|
anakha posted:For taking our bling-rear end sword, he must die.
|
# ? Nov 5, 2017 06:06 |
|
|
# ? Jun 5, 2024 23:15 |
|
yeah that
|
# ? Nov 5, 2017 07:08 |
|
|
# ? Nov 5, 2017 07:14 |
|
Break neck.
|
# ? Nov 5, 2017 08:02 |
|
Continue questions just so it has a chance.
|
# ? Nov 5, 2017 08:17 |
|
|
# ? Nov 5, 2017 09:47 |
|
WhiskeyWhiskers posted:Take him alive. And then kill him.
|
# ? Nov 5, 2017 10:17 |
|
The PS2 actually had analog buttons, and depending on how hard you press them in MGS3 it'd distinguish between "slightly choke this dude so he doesn't get away" and "break his neck". What I'm saying is "accidentally" press the button too hard.
|
# ? Nov 5, 2017 11:23 |
|
Lone Wolf wins. Fatality.Shadow on the Sand posted:Your attack is swift and deadly. Before the guard can scream for help, you have silenced him for good with an open-handed chop to the neck.
|
# ? Nov 6, 2017 04:08 |
|
Search the bodies, we might need a key off em to get back all our cool stuff!
|
# ? Nov 6, 2017 04:11 |
|
Mikl posted:The PS2 actually had analog buttons, and depending on how hard you press them in MGS3 it'd distinguish between "slightly choke this dude so he doesn't get away" and "break his neck". It blew my brother's mind completely open when I demonstrated this to him. We have a compulsion to loot and we wish to succumb to it
|
# ? Nov 6, 2017 04:16 |
|
Ciaphas posted:We have a compulsion to loot and we wish to succumb to it
|
# ? Nov 6, 2017 05:01 |
|
Loot.
|
# ? Nov 6, 2017 07:36 |
|
Agreed. Loot!
|
# ? Nov 6, 2017 09:56 |
|
There are guards coming (thanks sixth sense!). It's time to
|
# ? Nov 6, 2017 10:15 |
|
Go find our stuff
|
# ? Nov 6, 2017 10:51 |
|
Our loot is better, get out of hereand go find it.
|
# ? Nov 6, 2017 15:09 |
|
Bifauxnen posted:Search the bodies, we might need a key off em to get back all our cool stuff! Shadow on the Sand posted:A thorough search of both bodies uncovers the following items:
|
# ? Nov 6, 2017 16:15 |
|
Take the big and go through the door.
|
# ? Nov 6, 2017 16:17 |
|
No extra weapons yet. Open the door.
|
# ? Nov 6, 2017 18:45 |
|
Take the warhammer because it sounds badas and go down the stairs.
|
# ? Nov 6, 2017 18:49 |
|
Hammer and door.
|
# ? Nov 6, 2017 19:18 |
|
We have a hammer and we wish to use it as we go down the stairs.
|
# ? Nov 7, 2017 00:10 |
No weapons and go through the door.
|
|
# ? Nov 7, 2017 00:27 |
|
Warhammer and make for the door.
|
# ? Nov 7, 2017 00:30 |
|
Avalerion posted:Hammer. Snorb posted:as we go down the stairs. Shadow on the Sand posted:You descend the stairs and follow the corridor eastwards, taking care to tread lightly. The bars on windows high in the wall to your right cast latticed shadows across the smooth marble floor ahead. Beneath one of these windows stands a table on which rests a pitcher of water. Your throat is parched, and you stop to take a long drink. Restore 1 ENDURANCE point.
|
# ? Nov 7, 2017 01:07 |
What light through yonder window breaks?
|
|
# ? Nov 7, 2017 01:29 |
|
Look out the window.
|
# ? Nov 7, 2017 01:34 |
|
Gaze out the window in shame. We messed up at some point in this. I can’t say exactly how or where, I just have a really bad feeling.
|
# ? Nov 7, 2017 04:03 |
|
Can think of no reason not to look out.
|
# ? Nov 7, 2017 07:51 |
|
Shadow on the Sand posted:From the view, you judge that this window is set high up in the south wall of the Grand Palace. Far below you can see the buildings of the capital, in miniature clusters inside the white city wall. To the southeast lies Lake Inrahim, an immense salt-water plain that is completely dry and cracked. To the east, a road stretches across the causeway to the town of Chula, just visible on the horizon. To the southwest lie the barren, sun-scorched Dahir Mountains and the shifting ocean of sand known as the Dry Main. Then we need to decide if we're just going to carry on down the passage to the north, or if we want to we could listen at the door for a moment and possibly go through if it seems safe.
|
# ? Nov 7, 2017 16:07 |
|
Drop the hammer, take the spear, ear to the door.
|
# ? Nov 7, 2017 16:13 |
|
Drop sword Stay a while and listen
|
# ? Nov 7, 2017 16:15 |
|
Listen up, don't drop your stuff.
|
# ? Nov 7, 2017 16:17 |
|
Drop sword for spear and listen.
|
# ? Nov 7, 2017 17:14 |
Drop sword & hammer, take spear and then eavesdrop
|
|
# ? Nov 7, 2017 20:16 |
|
Take the spear, drop the sword and listen.
|
# ? Nov 7, 2017 20:45 |
|
All right, drop[the sword], collaborate, and listen.
|
# ? Nov 7, 2017 21:36 |
|
Kanthulhu posted:Drop sword Shadow on the Sand posted:Placing your ear close to the keyhole, you hear faint but horrible sounds. Screams of agony mingled with hysterical laughter and heart-rending sobs. The crack of a whip and the creaking of a rack confirm your suspicions that a torture chamber lies beyond this door. The terrible sounds make you shudder, and you waste no time in hurrying away from the chamber by the north door.
|
# ? Nov 8, 2017 02:59 |
|
|
# ? Jun 5, 2024 23:15 |
|
No choice to rescue the tortured victims? Oh well. West to the smithy. There's probably a good replacement for our missing equipment there, if we have already missed the equipment itself or until we get it back.
|
# ? Nov 8, 2017 03:14 |