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Bluehole is in a weird position because if they close up the cheater loopholes they won't sell these millions of copies that cheaters use. But if they do that the number of legit players drops, and then the prices do, so then the number of new accounts hackers are willing to buy drops too. So they should fix it really but also it's really hard not to just look at your bajillions of sales in the last year and secretly hope you can just line your pockets right now.
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# ? Nov 6, 2017 09:25 |
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# ? May 13, 2024 10:34 |
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Weird argument to make since they just whipped this title up and it became the #1 most played game on the PC. Hilarious to think about. They got more money than they know what to do with, with zero real roadmap. I don't think tracking revenue is as nearly a big concern to them as logistics. They sent out baby's first shooter and got handed back a nuclear bomb.
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# ? Nov 6, 2017 09:35 |
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tote up a bags posted:Bluehole is in a weird position because if they close up the cheater loopholes they won't sell these millions of copies that cheaters use. Don't forget the transaction fees that they're getting everytime a cheater sells more clothes/loot boxes. They need to make it so cheating as a business isn't the reality that it is now.
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# ? Nov 6, 2017 09:35 |
don't those transaction fees just go to steam? the marketplace doesn't give anything to game devs iirc
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# ? Nov 6, 2017 11:49 |
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Got shot out of the air in a fog game JuliaShen8888 is an excellent p92 sniper
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# ? Nov 6, 2017 12:37 |
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Xenaero posted:Weird argument to make since they just whipped this title up and it became the #1 most played game on the PC. On Steam. Other games are still played more, at least League of Legends.
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# ? Nov 6, 2017 13:14 |
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The Mash posted:On Steam. Other games are still played more, at least League of Legends. We don't really know that since Riot doesn't release peak concurrent stats anymore
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# ? Nov 6, 2017 13:26 |
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Jerkface posted:Cool dude I'm up to 859 myself see you on the battlefield Holy poo poo you have a lot of games played. In your experience what is the most important thing to gain rank? Just always get top 10 placements and that's it? This has been my thinking this season.. Last season, I really tried to boost my kill rating but after finding out rating is defined as (win rating) + 0.2 (Kill rating), I decided to push for top 10 placements every game.
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# ? Nov 6, 2017 13:28 |
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Xenaero posted:I had a similar moment earlier but with a suppressed autoshottie. that owns my dude too bad my sched will not allow me to play with west coasters for very long otherwise i would show you the way of “hold w”
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# ? Nov 6, 2017 13:32 |
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Enigma89 posted:Holy poo poo you have a lot of games played. In your experience what is the most important thing to gain rank? Just always get top 10 placements and that's it? This has been my thinking this season.. Last season, I really tried to boost my kill rating but after finding out rating is defined as (win rating) + 0.2 (Kill rating), I decided to push for top 10 placements every game. Ranking up is ridiculously easy. All you need to do is not die until as late as possible and play a lot. There's a dude who ended a season as #124 by dropping away from the circle and healing outside the circle; he had a .2 KD but made top 10 every single game. In my experience, getting past 500 or so does require a higher level of consistency than before then (although kills are still relatively worthless when compared to placings) but it's still nowhere near as difficult as you'd expect when looking at percentiles. All in all, playing for rank is fun because you get to see your numbers go up, there's something 'on the line' and getting sub-500 is at least somewhat of an accomplishment, but the way the ranking system works is flawed in countless ways to the point where pretty much anyone can get top 1k if they're willing to just bang their heads against the wall. Solely playing for rank burns you out pretty quickly, in my experience. Lex Neville fucked around with this message at 15:06 on Nov 6, 2017 |
# ? Nov 6, 2017 15:02 |
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Got my first (and probably last) solo v squad FPP NA win yesterday with 10 kills. This was my favorite passage of play against this 3 stooges crate-equipped squad: https://www.youtube.com/watch?v=Nwt0G8nG4P0&t=1172s Yes, let's all peek the same exact spot where our buddy got merc'd. Seems good.
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# ? Nov 6, 2017 15:37 |
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Parallel Playa posted:Ranking up is ridiculously easy. All you need to do is not die until as late as possible and play a lot. There's a dude who ended a season as #124 by dropping away from the circle and healing outside the circle; he had a .2 KD but made top 10 every single game. In my experience, getting past 500 or so does require a higher level of consistency than before then (although kills are still relatively worthless when compared to placings) but it's still nowhere near as difficult as you'd expect when looking at percentiles. Yeah, I pretty much agree with this. I have had my theories after finding out what the formula is. Essentially, I agree with you that the formula just promotes bad behaviour (sitting in a bush and healing through blue zone damage is smarter than fighting). Will try to grind for points this season and then next go back to going for kills.
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# ? Nov 6, 2017 15:42 |
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Instead of playing for "rank" my regular squad mates play for dinners and let the rank come with it. That tends to end up with us taking risks on crates or fights that might have a negative impact on our rank if we lose but set us up better to win the game if we succeed. If you want to grind rank just play more games. The most fun thing about the stats (for me) is improving over previous seasons. We reached our season 4 win total in half as many games this season.
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# ? Nov 6, 2017 16:51 |
I'd suggest not playing for rank because it's dull as poo poo. I play for kills and dinners and my rank is going up anyway. Of course this strategy is not going to be fully optimal for rank gain per game but I don't care. As others have said the ranking system is broken and basically worthless anyway in that the more the play the higher you get, and can gain rank easily just by hiding and not killing anybody.
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# ? Nov 6, 2017 17:06 |
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WhatEvil posted:I'd suggest not playing for rank because it's dull as poo poo. I'm just doing it to see how hard the ranking system can be gamed. I will be back to running for every crate and shooting at anything that moves next season.
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# ? Nov 6, 2017 17:22 |
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I just like the looting empty building mechanics
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# ? Nov 6, 2017 18:30 |
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Enigma89 posted:I'm just doing it to see how hard the ranking system can be gamed. I will be back to running for every crate and shooting at anything that moves next season. Please make Nevermore-esque healing in the blue montages.
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# ? Nov 6, 2017 22:14 |
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VulgarandStupid posted:Please make Nevermore-esque healing in the blue montages. With lens glare and zoom effects and set to Linkin Park or Sum41
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# ? Nov 6, 2017 22:34 |
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Jerkface posted:Instead of playing for "rank" my regular squad mates play for dinners and let the rank come with it. That tends to end up with us taking risks on crates or fights that might have a negative impact on our rank if we lose but set us up better to win the game if we succeed. This is true. We got to 300~ in squads (our best was around 150) and I had a 3.39 K/D by the end of last season. Just play for fun and the ~wins will come~
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# ? Nov 6, 2017 22:43 |
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The Mash posted:With lens glare and zoom effects and set to Linkin Park or Sum41 Umm sorry but obviously it should be Bodies by Drowning Pool.
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# ? Nov 6, 2017 22:51 |
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Missing Name posted:I just like the looting empty building mechanics I don't, and actually it would be kind of neat if there was a way to get rid of a bit of the early game. Maybe starting with random level 1 gear?
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# ? Nov 6, 2017 23:34 |
Harminoff posted:I don't, and actually it would be kind of neat if there was a way to get rid of a bit of the early game. Maybe starting with random level 1 gear? Sorry but that is a terrible idea. Every player should start with an empty loadout. The RNG early game is already bad enough.
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# ? Nov 6, 2017 23:40 |
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Starting with a P92, P1911, or revolver seems like it would be a good way to take some of the sting out of poor early game loot, I've seen plenty of games where people get through several houses without even finding a sidearm and then get wiped by 3 guys who got almost fully kitted out as soon as they landed and went hunting. Though I can see people landing and turning to the sky to kill whoever was just above them being a huge problem if that were added.
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# ? Nov 7, 2017 00:07 |
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lohli posted:Starting with a P92, P1911, or revolver seems like it would be a good way to take some of the sting out of poor early game loot, I've seen plenty of games where people get through several houses without even finding a sidearm and then get wiped by 3 guys who got almost fully kitted out as soon as they landed and went hunting.
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# ? Nov 7, 2017 00:15 |
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lohli posted:Starting with a P92, P1911, or revolver seems like it would be a good way to take some of the sting out of poor early game loot, I've seen plenty of games where people get through several houses without even finding a sidearm and then get wiped by 3 guys who got almost fully kitted out as soon as they landed and went hunting. The early game scramble is one of the best/most fun parts of the game imo
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# ? Nov 7, 2017 00:20 |
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Sure beats the other two parts I'm familiar with: the "20 minute hike" and the "getting shot by some fucker I didn't even see." I should really play more of this, but it's hard to make time.
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# ? Nov 7, 2017 00:24 |
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lohli posted:Starting with a P92, P1911, or revolver seems like it would be a good way to take some of the sting out of poor early game loot, I've seen plenty of games where people get through several houses without even finding a sidearm and then get wiped by 3 guys who got almost fully kitted out as soon as they landed and went hunting. I would only want to start with a revolver if I could stick it into my mouth and pull the trigger.
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# ? Nov 7, 2017 00:27 |
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Revolver isn’t bad as long as you don’t have to reload. I’ve domed plenty of people who had shotguns / uzis with the revolver. As long as they don’t have a helmet it’s an instant kill.
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# ? Nov 7, 2017 00:34 |
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You should be able to affix a 2x to handguns.
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# ? Nov 7, 2017 00:37 |
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Or dual wield. John Woo's Battlegrounds
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# ? Nov 7, 2017 00:39 |
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I think they could relax the early game RNG situation a bit by buffing pistols - namely, the revolver should either do more damage or be able to fire faster and the P18c should be more common amongst the pistol spawns.
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# ? Nov 7, 2017 00:41 |
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Fart Car '97 posted:The early game scramble is one of the best/most fun parts of the game imo Agreed, there's nothing like the "gently caress gently caress gently caress where's a gun poo poo go back the other way I heard a shotgun" moments at the start when you drop Rozhok.
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# ? Nov 7, 2017 00:51 |
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Start the game off with a zip gun or a FP-45 liberator or something. You only get one bullet and reloading takes longer than the Nagant, so you better make it count.
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# ? Nov 7, 2017 00:57 |
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Duo takedown with revolver: https://www.youtube.com/watch?v=6o9zZBs76gI I'm slightly better now, I promise
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# ? Nov 7, 2017 04:01 |
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There should be a katana in the care package that one-shots people.
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# ? Nov 7, 2017 04:23 |
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There should also be a gorilla suit or an Elvis/Dolly Parton costume.
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# ? Nov 7, 2017 04:25 |
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Sasquatch Skin, just make the gillie suit brown
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# ? Nov 7, 2017 04:26 |
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as a professional game developer i believe they should add purchasable consumable tokens for level 3 armor upgrades at the start of the game
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# ? Nov 7, 2017 05:05 |
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Rite Of Massage posted:as a professional game developer i believe they should add purchasable consumable tokens for level 3 armor upgrades at the start of the game Would at least give me something to use all the steambux I got from the founders pack.
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# ? Nov 7, 2017 05:18 |
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# ? May 13, 2024 10:34 |
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odiv posted:Or dual wield. John Woo's Battlegrounds Look up Bullets And More Royale for the VR experience where you can do just that
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# ? Nov 7, 2017 05:24 |