is 1 of 3 Wraithlords for my Spearhead detachment (yes, I know). I managed to knock this out in under 48 hours from sprue to completion so I'm feeling pretty confident about getting it all done by Dec. 2nd. The bases are meant to be Hive Fleet Kraken themed as Iyanden's big bad. Full Album The metal wraithguard was my test mini for the scheme. Tweaked the yellow a bit and was happy with it, my reference was this: http://2.bp.blogspot.com/-fiG_1hFGXEs/Ub9qirpbcCI/AAAAAAAADQs/Bf0mErHuTPc/s1600/m3260087a_4xl.jpg bonds0097 fucked around with this message at 16:17 on Nov 6, 2017 |
# ? Nov 6, 2017 14:49 |
|
Yellow ghostmans looking good! --- In other news I think I found my 'Obliterators' for the Heretic Orkstartes:
|
# ? Nov 6, 2017 15:20 |
|
Haha man. Helping a friend look at flyer options for his scions, he's got 2 valks and is looking for a fighter. FW really hosed up with missiles didn't they? A lightning gets to take 4-6 of various kinds of missiles but they're not one shot. So it can fire off all 4 hellfuries every turn for 8d6 bolter shots, or 4 hellstrikes for melta kraks.
|
# ? Nov 6, 2017 16:25 |
|
Zark the Damned posted:Yellow ghostmans looking good! https://miniaturescenery.com/index.php?main_page=product_info&cPath=2&products_id=138 Mousemuffins is insane
|
# ? Nov 6, 2017 17:31 |
|
chutche2 posted:Haha man. Helping a friend look at flyer options for his scions, he's got 2 valks and is looking for a fighter. Pretty sure that is more of a GW issue, as they're the ones that made it so missiles can fire more than once. The Lightning is fine in 7th and in 7.1 30k.
|
# ? Nov 6, 2017 17:40 |
|
Broken Record Talk posted:Pretty sure that is more of a GW issue, as they're the ones that made it so missiles can fire more than once. The Lightning is fine in 7th and in 7.1 30k. Technically yes as FW are part of GW. But it's FW that forgot to include the 'can only be fired once' and 'can only fire x per turn' rule like is shown on Hunter Killers, the Medusa, Seekers, etc.
|
# ? Nov 6, 2017 18:41 |
|
Broken Record Talk posted:Pretty sure that is more of a GW issue, as they're the ones that made it so missiles can fire more than once. The Lightning is fine in 7th and in 7.1 30k. Yes, and since FW wrote the 8th edition rules for the Lightning after seeing the 8th edition core rules, it's still their fault for loving it up.
|
# ? Nov 6, 2017 18:43 |
|
JoshTheStampede posted:Yes, and since FW wrote the 8th edition rules for the Lightning after seeing the 8th edition core rules, it's still their fault for loving it up. GW did change missiles though. The Nephilim, for example, used to have six missiles total and now instead fires two per turn. Things like Hunter-Killers are the exceptions now, not the rule.
|
# ? Nov 6, 2017 18:54 |
|
Are feel no pain-style effects rolled after failing your save and before the damage roll, or after the damage roll for each damage taken?
|
# ? Nov 6, 2017 19:00 |
|
I'm still waiting to hear why the Magera costs a hundred more points for the same chassis.
|
# ? Nov 6, 2017 19:03 |
|
DO IT TO IT posted:Are feel no pain-style effects rolled after failing your save and before the damage roll, or after the damage roll for each damage taken? After. So if you take a lascannon shot and fail your save it rolls damage. Say it rolls a 4. You then must roll 4 "feel no pain" rolls And each successful one negates 1 damage. This is important on single wound models with feel no pain. They'd have to make all the fnp saves to live against multi damage shots.
|
# ? Nov 6, 2017 19:03 |
|
Master Twig posted:After. So if you take a lascannon shot and fail your save it rolls damage. Say it rolls a 4. You then must roll 4 "feel no pain" rolls And each successful one negates 1 damage. Thanks! I could never keep it straight. Trying to determine if I want to just do 1 big Leviathan army or a split Behemoth+Kronos army for my test game coming up this month with the new book.
|
# ? Nov 6, 2017 19:08 |
|
DO IT TO IT posted:Are feel no pain-style effects rolled after failing your save and before the damage roll, or after the damage roll for each damage taken? Master Twig posted:After. So if you take a lascannon shot and fail your save it rolls damage. Say it rolls a 4. You then must roll 4 "feel no pain" rolls And each successful one negates 1 damage. Some eldar stuff triggers before though just to be awkward. If an effect says "loses a wound" then its per wound lost on the character, if it says "suffers a wound" its after the wound roll before your save.
|
# ? Nov 6, 2017 19:12 |
|
moths posted:I'm still waiting to hear why the Magera costs a hundred more points for the same chassis. Forge World determines points costs using the dart board method.
|
# ? Nov 6, 2017 19:12 |
|
Corrode posted:Forge World determines points costs using the dart board method. This is true; it's how the Barbed Hierodule costs 10 points more than a Knight Errant yet has fewer wounds, slower movement, inferior BS, no invulnerable save, and harsher profile degradation. Will Chapter Approved be addressing FW units?
|
# ? Nov 6, 2017 19:52 |
|
Artum posted:Some eldar stuff triggers before though just to be awkward. If an effect says "loses a wound" then its per wound lost on the character, if it says "suffers a wound" its after the wound roll before your save. Huh, I did not know that, and thus have been using fortune wrong (not that opponents tend to bother shooting the thing ive fortuned) . Any FAQ or clarification you can link to?
|
# ? Nov 6, 2017 20:14 |
|
|
# ? May 30, 2024 13:34 |
|
Artum posted:Some eldar stuff triggers before though just to be awkward. If an effect says "loses a wound" then its per wound lost on the character, if it says "suffers a wound" its after the wound roll before your save. There is nothing I can find to support that reading. The designer's commentary indicates that feel no pain style rules are rolled for after rolling for damage and the xenos index faq doesn't contradict that for Fortune, what are you basing this statement on? EDIT: Also, the core rules use 'lose a wound' and 'suffer a wound' largely interchangeably as occurring after you roll your saving through and roll for damage so I really don't think there's a distinction.
|
# ? Nov 6, 2017 20:29 |